Create app.js

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ColtJLaCh 2021-12-20 18:48:16 -05:00 committed by GitHub
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apps/slimehunt/app.js Normal file
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//Create constants
const GREEN_SLIME = 1; //Normal slime, is always neutral.
const PINK_SLIME = 2; //Can get angry
const GRAY_SLIME = 3; //Can be neutral, angry or erratic
const YELLOW_SLIME = 4; //Is always erratic
const PURPLE_SLIME = 5; //Is always angry
//Initialize variables
var playerHP = 20;
var slimeHP = 3;
var slimeType = GREEN_SLIME;
var turn = 0;
var screenWidth = g.getWidth();
var screenHeight = g.getHeight();
var slimeState = 0;
var showBattleResult = false;
var dmgDealt = 0;
var playerDefence = 0;
var refreshInterval;
var waitTime = 0;
var highscore = 0;
var score = 0;
var themeNote = 0;
//Load files
var file = require("Storage").open("highscore.txt","r");
highscore = file.readLine();
if (highscore == undefined) highscore = 0;
var greenSlime = require("Storage").read("slime.img");
var pinkSlime = require("Storage").read("slimered.img");
var graySlime = require("Storage").read("slimegray.img");
var yellowSlime = require("Storage").read("slimeyellow.img");
var purpleSlime = require("Storage").read("slimepurple.img");
//UI Stuff
function drawOpeningUI() {
g.clear();
g.setFont("Vector",screenWidth/15);
g.setFontAlign(0,0); // center font
g.drawString("SLIME HUNT",screenWidth/2,screenHeight*0.1);
g.drawString("-SCORE TO BEAT-",screenWidth/2,screenHeight*0.3);
g.drawString("<><><> "+highscore+" <><><>",screenWidth/2,screenHeight*0.45);
g.setFont("Vector",screenWidth/20);
g.drawString("A Slime approches...",screenWidth/2,screenHeight*0.6);
wait(8,waitForBattle);
}
function drawSlime() {
switch(slimeType) {
case GREEN_SLIME:
g.drawImage(greenSlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
break;
case PINK_SLIME:
g.drawImage(pinkSlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
break;
case GRAY_SLIME:
g.drawImage(graySlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
break;
case YELLOW_SLIME:
g.drawImage(yellowSlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
break;
case PURPLE_SLIME:
g.drawImage(purpleSlime,screenWidth/2,screenHeight/2,{scale:4,rotate:0});
break;
}
}
function drawBattleUI() {
g.clear();
g.setFont("Vector",screenWidth/8);
g.setFontAlign(0,0); // center font
g.drawString("SLIME HP: " + slimeHP,screenWidth/2,screenHeight*0.1);
g.setFont("Vector",screenWidth/20);
if (!showBattleResult) {
switch(slimeState) {
case 0:
g.drawString("The slime seems neutral...",screenWidth/2,screenHeight*0.25);
break;
case 1:
g.drawString("The slime seems angry...",screenWidth/2,screenHeight*0.25);
break;
case 2:
g.drawString("The slime seems eratic...",screenWidth/2,screenHeight*0.25);
break;
}
}else{
var brString = (turn == 0 ? "The Slime loses " : "You lose ");
g.drawString(brString + dmgDealt + "HP!",screenWidth/2,screenHeight*0.25);
}
drawSlime();
g.drawLine(0,screenHeight*0.72,screenWidth,screenHeight*0.72);
if (turn == 0) {
g.setFont("Vector",screenWidth/15);
g.drawString("Your HP is " + playerHP + ".",screenWidth/2,screenHeight*0.8);
g.setFont("Vector",screenWidth/20);
g.drawString("(B1) FIGHT\t|\t(B2) DEFEND\t|\t(B3) RUN",screenWidth/2,screenHeight*0.9);
}
}
function win() {
wait(5,winTheme);
calcScore(slimeType);
showBattleResult = false;
g.clear();
g.setFont("Vector",screenWidth/8);
g.setFontAlign(0,0); // center font
g.drawString("YOU WON!",screenWidth/2,screenHeight/2);
g.setFont("Vector",screenWidth/20);
g.drawString("Your score is << " + score + " >>",screenWidth/2,screenHeight*0.75);
g.drawString("Press (B3) to find another slime!",screenWidth/2,screenHeight*0.9);
turn = 0;
setWatch(run,BTN3);
}
function lose() {
wait(5,loseTheme);
playerHP = 20;
showBattleResult = false;
g.clear();
g.setFont("Vector",screenWidth/8);
g.setFontAlign(0,0); // center font
g.drawString("You lose...",screenWidth/2,screenHeight/2);
g.setFont("Vector",screenWidth/20);
g.drawString("Your score is << " + score + " >>",screenWidth/2,screenHeight*0.75);
g.drawString("Press (B3) to try again...",screenWidth/2,screenHeight*0.9);
score = 0;
turn = 0;
setWatch(run,BTN3);
}
//Battle Stuff
function nextTurn() {
turn = (turn == 0 ? 1 : 0);
}
function slimeFight() {
Bangle.beep(100, 500);
switch(slimeState) {
case 0:
dmgDealt = Math.floor(Math.random() * 2);
break;
case 1:
dmgDealt = Math.floor(Math.random() * 3) + 3;
break;
case 2:
dmgDealt = Math.floor(Math.random() * 6);
break;
}
dmgDealt = Math.max(0,dmgDealt - playerDefence);
playerHP -= dmgDealt;
slimeAI();
}
function fight() {
if (turn == 0 && waitTime <= 0) {
Bangle.beep(100, 1000);
dmgDealt = 1;
playerDefence = 0;
slimeHP -= dmgDealt;
showBattleResult = true;
drawBattleUI();
wait(5,waitForTurn);
}
}
function defend() {
if (turn == 0 && waitTime <= 0) {
dmgDealt = 0;
playerDefence = 3;
showBattleResult = true;
drawBattleUI();
wait(5,waitForTurn);
}
}
function run() {
if (turn == 0 && waitTime <= 0) {
showBattleResult = false;
Bangle.beep(200, 4000);
wait(3,waitForBattle);
}
}
function newBattle() {
showBattleResult = false;
slimeType = Math.floor(Math.random() * 5) + 1;
switch(slimeType) {
case GREEN_SLIME:
slimeHP = 3;
break;
case PINK_SLIME:
slimeHP = 3;
break;
case GRAY_SLIME:
slimeHP = 5;
break;
case YELLOW_SLIME:
slimeHP = 5;
break;
case PURPLE_SLIME:
slimeHP = 5;
break;
}
turn = 0;
battle();
slimeAI();
drawBattleUI();
}
function battle() {
setWatch(fight,BTN1);
setWatch(defend,BTN2);
setWatch(run,BTN3);
}
function slimeAI() {
switch(slimeType) {
case GREEN_SLIME:
slimeState = 0;
break;
case PINK_SLIME:
slimeState = Math.floor(Math.random() * 2);
break;
case GRAY_SLIME:
slimeState = Math.floor(Math.random() * 3);
break;
case YELLOW_SLIME:
slimeState = 2;
break;
case PURPLE_SLIME:
slimeState = 1;
break;
}
}
//Timed transitions
function wait(duration,waitFunc) {
waitTime = duration;
if (!refreshInterval)
refreshInterval = setInterval(waitFunc, 500);
}
function waitForTurn() {
waitTime--;
if (waitTime <= 0) {
clearInterval(refreshInterval);
refreshInterval = undefined;
nextTurn();
if (playerHP > 0 && slimeHP > 0) {
if (turn == 1) {
slimeFight();
wait(5,waitForTurn);
}else{
showBattleResult = false;
battle();
}
drawBattleUI();
}else{
if (playerHP <= 0) {
lose();
}
if (slimeHP <= 0) {
win();
}
}
}
Bangle.setLCDPower(1);
}
function waitForBattle() {
waitTime--;
Bangle.beep(100, 1000);
if (waitTime <= 0) {
clearInterval(refreshInterval);
refreshInterval = undefined;
showBattleResult = false;
newBattle();
}
Bangle.setLCDPower(1);
}
function winTheme() {
waitTime--;
Bangle.beep(200, 100*themeNote);
themeNote++;
if (waitTime <= 0) {
themeNote = 0;
clearInterval(refreshInterval);
refreshInterval = undefined;
}
Bangle.setLCDPower(1);
}
function loseTheme() {
waitTime--;
Bangle.beep(200, 600-(100*themeNote));
themeNote++;
if (waitTime <= 0) {
themeNote = 0;
clearInterval(refreshInterval);
refreshInterval = undefined;
}
Bangle.setLCDPower(1);
}
//Calculations
function calcScore(slimeType) {
switch(slimeType) {
case GREEN_SLIME:
score += 1;
break;
case PINK_SLIME:
score += 2;
break;
case GRAY_SLIME:
score += 2;
break;
case YELLOW_SLIME:
score += 5;
break;
case PURPLE_SLIME:
score += 10;
break;
}
if (score > highscore) {
file.erase();
file = require("Storage").open("highscore.txt","w");
file.write(score);
}
}
//------------------------------------GAME STARTS HERE -----------------------------------------------
//Load opening UI
drawOpeningUI();