ok the buzzing *might* work now

pull/2623/head
Le~Kat 2023-02-25 22:44:11 -05:00
parent 560a784be8
commit 9d42114acb
3 changed files with 144 additions and 118 deletions

View File

@ -21,3 +21,4 @@
1.19: added longer delay before resetting accelHandler 1.19: added longer delay before resetting accelHandler
1.20: removed all traces of accel b/c I've given up 1.20: removed all traces of accel b/c I've given up
1.21: added a drawWidgets command to see if I have the padding right 1.21: added a drawWidgets command to see if I have the padding right
1.22: ok the buzzing *might* work now

View File

@ -15,7 +15,6 @@ function drawMenu() {
g.clear(); g.clear();
g.setFont ("Vector", 40); g.setFont ("Vector", 40);
Bangle.drawWidgets();
g.drawString ((" " + stringArr [0]).slice (-3), 5, 10); g.drawString ((" " + stringArr [0]).slice (-3), 5, 10);
g.drawString ((" " + stringArr [1]).slice (-3), 5, 50); g.drawString ((" " + stringArr [1]).slice (-3), 5, 50);
@ -80,12 +79,40 @@ function touchHandler (button, xy) {
drawMenu(); drawMenu();
} }
function accelHandler (xyz) {
if (xyz.diff >= 0.3) {
menu = false;
//rollDice();
//mutex (rollDice);
}
}
let lock = false;
function mutex (functionRef) {
if (lock) {
return Promise.reject (new Error ("mutex is busy"));
}
lock = true;
return new Promise (() => {
functionRef.then (() => {
lock = false;
});
});
}
function voidFn() { function voidFn() {
return; return;
} }
function rollDice (timeoutFunctionRef) { function rollDice() {
resultsArr = new Uint8Array (8); resultsArr = new Uint8Array (8);
for (i = 0; i < 8; i++) { for (i = 0; i < 8; i++) {
@ -115,15 +142,12 @@ function rollDice (timeoutFunctionRef) {
} }
} }
vibrate (timeoutFunctionRef); return vibrate();
} }
function vibrate (timeoutFunctionRef) { function vibrate() {
Bangle.buzz(50, 0.5).then (() => { return Bangle.buzz(50, 0.5);
setTimeout (timeoutFunctionRef, 150);
});
} }
function random (max) { function random (max) {
@ -133,9 +157,10 @@ function random (max) {
drawMenu(); drawMenu();
Bangle.on ('touch', touchHandler); Bangle.on ('touch', touchHandler);
Bangle.on ('accel', accelHandler);
setWatch (function() { setWatch (function() {
menu = false; menu = false;
rollDice (voidFn); //rollDice();
mutex (rollDice);
}, BTN, {repeat: true, edge: "falling", debounce: 10}); }, BTN, {repeat: true, edge: "falling", debounce: 10});

View File

@ -1,7 +1,7 @@
{ "id": "multidice", { "id": "multidice",
"name": "multiple dice roller", "name": "multiple dice roller",
"shortName":"multidice", "shortName":"multidice",
"version":"1.21", "version":"1.22",
"description": "roll anywhere from 1-8 dice at the same time", "description": "roll anywhere from 1-8 dice at the same time",
"icon": "app.png", "icon": "app.png",
"tags": "tool,game", "tags": "tool,game",