mirror of https://github.com/espruino/BangleApps
[entonclk] Add timer function
parent
1f1b8a20d5
commit
5fe225dc0b
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@ -1 +1,2 @@
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0.1: New App!
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0.1: New App!
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0.2: Now with timer function
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@ -6,4 +6,16 @@ Things I changed:
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- The main font for the time is now Audiowide
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- Removed the written out day name and replaced it with steps and bpm
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- Changed the date string to a (for me) more readable string
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- Changed the date string to a (for me) more readable string
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Timer function:
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- Touch the right side, to start the timer
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- Initial timer timeout is 300s/5min
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- Right touch again, add 300s/5min to timeout
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- Left touch, decrease timeout by 60s/1min
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- So it is easy, to add timeouts like 7min/3min or 12min
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- Special thanks to the maintainer of the a_clock_timer app from which I borrowed the code.
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Todo:
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- Make displayed information configurable, after https://github.com/espruino/BangleApps/issues/2226
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- Clean up code
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@ -7,61 +7,119 @@ Graphics.prototype.setFontAudiowide = function() {
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};
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function getSteps() {
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var steps = 0;
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try{
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if (WIDGETS.wpedom !== undefined) {
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steps = WIDGETS.wpedom.getSteps();
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} else if (WIDGETS.activepedom !== undefined) {
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steps = WIDGETS.activepedom.getSteps();
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} else {
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steps = Bangle.getHealthStatus("day").steps;
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}
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var steps = 0;
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try{
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if (WIDGETS.wpedom !== undefined) {
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steps = WIDGETS.wpedom.getSteps();
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} else if (WIDGETS.activepedom !== undefined) {
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steps = WIDGETS.activepedom.getSteps();
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} else {
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steps = Bangle.getHealthStatus("day").steps;
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}
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} catch(ex) {
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// In case we failed, we can only show 0 steps.
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return "?";
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// In case we failed, we can only show 0 steps.
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return "?";
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}
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return Math.round(steps);
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return Math.round(steps);
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}
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{ // must be inside our own scope here so that when we are unloaded everything disappears
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// we also define functions using 'let fn = function() {..}' for the same reason. function decls are global
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let drawTimeout;
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let drawTimeout;
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// Actually draw the watch face
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let draw = function() {
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var x = g.getWidth() / 2;
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var y = g.getHeight() / 2;
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g.reset().clearRect(Bangle.appRect); // clear whole background (w/o widgets)
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var date = new Date();
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var timeStr = require("locale").time(date, 1); // Hour and minute
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g.setFontAlign(0, 0).setFont("Audiowide").drawString(timeStr, x, y);
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var dateStr = require("locale").date(date, 1).toUpperCase();
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g.setFontAlign(0, 0).setFont("6x8", 2).drawString(dateStr, x, y+28);
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g.setFontAlign(0, 0).setFont("6x8", 2);
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g.drawString(getSteps(), 50, y+70);
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g.drawString(Math.round(Bangle.getHealthStatus("last").bpm), g.getWidth() -37, y + 70);
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// Actually draw the watch face
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let draw = function() {
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var x = g.getWidth() / 2;
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var y = g.getHeight() / 2;
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g.reset().clearRect(Bangle.appRect); // clear whole background (w/o widgets)
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var date = new Date();
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var timeStr = require("locale").time(date, 1); // Hour and minute
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g.setFontAlign(0, 0).setFont("Audiowide").drawString(timeStr, x, y);
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var dateStr = require("locale").date(date, 1).toUpperCase();
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g.setFontAlign(0, 0).setFont("6x8", 2).drawString(dateStr, x, y+28);
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g.setFontAlign(0, 0).setFont("6x8", 2);
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g.drawString(getSteps(), 50, y+70);
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g.drawString(Math.round(Bangle.getHealthStatus("last").bpm), g.getWidth() -37, y + 70);
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// queue next draw
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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draw();
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}, 60000 - (Date.now() % 60000));
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};
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// Show launcher when middle button pressed
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Bangle.setUI({
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mode : "clock",
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remove : function() {
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// Called to unload all of the clock app
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// queue next draw
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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delete Graphics.prototype.setFontAnton;
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}});
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// Load widgets
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Bangle.loadWidgets();
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draw();
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setTimeout(Bangle.drawWidgets,0);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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draw();
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}, 60000 - (Date.now() % 60000));
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};
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// Show launcher when middle button pressed
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Bangle.setUI({
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mode : "clock",
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remove : function() {
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// Called to unload all of the clock app
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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delete Graphics.prototype.setFontAnton;
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}});
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// Load widgets
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Bangle.loadWidgets();
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draw();
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setTimeout(Bangle.drawWidgets,0);
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}
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// Timer function
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var timervalue = 0;
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var istimeron = false;
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var timertick;
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Bangle.on('touch',t => {
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if (t == 1) {
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// Touch on the left, reduce timervalue about 60s
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Bangle.buzz(30);
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if (timervalue < 60) { timervalue = 1 ; }
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else { timervalue -= 60; }
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}
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// Touch on the right, raise timervaule about 300s
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else if (t == 2) {
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Bangle.buzz(30);
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if (!istimeron) {
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istimeron = true;
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timertick = setInterval(countDown, 1000);
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}
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timervalue += 60*5;
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}
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});
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function timeToString(duration) {
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var hrs = ~~(duration / 3600);
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var mins = ~~((duration % 3600) / 60);
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var secs = ~~duration % 60;
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var ret = "";
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if (hrs > 0) {
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ret += "" + hrs + ":" + (mins < 10 ? "0" : "");
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}
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ret += "" + mins + ":" + (secs < 10 ? "0" : "");
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ret += "" + secs;
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return ret;
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}
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function countDown() {
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timervalue--;
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g.reset().clearRect(0, 40, 44+99, g.getHeight()/2-25);
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g.setFontAlign(0, -1, 0);
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g.setFont("6x8", 2).drawString(timeToString(timervalue), 95, g.getHeight()/2-50);
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if (timervalue <= 0) {
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istimeron = false;
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clearInterval(timertick);
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Bangle.buzz().then(()=>{
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return new Promise(resolve=>setTimeout(resolve, 500));
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}).then(()=>{
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return Bangle.buzz(1000);
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});
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}
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else
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if ((timervalue <= 30) && (timervalue % 10 == 0)) { Bangle.buzz(); }
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}
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@ -1,8 +1,8 @@
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{
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"id": "entonclk",
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"name": "Enton Clock",
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"version": "0.1",
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"description": "A simple clock using the Audiowide font. ",
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"version": "0.2",
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"description": "A simple clock using the Audiowide font with timer. ",
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"icon": "app.png",
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"screenshots": [{"url":"screenshot.png"}],
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"type": "clock",
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