increased vibration strength, added some comments, & some QOL

pull/2623/head
Le~Kat 2023-02-26 15:51:03 -05:00
parent 16bcc2ca6c
commit c3f5fbbd28
3 changed files with 29 additions and 17 deletions

View File

@ -27,3 +27,4 @@
1.25: god I hope this works
1.26: trying to add timeout after it's done buzzing... again
1.27: OH GOD IT FINALLY WORKS
1.28: increased vibration strength, added some comments, & some QOL

View File

@ -1,7 +1,8 @@
var menu = true;
const DICE_ARRAY = [0, 4, 6, 8, 10, 12, 20, 100];
var menu = true; // default to have the selection menu open
const DICE_ARRAY = [0, 4, 6, 8, 10, 12, 20, 100]; // 0 means nothing selected
const SELECTION_ARRAY = [6, 0, 0, 0, 0, 0, 0, 0]; // default to selecting a single d20
// function to draw the selection menu
function drawMenu() {
stringArr = new Array ("", "", "", "", "", "", "", "");
@ -10,12 +11,16 @@ function drawMenu() {
if (SELECTION_ARRAY [i] != 0) {
stringArr [i] = "" + DICE_ARRAY [SELECTION_ARRAY [i]];
} else {
stringArr [i] = " . "; // more clearly defines where the user can tap
}
}
g.clear();
g.setFont ("Vector", 40);
// " ".slice(-3) left-pads all numbers with spaces
g.drawString ((" " + stringArr [0]).slice (-3), 5, 10);
g.drawString ((" " + stringArr [1]).slice (-3), 5, 50);
g.drawString ((" " + stringArr [2]).slice (-3), 5, 90);
@ -26,9 +31,10 @@ function drawMenu() {
g.drawString ((" " + stringArr [7]).slice (-3), 96, 130);
}
// function to change what dice is selected in the menu
function touchHandler (button, xy) {
if (! menu) {
if (! menu) { // if menu isn't open, open it & return
menu = true;
drawMenu();
@ -37,38 +43,37 @@ function touchHandler (button, xy) {
if (xy.x <= 87) { // left
if (xy.y <= 43) {
if (xy.y <= 43) { // first
selection = 0;
} else if (xy.y <= 87) {
} else if (xy.y <= 87) { // second
selection = 1;
} else if (xy.y <= 131) {
} else if (xy.y <= 131) { // third
selection = 2;
} else {
} else { // fourth
selection = 3;
}
} else { // right
if (xy.y <= 43) {
if (xy.y <= 43) { // first
selection = 4;
} else if (xy.y <= 87) {
} else if (xy.y <= 87) { // second
selection = 5;
} else if (xy.y <= 131) {
} else if (xy.y <= 131) { // third
selection = 6;
} else {
} else { // fourth
selection = 7;
}
}
// increment SELECTION_ARRAY [selection]
if (SELECTION_ARRAY [selection] == 7) {
if (SELECTION_ARRAY [selection] == SELECTION_ARRAY.length - 1) { // if last dice is selected, go back to first
SELECTION_ARRAY [selection] = 0;
} else {
@ -84,10 +89,14 @@ function accelHandler (xyz) {
if (xyz.diff >= 0.3) {
menu = false;
mutex (rollDice);
mutex (rollDice).catch (() => {
return; // not necessary, but prevents spamming the logs
});
}
}
// returns a resolved promise if no other mutex call is active, all further ones return a rejected one
let lock = false;
function mutex (functionRef) {
@ -111,6 +120,7 @@ function mutex (functionRef) {
});
}
// function to roll all selected dice, and display them
function rollDice() {
resultsArr = new Uint8Array (8);
@ -144,16 +154,17 @@ function rollDice() {
return vibrate();
}
// triggers the vibration, then pauses before returning
function vibrate() {
return new Promise ((resolve, reject) => {
return Bangle.buzz (50, 0.5).then ((value) => {
return Bangle.buzz (50, 1).then ((value) => {
setTimeout (() => {
resolve (value);
}, 150);
}, 200);
});
});
}

View File

@ -1,7 +1,7 @@
{ "id": "multidice",
"name": "multiple dice roller",
"shortName":"multidice",
"version":"1.27",
"version":"1.28",
"description": "roll anywhere from 1-8 dice at the same time",
"icon": "app.png",
"tags": "tool,game",