mirror of https://github.com/espruino/BangleApps
multitimer: allow one-shot alarms (delete after)
parent
855f196fd3
commit
6edcae393c
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@ -1,3 +1,4 @@
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0.01: Initial version
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0.02: Update for time_utils module
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0.03: Use default Bangle formatter for booleans
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0.04: Add "Oneshot" setting to delete an alarm/timer after it sounds
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@ -2,6 +2,7 @@
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With this app, you can set timers and chronographs (stopwatches) and watch them count down/up in real time. You can also set alarms - swipe left or right to switch between the three functions.
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"Hard mode" is also available for timers and alarms. It will double the number of buzz counts and you will have to swipe the screen five to eight times correctly - make a mistake, and you will need to start over.
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"Oneshot" can be set on timers and alarms to have it delete itself once it's sounded.
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## WARNING
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* Editing timers in another app (such as the default Alarm app) is not recommended. Editing alarms should not be a problem (in theory).
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@ -105,7 +105,13 @@ function showAlarm(alarm) {
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alarm.t = alarm.ot;
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delete alarm.ot;
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}
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if (!alarm.rp) alarm.on = false;
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if (!alarm.rp) {
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alarm.on = false;
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if (alarm.data.oneshot) {
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const i = alarms.indexOf(alarm);
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if (i >= 0) alarms.splice(i, 1);
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}
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}
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}
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//reset timer value
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if (alarm.timer) alarm.timer = alarm.data.ot;
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@ -228,8 +228,7 @@ function editTimer(idx, a) {
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else a = timers[idx];
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}
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if (!a.data) {
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a.data = {};
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a.data.hm = false;
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a.data = { hm: false, oneshot: false };
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}
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var t = decodeTime(a.timer);
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@ -291,10 +290,14 @@ function editTimer(idx, a) {
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}
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},
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"Hard Mode": {
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value: a.data.hm,
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value: !!a.data.hm,
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onchange: v => a.data.hm = v
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},
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"Vibrate": require("buzz_menu").pattern(a.vibrate, v => a.vibrate = v),
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"Oneshot": {
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value: !!a.data.oneshot,
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onchange: v => a.data.oneshot = v
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},
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"Msg": {
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value: !a.msg ? "" : a.msg.length > 6 ? a.msg.substring(0, 6)+"..." : a.msg,
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//menu glitch? setTimeout required here
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@ -556,8 +559,7 @@ function editAlarm(idx, a) {
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else a = require("sched").newDefaultAlarm();
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}
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if (!a.data) {
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a.data = {};
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a.data.hm = false;
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a.data = { hm: false, oneshot: false };
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}
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var t = decodeTime(a.t);
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@ -582,8 +584,8 @@ function editAlarm(idx, a) {
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var menu = {
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"": { "title": "Alarm" },
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"< Back": () => {
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if (a.data.hm == true) a.js = "(require('Storage').read('multitimer.alarm.js') !== undefined) ? load('multitimer.alarm.js') : load('sched.js')";
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if (a.data.hm == false && a.js) delete a.js;
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if (a.data.hm || a.data.oneshot) a.js = "(require('Storage').read('multitimer.alarm.js') !== undefined) ? load('multitimer.alarm.js') : load('sched.js')";
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else if (a.js) delete a.js;
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if (idx >= 0) alarms[alarmIdx[idx]] = a;
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else alarms.push(a);
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require("sched").setAlarms(alarms);
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@ -617,10 +619,14 @@ function editAlarm(idx, a) {
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onchange: () => editDOW(a.dow, d=>{a.dow=d;editAlarm(idx,a);})
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},
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"Hard Mode": {
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value: a.data.hm,
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value: !!a.data.hm,
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onchange: v => a.data.hm = v
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},
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"Vibrate": require("buzz_menu").pattern(a.vibrate, v => a.vibrate = v),
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"Oneshot": {
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value: !!a.data.oneshot,
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onchange: v => a.data.oneshot = v
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},
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"Auto Snooze": {
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value: a.as,
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onchange: v => a.as = v
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@ -1,7 +1,7 @@
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{
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"id": "multitimer",
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"name": "Multi Timer",
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"version": "0.03",
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"version": "0.04",
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"description": "Set timers and chronographs (stopwatches) and watch them count down in real time. Pause, create, edit, and delete timers and chronos, and add custom labels/messages. Also sets alarms.",
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"icon": "app.png",
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"screenshots": [
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