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=========================<><><><>-SLIME HUNT-<><><><>======================== <><><><>-SLIME HUNT-<><><><>
Slime Hunt is a RPG turn-based style combat game where you fight slimes until your HP runs out. Slime Hunt is a RPG turn-based style combat game
where you fight slimes until your HP runs out.
The main goal is to beat your personal highscore! The main goal is to beat your personal highscore!
=========================================================================== ============================
During each fight the player has 3 options, During each fight the player has 3 options,
BTN1) FIGHT - Attacks the slime, dealing 1 hp worth of damage. BTN1) FIGHT
- Attacks the slime, dealing 1 hp worth of damage.
BTN2) DEFEND - Defends against the slime, blocking 3 damage from the next slime attack. BTN2) DEFEND
- Defends against the slime, blocking 3 damage from the next slime attack.
BTN3) RUN - Find a new slime to fight against. (This could change in the future!) BTN3) RUN
- Find a new slime to fight against. (This could change in the future!)
=========================================================================== ============================
There are currently 5 types of slime each with unique behavior. There are currently 5 types of slime each with unique behavior.
============================<><>-BEHAVIORS-<><>============================ <><>-BEHAVIORS-<><>
NEUTRAL - Slime deals 0-1 damage on it's next attack. 1. NEUTRAL
- Slime deals 0-1 damage on it's next attack.
ANGRY - Slime deals 3-5 damage on it's next attack. 2. ANGRY
- Slime deals 3-5 damage on it's next attack.
ERACTIC - Slime deals 0-5 damage on it's next attack. 3. ERACTIC
- Slime deals 0-5 damage on it's next attack.
============================<><>-ITEMS-<><>============================ <><>-ITEMS-<><>
Attack Up - +1 damage next battle. 1. Attack Up
- +1 damage next battle.
Defence Up - +1 defence next battle, stacks with block. Setting defence to 4 when using DEFEND, and 1 otherwise. 2. Defence Up
- +1 defence next battle, stacks with block.
Setting defence to 4 when using DEFEND, and 1 otherwise.
HP Up - +3 HP. 3. HP Up
- +3 HP.
Block Up - +2 block on DEFEND next battle, setting Defence to 5 when using DEFEND command. 4. Block Up
- +2 block on DEFEND next battle,
setting Defence to 5 when using DEFEND command.
Critical Up - 20% chance to crit next battle on each attack, instantly defeating the Slime. 5. Critical Up
- 20% chance to crit next battle on each attack,
instantly defeating the Slime.
*****Using the RUN command causes you to lose your item!***** *****Using the RUN command causes you to lose your item!*****
============================<><>-SLIMES-<><>============================ <><>-SLIMES-<><>
1. GREEN SLIME - Is always neutral. | 0% chance of item. 1. GREEN SLIME
- Is always neutral. | 0% chance of item.
2. RED SLIME - Can be either neutral or angry. | 10% chance of item. 2. RED SLIME
- Can be either neutral or angry. | 10% chance of item.
3. GRAY SLIME - Can be neutral, angry or eratic. | 20% chance of item. 3. GRAY SLIME
- Can be neutral, angry or eratic. | 20% chance of item.
4. YELLOW SLIME - Is always eratic. | 50% chance of item. 4. YELLOW SLIME
- Is always eratic. | 50% chance of item.
5. PURPLE SLIME - Is always angry. | 100% chance of item. 5. PURPLE SLIME
- Is always angry. | 100% chance of item.
=========================================================================== ============================
Created by Colton LaChance! Created by Colton LaChance!