Merge pull request #1471 from Ronin0000/master

Black Jack Game For Bangle.js 2
pull/1491/head^2
Gordon Williams 2022-02-21 11:09:49 +00:00 committed by GitHub
commit 6f0ad298d4
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3 changed files with 213 additions and 4 deletions

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@ -1,2 +1,3 @@
0.01: New game! BTN4- Hit card, BTN5- Stand
0.02: ignore buttons on pauses
0.02: Ignore buttons on pauses
0.03: Support Bangle.js 2

207
apps/blackjack/appb2.js Normal file
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@ -0,0 +1,207 @@
var Clubs = require("heatshrink").decompress(atob("j0ewcBkmSpICipEAiQLHwA3BBY8gBQMEEA1AJwQgGyAKChILGBQUCFgxwDJpEAO5AVCII44CAQI1GAAg1GAAZQCWxCDEAAqJBQYQAFRIJWCAApcCR4YADPoRWCgQdBPopfCwAdBTw47BcBAvBU44vDfBDUIRIbUHATuQ"));
var Spades = require("heatshrink").decompress(atob("j0ewcBkmSpICuoALJIQILHpAKBJQ+QLIUJBYsgMoY1GBQcCBYmAPgkSEBEAgggIKApBDIg4KFHAZiCAAgsDBQw4DFitJFhQ4FTwplBgRoCSQoRBBYJ6EF4jgUwDUHAVOQA=="));
var Hearts = require("heatshrink").decompress(atob("j0ewY96gMkyAEByVIBQcSpILBhMkBYkEyQLBAQYKCCIQLEEwQgCBYuAEBFJkBBCBYw4CEA44CgQLHIYQsHLJsAEBJEHSQhxENwQADMQoAEKAdAWowLCYJESXggAFGowA/AAQ"));
var Diamonds = require("heatshrink").decompress(atob("j0ewY1ykgKJhIKJiVIEBOSoAKHpILBBQ+SBYOQBIsBCgILBwAKEgQgCAQIKEggICAQMgKwgUDAQI1GBY4IFLgoLGJpGSPoo4EMoxNIMoqSHiR6HLgizIPoLgfAFA"));
var deck = [];
var player = {Hand:[]};
var computer = {Hand:[]};
var ctx = {ready:true};
function createDeck() {
var suits = ["Spades", "Hearts", "Diamonds", "Clubs"];
var values = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"];
var dck = [];
for (var i = 0 ; i < values.length; i++) {
for(var x = 0; x < suits.length; x++) {
dck.push({ Value: values[i], Suit: suits[x] });
}
}
return dck;
}
function shuffle(a) {
var j, x, i;
for (i = a.length - 1; i > 0; i--) {
j = Math.floor(Math.random() * (i + 1));
x = a[i];
a[i] = a[j];
a[j] = x;
}
return a;
}
function EndGameMessdage(msg){
ctx.ready = false;
g.clearRect(0,160,176,176);
g.setColor(255,255,255);
g.fillRect(0,160,176,176);
g.setColor(0,0,0);
g.drawString(msg, 12, 155);
setTimeout(function(){
startGame();
}, 2500);
}
function hitMe() {
if (!ctx.ready) return;
player.Hand.push(deck.pop());
renderOnScreen(1);
var playerWeight = calcWeight(player.Hand, 0);
if(playerWeight == 21)
EndGameMessdage('WINNER');
else if(playerWeight > 21)
EndGameMessdage('LOSER');
}
function calcWeight(hand, hideCard) {
if(hideCard === 1) {
if (hand[0].Value == "J" || hand[0].Value == "Q" || hand[0].Value == "K")
return "10 +";
else if (hand[0].Value == "A")
return "11 +";
else
return parseInt(hand[0].Value) +" +";
}
else {
var weight = 0;
for(i=0; i<hand.length; i++){
if (hand[i].Value == "J" || hand[i].Value == "Q" || hand[i].Value == "K") {
weight += 10;
}
else if (hand[i].Value == "A") {
weight += 1;
}
else
weight += parseInt(hand[i].Value);
}
// Find count of aces because it may be 11 or 1
var numOfAces = hand.filter(function(x){ return x.Value === "A"; }).length;
for (var j = 0; j < numOfAces; j++) {
if (weight + 10 <= 21) {
weight +=10;
}
}
return weight;
}
}
function stand(){
if (!ctx.ready) return;
ctx.ready = false;
function sleepFor( sleepDuration ){
console.log("Sleeping...");
var now = new Date().getTime();
while(new Date().getTime() < now + sleepDuration){ /* do nothing */ }
}
renderOnScreen(0);
var playerWeight = calcWeight(player.Hand, 0);
var bangleWeight = calcWeight(computer.Hand, 0);
while(bangleWeight<17){
sleepFor(500);
computer.Hand.push(deck.pop());
renderOnScreen(0);
bangleWeight = calcWeight(computer.Hand, 0);
}
if (bangleWeight == playerWeight)
EndGameMessdage('TIES');
else if(playerWeight==21 || bangleWeight > 21 || bangleWeight < playerWeight)
EndGameMessdage('WINNER');
else if(bangleWeight > playerWeight)
EndGameMessdage('LOOSER');
}
function renderOnScreen(HideCard) {
const fontName = "6x8";
g.clear(); // clear screen
g.reset(); // default draw styles
g.setFont(fontName, 1);
g.setColor(255,255,255);
g.fillRect(Bangle.appRect);
g.setColor(0,0,0);
g.drawString('Hit', 176/4-10, 160);
g.drawString('Stand', 176/4+176/2-10, 160);
g.setFont(fontName, 3);
for(i=0; i<computer.Hand.length; i++){
g.drawImage(eval(computer.Hand[i].Suit), i*40, -1);
if(i == 1 && HideCard == 1)
g.drawString("?", i*40+8, 30);
else
g.drawString(computer.Hand[i].Value, i*40+8, 30);
}
g.setFont(fontName, 2);
g.drawString('AI has '+ calcWeight(computer.Hand, HideCard), 5, 55);
g.setFont(fontName, 3);
for(i=0; i<player.Hand.length; i++){
g.drawImage(eval(player.Hand[i].Suit), i*40, 83);
g.drawString(player.Hand[i].Value, i*40+8, 110);
}
g.setFont(fontName, 2);
g.drawString('You have ' + calcWeight(player.Hand, 0), 5, 133);
}
function dealHands() {
player.Hand= [];
computer.Hand= [];
ctx.ready = false;
setTimeout(function(){
player.Hand.push(deck.pop());
renderOnScreen(0);
}, 500);
setTimeout(function(){
computer.Hand.push(deck.pop());
renderOnScreen(1);
}, 1000);
setTimeout(function(){
player.Hand.push(deck.pop());
renderOnScreen(1);
}, 1500);
setTimeout(function(){
computer.Hand.push(deck.pop());
renderOnScreen(1);
ctx.ready = true;
}, 2000);
}
function startGame(){
deck = createDeck();
deck = shuffle(deck);
dealHands();
}
Bangle.on('touch', function(btn, e){
var left = parseInt(g.getWidth() * 0.2);
var right = g.getWidth() - left;
var is_left = e.x < left;
var is_right = e.x > right;
if(is_left){
hitMe();
} else if(is_right){
stand();
}
});
setWatch(startGame, BTN1, {repeat:true, edge:"falling"});
startGame();

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@ -2,15 +2,16 @@
"id": "blackjack",
"name": "Black Jack game",
"shortName": "Black Jack game",
"version": "0.02",
"version": "0.03",
"description": "Simple implementation of card game Black Jack",
"icon": "blackjack.png",
"tags": "game",
"supports": ["BANGLEJS"],
"supports": ["BANGLEJS","BANGLEJS2"],
"screenshots": [{"url":"bangle1-black-jack-game-screenshot.png"}],
"allow_emulator": true,
"storage": [
{"name":"blackjack.app.js","url":"blackjack.app.js"},
{"name":"blackjack.app.js","url":"blackjack.app.js","supports": ["BANGLEJS"]},
{"name":"blackjack.app.js","url":"appb2.js","supports": ["BANGLEJS2"]},
{"name":"blackjack.img","url":"blackjack-icon.js","evaluate":true}
]
}