mirror of https://github.com/espruino/BangleApps
0.06: Bangle.js 2 enhancements - remove offscreen buffer and render direct
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970de6bf9b
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789e3a7ec5
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@ -2,3 +2,4 @@
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0.03: A few tweaks to improve rendering speed
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0.04: Add "ram" keyword to allow 2v06 Espruino builds to cache function that needs to be fast
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0.05: Don't use Bangle.setLCDMode, just use offscreen buffer (allows widgets)
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0.06: Bangle.js 2 enhancements - remove offscreen buffer and render direct
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@ -1,19 +1,20 @@
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b = Graphics.createArrayBuffer(120,120,8);
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var gimg = {
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width:120,
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height:104,
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bpp:8,
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buffer:b.buffer
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};
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var Y;
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if (process.env.HWVERSION==2) {
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b.flip = function() {
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g.drawImage(gimg,28,50);
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};
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// we have offscreen graphics, so just go direct
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b = g;
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Y = 24; // widgets
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} else {
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b = Graphics.createArrayBuffer(120,120,8);
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var gimg = {
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width:120,
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height:104,
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bpp:8,
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buffer:b.buffer
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};
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b.flip = function() {
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g.drawImage(gimg,0,24,{scale:2});
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};
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Y = 0; // we offset for widgets anyway
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}
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var BIRDIMG = E.toArrayBuffer(atob("EQyI/v7+/v7+/gAAAAAAAP7+/v7+/v7+/gYG0tLS0gDXAP7+/v7+/v4A0tLS0tIA19fXAP7+/v4AAAAA0tLS0gDX1wDXAP7+ANfX19cA0tLSANfXANcA/v4A19fX19cA0tLSANfX1wD+/gDS19fX0gDS0tLSAAAAAAD+/gDS0tIA0tLS0gDAwMDAwAD+/gAAAM3Nzc0AwAAAAAAA/v7+/v4Azc3Nzc0AwMDAwAD+/v7+/v4AAM3Nzc0AAAAAAP7+/v7+/v7+AAAAAP7+/v7+/g=="))
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@ -30,14 +31,14 @@ function newBarrier(x) {
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barriers.push({
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x1 : x-7,
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x2 : x+7,
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y : 20+Math.random()*38,
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y : Y+20+Math.random()*38,
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gap : 12+Math.random()*15
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});
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}
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function gameStart() {
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running = true;
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birdy = 48/2;
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birdy = Y + 48/2;
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birdvy = 0;
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barriers = [];
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for (var i=38;i<g.getWidth();i+=38)
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@ -52,8 +53,7 @@ function gameStop() {
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function draw() {
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"ram"
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var H = b.getHeight()-24;
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b.setColor("#71c6cf");
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b.fillRect(0,0,b.getWidth(),H-1);
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b.setColor("#71c6cf").fillRect(0,Y,b.getWidth(),H-1);
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floorpos++;
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for (var x=-(floorpos&15);x<b.getWidth();x+=16)
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b.drawImage(FLOORIMG,x,H);
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@ -63,13 +63,9 @@ function draw() {
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var x = b.getWidth()/2;
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b.setColor("#000000");
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b.setFontAlign(0,0);
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b.setFont("4x6",2);
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b.drawString("GAME OVER!",x,20);
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b.setFont("6x8",1);
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b.drawString("Score",x,40);
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b.drawString(score,x,56);
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b.drawString("Tap screen to",x,76);
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b.drawString("restart and flap",x,84);
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b.setFont("4x6",2).drawString("GAME OVER!",x,20+Y);
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b.setFont("6x8",1).drawString("Score",x,40+Y).drawString(score,x,56+Y);
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b.drawString("Tap screen to",x,76+Y).drawString("restart and flap",x,84+Y);
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b.flip();
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return;
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}
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@ -88,22 +84,11 @@ function draw() {
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r.x2--;
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var btop = r.y-r.gap;
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var bbot = r.y+r.gap;
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b.setColor("#73bf2f"); // middle
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b.fillRect(r.x1+4, 0, r.x2-4, btop-1);
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b.fillRect(r.x1+4, bbot, r.x2-4, H-1);
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b.setColor("#c0f181"); // left
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b.fillRect(r.x1+1, 0, r.x1+3, btop-1);
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b.fillRect(r.x1+1, bbot, r.x1+3, H-1);
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b.setColor("#538917"); // right
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b.fillRect(r.x2-3, 0, r.x2-1, btop-1);
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b.fillRect(r.x2-3, bbot, r.x2-1, H-1);
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b.setColor("#808080"); // outlines
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b.drawRect(r.x1, btop-5, r.x2, btop); // top
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b.drawLine(r.x1+1, 0, r.x1+1, btop-6);
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b.drawLine(r.x2-2, 0, r.x2-2, btop-6);
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b.drawRect(r.x1, bbot, r.x2, bbot+5); // bottom
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b.drawLine(r.x1+1, bbot+6, r.x1+1, H-1);
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b.drawLine(r.x2-1, bbot+6, r.x2-1, H-1);
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b.setColor("#73bf2f").fillRect(r.x1+4, Y, r.x2-4, btop-1).fillRect(r.x1+4, bbot, r.x2-4, H-1); // middle
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b.setColor("#c0f181").fillRect(r.x1+1, Y, r.x1+3, btop-1).fillRect(r.x1+1, bbot, r.x1+3, H-1); // left
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b.setColor("#538917").fillRect(r.x2-3, Y, r.x2-1, btop-1).fillRect(r.x2-3, bbot, r.x2-1, H-1); // right
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b.setColor("#808080").drawRect(r.x1, btop-5, r.x2, btop).drawLine(r.x1+1, Y, r.x1+1, btop-6).drawLine(r.x2-2, Y, r.x2-2, btop-6); // top
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b.drawRect(r.x1, bbot, r.x2, bbot+5).drawLine(r.x1+1, bbot+6, r.x1+1, H-1).drawLine(r.x2-1, bbot+6, r.x2-1, H-1); // bottom
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if (r.x1<6 && (birdy-3<btop || birdy+3>bbot))
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gameStop();
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});
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@ -1,7 +1,7 @@
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{
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"id": "flappy",
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"name": "Flappy Bird",
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"version": "0.05",
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"version": "0.06",
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"description": "A Flappy Bird game clone",
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"icon": "app.png",
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"screenshots": [{"url":"screenshot1_flappy.png"},{"url":"screenshot2_flappy.png"}],
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