Bug fixes

Increased sun position resolution. Fixed various wrong offsets. Fixed sun positions for sun rise & set. Fixed sine line not drawing until the right screen edge. Simplified
pull/3039/head
g-rden 2023-10-08 10:09:06 +00:00 committed by GitHub
parent 5a54681954
commit a9cfd89466
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 35 additions and 43 deletions

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@ -182,20 +182,20 @@ function drawSinuses () {
g.setColor(1, 1, 1);
let y = ypos(x);
while (x < w) {
// until drawn line touches right side of the screen
while ((x - sinStep / 2) < w) {
y2 = ypos(x + sinStep);
g.drawLine(x, y, x + sinStep, y2);
// both x are offset by -sinStep/2
g.drawLine(x - sinStep / 2, y, x + sinStep / 2, y2);
y = y2;
x += sinStep; // no need to draw all steps
}
// sea level line
const hh0 = sunrise.getHours();
const hh1 = sunset.getHours();
const sl0 = seaLevel(hh0);
const sl1 = seaLevel(hh1);
sunRiseX = xfromTime(hh0) + (r / 2);
sunSetX = xfromTime(hh1) + (r / 2);
const sl0 = seaLevel(sunrise.getHours());
const sl1 = seaLevel(sunset.getHours());
sunRiseX = xfromTime(sunrise.getHours() + sunrise.getMinutes() / 60);
sunSetX = xfromTime(sunset.getHours() + sunset.getMinutes() / 60);
g.setColor(0, 0.5, 1);
g.drawLine(0, sl0, w, sl1);
g.drawLine(0, sl0 + 1, w, sl1 + 1);
@ -221,19 +221,16 @@ const r = 10;
function drawGlow () {
const now = new Date();
if (frames < 1 && realTime) {
pos = xfromTime(now.getHours());
pos = xfromTime(now.getHours() + now.getMinutes() / 60);
}
const rh = r / 2;
const x = pos;
const y = ypos(x);
const r2 = 0;
const y = ypos(x + sinStep / 2);
g.setColor(0.2, 0.2, 0);
// wide glow
if (x > sunRiseX && x < sunSetX) {
g.setColor(0.2, 0.2, 0);
g.fillCircle(x, y, r + 20);
g.setColor(0.5, 0.5, 0);
// wide glow
} else {
g.setColor(0.2, 0.2, 0);
}
// smol glow
g.fillCircle(x, y, r + 8);
@ -254,20 +251,18 @@ function xfromTime (t) {
}
function drawBall () {
let x = pos;
const now = new Date();
if (frames < 1 && realTime) {
x = xfromTime(now.getHours());
pos = xfromTime(now.getHours() + now.getMinutes() / 60);
}
const y = ypos(x);
const x = pos;
const y = ypos(x + sinStep / 2);
// glow
if (x < sunRiseX || x > sunSetX) {
g.setColor(0.5, 0.5, 0);
} else {
if (x > sunRiseX && x < sunSetX) {
g.setColor(1, 1, 1);
} else {
g.setColor(0.5, 0.5, 0);
}
const rh = r / 2;
g.fillCircle(x, y, r);
g.setColor(1, 1, 0);
g.drawCircle(x, y, r);
@ -275,44 +270,41 @@ function drawBall () {
function drawClock () {
const now = new Date();
let curTime = '';
let fhours = 0.0;
let fmins = 0.0;
let ypos = 32;
let hours = 0.0;
let mins = 0.0;
if (realTime) {
fhours = now.getHours();
fmins = now.getMinutes();
hours = now.getHours();
mins = now.getMinutes();
} else {
ypos = 32;
fhours = 24 * (pos / w);
hours = 24 * (pos / w);
const nexth = 24 * 60 * (pos / w);
fmins = 59 - ((24 * 60) - nexth) % 60;
mins = 59 - ((24 * 60) - nexth) % 60;
// this prevents the displayed time to jump from 11:50 to 12:59 to 12:07
if (fmins == 59) {
fhours--;
if (mins == 59) {
hours--;
}
}
const hours = ((fhours < 10) ? '0' : '') + (0 | fhours);
const mins = ((fmins < 10) ? '0' : '') + (0 | fmins);
curTime = hours + ':' + mins;
hours = ((hours < 10) ? '0' : '') + (0 | hours);
mins = ((mins < 10) ? '0' : '') + (0 | mins);
g.setFont('Vector', 30);
g.setColor(realTime, 1, 1);
g.drawString(curTime, w / 1.9, ypos);
g.drawString('' + hours + ':' + mins, w / 1.9, 32);
// day-month
if (realTime) {
const mo = now.getMonth() + 1;
const da = now.getDate();
const daymonth = '' + da + '/' + mo;
g.setFont('6x8', 2);
g.drawString(daymonth, 5, 30);
g.drawString('' + da + '/' + mo, 5, 30);
}
}
function renderScreen () {
const now = new Date();
g.setColor(0, 0, 0);
g.fillRect(0, 30, w, h);
realPos = xfromTime((new Date()).getHours());
realPos = xfromTime(now.getHours() + now.getMinutes() / 60);
g.setFontAlign(-1, -1, 0);
Bangle.drawWidgets();
@ -329,7 +321,7 @@ Bangle.on('drag', function (tap, top) {
curPos = pos;
initialAnimation();
} else {
pos = tap.x - 5;
pos = tap.x;
realTime = false;
}
renderScreen();