mirror of https://github.com/espruino/BangleApps
Adding app id to clockinfo to ensure clock faces remember their own settings
parent
1f30066c7d
commit
b3d251f681
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@ -6,3 +6,4 @@
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0.06: ClockInfo Fix: Use .get instead of .show as .show is not implemented for weather etc.
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0.07: Use clock_info.addInteractive instead of a custom implementation
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0.08: Use clock_info module as an app
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0.09: clock_info now uses app name to maintain settings specifically for this clock face
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@ -193,6 +193,7 @@ function queueDraw() {
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*/
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let clockInfoItems = clock_info.load();
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let clockInfoMenu = clock_info.addInteractive(clockInfoItems, {
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app : "aiclock",
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x : 0,
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y: 0,
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w: W,
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@ -3,7 +3,7 @@
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"name": "AI Clock",
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"shortName":"AI Clock",
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"icon": "aiclock.png",
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"version":"0.08",
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"version":"0.09",
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"readme": "README.md",
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"supports": ["BANGLEJS2"],
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"dependencies" : { "clock_info":"module" },
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@ -1,2 +1,3 @@
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0.01: first release
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0.02: Use clock_info module as an app
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0.03: clock_info now uses app name to maintain settings specifically for this clock face
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@ -37,13 +37,13 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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{
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// must be inside our own scope here so that when we are unloaded everything disappears
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// we also define functions using 'let fn = function() {..}' for the same reason. function decls are global
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let draw = function() {
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var date = new Date();
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var timeStr = require("locale").time(date,1);
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var h = g.getHeight();
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var w = g.getWidth();
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g.reset();
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g.setColor(g.theme.bg);
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g.fillRect(Bangle.appRect);
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@ -66,7 +66,7 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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/**
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* clock_info_support
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* this is the callback function that get invoked by clockInfoMenu.redraw();
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*
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*
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* We will display the image and text on the same line and centre the combined
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* length of the image+text
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*
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@ -76,7 +76,7 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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//g.reset().setFont('Vector',24).setBgColor(options.bg).setColor(options.fg);
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g.reset().setFontLatoSmall();
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g.setBgColor(options.bg).setColor(options.fg);
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//use info.text.toString(), steps does not have length defined
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var text_w = g.stringWidth(info.text.toString());
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// gap between image and text
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@ -88,7 +88,7 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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// clear the whole info line, allow additional 2 pixels in case LatoFont overflows area
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g.clearRect(0, options.y -2, g.getWidth(), options.y+ 23 + 2);
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// draw the image if we have one
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if (info.img) {
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// image start
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@ -110,8 +110,8 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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// clock_info_support
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// setup the way we wish to interact with the menu
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// the hl property defines the color the of the info when the menu is selected after tapping on it
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { app : "lato", x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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// timeout used to update every minute
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var drawTimeout;
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g.clear();
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@ -37,13 +37,13 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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{
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// must be inside our own scope here so that when we are unloaded everything disappears
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// we also define functions using 'let fn = function() {..}' for the same reason. function decls are global
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let draw = function() {
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var date = new Date();
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var timeStr = require("locale").time(date,1);
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var h = g.getHeight();
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var w = g.getWidth();
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g.reset();
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g.setColor(g.theme.bg);
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g.fillRect(Bangle.appRect);
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@ -66,7 +66,7 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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/**
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* clock_info_support
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* this is the callback function that get invoked by clockInfoMenu.redraw();
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*
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*
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* We will display the image and text on the same line and centre the combined
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* length of the image+text
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*
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@ -76,7 +76,7 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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//g.reset().setFont('Vector',24).setBgColor(options.bg).setColor(options.fg);
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g.reset().setFontLatoSmall();
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g.setBgColor(options.bg).setColor(options.fg);
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//use info.text.toString(), steps does not have length defined
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var text_w = g.stringWidth(info.text.toString());
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// gap between image and text
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@ -88,7 +88,7 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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// clear the whole info line, allow additional 2 pixels in case LatoFont overflows area
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g.clearRect(0, options.y -2, g.getWidth(), options.y+ 23 + 2);
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// draw the image if we have one
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if (info.img) {
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// image start
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@ -110,8 +110,8 @@ Graphics.prototype.setFontLatoSmall = function(scale) {
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// clock_info_support
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// setup the way we wish to interact with the menu
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// the hl property defines the color the of the info when the menu is selected after tapping on it
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { app : "lato", x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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// timeout used to update every minute
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var drawTimeout;
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g.clear();
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@ -64,7 +64,7 @@ function queueDraw() {
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/**
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* clock_info_support
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* this is the callback function that get invoked by clockInfoMenu.redraw();
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*
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*
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* We will display the image and text on the same line and centre the combined
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* length of the image+text
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*
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@ -109,8 +109,8 @@ let clockInfoItems = require("clock_info").load();
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* selected after tapping on it
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*
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*/
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { app : "lato", x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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g.clear();
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// Show launcher when middle button pressed
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@ -1,7 +1,7 @@
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{
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"id": "lato",
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"name": "Lato",
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"version": "0.02",
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"version": "0.03",
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"description": "A Lato Font clock with fast load and clock_info",
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"readme": "README.md",
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"icon": "app.png",
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@ -1,2 +1,3 @@
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0.01: New App!
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0.02: Use clock_info module as an app
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0.03: clock_info now uses app name to maintain settings specifically for this clock face
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@ -79,6 +79,6 @@ let clockInfoDraw = (itm, info, options) => {
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};
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let clockInfoItems = require("clock_info").load();
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:R.x, y:R.y, w:midX-2, h:barY-R.y-2, draw : clockInfoDraw});
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let clockInfoMenu2 = require("clock_info").addInteractive(clockInfoItems, { x:midX+2, y:R.y, w:midX-3, h:barY-R.y-2, draw : clockInfoDraw});
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { app:"lcdclock", x:R.x, y:R.y, w:midX-2, h:barY-R.y-2, draw : clockInfoDraw});
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let clockInfoMenu2 = require("clock_info").addInteractive(clockInfoItems, { app:"lcdclock", x:midX+2, y:R.y, w:midX-3, h:barY-R.y-2, draw : clockInfoDraw});
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}
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@ -1,6 +1,6 @@
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{ "id": "lcdclock",
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"name": "LCD Clock",
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"version":"0.02",
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"version":"0.03",
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"description": "A Casio-style clock, with ClockInfo areas at the top and bottom. Tap them and swipe up/down to toggle between different information",
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"icon": "app.png",
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"screenshots": [{"url":"screenshot.png"}],
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@ -1 +1,2 @@
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0.01: First release
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0.02: clock_info now uses app name to maintain settings specifically for this clock face
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@ -90,10 +90,12 @@ let clockInfoDraw = (itm, info, options) => {
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};
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let clockInfoMenuA = require("clock_info").addInteractive(clockInfoItems, {
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app:"pebblepp",
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x : 0, y: 0, w: w/2, h:h/2,
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draw : clockInfoDraw
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});
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let clockInfoMenuB = require("clock_info").addInteractive(clockInfoItems, {
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app:"pebblepp",
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x : w/2, y: 0, w: w/2, h:h/2,
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draw : clockInfoDraw
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});
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@ -2,7 +2,7 @@
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"id": "pebblepp",
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"name": "Pebble++ Clock",
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"shortName": "Pebble++",
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"version": "0.01",
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"version": "0.02",
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"description": "A pebble style clock (based on the 'Pebble Clock' app) but with two configurable ClockInfo items at the top",
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"icon": "app.png",
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"screenshots": [{"url":"screenshot.png"}],
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@ -1,3 +1,4 @@
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0.01: first release
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0.02: removed fast load, minimalism is useful for narrowing down on issues
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0.03: Use clock_info module as an app
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0.04: clock_info now uses app name to maintain settings specifically for this clock face
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@ -5,7 +5,7 @@ function draw() {
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var timeStr = require("locale").time(date,1);
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var h = g.getHeight();
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var w = g.getWidth();
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g.reset();
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g.setColor(g.theme.bg);
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g.fillRect(Bangle.appRect);
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@ -34,7 +34,7 @@ function queueDraw() {
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/**
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* clock_info_support
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* this is the callback function that get invoked by clockInfoMenu.redraw();
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*
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*
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* We will display the image and text on the same line and centre the combined
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* length of the image+text
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*
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@ -42,7 +42,7 @@ function queueDraw() {
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function clockInfoDraw(itm, info, options) {
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g.reset().setFont('Vector',24).setBgColor(options.bg).setColor(options.fg);
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//use info.text.toString(), steps does not have length defined
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var text_w = g.stringWidth(info.text.toString());
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// gap between image and text
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@ -54,7 +54,7 @@ function clockInfoDraw(itm, info, options) {
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// clear the whole info line
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g.clearRect(0, options.y -1, g.getWidth(), options.y+24);
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// draw the image if we have one
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if (info.img) {
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// image start
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@ -82,7 +82,7 @@ let clockInfoItems = require("clock_info").load();
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* selected after tapping on it
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*
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*/
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { app:"simplestpp", x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
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// Clear the screen once, at startup
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g.clear();
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@ -2,7 +2,7 @@
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"id": "simplestpp",
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"name": "Simplest++ Clock",
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"shortName": "Simplest++",
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"version": "0.03",
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"version": "0.04",
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"description": "The simplest working clock, with clock_info, acts as a tutorial piece",
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"readme": "README.md",
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"icon": "app.png",
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@ -1 +1,2 @@
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0.01: New Widget!
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0.02: Now use an app ID (to avoid conflicts with clocks that also use ClockInfo)
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@ -1,8 +1,8 @@
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{ "id": "widclkinfo",
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"name": "Clock Info Widget",
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"version":"0.01",
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"version":"0.02",
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"description": "Use 'Clock Info' in the Widget bar. Tap on the widget to select, then drag up/down/left/right to choose what information is displayed.",
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"icon": "widget.png",
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"icon": "widget.png",
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"screenshots" : [ { "url":"screenshot.png" }],
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"type": "widget",
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"tags": "widget,clkinfo",
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@ -3,6 +3,7 @@ if (!require("clock_info").loadCount) { // don't load if a clock_info was alread
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let clockInfoItems = require("clock_info").load();
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// Add the
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let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, {
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app : "widclkinfo",
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// Add the dimensions we're rendering to here - these are used to detect taps on the clock info area
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x : 0, y: 0, w: 72, h:24,
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// You can add other information here you want to be passed into 'options' in 'draw'
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@ -19,8 +20,8 @@ if (!require("clock_info").loadCount) { // don't load if a clock_info was alread
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let clockInfoInfo; // when clockInfoMenu.draw is called we set this up
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// The actual widget we're displaying
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WIDGETS["clkinfo"] = {
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area:"tl",
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WIDGETS["clkinfo"] = {
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area:"tl",
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width: clockInfoMenu.w,
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draw:function(e) {
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clockInfoMenu.x = e.x;
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