mirror of https://github.com/espruino/BangleApps
Fix AI logic typo and add prompt telling what AI plays
parent
0bb063f19d
commit
6338f18ba9
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@ -17,6 +17,9 @@ class Card {
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//this.rect = {};
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this.clippedRect = {};
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}
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get description() {
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return this.cardColor+" "+this.cardNum;
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}
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get number() {
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return this.cardNum;
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}
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@ -514,7 +517,7 @@ class AI {
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//Play card that wins
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this.palette.addCard(c);
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this.hand.removeCard(c);
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return true;
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return { winning: true, paletteAdded: c };
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}
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clonePalette.removeCard(c);
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}
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@ -524,26 +527,26 @@ class AI {
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//Play rule card that wins
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ruleStack.addCard(c);
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this.hand.removeCard(c);
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return true;
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return { winning: true, ruleAdded: c };
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} else {
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//Check if any palette play can win with rule.
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for(let h of this.hand.handCards) {
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if(h === c) {}
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else {
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clonePalette.addCard(c);
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clonePalette.addCard(h);
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if(isWinningCombo(c, clonePalette, otherPalette)) {
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ruleStack.addCard(c);
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this.hand.removeCard(c);
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this.palette.addCard(h);
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this.hand.removeCard(h);
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return true;
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return { winning: true, ruleAdded: c, paletteAdded: h };
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}
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clonePalette.removeCard(c);
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clonePalette.removeCard(h);
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}
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}
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}
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}
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return false;
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return { winning: false };
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}
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}
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@ -726,18 +729,20 @@ function finishTurn() {
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if(AIhand.handCards.length === 0) {
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drawGameOver(true);
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} else {
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var takenTurn = aiPlayer.takeTurn(ruleCards, playerPalette);
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//Check if game over conditions met.
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if(!takenTurn) {
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drawGameOver(true);
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} else if(playerHand.handCards.length === 0) {
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drawGameOver(false);
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} else if(!canPlay(playerHand, playerPalette, AIPalette)) {
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drawGameOver(false);
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} else {
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E.showMenu();
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drawScreen1();
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}
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var aiResult = aiPlayer.takeTurn(ruleCards, playerPalette);
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E.showPrompt("AI played: " + ("paletteAdded" in aiResult ? aiResult["paletteAdded"].description+" to pallete. ":"") + ("ruleAdded" in aiResult ? aiResult["ruleAdded"].description+" to rules.":""),{buttons: {"Ok":0}}).then(function(){
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//Check if game over conditions met.
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if(!aiResult["winning"]) {
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drawGameOver(true);
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} else if(playerHand.handCards.length === 0) {
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drawGameOver(false);
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} else if(!canPlay(playerHand, playerPalette, AIPalette)) {
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drawGameOver(false);
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} else {
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E.showMenu();
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drawScreen1();
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}
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});
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}
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}
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@ -843,4 +848,3 @@ drawMainMenu();
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setWatch(function(){
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drawMainMenu();
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},BTN, {edge: "rising", debounce: 50, repeat: true});
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