mirror of https://github.com/espruino/BangleApps
ctrlpad restucture: controls class
parent
40a1b1a209
commit
639afaa20a
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@ -25,11 +25,6 @@
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};
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}
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type Control = {
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text: string,
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cb: () => void,
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};
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class Overlay {
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g2: Graphics;
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width: number;
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@ -63,43 +58,73 @@
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}
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renderG2(): void {
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const g = this.g2;
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g
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this.g2
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.reset()
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.clearRect(0, 0, this.width, this.height)
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.drawRect(0, 0, this.width - 1, this.height - 1)
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.drawRect(1, 1, this.width - 2, this.height - 2);
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}
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}
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type Control = {
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x: number,
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y: number,
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text: string,
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cb: () => void,
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};
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class Controls {
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controls: [Control, Control, Control, Control, Control];
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constructor(g: Graphics) {
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// const connected = NRF.getSecurityStatus().connected;
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// if (0&&connected) {
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// // TODO
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// return [
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// { text: "<", cb: hid.next },
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// { text: "@", cb: hid.toggle },
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// { text: ">", cb: hid.prev },
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// { text: "-", cb: hid.down },
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// { text: "+", cb: hid.up },
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// ];
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// }
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const height = g.getHeight();
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const centreY = height / 2;
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const circleGapY = 30;
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const width = g.getWidth();
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this.controls = [
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{ x: width / 4 - 10, y: centreY - circleGapY, text: "BLE", cb: function() { console.log(this.text); } },
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{ x: width / 2, y: centreY - circleGapY, text: "DnD", cb: function() { console.log(this.text); } },
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{ x: width * 3/4 + 10, y: centreY - circleGapY, text: "?", cb: function() { console.log(this.text); } },
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{ x: width / 3, y: centreY + circleGapY, text: "B-", cb: function() { console.log(this.text); } },
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{ x: width * 2/3, y: centreY + circleGapY, text: "B+", cb: function() { console.log(this.text); } },
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];
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}
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draw(g: Graphics): void {
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g
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.setFontAlign(0, 0)
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.setFont("Vector:20");
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this.drawCtrls();
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for(const ctrl of this.controls){
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g
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.setColor("#fff")
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.fillCircle(ctrl.x, ctrl.y, 23)
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.setColor("#000")
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.drawString(ctrl.text, ctrl.x, ctrl.y);
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}
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}
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drawCtrls(): void {
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const centreY = this.height / 2;
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const circleGapY = 30;
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hitTest(x: number, y: number): Control | undefined {
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const radius = 25;
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const controls = getControls();
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for(const ctrl of this.controls)
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if(Math.abs(y - ctrl.y) < radius && Math.abs(x - ctrl.x) < radius)
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return ctrl;
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this.drawCtrl(this.width / 4 - 10, centreY - circleGapY, controls[0].text);
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this.drawCtrl(this.width / 2, centreY - circleGapY, controls[1].text);
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this.drawCtrl(this.width * 3/4 + 10, centreY - circleGapY, controls[2].text);
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this.drawCtrl(this.width / 3, centreY + circleGapY, controls[3].text);
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this.drawCtrl(this.width * 2/3, centreY + circleGapY, controls[4].text);
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}
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drawCtrl(x: number, y: number, label: string): void {
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const g = this.g2;
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g
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.setColor("#fff")
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.fillCircle(x, y, 23)
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.setColor("#000")
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.drawString(label, x, y);
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return undefined;
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}
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}
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@ -121,31 +146,9 @@
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let startY = 0;
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let startedUpDrag = false;
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let upDragAnim: IntervalId | undefined;
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let overlay: Overlay | undefined;
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let ui: undefined | { overlay: Overlay, ctrls: Controls };
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let touchDown = false;
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type Controls = [Control, Control, Control, Control, Control];
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const getControls = (): Controls => {
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const connected = NRF.getSecurityStatus().connected;
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if (connected) {
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return [
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{ text: "<", cb: hid.next },
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{ text: "@", cb: hid.toggle },
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{ text: ">", cb: hid.prev },
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{ text: "-", cb: hid.down },
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{ text: "+", cb: hid.up },
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];
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}
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return [
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{ text: "a", cb: () => {} },
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{ text: "b", cb: () => {} },
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{ text: "c", cb: () => {} },
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{ text: "d", cb: () => {} },
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{ text: "e", cb: () => {} },
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];
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};
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const onDrag = (e => {
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const dragDistance = 30;
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@ -155,7 +158,7 @@
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case State.IgnoreCurrent:
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if(e.b === 0){
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state = State.Idle;
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overlay = undefined;
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ui = undefined;
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}
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break;
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@ -168,7 +171,7 @@
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}else{
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console.log(" ignoring this drag (too low @ " + e.y + ")");
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state = State.IgnoreCurrent;
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overlay = undefined
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ui = undefined
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}
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}
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break;
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@ -182,24 +185,31 @@
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startY = 0;
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Bangle.prependListener("touch", onTouch);
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Bangle.buzz(20);
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overlay!.setBottom(g.getHeight());
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ui!.overlay.setBottom(g.getHeight());
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break;
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}
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console.log("returning to idle");
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state = State.Idle;
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overlay?.hide();
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overlay = undefined;
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ui?.overlay.hide();
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ui = undefined;
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}else{
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// partial drag, show UI feedback:
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const dragOffset = 32;
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if (!overlay) overlay = new Overlay();
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overlay.setBottom(e.y - dragOffset);
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if (!ui) {
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const overlay = new Overlay();
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ui = {
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overlay,
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ctrls: new Controls(overlay.g2),
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};
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ui.ctrls.draw(ui.overlay.g2);
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}
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ui.overlay.setBottom(e.y - dragOffset);
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}
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break;
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case State.Active:
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console.log("stolen drag handling, do whatever here");
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//console.log("stolen drag handling, do whatever here");
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E.stopEventPropagation?.();
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if(e.b){
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if(!touchDown){
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@ -208,34 +218,44 @@
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const dist = Math.max(0, startY - e.y);
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if (startedUpDrag || (startedUpDrag = dist > 10)) // ignore small drags
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overlay!.setBottom(g.getHeight() - dist);
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ui!.overlay.setBottom(g.getHeight() - dist);
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}
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}else if(e.b === 0 && startY > dragDistance){
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let bottom = g.getHeight() - Math.max(0, startY - e.y);
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}else if(e.b === 0){
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if((startY - e.y) > dragDistance){
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let bottom = g.getHeight() - Math.max(0, startY - e.y);
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if (upDragAnim) clearInterval(upDragAnim);
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upDragAnim = setInterval(() => {
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if (!overlay || bottom <= 0) {
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clearInterval(upDragAnim!);
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upDragAnim = undefined;
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overlay?.hide();
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overlay = undefined;
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return;
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}
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overlay?.setBottom(bottom);
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bottom -= 10;
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}, 50)
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if (upDragAnim) clearInterval(upDragAnim);
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upDragAnim = setInterval(() => {
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if (!ui || bottom <= 0) {
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clearInterval(upDragAnim!);
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upDragAnim = undefined;
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ui?.overlay.hide();
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ui = undefined;
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return;
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}
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ui!.overlay.setBottom(bottom);
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bottom -= 30;
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}, 50)
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Bangle.removeListener("touch", onTouch);
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state = State.Idle;
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Bangle.removeListener("touch", onTouch);
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state = State.Idle;
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}else{
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ui!.overlay.setBottom(g.getHeight());
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}
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}
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break;
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}
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if(e.b) touchDown = true;
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}) satisfies DragCallback;
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const onTouch = ((_btn, _xy) => {
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// TODO: button presses
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const onTouch = ((_btn, xy) => {
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if(!ui || !xy) return;
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const top = g.getHeight() - ui.overlay.height; // assumed anchored to bottom
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const left = (g.getWidth() - ui.overlay.width) / 2; // more assumptions
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const ctrl = ui.ctrls.hitTest(xy.x - left, xy.y - top);
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ctrl?.cb();
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}) satisfies TouchCallback;
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Bangle.prependListener("drag", onDrag);
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@ -248,23 +268,23 @@
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};
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//const DEBUG = true;
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const sendHid = (code: number) => {
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//if(DEBUG) return;
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try{
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NRF.sendHIDReport(
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[1, code],
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() => NRF.sendHIDReport([1, 0]),
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);
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}catch(e){
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console.log("sendHIDReport:", e);
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}
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};
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//const sendHid = (code: number) => {
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// //if(DEBUG) return;
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// try{
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// NRF.sendHIDReport(
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// [1, code],
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// () => NRF.sendHIDReport([1, 0]),
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// );
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// }catch(e){
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// console.log("sendHIDReport:", e);
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// }
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//};
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const hid = {
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next: () => sendHid(0x01),
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prev: () => sendHid(0x02),
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toggle: () => sendHid(0x10),
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up: () => sendHid(0x40),
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down: () => sendHid(0x80),
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};
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// const hid = {
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// next: () => sendHid(0x01),
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// prev: () => sendHid(0x02),
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// toggle: () => sendHid(0x10),
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// up: () => sendHid(0x40),
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// down: () => sendHid(0x80),
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// };
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})()
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