Simplestpp, removed fast load so that we have the simplest clock with clock_info support

pull/2436/head
Hugh Barney 2022-12-17 11:23:28 +00:00
parent 8425f0b50a
commit a6e2207b4a
4 changed files with 91 additions and 104 deletions

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@ -0,0 +1,2 @@
0.01: first release
0.02: removed fast load, minimalism is useful for narrowing down on issues

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# Simplest++ Clock
The simplest working clock, with fast load and clock_info
The simplest working clock, with clock_info
![](screenshot1.png)
![](screenshot2.png)
@ -36,8 +36,6 @@ This provides a working demo of how to use the clock_info modules.
## References
* [What is Fast Load and how does it work](http://www.espruino.com/Bangle.js+Fast+Load)
* [Clock Info Tutorial](http://www.espruino.com/Bangle.js+Clock+Info)
* [How to load modules through the IDE](https://github.com/espruino/BangleApps/blob/master/modules/README.md)

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// Simplestpp Clock, see comments 'clock_info_support'
function draw() {
var date = new Date();
var timeStr = require("locale").time(date,1);
var h = g.getHeight();
var w = g.getWidth();
g.reset();
g.setColor(g.theme.bg);
g.fillRect(Bangle.appRect);
g.setFont('Vector', w/3);
g.setFontAlign(0, 0);
g.setColor(g.theme.fg);
g.drawString(timeStr, w/2, h/2);
clockInfoMenu.redraw(); // clock_info_support
queueDraw(); // queue draw in one minute
};
// timeout used to update every minute
var drawTimeout;
// schedule a draw for the next minute
function queueDraw() {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = setTimeout(function() {
drawTimeout = undefined;
draw();
}, 60000 - (Date.now() % 60000));
}
/**
*
* Simplestpp Clock
*
* The entire clock code is contained within the block below this
* supports 'fast load'
*
* To add support for clock_info_supprt we add the code marked at [1] and [2]
* clock_info_support
* this is the callback function that get invoked by clockInfoMenu.redraw();
*
* We will display the image and text on the same line and centre the combined
* length of the image+text
*
*/
function clockInfoDraw(itm, info, options)
{
// must be inside our own scope here so that when we are unloaded everything disappears
// we also define functions using 'let fn = function() {..}' for the same reason. function decls are global
g.reset().setFont('Vector',24).setBgColor(options.bg).setColor(options.fg);
let draw = function() {
var date = new Date();
var timeStr = require("locale").time(date,1);
var h = g.getHeight();
var w = g.getWidth();
g.reset();
g.setColor(g.theme.bg);
g.fillRect(Bangle.appRect);
//use info.text.toString(), steps does not have length defined
var text_w = g.stringWidth(info.text.toString());
// gap between image and text
var gap = 10;
// width of the image and text combined
var w = gap + (info.img ? 24 :0) + text_w;
// different fg color if we tapped on the menu
if (options.focus) g.setColor(options.hl);
g.setFont('Vector', w/3);
g.setFontAlign(0, 0);
g.setColor(g.theme.fg);
g.drawString(timeStr, w/2, h/2);
clockInfoMenu.redraw(); // clock_info_support
// schedule a draw for the next minute
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = setTimeout(function() {
drawTimeout = undefined;
draw();
}, 60000 - (Date.now() % 60000));
};
/**
* clock_info_support
* this is the callback function that get invoked by clockInfoMenu.redraw();
*
* We will display the image and text on the same line and centre the combined
* length of the image+text
*
*
*/
let clockInfoDraw = (itm, info, options) => {
g.reset().setFont('Vector',24).setBgColor(options.bg).setColor(options.fg);
//use info.text.toString(), steps does not have length defined
var text_w = g.stringWidth(info.text.toString());
// gap between image and text
var gap = 10;
// width of the image and text combined
var w = gap + (info.img ? 24 :0) + text_w;
// different fg color if we tapped on the menu
if (options.focus) g.setColor(options.hl);
// clear the whole info line
g.clearRect(0, options.y -1, g.getWidth(), options.y+24);
// draw the image if we have one
if (info.img) {
// image start
var x = (g.getWidth() / 2) - (w/2);
g.drawImage(info.img, x, options.y);
// draw the text to the side of the image (left/centre alignment)
g.setFontAlign(-1,0).drawString(info.text, x + 23 + gap, options.y+12);
} else {
// text only option, not tested yet
g.setFontAlign(0,0).drawString(info.text, g.getWidth() / 2, options.y+12);
}
};
// clock_info_support
// retrieve all the clock_info modules that are installed
let clockInfoItems = require("clock_info").load();
// clock_info_support
// setup the way we wish to interact with the menu
// the hl property defines the color the of the info when the menu is selected after tapping on it
let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
// clear the whole info line
g.clearRect(0, options.y -1, g.getWidth(), options.y+24);
// timeout used to update every minute
var drawTimeout;
g.clear();
// draw the image if we have one
if (info.img) {
// image start
var x = (g.getWidth() / 2) - (w/2);
g.drawImage(info.img, x, options.y);
// draw the text to the side of the image (left/centre alignment)
g.setFontAlign(-1,0).drawString(info.text, x + 23 + gap, options.y+12);
} else {
// text only option, not tested yet
g.setFontAlign(0,0).drawString(info.text, g.getWidth() / 2, options.y+12);
}
// Show launcher when middle button pressed, add updown button handlers
Bangle.setUI({
mode : "clock",
remove : function() {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
// remove info menu
clockInfoMenu.remove();
delete clockInfoMenu;
}
});
};
// Load widgets
Bangle.loadWidgets();
draw();
setTimeout(Bangle.drawWidgets,0);
} // end of clock
/**
* clock_info_support: retrieve all the clock_info modules that are
* installed
*
*/
let clockInfoItems = require("clock_info").load();
/**
* clock_info_support: setup the way we wish to interact with the menu
* the hl property defines the color the of the info when the menu is
* selected after tapping on it
*
*/
let clockInfoMenu = require("clock_info").addInteractive(clockInfoItems, { x:64, y:132, w:50, h:40, draw : clockInfoDraw, bg : g.theme.bg, fg : g.theme.fg, hl : "#0ff"} );
// Clear the screen once, at startup
g.clear();
// Show launcher when middle button pressed
Bangle.setUI("clock");
// Load widgets
Bangle.loadWidgets();
Bangle.drawWidgets();
draw();

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@ -2,8 +2,8 @@
"id": "simplestpp",
"name": "Simplest++ Clock",
"shortName": "Simplest++",
"version": "0.01",
"description": "The simplest working clock, with fast load and clock_info, acts as a tutorial piece",
"version": "0.02",
"description": "The simplest working clock, with clock_info, acts as a tutorial piece",
"readme": "README.md",
"icon": "app.png",
"screenshots": [{"url":"screenshot3.png"}],