mirror of https://github.com/espruino/BangleApps
Merge pull request #411 from nebbishhacker/imgclock-12hour
Add 12 hour time to imgclockpull/407/head^2
commit
cfd4c2ff1d
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@ -4,3 +4,4 @@
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0.04: Fix hour alignment for single digits
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Scaling for background images <240px wide
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0.05: Fix memory/interval leak when LCD turns on
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0.06: Support 12 hour time
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@ -3,6 +3,7 @@ Draws a fullscreen image from flash memory
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Saves a small image to flash which is just the area where the clock is
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Keeps an offscreen buffer and draws the time to that
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*/
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var is12Hour = (require("Storage").readJSON("setting.json",1)||{})["12hour"];
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var inf = require("Storage").readJSON("imgclock.face.json");
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var img = require("Storage").read("imgclock.face.img");
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var IX = inf.x, IY = inf.y, IBPP = inf.bpp;
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@ -29,6 +30,12 @@ if (!bgimg || !bgimg.length) createBgImg();
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function draw() {
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var t = new Date();
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var hours = t.getHours();
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var meridian = "";
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if (is12Hour) {
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meridian = (hours < 12) ? "AM" : "PM";
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hours = ((hours + 11) % 12) + 1;
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}
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// quickly set background image
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new Uint8Array(cg.buffer).set(bgimg);
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// draw time
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@ -36,7 +43,7 @@ function draw() {
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var x = 40;
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cg.setFont("7x11Numeric7Seg",3);
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cg.setFontAlign(1,-1);
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cg.drawString(t.getHours(), x, 0);
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cg.drawString(hours, x, 0);
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x+=2;
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cg.fillRect(x, 10, x+2, 10+2).fillRect(x, 20, x+2, 20+2);
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x+=6;
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@ -46,6 +53,7 @@ function draw() {
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cg.setFont("7x11Numeric7Seg",1);
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cg.drawString(("0"+t.getSeconds()).substr(-2), x, 20);
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cg.setFont("6x8",1);
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cg.drawString(meridian, x+2, 0);
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cg.setFontAlign(0,-1);
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cg.drawString(locale.date(t),IW/2,IH-8);
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// draw to screen
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