ctrlpad: more spacing

pull/3383/head
Rob Pilling 2023-08-28 12:19:46 +01:00
parent 56d9111e79
commit d5191bccca
1 changed files with 69 additions and 69 deletions

View File

@ -62,17 +62,17 @@
const g = this.g2;
g
.reset()
.clearRect(0, 0, this.width, this.height)
.drawRect(0, 0, this.width - 1, this.height - 1)
.drawRect(1, 1, this.width - 2, this.height - 2);
.reset()
.clearRect(0, 0, this.width, this.height)
.drawRect(0, 0, this.width - 1, this.height - 1)
.drawRect(1, 1, this.width - 2, this.height - 2);
const centreY = this.height / 2;
const circleGapY = 30;
g
.setFontAlign(0, 0)
.setFont("Vector:20");
.setFontAlign(0, 0)
.setFont("Vector:20");
this.drawCtrl(this.width / 4 - 10, centreY - circleGapY, "<");
this.drawCtrl(this.width / 2, centreY - circleGapY, "@");
@ -122,82 +122,82 @@
switch (state) {
case State.IgnoreCurrent:
if(e.b === 0){
state = State.Idle;
overlay = undefined;
}
break;
state = State.Idle;
overlay = undefined;
}
break;
case State.Idle:
if(e.b && !touchDown){ // no need to check Bangle.CLKINFO_FOCUS
if(e.y <= 40){
state = State.TopDrag
startY = e.y;
console.log(" topdrag detected, starting @ " + startY);
}else{
console.log(" ignoring this drag (too low @ " + e.y + ")");
state = State.IgnoreCurrent;
overlay = undefined
if(e.y <= 40){
state = State.TopDrag
startY = e.y;
console.log(" topdrag detected, starting @ " + startY);
}else{
console.log(" ignoring this drag (too low @ " + e.y + ")");
state = State.IgnoreCurrent;
overlay = undefined
}
}
}
break;
break;
case State.TopDrag:
if(e.b === 0){
console.log("topdrag stopped, distance: " + (e.y - startY));
if(e.y > startY + dragDistance){
console.log("activating");
state = State.Active;
startY = 0;
Bangle.prependListener("touch", onTouch);
Bangle.buzz(20);
overlay!.setBottom(g.getHeight());
break;
}
console.log("returning to idle");
state = State.Idle;
overlay?.hide();
overlay = undefined;
}else{
// partial drag, show UI feedback:
const dragOffset = 32;
console.log("topdrag stopped, distance: " + (e.y - startY));
if(e.y > startY + dragDistance){
console.log("activating");
state = State.Active;
startY = 0;
Bangle.prependListener("touch", onTouch);
Bangle.buzz(20);
overlay!.setBottom(g.getHeight());
break;
}
console.log("returning to idle");
state = State.Idle;
overlay?.hide();
overlay = undefined;
}else{
// partial drag, show UI feedback:
const dragOffset = 32;
if (!overlay) overlay = new Overlay();
overlay.setBottom(e.y - dragOffset);
}
break;
if (!overlay) overlay = new Overlay();
overlay.setBottom(e.y - dragOffset);
}
break;
case State.Active:
console.log("stolen drag handling, do whatever here");
E.stopEventPropagation?.();
if(e.b){
if(!touchDown){
startY = e.y;
}else if(startY){
const dist = Math.max(0, startY - e.y);
E.stopEventPropagation?.();
if(e.b){
if(!touchDown){
startY = e.y;
}else if(startY){
const dist = Math.max(0, startY - e.y);
if (startedUpDrag || (startedUpDrag = dist > 10)) // ignore small drags
overlay!.setBottom(g.getHeight() - dist);
}
}else if(e.b === 0 && startY > dragDistance){
let bottom = g.getHeight() - Math.max(0, startY - e.y);
if (upDragAnim) clearInterval(upDragAnim);
upDragAnim = setInterval(() => {
if (!overlay || bottom <= 0) {
clearInterval(upDragAnim!);
upDragAnim = undefined;
overlay?.hide();
overlay = undefined;
return;
if (startedUpDrag || (startedUpDrag = dist > 10)) // ignore small drags
overlay!.setBottom(g.getHeight() - dist);
}
overlay?.setBottom(bottom);
bottom -= 10;
}, 50)
}else if(e.b === 0 && startY > dragDistance){
let bottom = g.getHeight() - Math.max(0, startY - e.y);
Bangle.removeListener("touch", onTouch);
state = State.Idle;
}
break;
if (upDragAnim) clearInterval(upDragAnim);
upDragAnim = setInterval(() => {
if (!overlay || bottom <= 0) {
clearInterval(upDragAnim!);
upDragAnim = undefined;
overlay?.hide();
overlay = undefined;
return;
}
overlay?.setBottom(bottom);
bottom -= 10;
}, 50)
Bangle.removeListener("touch", onTouch);
state = State.Idle;
}
break;
}
if(e.b) touchDown = true;
}) satisfies DragCallback;
@ -212,7 +212,7 @@
area: "tr",
sortorder: -20,
draw: () => {},
width: 0,
width: 0,
};
//const DEBUG = true;