mirror of https://github.com/espruino/BangleApps
Give the starfield a slight twist
parent
d202e4c76e
commit
ca9ae0f7fe
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@ -232,40 +232,30 @@ void v_project(Point* p){
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}
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void stars() {
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f += 5;
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f += 7;
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_rngState = 1013904223;
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// rng(); rng(); rng();
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for (int i = 0; i < 100; ++i) {
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int s = rng();
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int a = rng();
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int a = rng() + ((i & 1 ? f : -f) << 7);
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int ca = cos(a);
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int sa = sin(a);
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int r = ((rng() & 0xFF) + 0xFF) << 9;
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position.x = ca << 9;
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position.y = sa << 9;
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position.x = ((signed char)(s & 0xFF)) << 9;
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s = rng();
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position.y = ((signed char)(s & 0xFF)) << 9;
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s = rng();
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position.z = 0xFF - ((s + f) & 0xFF);
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int r = ((rng() & 0xFF) + 0xFF);
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position.x = r*ca;
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position.y = r*sa;
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position.z = 0xFF - ((rng() + f) & 0xFF);
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position.z <<= 12;
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position.z -= 100 << 8;
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int light = position.z < (800 << 8);
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int dark = position.z > ((800 + 500) << 8);
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scale = position;
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scale.z += 30 << 10;
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v_project(&position);
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int s = 32 * position.z >> 8;
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if (!s)
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continue;
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scale.z += 30 << 10;
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v_project(&scale);
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s = (((s & 3) + 3) * position.z + 256) >> 7;
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if (s < 1) s = 1;
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if (s > 10) s = 10;
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int rx = s*sa >> 8;
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int ry = s*ca >> 8;
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