mirror of https://github.com/espruino/BangleApps
Merge pull request #3678 from cbkerr/andark-fastload-queue
andark: queue redraws and enable fastloadpull/3682/head^2
commit
b01901c8b7
|
@ -5,3 +5,4 @@
|
||||||
0.05: Fix support for dark theme + support widgets +
|
0.05: Fix support for dark theme + support widgets +
|
||||||
add settings for widgets, order of drawing and hour hand length
|
add settings for widgets, order of drawing and hour hand length
|
||||||
0.06: Fix issue showing widgets when app is fast-loaded into from launcher with widgets disabled
|
0.06: Fix issue showing widgets when app is fast-loaded into from launcher with widgets disabled
|
||||||
|
0.07: Enable fast loading and queue updates to the second
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
{
|
||||||
const defaultSettings = {
|
const defaultSettings = {
|
||||||
loadWidgets : false,
|
loadWidgets : false,
|
||||||
textAboveHands : false,
|
textAboveHands : false,
|
||||||
|
@ -25,18 +26,16 @@ const zahlpos=(function() {
|
||||||
return z;
|
return z;
|
||||||
})();
|
})();
|
||||||
|
|
||||||
let unlock = false;
|
|
||||||
|
|
||||||
function zeiger(len,dia,tim){
|
let zeiger = function(len,dia,tim){
|
||||||
const x=c.x+ Math.cos(tim)*len/2,
|
const x=c.x+ Math.cos(tim)*len/2,
|
||||||
y=c.y + Math.sin(tim)*len/2,
|
y=c.y + Math.sin(tim)*len/2,
|
||||||
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
|
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
|
||||||
pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y];
|
pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y];
|
||||||
return pol;
|
return pol;
|
||||||
|
};
|
||||||
|
|
||||||
}
|
let drawHands = function(d) {
|
||||||
|
|
||||||
function drawHands(d) {
|
|
||||||
let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
|
let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
|
||||||
g.setColor(1,1,1);
|
g.setColor(1,1,1);
|
||||||
|
|
||||||
|
@ -61,9 +60,9 @@ function drawHands(d) {
|
||||||
g.fillPoly(sekz,true);
|
g.fillPoly(sekz,true);
|
||||||
}
|
}
|
||||||
g.fillCircle(c.x,c.y,4);
|
g.fillCircle(c.x,c.y,4);
|
||||||
}
|
};
|
||||||
|
|
||||||
function drawText(d) {
|
let drawText = function(d) {
|
||||||
g.setFont("Vector",10);
|
g.setFont("Vector",10);
|
||||||
g.setBgColor(0,0,0);
|
g.setBgColor(0,0,0);
|
||||||
g.setColor(1,1,1);
|
g.setColor(1,1,1);
|
||||||
|
@ -74,9 +73,9 @@ function drawText(d) {
|
||||||
g.setBgColor(1,0,0);
|
g.setBgColor(1,0,0);
|
||||||
}
|
}
|
||||||
g.drawString(batStr, c.x, c.y+40, true);
|
g.drawString(batStr, c.x, c.y+40, true);
|
||||||
}
|
};
|
||||||
|
|
||||||
function drawNumbers() {
|
let drawNumbers = function() {
|
||||||
//draws the numbers on the screen
|
//draws the numbers on the screen
|
||||||
g.setFont("Vector",20);
|
g.setFont("Vector",20);
|
||||||
g.setColor(1,1,1);
|
g.setColor(1,1,1);
|
||||||
|
@ -84,9 +83,20 @@ function drawNumbers() {
|
||||||
for(let i = 0;i<12;i++){
|
for(let i = 0;i<12;i++){
|
||||||
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
|
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
|
|
||||||
function draw(){
|
let drawTimeout;
|
||||||
|
let queueMillis = 1000;
|
||||||
|
|
||||||
|
let queueDraw = function() {
|
||||||
|
if (drawTimeout) clearTimeout(drawTimeout);
|
||||||
|
drawTimeout = setTimeout(function() {
|
||||||
|
drawTimeout = undefined;
|
||||||
|
draw();
|
||||||
|
}, queueMillis - (Date.now() % queueMillis));
|
||||||
|
};
|
||||||
|
|
||||||
|
let draw = function(){
|
||||||
// draw black rectangle in the middle to clear screen from scale and hands
|
// draw black rectangle in the middle to clear screen from scale and hands
|
||||||
g.setColor(0,0,0);
|
g.setColor(0,0,0);
|
||||||
g.fillRect(10,10,2*c.x-10,2*c.x-10);
|
g.fillRect(10,10,2*c.x-10,2*c.x-10);
|
||||||
|
@ -100,10 +110,11 @@ function draw(){
|
||||||
} else {
|
} else {
|
||||||
drawText(d); drawHands(d);
|
drawText(d); drawHands(d);
|
||||||
}
|
}
|
||||||
}
|
queueDraw();
|
||||||
|
};
|
||||||
|
|
||||||
//draws the scale once the app is startet
|
//draws the scale once the app is startet
|
||||||
function drawScale(){
|
let drawScale = function(){
|
||||||
// clear the screen
|
// clear the screen
|
||||||
g.setBgColor(0,0,0);
|
g.setBgColor(0,0,0);
|
||||||
g.clear();
|
g.clear();
|
||||||
|
@ -117,36 +128,49 @@ function drawScale(){
|
||||||
g.fillRect(10,10,2*c.x-10,2*c.x-10);
|
g.fillRect(10,10,2*c.x-10,2*c.x-10);
|
||||||
g.setColor(1,1,1);
|
g.setColor(1,1,1);
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
|
|
||||||
//// main running sequence ////
|
//// main running sequence ////
|
||||||
|
|
||||||
// Show launcher when middle button pressed, and widgets that we're clock
|
// Show launcher when middle button pressed, and widgets that we're clock
|
||||||
Bangle.setUI("clock");
|
Bangle.setUI({
|
||||||
|
mode: "clock",
|
||||||
|
remove: function() {
|
||||||
|
if (drawTimeout) clearTimeout(drawTimeout);
|
||||||
|
drawTimeout = undefined;
|
||||||
|
Bangle.removeListener('lcdPower', updateState);
|
||||||
|
Bangle.removeListener('lock', updateState);
|
||||||
|
require("widget_utils").show();
|
||||||
|
}});
|
||||||
// Load widgets if needed, and make them show swipeable
|
// Load widgets if needed, and make them show swipeable
|
||||||
if (settings.loadWidgets) {
|
if (settings.loadWidgets) {
|
||||||
Bangle.loadWidgets();
|
Bangle.loadWidgets();
|
||||||
require("widget_utils").swipeOn();
|
require("widget_utils").swipeOn();
|
||||||
} else if (global.WIDGETS) require("widget_utils").hide();
|
} else if (global.WIDGETS) require("widget_utils").hide();
|
||||||
// Clear the screen once, at startup
|
|
||||||
drawScale();
|
|
||||||
draw();
|
|
||||||
|
|
||||||
let secondInterval = setInterval(draw, 1000);
|
let updateState = function() {
|
||||||
|
if (Bangle.isLCDOn()) {
|
||||||
|
if (!Bangle.isLocked()) {
|
||||||
|
queueMillis = 1000;
|
||||||
|
unlock = true;
|
||||||
|
} else {
|
||||||
|
queueMillis = 60000;
|
||||||
|
unlock = false;
|
||||||
|
}
|
||||||
|
draw();
|
||||||
|
} else {
|
||||||
|
if (drawTimeout) clearTimeout(drawTimeout);
|
||||||
|
drawTimeout = undefined;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
// Stop updates when LCD is off, restart when on
|
// Stop updates when LCD is off, restart when on
|
||||||
Bangle.on('lcdPower',on=>{
|
Bangle.on('lcdPower', updateState);
|
||||||
if (secondInterval) clearInterval(secondInterval);
|
|
||||||
secondInterval = undefined;
|
Bangle.on('lock', updateState);
|
||||||
if (on) {
|
|
||||||
secondInterval = setInterval(draw, 1000);
|
let unlock = true;
|
||||||
draw(); // draw immediately
|
updateState();
|
||||||
}
|
drawScale();
|
||||||
});
|
draw();
|
||||||
Bangle.on('lock',on=>{
|
}
|
||||||
unlock = !on;
|
|
||||||
if (secondInterval) clearInterval(secondInterval);
|
|
||||||
secondInterval = setInterval(draw, unlock ? 1000 : 60000);
|
|
||||||
draw(); // draw immediately
|
|
||||||
});
|
|
||||||
Bangle.on('charging',on=>{draw();});
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
{ "id": "andark",
|
{ "id": "andark",
|
||||||
"name": "Analog Dark",
|
"name": "Analog Dark",
|
||||||
"shortName":"AnDark",
|
"shortName":"AnDark",
|
||||||
"version":"0.06",
|
"version":"0.07",
|
||||||
"description": "analog clock face without disturbing widgets",
|
"description": "analog clock face without disturbing widgets",
|
||||||
"icon": "andark_icon.png",
|
"icon": "andark_icon.png",
|
||||||
"type": "clock",
|
"type": "clock",
|
||||||
|
|
Loading…
Reference in New Issue