mirror of https://github.com/espruino/BangleApps
Create app.js
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6b2f8e98d3
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d60e7c1816
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//Create constants
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const GREEN_SLIME = 1; //Normal slime, is always neutral.
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const PINK_SLIME = 2; //Can get angry
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const GRAY_SLIME = 3; //Can be neutral, angry or erratic
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const YELLOW_SLIME = 4; //Is always erratic
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const PURPLE_SLIME = 5; //Is always angry
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//Initialize variables
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var playerHP = 20;
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var slimeHP = 3;
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var slimeType = GREEN_SLIME;
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var turn = 0;
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var screenWidth = g.getWidth();
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var screenHeight = g.getHeight();
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var slimeState = 0;
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var showBattleResult = false;
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var dmgDealt = 0;
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var playerDefence = 0;
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var refreshInterval;
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var waitTime = 0;
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var highscore = 0;
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var score = 0;
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var themeNote = 0;
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//Load files
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var file = require("Storage").open("highscore.txt","r");
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highscore = file.readLine();
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if (highscore == undefined) highscore = 0;
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var greenSlime = require("Storage").read("slime.img");
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var pinkSlime = require("Storage").read("slimered.img");
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var graySlime = require("Storage").read("slimegray.img");
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var yellowSlime = require("Storage").read("slimeyellow.img");
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var purpleSlime = require("Storage").read("slimepurple.img");
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//UI Stuff
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function drawOpeningUI() {
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g.clear();
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g.setFont("Vector",screenWidth/15);
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g.setFontAlign(0,0); // center font
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g.drawString("SLIME HUNT",screenWidth/2,screenHeight*0.1);
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g.drawString("-SCORE TO BEAT-",screenWidth/2,screenHeight*0.3);
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g.drawString("<><><> "+highscore+" <><><>",screenWidth/2,screenHeight*0.45);
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g.setFont("Vector",screenWidth/20);
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g.drawString("A Slime approches...",screenWidth/2,screenHeight*0.6);
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wait(8,waitForBattle);
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}
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function drawSlime() {
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switch(slimeType) {
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case GREEN_SLIME:
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g.drawImage(greenSlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
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break;
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case PINK_SLIME:
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g.drawImage(pinkSlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
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break;
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case GRAY_SLIME:
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g.drawImage(graySlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
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break;
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case YELLOW_SLIME:
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g.drawImage(yellowSlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
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break;
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case PURPLE_SLIME:
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g.drawImage(purpleSlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
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break;
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}
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}
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function drawBattleUI() {
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g.clear();
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g.setFont("Vector",screenWidth/8);
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g.setFontAlign(0,0); // center font
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g.drawString("SLIME HP: " + slimeHP,screenWidth/2,screenHeight*0.1);
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g.setFont("Vector",screenWidth/20);
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if (!showBattleResult) {
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switch(slimeState) {
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case 0:
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g.drawString("The slime seems neutral...",screenWidth/2,screenHeight*0.25);
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break;
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case 1:
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g.drawString("The slime seems angry...",screenWidth/2,screenHeight*0.25);
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break;
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case 2:
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g.drawString("The slime seems eratic...",screenWidth/2,screenHeight*0.25);
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break;
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}
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}else{
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var brString = (turn == 0 ? "The Slime loses " : "You lose ");
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g.drawString(brString + dmgDealt + "HP!",screenWidth/2,screenHeight*0.25);
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}
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drawSlime();
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g.drawLine(0,screenHeight*0.72,screenWidth,screenHeight*0.72);
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if (turn == 0) {
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g.setFont("Vector",screenWidth/15);
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g.drawString("Your HP is " + playerHP + ".",screenWidth/2,screenHeight*0.8);
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g.setFont("Vector",screenWidth/20);
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g.drawString("(B1) FIGHT\t|\t(B2) DEFEND\t|\t(B3) RUN",screenWidth/2,screenHeight*0.9);
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}
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}
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function win() {
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wait(5,winTheme);
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calcScore(slimeType);
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showBattleResult = false;
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g.clear();
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g.setFont("Vector",screenWidth/8);
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g.setFontAlign(0,0); // center font
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g.drawString("YOU WON!",screenWidth/2,screenHeight/2);
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g.setFont("Vector",screenWidth/20);
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g.drawString("Your score is << " + score + " >>",screenWidth/2,screenHeight*0.75);
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g.drawString("Press (B3) to find another slime!",screenWidth/2,screenHeight*0.9);
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turn = 0;
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setWatch(run,BTN3);
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}
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function lose() {
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wait(5,loseTheme);
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playerHP = 20;
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showBattleResult = false;
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g.clear();
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g.setFont("Vector",screenWidth/8);
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g.setFontAlign(0,0); // center font
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g.drawString("You lose...",screenWidth/2,screenHeight/2);
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g.setFont("Vector",screenWidth/20);
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g.drawString("Your score is << " + score + " >>",screenWidth/2,screenHeight*0.75);
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g.drawString("Press (B3) to try again...",screenWidth/2,screenHeight*0.9);
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score = 0;
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turn = 0;
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setWatch(run,BTN3);
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}
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//Battle Stuff
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function nextTurn() {
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turn = (turn == 0 ? 1 : 0);
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}
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function slimeFight() {
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Bangle.beep(100, 500);
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switch(slimeState) {
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case 0:
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dmgDealt = Math.floor(Math.random() * 2);
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break;
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case 1:
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dmgDealt = Math.floor(Math.random() * 3) + 3;
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break;
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case 2:
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dmgDealt = Math.floor(Math.random() * 6);
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break;
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}
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dmgDealt = Math.max(0,dmgDealt - playerDefence);
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playerHP -= dmgDealt;
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slimeAI();
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}
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function fight() {
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if (turn == 0 && waitTime <= 0) {
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Bangle.beep(100, 1000);
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dmgDealt = 1;
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playerDefence = 0;
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slimeHP -= dmgDealt;
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showBattleResult = true;
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drawBattleUI();
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wait(5,waitForTurn);
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}
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}
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function defend() {
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if (turn == 0 && waitTime <= 0) {
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dmgDealt = 0;
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playerDefence = 3;
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showBattleResult = true;
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drawBattleUI();
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wait(5,waitForTurn);
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}
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}
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function run() {
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if (turn == 0 && waitTime <= 0) {
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showBattleResult = false;
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Bangle.beep(200, 4000);
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wait(3,waitForBattle);
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}
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}
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function newBattle() {
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showBattleResult = false;
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slimeType = Math.floor(Math.random() * 5) + 1;
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switch(slimeType) {
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case GREEN_SLIME:
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slimeHP = 3;
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break;
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case PINK_SLIME:
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slimeHP = 3;
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break;
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case GRAY_SLIME:
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slimeHP = 5;
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break;
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case YELLOW_SLIME:
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slimeHP = 5;
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break;
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case PURPLE_SLIME:
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slimeHP = 5;
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break;
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}
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turn = 0;
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battle();
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slimeAI();
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drawBattleUI();
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}
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function battle() {
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setWatch(fight,BTN1);
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setWatch(defend,BTN2);
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setWatch(run,BTN3);
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}
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function slimeAI() {
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switch(slimeType) {
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case GREEN_SLIME:
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slimeState = 0;
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break;
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case PINK_SLIME:
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slimeState = Math.floor(Math.random() * 2);
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break;
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case GRAY_SLIME:
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slimeState = Math.floor(Math.random() * 3);
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break;
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case YELLOW_SLIME:
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slimeState = 2;
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break;
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case PURPLE_SLIME:
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slimeState = 1;
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break;
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}
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}
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//Timed transitions
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function wait(duration,waitFunc) {
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waitTime = duration;
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if (!refreshInterval)
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refreshInterval = setInterval(waitFunc, 500);
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}
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function waitForTurn() {
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waitTime--;
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if (waitTime <= 0) {
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clearInterval(refreshInterval);
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refreshInterval = undefined;
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nextTurn();
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if (playerHP > 0 && slimeHP > 0) {
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if (turn == 1) {
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slimeFight();
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wait(5,waitForTurn);
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}else{
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showBattleResult = false;
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battle();
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}
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drawBattleUI();
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}else{
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if (playerHP <= 0) {
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lose();
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}
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if (slimeHP <= 0) {
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win();
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}
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}
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}
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Bangle.setLCDPower(1);
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}
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function waitForBattle() {
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waitTime--;
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Bangle.beep(100, 1000);
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if (waitTime <= 0) {
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clearInterval(refreshInterval);
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refreshInterval = undefined;
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showBattleResult = false;
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newBattle();
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}
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Bangle.setLCDPower(1);
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}
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function winTheme() {
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waitTime--;
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Bangle.beep(200, 100*themeNote);
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themeNote++;
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if (waitTime <= 0) {
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themeNote = 0;
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clearInterval(refreshInterval);
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refreshInterval = undefined;
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}
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Bangle.setLCDPower(1);
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}
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function loseTheme() {
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waitTime--;
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Bangle.beep(200, 600-(100*themeNote));
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themeNote++;
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if (waitTime <= 0) {
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themeNote = 0;
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clearInterval(refreshInterval);
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refreshInterval = undefined;
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}
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Bangle.setLCDPower(1);
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}
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//Calculations
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function calcScore(slimeType) {
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switch(slimeType) {
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case GREEN_SLIME:
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score += 1;
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break;
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case PINK_SLIME:
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score += 2;
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break;
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case GRAY_SLIME:
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score += 2;
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break;
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case YELLOW_SLIME:
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score += 5;
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break;
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case PURPLE_SLIME:
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score += 10;
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break;
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}
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if (score > highscore) {
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file.erase();
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file = require("Storage").open("highscore.txt","w");
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file.write(score);
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}
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}
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//------------------------------------GAME STARTS HERE -----------------------------------------------
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//Load opening UI
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drawOpeningUI();
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