settings .50: Add Bangle.js 2 touchscreen calibration - for 2v16 or 2v15 cutting edge builds

pull/2182/head
Gordon Williams 2022-10-19 13:40:10 +01:00
parent 993e03037a
commit 638400e99c
4 changed files with 88 additions and 1 deletions

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@ -54,3 +54,4 @@
Improve "Turn Off" user experience
0.48: Allow reading custom themes from files
0.49: Now reloads settings properly after 'Calibrate Battery'
0.50: Add Bangle.js 2 touchscreen calibration - for 2v16 or 2v15 cutting edge builds

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@ -33,6 +33,7 @@ This is Bangle.js's settings menu
* On Bangle.js 2 when locked the touchscreen is turned off to save power. Because of this,
`Wake on Touch` actually uses the accelerometer, and you need to actually tap the display to wake Bangle.js.
* **Twist X** these options adjust the sensitivity of `Wake on Twist` to ensure Bangle.js wakes up with just the right amount of wrist movement.
* **Calibrate** on Bangle.js 2, pop up a screen allowing you to calibrate the touchscreen (calibration only works on 2v16 or 2v15 cutting edge builds)
## Locale

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@ -1,7 +1,7 @@
{
"id": "setting",
"name": "Settings",
"version": "0.49",
"version": "0.50",
"description": "A menu for setting up Bangle.js",
"icon": "settings.png",
"tags": "tool,system",

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@ -491,6 +491,10 @@ function showLCDMenu() {
}
}
});
if (BANGLEJS2)
Object.assign(lcdMenu, {
/*LANG*/'Calibrate': () => showTouchscreenCalibration()
});
return E.showMenu(lcdMenu)
}
@ -774,4 +778,85 @@ function showAppSettings(app) {
}
}
function showTouchscreenCalibration() {
Bangle.setUI();
// disable touchscreen calibration (passed coords right through)
Bangle.setOptions({touchX1: 0, touchY1: 0, touchX2: g.getWidth(), touchY2: g.getHeight() });
var P = 32;
var corners = [
[P,P],
[g.getWidth()-P,P],
[g.getWidth()-P,g.getHeight()-P],
[P,g.getHeight()-P],
];
var currentCorner = 0;
var currentTry = 0;
var pt = {
x1 : 0, y1 : 0, x2 : 0, y2 : 0
};
function showTapSpot() {
var spot = corners[currentCorner];
g.clear(1);
g.drawLine(spot[0]-32,spot[1],spot[0]+32,spot[1]);
g.drawLine(spot[0],spot[1]-32,spot[0],spot[1]+32);
g.drawCircle(spot[0],spot[1], 16);
var tapsLeft = (1-currentTry)*4+(4-currentCorner);
g.setFont("6x8:2").setFontAlign(0,0).drawString(tapsLeft+" taps\nto go", g.getWidth()/2, g.getHeight()/2);
}
function calcCalibration() {
g.clear(1);
// we should now have 4 of each tap in 'pt'
pt.x1 /= 4;
pt.y1 /= 4;
pt.x2 /= 4;
pt.y2 /= 4;
// work out final values
var calib = {
x1 : Math.round(pt.x1 - (pt.x2-pt.x1)*P/(g.getWidth()-P*2)),
y1 : Math.round(pt.y1 - (pt.y2-pt.y1)*P/(g.getHeight()-P*2)),
x2 : Math.round(pt.x2 + (pt.x2-pt.x1)*P/(g.getWidth()-P*2)),
y2 : Math.round(pt.y2 + (pt.y2-pt.y1)*P/(g.getHeight()-P*2))
};
Bangle.setOptions({
touchX1: calib.x1, touchY1: calib.y1, touchX2: calib.x2, touchY2: calib.y2
});
var s = require("Storage").readJSON("setting.json",1)||{};
s.touch = calib;
require("Storage").writeJSON("setting.json",s);
g.setFont("6x8:2").setFontAlign(0,0).drawString("Calibrated!", g.getWidth()/2, g.getHeight()/2);
// now load the main menu again
setTimeout(showLCDMenu, 500);
}
function touchHandler(_,e) {
var spot = corners[currentCorner];
// store averages
if (spot[0]*2 < g.getWidth())
pt.x1 += e.x;
else
pt.x2 += e.x;
if (spot[1]*2 < g.getHeight())
pt.y1 += e.y;
else
pt.y2 += e.y;
// go to next corner
currentCorner++;
if (currentCorner>=corners.length) {
currentCorner = 0;
currentTry++;
if (currentTry==2) {
Bangle.removeListener('touch', touchHandler);
return calcCalibration();
}
}
showTapSpot();
}
Bangle.on('touch', touchHandler);
showTapSpot();
}
showMainMenu();