Merge pull request #2843 from thyttan/swscroll

swscroll: fix check boxes not behaving
pull/2844/head
Gordon Williams 2023-06-28 08:27:10 +01:00 committed by GitHub
commit 95b2a45793
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3 changed files with 37 additions and 37 deletions

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@ -2,4 +2,4 @@
0.02: Rebasing on latest changes to showScroller_Q3 (https://github.com/espruino/Espruino/commit/2d3c34ef7c2b9fe2118e816aacd2e096adb99596).
0.03: Rebasing on latest changes to showScroller_Q3 (https://github.com/espruino/Espruino/commit/b6f8105b6348bb6f7cd03ac11efc1f3585c6ad79). Ensure that changing a menu item when half-scrolled off screen doesn't overwrite widgets.
0.04: Rebasing on latest changes to showScroller_Q3 (https://github.com/espruino/Espruino/commit/a0e2d9231df709849f81abf572a742b0fceab85b). Fixes missing `isActive` function that caused an error.
0.05: Fix for the rebase in ver 0.04. Check boxes didn't behave but now they do.

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@ -1,4 +1,4 @@
E.showScroller = (function(options) {
E.showScroller = (function(options) {
/* options = {
h = height
c = # of items
@ -19,20 +19,20 @@ E.showScroller = (function(options) {
*/
if (!options) return Bangle.setUI(); // remove existing handlers
var touchHandler = (_,e)=>{
if (e.y<R.y-4) return;
var i = YtoIdx(e.y);
if ((menuScrollMin<0 || i>=0) && i<options.c){
let yAbs = (e.y + rScroll - R.y);
let yInElement = yAbs - i*options.h;
options.select(i, {x:e.x, y:yInElement});
}
var draw = () => {
g.reset().clearRect(R).setClipRect(R.x,R.y,R.x2,R.y2);
var a = YtoIdx(R.y);
var b = Math.min(YtoIdx(R.y2),options.c-1);
for (var i=a;i<=b;i++)
options.draw(i, {x:R.x,y:idxToY(i),w:R.w,h:options.h});
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
};
Bangle.setUI({
mode : "custom",
back : options.back,
remove : options.remove,
redraw : draw,
swipe : (_,UD)=>{
pixels = 120;
var dy = UD*pixels;
@ -45,13 +45,13 @@ Bangle.setUI({
rScroll = s.scroll &~1;
dy = oldScroll-rScroll;
if (!dy || options.c<=3) return; //options.c<=3 should maybe be dynamic, so 3 would be replaced by a variable dependent on R=Bangle.appRect. It's here so we don't try to scroll if all entries fit in the app rectangle.
g.reset().setClipRect(R.x,R.y,R.x2,R.y2);
g.scroll(0,dy);
g.reset().setClipRect(R.x,R.y,R.x2,R.y2).scroll(0,dy);
var d = UD*pixels;
if (d < 0) {
g.setClipRect(R.x,R.y2-(1-d),R.x2,R.y2);
let i = YtoIdx(R.y2-(1-d));
let y = idxToY(i);
let y = Math.max(R.y2-(1-d), R.y);
g.setClipRect(R.x,y,R.x2,R.y2);
let i = YtoIdx(y);
y = idxToY(i);
//print(i, options.c, options.c-i); //debugging info
while (y < R.y2 - (options.h*((options.c-i)<=0)) ) { //- (options.h*((options.c-i)<=0)) makes sure we don't go beyond the menu entries in the menu object "options". This has to do with "dy = s.scroll - menuScrollMax-8" above.
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
@ -59,10 +59,10 @@ Bangle.setUI({
y += options.h;
}
} else { // d>0
g.setClipRect(R.x,R.y,R.x2,R.y+d);
let i = YtoIdx(R.y+d);
let y = idxToY(i);
//print(i, options.c, options.c-i); //debugging info
let y = Math.min(R.y+d, R.y2);
g.setClipRect(R.x,R.y,R.x2,y);
let i = YtoIdx(y);
y = idxToY(i);
while (y > R.y-options.h) {
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
y -= options.h;
@ -70,7 +70,15 @@ Bangle.setUI({
}
}
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
}, touch : touchHandler
}, touch : (_,e)=>{
if (e.y<R.y-4) return;
var i = YtoIdx(e.y);
if ((menuScrollMin<0 || i>=0) && i<options.c){
let yAbs = (e.y + rScroll - R.y);
let yInElement = yAbs - i*options.h;
options.select(i, {x:e.x, y:yInElement});
}
}
});
var menuShowing = false;
@ -87,24 +95,16 @@ function idxToY(i) {
function YtoIdx(y) {
return Math.floor((y + rScroll - R.y)/options.h);
}
var s = {
scroll : E.clip(0|options.scroll,menuScrollMin,menuScrollMax),
draw : () => {
g.reset().clearRect(R.x,R.y,R.x2,R.y2);
g.setClipRect(R.x,R.y,R.x2,R.y2);
var a = YtoIdx(R.y);
var b = Math.min(YtoIdx(R.y2),options.c-1);
for (var i=a;i<=b;i++)
options.draw(i, {x:R.x,y:idxToY(i),w:R.w,h:options.h});
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
}, drawItem : i => {
var y = idxToY(i);
g.reset().setClipRect(R.x,Math.max(y,R.y),R.x2,Math.min(y+options.h,R.y2));
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
}, isActive : () => Bangle.touchHandler == touchHandler
};
draw : draw, drawItem : i => {
var y = idxToY(i);
g.reset().setClipRect(R.x,Math.max(y,R.y),R.x2,Math.min(y+options.h,R.y2));
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
}, isActive : () => Bangle.uiRedraw == draw
};
var rScroll = s.scroll&~1; // rendered menu scroll (we only shift by 2 because of dither)
s.draw(); // draw the full scroller
g.flip(); // force an update now to make this snappier

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@ -1,7 +1,7 @@
{
"id": "swscroll",
"name": "Swipe menus",
"version": "0.04",
"version": "0.05",
"description": "Replace built in E.showScroller to act on swipe instead of drag. Navigate menus in discrete steps instead of a continuous motion.",
"readme": "README.md",
"icon": "app.png",