mirror of https://github.com/espruino/BangleApps
commit
a25ad46efe
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@ -1,3 +1,4 @@
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0.01: New app!
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0.02: Submitted to the app loader
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0.03: Rewrote to use scheduler library
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0.03: Rewrote to use scheduler library
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0.04: Use theme colors
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@ -95,7 +95,8 @@ function getFontSize(length) {
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function updateDisplay() {
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let displayString = inputStringToDisplayString(common.state.inputString);
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g.clearRect(0, 24, 175, 43).setColor(storage.readJSON('setting.json').theme.fg2).setFontAlign(1, -1).setFont("Vector", getFontSize(displayString.length)).drawString(displayString, 176, 24);
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let t = storage.readJSON('setting.json').theme;
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g.setBgColor(t.bg2).clearRect(0, 24, 175, 43).setColor(t.fg2).setFontAlign(1, -1).setFont("Vector", getFontSize(displayString.length)).drawString(displayString, 176, 24);
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}
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exports.show = function (callerCommon) {
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@ -1,7 +1,7 @@
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{
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"id": "keytimer",
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"name": "Keypad Timer",
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"version": "0.03",
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"version": "0.04",
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"description": "A timer with a keypad that runs in the background",
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"icon": "icon.png",
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"type": "app",
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@ -7,21 +7,25 @@ const BUTTON_ICONS = {
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let common;
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let s = require("Storage").readJSON("setting.json");
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function drawButtons() {
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//Draw the backdrop
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const BAR_TOP = g.getHeight() - 24;
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g.setColor(0, 0, 1).setFontAlign(0, -1)
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g.setBgColor(s.theme.bg2).setColor(s.theme.fg2).setFontAlign(0, -1)
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.clearRect(0, BAR_TOP, g.getWidth(), g.getHeight())
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.fillRect(0, BAR_TOP, g.getWidth(), g.getHeight())
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.setColor(1, 1, 1)
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.setColor(s.theme.fg2)
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.drawLine(g.getWidth() / 2, BAR_TOP, g.getWidth() / 2, g.getHeight())
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//Draw the buttons
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.drawImage(BUTTON_ICONS.reset, g.getWidth() / 4, BAR_TOP);
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.setColor(s.theme.fg2)
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.drawImage(BUTTON_ICONS.reset, g.getWidth() / 4, BAR_TOP + 12, {rotate:0}); // rotate option centers the image
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if (common.running()) {
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g.drawImage(BUTTON_ICONS.pause, g.getWidth() * 3 / 4, BAR_TOP);
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g.setColor(s.theme.fg2)
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.drawImage(BUTTON_ICONS.pause, g.getWidth() * 3 / 4, BAR_TOP + 12, {rotate:0});
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} else {
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g.drawImage(BUTTON_ICONS.play, g.getWidth() * 3 / 4, BAR_TOP);
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g.setColor(s.theme.fg2)
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.drawImage(BUTTON_ICONS.play, g.getWidth() * 3 / 4, BAR_TOP + 12, {rotate:0});
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}
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}
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