mirror of https://github.com/espruino/BangleApps
Removed duplication in node.js apps with 2 new libraries, added an 'app test' program - not finished yet
parent
cf59aac032
commit
b89a368bd9
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@ -14,7 +14,6 @@ for Noble.
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var SETTINGS = {
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pretokenise : true
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};
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var APPSDIR = __dirname+"/../apps/";
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var noble;
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["@abandonware/noble", "noble"].forEach(module => {
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if (!noble) try {
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@ -37,36 +36,18 @@ function ERROR(msg) {
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process.exit(1);
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}
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//eval(require("fs").readFileSync(__dirname+"../core/js/utils.js"));
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var AppInfo = require("../core/js/appinfo.js");
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global.Const = {
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/* Are we only putting a single app on a device? If so
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apps should all be saved as .bootcde and we write info
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about the current app into app.info */
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SINGLE_APP_ONLY : false,
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};
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var deviceId = "BANGLEJS2";
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var apps = [];
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var dirs = require("fs").readdirSync(APPSDIR, {withFileTypes: true});
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dirs.forEach(dir => {
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var appsFile;
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if (dir.name.startsWith("_example") || !dir.isDirectory())
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return;
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try {
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appsFile = require("fs").readFileSync(APPSDIR+dir.name+"/metadata.json").toString();
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} catch (e) {
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ERROR(dir.name+"/metadata.json does not exist");
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return;
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}
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apps.push(JSON.parse(appsFile));
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});
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var apploader = require("./lib/apploader.js");
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var args = process.argv;
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var bangleParam = args.findIndex(arg => /-b\d/.test(arg));
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if (bangleParam!==-1) {
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deviceId = "BANGLEJS"+args.splice(bangleParam, 1)[0][2];
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}
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apploader.init({
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DEVICEID : deviceId
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});
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if (args.length==3 && args[2]=="list") cmdListApps();
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else if (args.length==3 && args[2]=="devices") cmdListDevices();
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else if (args.length==4 && args[2]=="install") cmdInstallApp(args[3]);
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@ -90,7 +71,7 @@ process.exit(0);
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}
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function cmdListApps() {
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console.log(apps.map(a=>a.id).join("\n"));
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console.log(apploader.apps.map(a=>a.id).join("\n"));
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}
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function cmdListDevices() {
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var foundDevices = [];
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@ -113,19 +94,10 @@ function cmdListDevices() {
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}
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function cmdInstallApp(appId, deviceAddress) {
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var app = apps.find(a=>a.id==appId);
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var app = apploader.apps.find(a=>a.id==appId);
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if (!app) ERROR(`App ${JSON.stringify(appId)} not found`);
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if (app.custom) ERROR(`App ${JSON.stringify(appId)} requires HTML customisation`);
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return AppInfo.getFiles(app, {
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fileGetter:function(url) {
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console.log(__dirname+"/"+url);
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return Promise.resolve(require("fs").readFileSync(__dirname+"/../"+url).toString("binary"));
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},
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settings : SETTINGS,
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device : { id : deviceId }
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}).then(files => {
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//console.log(files);
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var command = files.map(f=>f.cmd).join("\n")+"\n";
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return apploader.getAppFilesString(app).then(command => {
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bangleSend(command, deviceAddress).then(() => process.exit(0));
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});
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}
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@ -1,17 +1,12 @@
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#!/usr/bin/env nodejs
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#!/usr/bin/env node
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/*
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Mashes together a bunch of different apps to make
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a single firmware JS file which can be uploaded.
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*/
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var SETTINGS = {
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pretokenise : true
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};
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var path = require('path');
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var ROOTDIR = path.join(__dirname, '..');
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var APPDIR = ROOTDIR+'/apps';
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var OUTFILE = ROOTDIR+'/firmware.js';
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var DEVICE = "BANGLEJS";
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var DEVICEID = "BANGLEJS";
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var APPS = [ // IDs of apps to install
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"boot","launch","mclock","setting",
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"about","alarm","widbat","widbt","welcome"
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@ -19,53 +14,17 @@ var APPS = [ // IDs of apps to install
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var MINIFY = true;
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var fs = require("fs");
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global.Const = {
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/* Are we only putting a single app on a device? If so
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apps should all be saved as .bootcde and we write info
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about the current app into app.info */
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SINGLE_APP_ONLY : false,
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};
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var apploader = require("./lib/apploader.js");
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apploader.init({
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DEVICEID : DEVICEID
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});
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var AppInfo = require(ROOTDIR+"/core/js/appinfo.js");
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var appfiles = [];
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function fileGetter(url) {
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console.log("Loading "+url)
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if (MINIFY) {
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/*if (url.endsWith(".js")) {
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var f = url.slice(0,-3);
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console.log("MINIFYING "+f);
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const execSync = require('child_process').execSync;
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// --config PRETOKENISE=true
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// --minify
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code = execSync(`espruino --config SET_TIME_ON_WRITE=false --minify --board BANGLEJS ${f}.js -o ${f}.min.js`);
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console.log(code.toString());
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url = f+".min.js";
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}*/
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if (url.endsWith(".json")) {
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var f = url.slice(0,-5);
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console.log("MINIFYING JSON "+f);
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var j = eval("("+fs.readFileSync(url).toString("binary")+")");
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var code = JSON.stringify(j);
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//console.log(code);
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url = f+".min.json";
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fs.writeFileSync(url, code);
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}
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}
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return Promise.resolve(fs.readFileSync(url).toString("binary"));
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}
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Promise.all(APPS.map(appid => {
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try {
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var app = JSON.parse(fs.readFileSync(APPDIR + "/" + appid + "/metadata.json").toString());
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} catch (e) {
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throw new Error(`App ${appid} not found`);
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}
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return AppInfo.getFiles(app, {
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fileGetter : fileGetter,
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settings : SETTINGS,
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device : { id : DEVICE }
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}).then(files => {
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var app = apploader.apps.find(a => a.id==appid);
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if (!app) throw new Error(`App ${appid} not found`);
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return apploader.getAppFiles(app).then(files => {
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appfiles = appfiles.concat(files);
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});
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})).then(() => {
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@ -7,25 +7,20 @@ to populate Storage initially.
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Bangle.js 1 doesn't really have anough flash space for this,
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but we have enough on v2.
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*/
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var SETTINGS = {
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pretokenise : true
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};
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var DEVICE = process.argv[2];
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var DEVICEID = process.argv[2];
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var path = require('path');
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var fs = require("fs");
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var ROOTDIR = path.join(__dirname, '..');
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var APPDIR = ROOTDIR+'/apps';
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var MINIFY = true;
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var OUTFILE, APPS;
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if (DEVICE=="BANGLEJS") {
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if (DEVICEID=="BANGLEJS") {
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var OUTFILE = path.join(ROOTDIR, '../Espruino/libs/banglejs/banglejs1_storage_default.c');
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var APPS = [ // IDs of apps to install
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"boot","launch","mclock","setting",
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"about","alarm","sched","widbat","widbt","welcome"
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];
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} else if (DEVICE=="BANGLEJS2") {
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} else if (DEVICEID=="BANGLEJS2") {
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var OUTFILE = path.join(ROOTDIR, '../Espruino/libs/banglejs/banglejs2_storage_default.c');
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var APPS = [ // IDs of apps to install
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"boot","launch","antonclk","setting",
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@ -37,16 +32,12 @@ if (DEVICE=="BANGLEJS") {
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console.log(" bin/firmwaremaker_c.js BANGLEJS2");
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process.exit(1);
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}
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console.log("Device = ",DEVICE);
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console.log("Device = ",DEVICEID);
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var fs = require("fs");
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global.Const = {
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/* Are we only putting a single app on a device? If so
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apps should all be saved as .bootcde and we write info
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about the current app into app.info */
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SINGLE_APP_ONLY : false,
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};
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var apploader = require("./lib/apploader.js");
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apploader.init({
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DEVICEID : DEVICEID
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});
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function atob(input) {
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@ -84,31 +75,8 @@ function atob(input) {
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return new Uint8Array(output);
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}
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var AppInfo = require(ROOTDIR+"/core/js/appinfo.js");
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var appfiles = [];
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function fileGetter(url) {
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console.log("Loading "+url)
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if (MINIFY) {
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if (url.endsWith(".json")) {
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var f = url.slice(0,-5);
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console.log("MINIFYING JSON "+f);
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var j = eval("("+fs.readFileSync(url).toString("binary")+")");
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var code = JSON.stringify(j);
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//console.log(code);
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url = f+".min.json";
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fs.writeFileSync(url, code);
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}
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}
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var blob = fs.readFileSync(url);
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var data;
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if (url.endsWith(".js") || url.endsWith(".json"))
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data = blob.toString(); // allow JS/etc to be written in UTF-8
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else
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data = blob.toString("binary")
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return Promise.resolve(data);
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}
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// If file should be evaluated, try and do it...
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function evaluateFile(file) {
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var hsStart = 'require("heatshrink").decompress(atob("';
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@ -132,16 +100,9 @@ function evaluateFile(file) {
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}
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Promise.all(APPS.map(appid => {
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try {
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var app = JSON.parse(fs.readFileSync(APPDIR + "/" + appid + "/metadata.json").toString());
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} catch (e) {
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throw new Error(`App ${appid} not found`);
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}
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return AppInfo.getFiles(app, {
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fileGetter : fileGetter,
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settings : SETTINGS,
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device : { id : DEVICE }
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}).then(files => {
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var app = apploader.apps.find(a => a.id==appid);
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if (!app) throw new Error(`App ${appid} not found`);
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return apploader.getAppFiles(app).then(files => {
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appfiles = appfiles.concat(files);
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});
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})).then(() => {
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@ -0,0 +1,82 @@
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/* Node.js library with utilities to handle using the app loader from node.js */
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var DEVICEID = "BANGLEJS2";
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var MINIFY = true; // minify JSON?
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var BASE_DIR = __dirname + "/../..";
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var APPSDIR = BASE_DIR+"/apps/";
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//eval(require("fs").readFileSync(__dirname+"../core/js/utils.js"));
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var Espruino = require(__dirname + "/../../core/lib/espruinotools.js");
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//eval(require("fs").readFileSync(__dirname + "/../../core/lib/espruinotools.js").toString());
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//eval(require("fs").readFileSync(__dirname + "/../../core/js/utils.js").toString());
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var AppInfo = require(__dirname+"/../../core/js/appinfo.js");
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var SETTINGS = {
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pretokenise : true
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};
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global.Const = {
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/* Are we only putting a single app on a device? If so
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apps should all be saved as .bootcde and we write info
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about the current app into app.info */
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SINGLE_APP_ONLY : false,
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};
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var apps = [];
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// call with {DEVICEID:"BANGLEJS/BANGLEJS2"}
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exports.init = function(options) {
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if (options.DEVICEID)
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DEVICEID = options.DEVICEID;
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// Load app metadata
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var dirs = require("fs").readdirSync(APPSDIR, {withFileTypes: true});
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dirs.forEach(dir => {
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var appsFile;
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if (dir.name.startsWith("_example") || !dir.isDirectory())
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return;
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try {
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appsFile = require("fs").readFileSync(APPSDIR+dir.name+"/metadata.json").toString();
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} catch (e) {
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ERROR(dir.name+"/metadata.json does not exist");
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return;
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}
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apps.push(JSON.parse(appsFile));
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});
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};
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exports.AppInfo = AppInfo;
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exports.apps = apps;
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// used by getAppFiles
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function fileGetter(url) {
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url = BASE_DIR+"/"+url;
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console.log("Loading "+url)
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var data;
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if (MINIFY && url.endsWith(".json")) {
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var f = url.slice(0,-5);
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console.log("MINIFYING JSON "+f);
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var j = eval("("+require("fs").readFileSync(url).toString("binary")+")");
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data = JSON.stringify(j);
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} else {
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var blob = require("fs").readFileSync(url);
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if (url.endsWith(".js") || url.endsWith(".json"))
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data = blob.toString(); // allow JS/etc to be written in UTF-8
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else
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data = blob.toString("binary")
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}
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return Promise.resolve(data);
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}
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exports.getAppFiles = function(app) {
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return AppInfo.getFiles(app, {
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fileGetter:fileGetter,
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settings : SETTINGS,
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device : { id : DEVICEID }
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});
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};
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// Get all the files for this app as a string of Storage.write commands
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exports.getAppFilesString = function(app) {
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return exports.getAppFiles(app).then(files => {
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return files.map(f=>f.cmd).join("\n")+"\n"
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})
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};
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@ -0,0 +1,115 @@
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/* Node.js library with utilities to handle using the emulator from node.js */
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var EMULATOR = "banglejs2";
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var DEVICEID = "BANGLEJS2";
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var BASE_DIR = __dirname + "/../..";
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var DIR_IDE = BASE_DIR + "/../EspruinoWebIDE";
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/* we factory reset ONCE, get this, then we can use it to reset
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state quickly for each new app */
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var factoryFlashMemory;
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// Log of messages from app
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var appLog = "";
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var lastOutputLine = "";
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function onConsoleOutput(txt) {
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appLog += txt + "\n";
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lastOutputLine = txt;
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}
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exports.init = function(options) {
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if (options.EMULATOR)
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EMULATOR = options.EMULATOR;
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if (options.DEVICEID)
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DEVICEID = options.DEVICEID;
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eval(require("fs").readFileSync(DIR_IDE + "/emu/emulator_"+EMULATOR+".js").toString());
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eval(require("fs").readFileSync(DIR_IDE + "/emu/emu_"+EMULATOR+".js").toString());
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eval(require("fs").readFileSync(DIR_IDE + "/emu/common.js").toString()/*.replace('console.log("EMSCRIPTEN:"', '//console.log("EMSCRIPTEN:"')*/);
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jsRXCallback = function() {};
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jsUpdateGfx = function() {};
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factoryFlashMemory = new Uint8Array(FLASH_SIZE);
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factoryFlashMemory.fill(255);
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exports.flashMemory = flashMemory;
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exports.GFX_WIDTH = GFX_WIDTH;
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exports.GFX_HEIGHT = GFX_HEIGHT;
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exports.tx = jsTransmitString;
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exports.idle = jsIdle;
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exports.stopIdle = jsStopIdle;
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exports.getGfxContents = jsGetGfxContents;
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return new Promise(resolve => {
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setTimeout(function() {
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console.log("Emulator Loaded...");
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jsInit();
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jsIdle();
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console.log("Emulator Factory reset");
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exports.tx("Bangle.factoryReset()\n");
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factoryFlashMemory.set(flashMemory);
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console.log("Emulator Ready!");
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resolve();
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},0);
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});
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};
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// Factory reset
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exports.factoryReset = function() {
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exports.flashMemory.set(factoryFlashMemory);
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exports.tx("reset()\n");
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appLog="";
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};
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// Transmit a string
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exports.tx = function() {}; // placeholder
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exports.idle = function() {}; // placeholder
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exports.stopIdle = function() {}; // placeholder
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exports.getGfxContents = function() {}; // placeholder
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exports.flashMemory = undefined; // placeholder
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exports.GFX_WIDTH = undefined; // placeholder
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exports.GFX_HEIGHT = undefined; // placeholder
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// Get last line sent to console
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exports.getLastLine = function() {
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return lastOutputLine;
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};
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// Gets the screenshot as RGBA Uint32Array
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exports.getScreenshot = function() {
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var rgba = new Uint8Array(exports.GFX_WIDTH*exports.GFX_HEIGHT*4);
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exports.getGfxContents(rgba);
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var rgba32 = new Uint32Array(rgba.buffer);
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return rgba32;
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}
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// Write the screenshot to a file options={errorIfBlank}
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exports.writeScreenshot = function(imageFn, options) {
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options = options||{};
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return new Promise((resolve,reject) => {
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var rgba32 = exports.getScreenshot();
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if (options.errorIfBlank) {
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var firstPixel = rgba32[0];
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var blankImage = rgba32.every(col=>col==firstPixel);
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if (blankImage) reject("Image is blank");
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}
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var Jimp = require("jimp");
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let image = new Jimp(exports.GFX_WIDTH, exports.GFX_HEIGHT, function (err, image) {
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if (err) throw err;
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let buffer = image.bitmap.data;
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buffer.set(new Uint8Array(rgba32.buffer));
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image.write(imageFn, (err) => {
|
||||
if (err) return reject(err);
|
||||
console.log("Image written as "+imageFn);
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
|
@ -0,0 +1,138 @@
|
|||
#!/usr/bin/node
|
||||
/*
|
||||
|
||||
This allows us to test apps using the Bangle.js emulator
|
||||
|
||||
IT IS UNFINISHED
|
||||
|
||||
It searches for `test.json` in each app's directory and will
|
||||
run them in sequence.
|
||||
|
||||
TODO:
|
||||
|
||||
* more code to test with
|
||||
* run tests that we have found and loaded (currently we just use TEST)
|
||||
* documentation
|
||||
* actual tests
|
||||
* detecting 'Uncaught Error'
|
||||
* logging of success/fail
|
||||
* ...
|
||||
|
||||
*/
|
||||
|
||||
// A si
|
||||
var TEST = {
|
||||
app : "android",
|
||||
tests : [ {
|
||||
load : "messagesgui.app.js",
|
||||
steps : [
|
||||
{t:"gb", "obj":{"t":"notify","id":1234,"src":"Twitter","title":"A Name","body":"message contents"}},
|
||||
{t:"cmd", "js":"X='hello';"},
|
||||
{t:"eval", "js":"X", eq:"hello"}
|
||||
]
|
||||
}]
|
||||
};
|
||||
|
||||
var EMULATOR = "banglejs2";
|
||||
var DEVICEID = "BANGLEJS2";
|
||||
|
||||
var BASE_DIR = __dirname + "/..";
|
||||
var APP_DIR = BASE_DIR + "/apps";
|
||||
var DIR_IDE = BASE_DIR + "/../EspruinoWebIDE";
|
||||
|
||||
|
||||
if (!require("fs").existsSync(DIR_IDE)) {
|
||||
console.log("You need to:");
|
||||
console.log(" git clone https://github.com/espruino/EspruinoWebIDE");
|
||||
console.log("At the same level as this project");
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
var apploader = require(BASE_DIR+"/bin/lib/apploader.js");
|
||||
apploader.init({
|
||||
DEVICEID : DEVICEID
|
||||
});
|
||||
var emu = require(BASE_DIR+"/bin/lib/emulator.js");
|
||||
|
||||
// Last set of text received
|
||||
var lastTxt;
|
||||
|
||||
function ERROR(s) {
|
||||
console.error(s);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
function runTest(test) {
|
||||
var app = apploader.apps.find(a=>a.id==test.app);
|
||||
if (!app) ERROR(`App ${JSON.stringify(test.app)} not found`);
|
||||
if (app.custom) ERROR(`App ${JSON.stringify(appId)} requires HTML customisation`);
|
||||
return apploader.getAppFilesString(app).then(command => {
|
||||
// What about dependencies??
|
||||
test.tests.forEach((subtest,subtestIdx) => {
|
||||
console.log(`==============================`);
|
||||
console.log(`"${test.app}" Test ${subtestIdx}`);
|
||||
console.log(`==============================`);
|
||||
emu.factoryReset();
|
||||
console.log("Sending app "+test.app);
|
||||
emu.tx(command);
|
||||
console.log("Sent app");
|
||||
emu.tx(test.load ? `load(${JSON.stringify(test.load)})\n` : "load()\n");
|
||||
console.log("App Loaded.");
|
||||
var ok = true;
|
||||
subtest.steps.forEach(step => {
|
||||
if (ok) switch(step.t) {
|
||||
case "cmd" : emu.tx(`${step.js}\n`); break;
|
||||
case "gb" : emu.tx(`GB(${JSON.stringify(step.obj)})\n`); break;
|
||||
case "tap" : emu.tx(`Bangle.emit(...)\n`); break;
|
||||
case "eval" :
|
||||
emu.tx(`\x10print(JSON.stringify(${step.js}))\n`);
|
||||
var result = emu.getLastLine();
|
||||
var expected = JSON.stringify(step.eq);
|
||||
console.log("GOT "+result);
|
||||
if (result!=expected) {
|
||||
console.log("EXPECTED "+expected);
|
||||
ok = false;
|
||||
}
|
||||
break;
|
||||
// tap/touch/drag/button press
|
||||
// delay X milliseconds?
|
||||
case "screenshot" :
|
||||
console.log("Compare screenshots");
|
||||
break;
|
||||
default: ERROR("Unknown step type "+step.t);
|
||||
}
|
||||
});
|
||||
});
|
||||
emu.stopIdle();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
emu.init({
|
||||
EMULATOR : EMULATOR,
|
||||
DEVICEID : DEVICEID
|
||||
}).then(function() {
|
||||
// Emulator is now loaded
|
||||
console.log("Loading tests");
|
||||
var tests = [];
|
||||
apploader.apps.forEach(app => {
|
||||
var testFile = APP_DIR+"/"+app.id+"/test.json";
|
||||
if (!require("fs").existsSync(testFile)) return;
|
||||
var test = JSON.parse(require("fs").readFileSync(testFile).toString());
|
||||
test.app = app.id;
|
||||
tests.push(test);
|
||||
});
|
||||
// Running tests
|
||||
runTest(TEST);
|
||||
});
|
||||
/*
|
||||
if (erroredApps.length) {
|
||||
erroredApps.forEach(app => {
|
||||
console.log(`::error file=${app.id}::${app.id}`);
|
||||
console.log("::group::Log");
|
||||
app.log.split("\n").forEach(line => console.log(`\u001b[38;2;255;0;0m${line}`));
|
||||
console.log("::endgroup::");
|
||||
});
|
||||
process.exit(1);
|
||||
}
|
||||
*/
|
|
@ -7,6 +7,9 @@ var DEVICEID = "BANGLEJS2";
|
|||
var EMULATOR = "banglejs1";
|
||||
var DEVICEID = "BANGLEJS";
|
||||
|
||||
var emu = require("./lib/emulator.js");
|
||||
var apploader = require("./lib/apploader.js");
|
||||
|
||||
var singleAppId;
|
||||
|
||||
if (process.argv.length!=3 && process.argv.length!=2) {
|
||||
|
@ -20,126 +23,58 @@ if (process.argv.length!=3 && process.argv.length!=2) {
|
|||
if (process.argv.length==3)
|
||||
singleAppId = process.argv[2];
|
||||
|
||||
if (!require("fs").existsSync(__dirname + "/../../EspruinoWebIDE")) {
|
||||
console.log("You need to:");
|
||||
console.log(" git clone https://github.com/espruino/EspruinoWebIDE");
|
||||
console.log("At the same level as this project");
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
eval(require("fs").readFileSync(__dirname + "/../../EspruinoWebIDE/emu/emulator_"+EMULATOR+".js").toString());
|
||||
eval(require("fs").readFileSync(__dirname + "/../../EspruinoWebIDE/emu/emu_"+EMULATOR+".js").toString());
|
||||
eval(require("fs").readFileSync(__dirname + "/../../EspruinoWebIDE/emu/common.js").toString());
|
||||
|
||||
var SETTINGS = {
|
||||
pretokenise : true
|
||||
};
|
||||
var Const = {
|
||||
};
|
||||
module = undefined;
|
||||
var Espruino = require(__dirname + "/../core/lib/espruinotools.js");
|
||||
//eval(require("fs").readFileSync(__dirname + "/../core/lib/espruinotools.js").toString());
|
||||
eval(require("fs").readFileSync(__dirname + "/../core/js/utils.js").toString());
|
||||
eval(require("fs").readFileSync(__dirname + "/../core/js/appinfo.js").toString());
|
||||
var apps = JSON.parse(require("fs").readFileSync(__dirname+"/../apps.json"));
|
||||
|
||||
/* we factory reset ONCE, get this, then we can use it to reset
|
||||
state quickly for each new app */
|
||||
var factoryFlashMemory = new Uint8Array(FLASH_SIZE);
|
||||
// Log of messages from app
|
||||
var appLog = "";
|
||||
// List of apps that errored
|
||||
var erroredApps = [];
|
||||
|
||||
jsRXCallback = function() {};
|
||||
jsUpdateGfx = function() {};
|
||||
|
||||
function ERROR(s) {
|
||||
console.error(s);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
function onConsoleOutput(txt) {
|
||||
appLog += txt + "\n";
|
||||
}
|
||||
|
||||
function getThumbnail(appId, imageFn) {
|
||||
console.log("Thumbnail for "+appId);
|
||||
var app = apps.find(a=>a.id==appId);
|
||||
var app = apploader.apps.find(a=>a.id==appId);
|
||||
if (!app) ERROR(`App ${JSON.stringify(appId)} not found`);
|
||||
if (app.custom) ERROR(`App ${JSON.stringify(appId)} requires HTML customisation`);
|
||||
|
||||
|
||||
return new Promise(resolve => {
|
||||
AppInfo.getFiles(app, {
|
||||
fileGetter:function(url) {
|
||||
console.log(__dirname+"/"+url);
|
||||
return Promise.resolve(require("fs").readFileSync(__dirname+"/../"+url).toString("binary"));
|
||||
},
|
||||
settings : SETTINGS,
|
||||
device : { id : DEVICEID }
|
||||
}).then(files => {
|
||||
return apploader.getAppFilesString(app).then(command => {
|
||||
console.log(`AppInfo returned for ${appId}`);//, files);
|
||||
flashMemory.set(factoryFlashMemory);
|
||||
jsTransmitString("reset()\n");
|
||||
emu.factoryReset();
|
||||
console.log("Uploading...");
|
||||
jsTransmitString("g.clear()\n");
|
||||
var command = files.map(f=>f.cmd).join("\n")+"\n";
|
||||
emu.tx("g.clear()\n");
|
||||
command += `load("${appId}.app.js")\n`;
|
||||
appLog = "";
|
||||
jsTransmitString(command);
|
||||
emu.tx(command);
|
||||
console.log("Done.");
|
||||
jsTransmitString("Bangle.setLCDMode();clearInterval();clearTimeout();\n");
|
||||
jsStopIdle();
|
||||
|
||||
var rgba = new Uint8Array(GFX_WIDTH*GFX_HEIGHT*4);
|
||||
jsGetGfxContents(rgba);
|
||||
var rgba32 = new Uint32Array(rgba.buffer);
|
||||
var firstPixel = rgba32[0];
|
||||
var blankImage = rgba32.every(col=>col==firstPixel)
|
||||
|
||||
if (appLog.replace("Uncaught Storage Updated!", "").indexOf("Uncaught")>=0)
|
||||
erroredApps.push( { id : app.id, log : appLog } );
|
||||
|
||||
if (!blankImage) {
|
||||
var Jimp = require("jimp");
|
||||
let image = new Jimp(GFX_WIDTH, GFX_HEIGHT, function (err, image) {
|
||||
if (err) throw err;
|
||||
let buffer = image.bitmap.data;
|
||||
buffer.set(rgba);
|
||||
image.write(imageFn, (err) => {
|
||||
if (err) throw err;
|
||||
console.log("Image written as "+imageFn);
|
||||
resolve(true);
|
||||
});
|
||||
});
|
||||
} else {
|
||||
console.log("Image is empty");
|
||||
resolve(false);
|
||||
}
|
||||
emu.tx("Bangle.setLCDMode();clearInterval();clearTimeout();\n");
|
||||
emu.stopIdle();
|
||||
|
||||
return emu.writeScreenshot(imageFn, { errorIfBlank : true }).then(() => console.log("X")).catch( err => {
|
||||
console.log("Error", err);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
var screenshots = [];
|
||||
|
||||
apploader.init({
|
||||
EMULATOR : EMULATOR,
|
||||
DEVICEID : DEVICEID
|
||||
});
|
||||
// wait until loaded...
|
||||
setTimeout(function() {
|
||||
console.log("Loaded...");
|
||||
jsInit();
|
||||
jsIdle();
|
||||
console.log("Factory reset");
|
||||
jsTransmitString("Bangle.factoryReset()\n");
|
||||
factoryFlashMemory.set(flashMemory);
|
||||
console.log("Ready!");
|
||||
|
||||
emu.init({
|
||||
EMULATOR : EMULATOR,
|
||||
DEVICEID : DEVICEID
|
||||
}).then(function() {
|
||||
if (singleAppId) {
|
||||
console.log("Single Screenshot");
|
||||
getThumbnail(singleAppId, "screenshots/"+singleAppId+"-"+EMULATOR+".png");
|
||||
return;
|
||||
}
|
||||
|
||||
var appList = apps.filter(app => (!app.type || app.type=="clock") && !app.custom);
|
||||
console.log("Screenshot ALL");
|
||||
var appList = apploader.apps.filter(app => (!app.type || app.type=="clock") && !app.custom);
|
||||
appList = appList.filter(app => !app.screenshots && app.supports.includes(DEVICEID));
|
||||
|
||||
var promise = Promise.resolve();
|
||||
|
|
Loading…
Reference in New Issue