mirror of https://github.com/espruino/BangleApps
Bugs fixed and simplified
Fixed bug in function drawClock: displayed time jumps from 11:50 to 12:59 to 12:07 Fixed bug in function drawClock: skipping 23 o'clock Simplified various parts & removed unreachable checkspull/3039/head
parent
e5493caa9d
commit
844b01c54d
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@ -162,7 +162,6 @@ Math.mod = function (a, b) {
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return result;
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};
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const delta = 2;
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const sunrise = new Date().sunrise(lat, lon);
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const sr = sunrise.getHours() + ':' + sunrise.getMinutes();
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console.log('sunrise', sunrise);
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@ -176,25 +175,18 @@ const oy = h / 1.7;
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let sunRiseX = 0;
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let sunSetX = 0;
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const sinStep = 12;
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const sinStep = 13;
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function drawSinuses () {
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let x = 0;
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g.setColor(0, 0, 0);
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// g.fillRect(0,oy,w, h);
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g.setColor(1, 1, 1);
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let y = oy;
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for (i = 0; i < w; i++) {
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x = i;
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x2 = x + sinStep + 1;
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y2 = ypos(i);
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if (x == 0) {
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y = y2;
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}
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g.drawLine(x, y, x2, y2);
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let y = ypos(x);
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while (x < w) {
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y2 = ypos(x);
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g.drawLine(x, y, x + sinStep, y2);
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y = y2;
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i += sinStep; // no need to draw all steps
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x += sinStep; // no need to draw all steps
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}
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// sea level line
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@ -206,7 +198,6 @@ function drawSinuses () {
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sunSetX = xfromTime(hh1) + (r / 2);
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g.setColor(0, 0.5, 1);
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g.drawLine(0, sl0, w, sl1);
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g.setColor(0, 0.5, 1);
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g.drawLine(0, sl0 + 1, w, sl1 + 1);
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/*
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g.setColor(0, 0, 1);
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@ -295,27 +286,19 @@ function drawClock () {
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} else {
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ypos = 32;
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fhours = 24 * (pos / w);
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if (fhours > 23) {
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fhours = 0;
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}
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const nexth = 24 * 60 * (pos / w);
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fmins = 59 - ((24 * 60) - nexth) % 60;
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if (fmins < 0) {
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fmins = 0;
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// this prevents the displayed time to jump from 11:50 to 12:59 to 12:07
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if (fmins == 59) {
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fhours--;
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}
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}
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if (fmins > 59) {
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fmins = 59;
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}
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const hours = ((fhours < 10) ? '0' : '') + (0 | fhours);
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const mins = ((fmins < 10) ? '0' : '') + (0 | fmins);
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curTime = hours + ':' + mins;
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g.setFont('Vector', 30);
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if (realTime) {
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g.setColor(1, 1, 1);
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} else {
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g.setColor(0, 1, 1);
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}
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g.setColor(realTime, 1, 1);
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g.drawString(curTime, w / 1.9, ypos);
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// day-month
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if (realTime) {
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@ -361,8 +344,6 @@ Bangle.on('lock', () => {
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renderScreen();
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realPos = xfromTime((new Date()).getHours());
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function initialAnimationFrame () {
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let distance = (realPos - curPos) / 4;
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if (distance > 20) {
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@ -371,10 +352,6 @@ function initialAnimationFrame () {
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curPos += distance;
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pos = curPos;
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renderScreen();
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if (curPos >= realPos) {
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frame = 0;
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}
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frames--;
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if (frames-- > 0) {
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setTimeout(initialAnimationFrame, 50);
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} else {
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