mirror of https://github.com/espruino/BangleApps
ok the buzzing *might* work now
parent
560a784be8
commit
9d42114acb
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@ -21,3 +21,4 @@
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1.19: added longer delay before resetting accelHandler
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1.20: removed all traces of accel b/c I've given up
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1.21: added a drawWidgets command to see if I have the padding right
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1.22: ok the buzzing *might* work now
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@ -15,7 +15,6 @@ function drawMenu() {
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g.clear();
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g.setFont ("Vector", 40);
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Bangle.drawWidgets();
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g.drawString ((" " + stringArr [0]).slice (-3), 5, 10);
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g.drawString ((" " + stringArr [1]).slice (-3), 5, 50);
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@ -80,12 +79,40 @@ function touchHandler (button, xy) {
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drawMenu();
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}
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function accelHandler (xyz) {
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if (xyz.diff >= 0.3) {
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menu = false;
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//rollDice();
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//mutex (rollDice);
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}
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}
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let lock = false;
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function mutex (functionRef) {
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if (lock) {
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return Promise.reject (new Error ("mutex is busy"));
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}
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lock = true;
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return new Promise (() => {
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functionRef.then (() => {
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lock = false;
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});
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});
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}
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function voidFn() {
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return;
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}
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function rollDice (timeoutFunctionRef) {
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function rollDice() {
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resultsArr = new Uint8Array (8);
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for (i = 0; i < 8; i++) {
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@ -115,15 +142,12 @@ function rollDice (timeoutFunctionRef) {
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}
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}
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vibrate (timeoutFunctionRef);
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return vibrate();
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}
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function vibrate (timeoutFunctionRef) {
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function vibrate() {
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Bangle.buzz(50, 0.5).then (() => {
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setTimeout (timeoutFunctionRef, 150);
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});
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return Bangle.buzz(50, 0.5);
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}
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function random (max) {
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@ -133,9 +157,10 @@ function random (max) {
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drawMenu();
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Bangle.on ('touch', touchHandler);
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Bangle.on ('accel', accelHandler);
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setWatch (function() {
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menu = false;
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rollDice (voidFn);
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//rollDice();
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mutex (rollDice);
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}, BTN, {repeat: true, edge: "falling", debounce: 10});
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@ -1,7 +1,7 @@
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{ "id": "multidice",
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"name": "multiple dice roller",
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"shortName":"multidice",
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"version":"1.21",
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"version":"1.22",
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"description": "roll anywhere from 1-8 dice at the same time",
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"icon": "app.png",
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"tags": "tool,game",
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