added a drawWidgets command to see if I have the padding right

pull/2623/head
Le~Kat 2023-02-25 20:50:45 -05:00
parent f17c270353
commit ac22a2a2cf
3 changed files with 117 additions and 115 deletions

View File

@ -20,3 +20,4 @@
1.18: decided to keep around the button even while testing, disabled all safety round the accelHandler self-triggering
1.19: added longer delay before resetting accelHandler
1.20: removed all traces of accel b/c I've given up
1.21: added a drawWidgets command to see if I have the padding right

View File

@ -3,138 +3,139 @@ const DICE_ARRAY = [0, 4, 6, 8, 10, 12, 20, 100];
const SELECTION_ARRAY = [6, 0, 0, 0, 0, 0, 0, 0]; // default to selecting a single d20
function drawMenu() {
stringArr = new Array ("", "", "", "", "", "", "", "");
for (i = 0; i < 8; i++) {
if (SELECTION_ARRAY [i] != 0) {
stringArr [i] = "" + DICE_ARRAY [SELECTION_ARRAY [i]];
}
}
g.clear();
g.setFont ("Vector", 40);
g.drawString ((" " + stringArr [0]).slice (-3), 5, 10);
g.drawString ((" " + stringArr [1]).slice (-3), 5, 50);
g.drawString ((" " + stringArr [2]).slice (-3), 5, 90);
g.drawString ((" " + stringArr [3]).slice (-3), 5, 130);
g.drawString ((" " + stringArr [4]).slice (-3), 96, 10);
g.drawString ((" " + stringArr [5]).slice (-3), 96, 50);
g.drawString ((" " + stringArr [6]).slice (-3), 96, 90);
g.drawString ((" " + stringArr [7]).slice (-3), 96, 130);
stringArr = new Array ("", "", "", "", "", "", "", "");
for (i = 0; i < 8; i++) {
if (SELECTION_ARRAY [i] != 0) {
stringArr [i] = "" + DICE_ARRAY [SELECTION_ARRAY [i]];
}
}
g.clear();
g.setFont ("Vector", 40);
Bangle.drawWidgets();
g.drawString ((" " + stringArr [0]).slice (-3), 5, 10);
g.drawString ((" " + stringArr [1]).slice (-3), 5, 50);
g.drawString ((" " + stringArr [2]).slice (-3), 5, 90);
g.drawString ((" " + stringArr [3]).slice (-3), 5, 130);
g.drawString ((" " + stringArr [4]).slice (-3), 96, 10);
g.drawString ((" " + stringArr [5]).slice (-3), 96, 50);
g.drawString ((" " + stringArr [6]).slice (-3), 96, 90);
g.drawString ((" " + stringArr [7]).slice (-3), 96, 130);
}
function touchHandler (button, xy) {
if (! menu) {
menu = true;
drawMenu();
return;
}
if (xy.x <= 87) { // left
if (xy.y <= 43) {
selection = 0;
} else if (xy.y <= 87) {
selection = 1;
} else if (xy.y <= 131) {
selection = 2;
} else {
selection = 3;
}
} else { // right
if (xy.y <= 43) {
selection = 4;
} else if (xy.y <= 87) {
selection = 5;
} else if (xy.y <= 131) {
selection = 6;
} else {
selection = 7;
}
}
// increment SELECTION_ARRAY [selection]
if (SELECTION_ARRAY [selection] == 7) {
SELECTION_ARRAY [selection] = 0;
} else {
SELECTION_ARRAY [selection] += 1;
}
drawMenu();
if (! menu) {
menu = true;
drawMenu();
return;
}
if (xy.x <= 87) { // left
if (xy.y <= 43) {
selection = 0;
} else if (xy.y <= 87) {
selection = 1;
} else if (xy.y <= 131) {
selection = 2;
} else {
selection = 3;
}
} else { // right
if (xy.y <= 43) {
selection = 4;
} else if (xy.y <= 87) {
selection = 5;
} else if (xy.y <= 131) {
selection = 6;
} else {
selection = 7;
}
}
// increment SELECTION_ARRAY [selection]
if (SELECTION_ARRAY [selection] == 7) {
SELECTION_ARRAY [selection] = 0;
} else {
SELECTION_ARRAY [selection] += 1;
}
drawMenu();
}
function voidFn() {
return;
return;
}
function rollDice (timeoutFunctionRef) {
resultsArr = new Uint8Array (8);
for (i = 0; i < 8; i++) {
if (SELECTION_ARRAY [i] != 0) {
resultsArr [i] = random (DICE_ARRAY [SELECTION_ARRAY [i]]);
}
}
g.clear();
g.setFont ("Vector", 40);
for (i = 0; i < 4; i++) {
if (SELECTION_ARRAY [i] != 0) {
g.drawString ((" " + resultsArr [i]).slice (-3), 5, 10 + 40 * i);
}
}
for (i = 4; i < 8; i++) {
if (SELECTION_ARRAY [i] != 0) {
g.drawString ((" " + resultsArr [i]).slice (-3), 96, 10 + 40 * (i - 4));
}
}
vibrate (timeoutFunctionRef);
resultsArr = new Uint8Array (8);
for (i = 0; i < 8; i++) {
if (SELECTION_ARRAY [i] != 0) {
resultsArr [i] = random (DICE_ARRAY [SELECTION_ARRAY [i]]);
}
}
g.clear();
g.setFont ("Vector", 40);
for (i = 0; i < 4; i++) {
if (SELECTION_ARRAY [i] != 0) {
g.drawString ((" " + resultsArr [i]).slice (-3), 5, 10 + 40 * i);
}
}
for (i = 4; i < 8; i++) {
if (SELECTION_ARRAY [i] != 0) {
g.drawString ((" " + resultsArr [i]).slice (-3), 96, 10 + 40 * (i - 4));
}
}
vibrate (timeoutFunctionRef);
}
function vibrate (timeoutFunctionRef) {
Bangle.buzz(50, 0.5).then (() => {
setTimeout (timeoutFunctionRef, 150);
});
Bangle.buzz(50, 0.5).then (() => {
setTimeout (timeoutFunctionRef, 150);
});
}
function random (max) {
return Math.round (Math.random() * (max - 1) + 1);
return Math.round (Math.random() * (max - 1) + 1);
}
drawMenu();
Bangle.on ('touch', touchHandler);
setWatch (function() {
menu = false;
rollDice (voidFn);
menu = false;
rollDice (voidFn);
}, BTN, {repeat: true, edge: "falling", debounce: 10});

View File

@ -1,7 +1,7 @@
{ "id": "multidice",
"name": "multiple dice roller",
"shortName":"multidice",
"version":"1.20",
"version":"1.21",
"description": "roll anywhere from 1-8 dice at the same time",
"icon": "app.png",
"tags": "tool,game",