after a rigorous field study of size n = 1, I have determined this to be

a better app after this change
pull/2623/head
Le~Kat 2023-02-24 23:39:42 -05:00
parent 91eb88ef84
commit 6a39a53c74
1 changed files with 94 additions and 136 deletions

View File

@ -1,169 +1,127 @@
var menu = true; var menu = true;
var diceOpts = {amount: 2, selected: 5}; // TODO: grab values from settings const DICE_ARRAY = [0, 4, 6, 8, 10, 12, 20, 100];
const DICE_ARRAY = [4, 6, 8, 10, 12, 20, 100]; // TODO: place in settings const SELECTION_ARRAY = [6, 0, 0, 0, 0, 0, 0, 0]; // default to selecting a single d20
function drawMenu() { function drawMenu() {
stringArr = new Array ("", "", "", "", "", "", "", "");
for (i = 0; i < 8; i++) {
if (SELECTION_ARRAY [i] != 0) {
stringArr [i] = "" + DICE_ARRAY [SELECTION_ARRAY [i]];
}
}
g.clear(); g.clear();
g.setFont ("6x8", 2); g.setFont ("Vector", 40);
g.drawString ("# of dice:", 5, 5); g.drawString ((" " + stringArr [0]).slice (-3), 5, 10);
g.drawString (diceOpts.amount, 137, 5); g.drawString ((" " + stringArr [1]).slice (-3), 5, 50);
g.drawString ((" " + stringArr [2]).slice (-3), 5, 90);
g.drawString ("dice:", 5, 32); g.drawString ((" " + stringArr [3]).slice (-3), 5, 130);
g.drawString (DICE_ARRAY [diceOpts.selected], 137, 32); g.drawString ((" " + stringArr [4]).slice (-3), 96, 10);
g.drawString ((" " + stringArr [5]).slice (-3), 96, 50);
g.drawString ((" " + stringArr [6]).slice (-3), 96, 90);
g.drawString ((" " + stringArr [7]).slice (-3), 96, 130);
} }
function touchHandler (button, xy) { function touchHandler (button, xy) {
if (menu) { if (! menu) {
if (xy.y <= 26) { // selecting number of dice
if (xy.x <= 87) { // left edge: decrease
if (diceOpts.amount > 1)
diceOpts.amount--;
} else { // right edge: increase
if (diceOpts.amount < 6)
diceOpts.amount++;
}
drawMenu();
} else if (xy.y <= 53) { // selecting dice type
if (xy.x <= 87) { // left edge: decrease
if (diceOpts.selected > 0)
diceOpts.selected--;
} else { // right edge: increase
if (diceOpts.selected < DICE_ARRAY.length - 1)
diceOpts.selected++;
}
drawMenu();
} else {
rollDice();
}
} else { // return to menu screen
menu = true; menu = true;
drawMenu (); drawMenu();
return;
} }
if (xy.x <= 87) { // left
if (xy.y <= 43) {
selection = 0;
} else if (xy.y <= 87) {
selection = 1;
} else if (xy.y <= 131) {
selection = 2;
} else {
selection = 3;
}
} else { // right
if (xy.y <= 43) {
selection = 4;
} else if (xy.y <= 87) {
selection = 5;
} else if (xy.y <= 131) {
selection = 6;
} else {
selection = 7;
}
}
// increment SELECTION_ARRAY [selection]
if (SELECTION_ARRAY [selection] == 7) {
SELECTION_ARRAY [selection] = 0;
} else {
SELECTION_ARRAY [selection] += 1;
}
drawMenu();
} }
function rollDice() { function rollDice() {
menu = false; resultsArr = new Uint8Array (8);
if (diceOpts.amount == 1) { for (i = 0; i < 8; i++) {
let output = random (DICE_ARRAY [diceOpts.selected]); if (SELECTION_ARRAY [i] != 0) {
g.clear();
g.setFont ("Vector", 90);
g.drawString ((" " + output).slice (-3), 10, 0);
} else {
let output = new Int8Array ([-1, -1, -1, -1, -1, -1]);
for (let i = 0; i < diceOpts.amount; i++) {
output [i] = random (DICE_ARRAY [diceOpts.selected]); resultsArr [i] = random (DICE_ARRAY [SELECTION_ARRAY [i]]);
} }
}
g.clear();
g.setFont ("Vector", 40);
for (i = 0; i < 4; i++) {
g.clear(); if (SELECTION_ARRAY [i] != 0) {
g.setFont ("Vector", 40);
for (let i = 0; i < 3; i++) { // draws all the numbers in two rows
if (output [i * 2 + 0] == -1) { g.drawString ((" " + resultsArr [i]).slice (-3), 5, 10 + 40 * i);
break;
} else if (output [i * 2 + 1] == -1) {
g.drawString ((" " + output [i * 2]).slice (-3), 5, 5 + i * 40);
} else {
g.drawString ((" " + output [i * 2]).slice (-3) + " " + (" " + output [i * 2 + 1]).slice (-3), 5, 5 + i * 40);
}
} }
}
for (i = 4; i < 8; i++) {
g.setFont ("Vector", 20); if (SELECTION_ARRAY [i] != 0) {
g.drawString ("H: " + (" " + max (output)).slice (-3), 5, 130);
g.drawString ("L: " + (" " + min (output)).slice (-3), 110, 130); g.drawString ((" " + resultsArr [i]).slice (-3), 96, 10 + 40 * i);
g.drawString ("T: " + (" " + total (output)).slice (-3), 5, 150); }
g.drawString ("A: " + (" " + average (output)).slice (-3), 110, 150);
} }
} }
function random (max) { // number is always between 1 and max function random (max) {
return Math.round (Math.random() * (max - 1) + 1); return Math.round (Math.random() * (max - 1) + 1);
} }
function max (array) {
let max = 0;
for (let i = 0; i < 6; i++) {
if (array [i] == -1)
break;
if (array [i] > max)
max = array [i];
}
return max;
}
function min (array) {
let min = array [0];
for (let i = 1; i < 6; i++) {
if (array [i] == -1)
break;
if (array [i] < min)
min = array [i];
}
return min;
}
function total (array) {
let total = 0;
for (let i = 0; i < 6; i++) {
if (array [i] == -1)
break;
total += array [i];
}
return total;
}
function average (array) {
let average = 0;
let rounds = 0;
for (let i = 0; i < 6; i++) {
if (array [i] == -1)
break;
average += array [i];
rounds++;
}
return Math.round (average / rounds);
}
drawMenu(); drawMenu();
Bangle.on ('touch', touchHandler); Bangle.on ('touch', touchHandler);
Bangle.on ('accel', function (xyz) {
if (xyz.diff >= 0.3) {
menu = false;
rollDice();
}
});