Added bgtimer, gallery, infoclk, pomoplus, random, rpnsci, stlap, stlapview

bgtimer: A timer that runs in the background and can be set with a keypad
gallery: An app to present a list of images in a menu and allow the user to pick from them
infoclk: A clock face that displays more information and some app shortcuts when unlocked
pomoplus: A configurable pomodoro timer that runs in the background
random: Random number generator
rpnsci: Scientific calculator using reverse polish notation
stlap: A stopwatch with lap timer that runs in the background
stlapview: An optional app that displays data collected by stlap
pull/2217/head
Bruce Blore 2022-11-02 12:06:17 -07:00
parent 219fe891af
commit 5e525f081f
69 changed files with 3154 additions and 0 deletions

27
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Bangle.BGTIMER_ACTIVE = true;
const common = require("bgtimer-com.js");
const storage = require("Storage");
const keypad = require("bgtimer-keys.js");
const timerView = require("bgtimer-tview.js");
Bangle.loadWidgets();
Bangle.drawWidgets();
//Save our state when the app is closed
E.on('kill', () => {
storage.writeJSON(common.STATE_PATH, common.state);
});
//Handle touch here. I would implement these separately in each view, but I can't figure out how to clear the event listeners.
Bangle.on('touch', (button, xy) => {
if (common.state.wasRunning) timerView.touch(button, xy);
else keypad.touch(button, xy);
});
Bangle.on('swipe', dir => {
if (!common.state.wasRunning) keypad.swipe(dir);
});
if (common.state.wasRunning) timerView.show(common);
else keypad.show(common);

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const BGTIMER_common = require("bgtimer-com.js");
//Only start the timeout if the timer is running
if (BGTIMER_common.state.running) {
setTimeout(() => {
//Check now to avoid race condition
if (Bangle.BGTIMER_ACTIVE === undefined) {
load('bgtimer-ring.js');
}
}, BGTIMER_common.getTimeLeft());
}

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const storage = require("Storage");
const heatshrink = require("heatshrink");
exports.STATE_PATH = "bgtimer.state.json";
exports.BUTTON_ICONS = {
play: heatshrink.decompress(atob("jEYwMAkAGBnACBnwCBn+AAQPgAQPwAQP8AQP/AQXAAQPwAQP8AQP+AQgICBwQUCEAn4FggyBHAQ+CIgQ")),
pause: heatshrink.decompress(atob("jEYwMA/4BBAX4CEA")),
reset: heatshrink.decompress(atob("jEYwMA/4BB/+BAQPDAQPnAQIAKv///0///8j///EP//wAQQICBwQUCEhgyCHAQ+CIgI="))
};
//Store the minimal amount of information to be able to reconstruct the state of the timer at any given time.
//This is necessary because it is necessary to write to flash to let the timer run in the background, so minimizing the writes is necessary.
exports.STATE_DEFAULT = {
wasRunning: false, //If the timer ever was running. Used to determine whether to display a reset button
running: false, //Whether the timer is currently running
startTime: 0, //When the timer was last started. Difference between this and now is how long timer has run continuously.
pausedTime: 0, //When the timer was last paused. Used for expiration and displaying timer while paused.
elapsedTime: 0, //How much time the timer had spent running before the current start time. Update on pause or user skipping stages.
setTime: 0, //How long the user wants the timer to run for
inputString: '0' //The string of numbers the user typed in.
};
exports.state = storage.readJSON(exports.STATE_PATH);
if (!exports.state) {
exports.state = exports.STATE_DEFAULT;
}
//Get the number of milliseconds until the timer expires
exports.getTimeLeft = function () {
if (!exports.state.wasRunning) {
//If the timer never ran, the time left is just the set time
return exports.setTime
} else if (exports.state.running) {
//If the timer is running, the time left is current time - start time + preexisting time
var runningTime = (new Date()).getTime() - exports.state.startTime + exports.state.elapsedTime;
} else {
//If the timer is not running, the same as above but use when the timer was paused instead of now.
var runningTime = exports.state.pausedTime - exports.state.startTime + exports.state.elapsedTime;
}
return exports.state.setTime - runningTime;
}

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require("heatshrink").decompress(atob("mEwwcAkmSpICOggRPpEACJ9AgESCJxMBhu27dtARVgCIMBCJpxDmwRL7ARDgwRL4CWECJaoFjYRJ2ARFgYRJwDNGCJFsb46SIRgQAFSRAQHSRCMEAAqSGRgoAFRhaSKRgySKRg6SIRhCSIRhCSICBqSCRhSSGRhY2FkARPhMkCJ9JkiONgECCIOQCJsSCIOSCJuSCIVACBcECIdICJYOBCIVJRhYRFSRSMBCIiSKBwgCCSRCMCCIqSIRgYCFRhYCFSQyMEAQqSGBw6SIRgySKRgtO4iSJBAmT23bOIqSCRgvtCINsSQ4aEndtCINt2KSGIggOBCIW2JQlARgZECCIhKEpBEGCIpKEA=="))

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let common;
function inputStringToTime(inputString) {
let number = parseInt(inputString);
let hours = Math.floor(number / 10000);
let minutes = Math.floor((number % 10000) / 100);
let seconds = number % 100;
return 3600000 * hours +
60000 * minutes +
1000 * seconds;
}
function pad(number) {
return ('00' + parseInt(number)).slice(-2);
}
function inputStringToDisplayString(inputString) {
let number = parseInt(inputString);
let hours = Math.floor(number / 10000);
let minutes = Math.floor((number % 10000) / 100);
let seconds = number % 100;
if (hours == 0 && minutes == 0) return '' + seconds;
else if (hours == 0) return `${pad(minutes)}:${pad(seconds)}`;
else return `${hours}:${pad(minutes)}:${pad(seconds)}`;
}
class NumberButton {
constructor(number) {
this.label = '' + number;
}
onclick() {
if (common.state.inputString == '0') common.state.inputString = this.label;
else common.state.inputString += this.label;
common.state.setTime = inputStringToTime(common.state.inputString);
feedback(true);
updateDisplay();
}
}
let ClearButton = {
label: 'Clr',
onclick: () => {
common.state.inputString = '0';
common.state.setTime = 0;
updateDisplay();
feedback(true);
}
};
let StartButton = {
label: 'Go',
onclick: () => {
common.state.startTime = (new Date()).getTime();
common.state.elapsedTime = 0;
common.state.wasRunning = true;
common.state.running = true;
feedback(true);
require('bgtimer-tview.js').show(common);
}
};
const BUTTONS = [
[new NumberButton(7), new NumberButton(8), new NumberButton(9), ClearButton],
[new NumberButton(4), new NumberButton(5), new NumberButton(6), new NumberButton(0)],
[new NumberButton(1), new NumberButton(2), new NumberButton(3), StartButton]
];
function feedback(acceptable) {
if (acceptable) Bangle.buzz(50, 0.5);
else Bangle.buzz(200, 1);
}
function drawButtons() {
g.reset().clearRect(0, 44, 175, 175).setFont("Vector", 15).setFontAlign(0, 0);
//Draw lines
for (let x = 44; x <= 176; x += 44) {
g.drawLine(x, 44, x, 175);
}
for (let y = 44; y <= 176; y += 44) {
g.drawLine(0, y, 175, y);
}
for (let row = 0; row < 3; row++) {
for (let col = 0; col < 4; col++) {
g.drawString(BUTTONS[row][col].label, 22 + 44 * col, 66 + 44 * row);
}
}
}
function getFontSize(length) {
let size = Math.floor(176 / length); //Characters of width needed per pixel
size *= (20 / 12); //Convert to height
// Clamp to between 6 and 20
if (size < 6) return 6;
else if (size > 20) return 20;
else return Math.floor(size);
}
function updateDisplay() {
let displayString = inputStringToDisplayString(common.state.inputString);
g.clearRect(0, 24, 175, 43).setColor(storage.readJSON('setting.json').theme.fg2).setFontAlign(1, -1).setFont("Vector", getFontSize(displayString.length)).drawString(displayString, 176, 24);
}
exports.show = function (callerCommon) {
common = callerCommon;
g.reset();
drawButtons();
updateDisplay();
};
exports.touch = function (button, xy) {
let row = Math.floor((xy.y - 44) / 44);
let col = Math.floor(xy.x / 44);
if (row < 0) return;
if (row > 2) row = 2;
if (col < 0) col = 0;
if (col > 3) col = 3;
BUTTONS[row][col].onclick();
};
exports.swipe = function (dir) {
if (dir == -1) {
if (common.state.inputString.length == 1) common.state.inputString = '0';
else common.state.inputString = common.state.inputString.substring(0, common.state.inputString.length - 1);
common.state.setTime = inputStringToTime(common.state.inputString);
feedback(true);
updateDisplay();
} else if (dir == 0) {
EnterButton.onclick();
}
};

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{
"id": "bgtimer",
"name": "Timer",
"version": "0.02",
"description": "A timer with a keypad that runs in the background",
"icon": "icon.png",
"type": "app",
"tags": "tools",
"supports": [
"BANGLEJS2"
],
"allow_emulator": true,
"storage": [
{
"name": "bgtimer.app.js",
"url": "app.js"
},
{
"name": "bgtimer.img",
"url": "icon.js",
"evaluate": true
},
{
"name": "bgtimer.boot.js",
"url": "boot.js"
},
{
"name": "bgtimer-com.js",
"url": "common.js"
},
{
"name": "bgtimer-ring.js",
"url": "ring.js"
},
{
"name": "bgtimer-keys.js",
"url": "keypad.js"
},
{
"name": "bgtimer-tview.js",
"url": "timerview.js"
}
]
}

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const common = require('bgtimer-com.js');
Bangle.loadWidgets()
Bangle.drawWidgets()
Bangle.setLocked(false);
Bangle.setLCDPower(true);
let brightness = 0;
setInterval(() => {
Bangle.buzz(200);
Bangle.setLCDBrightness(1 - brightness);
brightness = 1 - brightness;
}, 400);
Bangle.buzz(200);
function stopTimer() {
common.state.wasRunning = false;
common.state.running = false;
require("Storage").writeJSON(common.STATE_PATH, common.state);
}
E.showAlert("Timer expired!").then(() => {
stopTimer();
load();
});
E.on('kill', stopTimer);

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let common;
function drawButtons() {
//Draw the backdrop
const BAR_TOP = g.getHeight() - 24;
g.setColor(0, 0, 1).setFontAlign(0, -1)
.clearRect(0, BAR_TOP, g.getWidth(), g.getHeight())
.fillRect(0, BAR_TOP, g.getWidth(), g.getHeight())
.setColor(1, 1, 1)
.drawLine(g.getWidth() / 2, BAR_TOP, g.getWidth() / 2, g.getHeight())
//Draw the buttons
.drawImage(common.BUTTON_ICONS.reset, g.getWidth() / 4, BAR_TOP);
if (common.state.running) {
g.drawImage(common.BUTTON_ICONS.pause, g.getWidth() * 3 / 4, BAR_TOP);
} else {
g.drawImage(common.BUTTON_ICONS.play, g.getWidth() * 3 / 4, BAR_TOP);
}
}
function drawTimer() {
let timeLeft = common.getTimeLeft();
g.reset()
.setFontAlign(0, 0)
.setFont("Vector", 36)
.clearRect(0, 24, 176, 152)
//Draw the timer
.drawString((() => {
let hours = timeLeft / 3600000;
let minutes = (timeLeft % 3600000) / 60000;
let seconds = (timeLeft % 60000) / 1000;
function pad(number) {
return ('00' + parseInt(number)).slice(-2);
}
if (hours >= 1) return `${parseInt(hours)}:${pad(minutes)}:${pad(seconds)}`;
else return `${parseInt(minutes)}:${pad(seconds)}`;
})(), g.getWidth() / 2, g.getHeight() / 2)
if (timeLeft <= 0) load('bgtimer-ring.js');
}
let timerInterval;
function setupTimerInterval() {
if (timerInterval !== undefined) {
clearInterval(timerInterval);
}
setTimeout(() => {
timerInterval = setInterval(drawTimer, 1000);
drawTimer();
}, common.timeLeft % 1000);
}
exports.show = function (callerCommon) {
common = callerCommon;
drawButtons();
drawTimer();
if (common.state.running) {
setupTimerInterval();
}
}
function clearTimerInterval() {
if (timerInterval !== undefined) {
clearInterval(timerInterval);
timerInterval = undefined;
}
}
exports.touch = (button, xy) => {
if (xy.y < 152) return;
if (button == 1) {
//Reset the timer
let setTime = common.state.setTime;
let inputString = common.state.inputString;
common.state = common.STATE_DEFAULT;
common.state.setTime = setTime;
common.state.inputString = inputString;
clearTimerInterval();
require('bgtimer-keys.js').show(common);
} else {
if (common.state.running) {
//Record the exact moment that we paused
let now = (new Date()).getTime();
common.state.pausedTime = now;
//Stop the timer
common.state.running = false;
clearTimerInterval();
drawTimer();
drawButtons();
} else {
//Start the timer and record when we started
let now = (new Date()).getTime();
common.state.elapsedTime += common.state.pausedTime - common.state.startTime;
common.state.startTime = now;
common.state.running = true;
drawTimer();
setupTimerInterval();
drawButtons();
}
}
};

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# Gallery
A simple gallery app
## Usage
Upon opening the gallery app, you will be presented with a list of images that you can display. Tap the image to show it. Brightness will be set to full, and the screen timeout will be disabled. When you are done viewing the image, you can tap the screen to go back to the list of images. Press BTN1 to flip the image upside down.
## Adding images
1. The gallery app does not perform any scaling, and does not support panning. Therefore, you should use your favorite image editor to produce an image of the appropriate size for your watch. (240x240 for Bangle 1 or 176x176 for Bangle 2.) How you achieve this is up to you. If on a Bangle 2, I recommend adjusting the colors here to comply with the color restrictions.
2. Upload your image to the [Espruino image converter](https://www.espruino.com/Image+Converter). I recommend enabling compression and choosing one of the following color settings:
* 16 bit RGB565 for Bangle 1
* 3 bit RGB for Bangle 2
* 1 bit black/white for monochrome images that you want to respond to your system theme. (White will be rendered as your foreground color and black will be rendered as your background color.)
3. Set the output format to an image string, copy it into the [IDE](https://www.espruino.com/ide/), and set the destination to a file in storage. The file name should begin with "gal-" (without the quotes) and end with ".img" (without the quotes) to appear in the gallery. Note that the gal- prefix and .img extension will be removed in the UI. Upload the file.

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const storage = require('Storage');
let imageFiles = storage.list(/^gal-.*\.img/).sort();
let imageMenu = { '': { 'title': 'Gallery' } };
for (let fileName of imageFiles) {
let displayName = fileName.substr(4, fileName.length - 8); // Trim off the 'gal-' and '.img' for a friendly display name
imageMenu[displayName] = eval(`() => { drawImage("${fileName}"); }`); // Unfortunately, eval is the only reasonable way to do this
}
let cachedOptions = Bangle.getOptions(); // We will change the backlight and timeouts later, and need to restore them when displaying the menu
let backlightSetting = storage.readJSON('setting.json').brightness; // LCD brightness is not included in there for some reason
let angle = 0; // Store the angle of rotation
let image; // Cache the image here because we access it in multiple places
function drawMenu() {
Bangle.removeListener('touch', drawMenu); // We no longer want touching to reload the menu
Bangle.setOptions(cachedOptions); // The drawImage function set no timeout, undo that
Bangle.setLCDBrightness(backlightSetting); // Restore backlight
image = undefined; // Delete the image from memory
E.showMenu(imageMenu);
}
function drawImage(fileName) {
E.showMenu(); // Remove the menu to prevent it from breaking things
setTimeout(() => { Bangle.on('touch', drawMenu); }, 300); // Touch the screen to go back to the image menu (300ms timeout to allow user to lift finger)
Bangle.setOptions({ // Disable display power saving while showing the image
lockTimeout: 0,
lcdPowerTimeout: 0,
backlightTimeout: 0
});
Bangle.setLCDBrightness(1); // Full brightness
image = eval(storage.read(fileName)); // Sadly, the only reasonable way to do this
g.clear().reset().drawImage(image, 88, 88, { rotate: angle });
}
setWatch(info => {
if (image) {
if (angle == 0) angle = Math.PI;
else angle = 0;
Bangle.buzz();
g.clear().reset().drawImage(image, 88, 88, { rotate: angle })
}
}, BTN1, { repeat: true });
// We don't load the widgets because there is no reasonable way to unload them
drawMenu();

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{
"id": "gallery",
"name": "Gallery",
"version": "0.02",
"description": "A gallery that lets you view images uploaded with the IDE (see README)",
"readme": "README.md",
"icon": "icon.png",
"type": "app",
"tags": "tools",
"supports": [
"BANGLEJS2",
"BANGLEJS"
],
"allow_emulator": true,
"storage": [
{
"name": "gallery.app.js",
"url": "app.js"
},
{
"name": "gallery.img",
"url": "icon.js",
"evaluate": true
}
]
}

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# Informational clock
A configurable clock with extra info and shortcuts when unlocked, but large time when locked
## Information
The clock has two different screen arrangements, depending on whether the watch is locked or unlocked. The most commonly viewed piece of information is the time, so when the watch is locked it optimizes for the time being visible at a glance without the backlight. The hours and minutes take up nearly the entire top half of the display, with the date and seconds taking up nearly the entire bottom half. The day progress bar is between them if enabled, unless configured to be on the bottom row. The bottom row can be configured to display a weather summary, step count, step count and heart rate, the daily progress bar, or nothing.
When the watch is unlocked, it can be assumed that the backlight is on and the user is actively looking at the watch, so instead we can optimize for information density. The bottom half of the display becomes shortcuts, and the top half of the display becomes 4 rows of information (date and time, step count and heart rate, 2 line weather summary) + an optional daily progress bar. (The daily progress bar can be independently enabled when locked and unlocked.)
Most things are self-explanatory, but the day progress bar might not be. The day progress bar is intended to show approximately how far through the day you are, in the form of a progress bar. You might want to configure it to show how far you are through your waking hours, or you might want to use it to show how far you are through your work or school day.
## Shortcuts
There are generally a few apps that the user uses far more frequently than the others. For example, they might use a timer, alarm clock, and calculator every day, while everything else (such as the settings app) gets used only occasionally. This clock has space for 8 apps in the bottom half of the screen only one tap away, avoiding the need to wait for the launcher to open and then scroll through it. Tapping the top of the watch opens the launcher, eliminating the need for the button (which still opens the launcher due to bangle.js conventions). There is also handling for left, right, and vertical swipes. A vertical swipe by default opens the messages app, mimicking mobile operating systems which use a swipe down to view the notification shade.
## Configurability
Displaying the seconds allows for more precise timing, but waking up the CPU to refresh the display more often consumes battery. The user can enable or disable them completely, but can also configure them to be enabled or disabled automatically based on some hueristics:
* They can be hidden while the display is locked, if the user expects to unlock their watch when they need the seconds.
* They can be hidden when the battery is too low, to make the last portion of the battery last a little bit longer.
* They can be hidden during a period of time such as when the user is asleep and therefore unlikely to need very much precision.
The date format can be changed.
As described earlier, the contents of the bottom row when locked can be changed.
The 8 tap-based shortcuts on the bottom and the 3 swipe-based shortcuts can be changed to nothing, the launcher, or any app on the watch.
The start and end time of the day progress bar can be changed. It can be enabled or disabled separately when the watch is locked and unlocked. The color can be changed. The time when it resets from full to empty can be changed.
When the battery is below a defined point, the watch's color can change to another chosen color to help the user notice that the battery is low.

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const SETTINGS_FILE = "infoclk.json";
const FONT = require('infoclk-font.js');
const storage = require("Storage");
const locale = require("locale");
const weather = require('weather');
let config = Object.assign({
seconds: {
// Displaying the seconds can reduce battery life because the CPU must wake up more often to update the display.
// The seconds will be shown unless one of these conditions is enabled here, and currently true.
hideLocked: false, // Hide the seconds when the display is locked.
hideBattery: 20, // Hide the seconds when the battery is at or below a defined percentage.
hideTime: true, // Hide the seconds when between a certain period of time. Useful for when you are sleeping and don't need the seconds
hideStart: 2200, // The time when the seconds are hidden: first 2 digits are hours on a 24 hour clock, last 2 are minutes
hideEnd: 700, // The time when the seconds are shown again
hideAlways: false, // Always hide (never show) the seconds
},
date: {
// Settings related to the display of the date
mmdd: true, // If true, display the month first. If false, display the date first.
separator: '-', // The character that goes between the month and date
monthName: false, // If false, display the month as a number. If true, display the name.
monthFullName: false, // If displaying the name: If false, display an abbreviation. If true, display a full name.
dayFullName: false, // If false, display the day of the week's abbreviation. If true, display the full name.
},
bottomLocked: {
display: 'weather' // What to display in the bottom row when locked:
// 'weather': The current temperature and weather description
// 'steps': Step count
// 'health': Step count and bpm
// 'progress': Day progress bar
// false: Nothing
},
shortcuts: [
//8 shortcuts, displayed in the bottom half of the screen (2 rows of 4 shortcuts) when unlocked
// false = no shortcut
// '#LAUNCHER' = open the launcher
// any other string = name of app to open
'stlap', 'bgtimer', 'pomoplus', 'alarm',
'rpnsci', 'calendar', 'torch', 'weather'
],
swipe: {
// 3 shortcuts to launch upon swiping:
// false = no shortcut
// '#LAUNCHER' = open the launcher
// any other string = name of app to open
up: 'messages', // Swipe up or swipe down, due to limitation of event handler
left: '#LAUNCHER',
right: '#LAUNCHER',
},
dayProgress: {
// A progress bar representing how far through the day you are
enabledLocked: true, // Whether this bar is enabled when the watch is locked
enabledUnlocked: false, // Whether the bar is enabled when the watch is unlocked
color: [0, 0, 1], // The color of the bar
start: 700, // The time of day that the bar starts filling
end: 2200, // The time of day that the bar becomes full
reset: 300 // The time of day when the progress bar resets from full to empty
},
lowBattColor: {
// The text can change color to indicate that the battery is low
level: 20, // The percentage where this happens
color: [1, 0, 0] // The color that the text changes to
}
}, storage.readJSON(SETTINGS_FILE));
// Return whether the given time (as a date object) is between start and end (as a number where the first 2 digits are hours on a 24 hour clock and the last 2 are minutes), with end time wrapping to next day if necessary
function timeInRange(start, time, end) {
// Convert the given date object to a time number
let timeNumber = time.getHours() * 100 + time.getMinutes();
// Normalize to prevent the numbers from wrapping around at midnight
if (end <= start) {
end += 2400;
if (timeNumber < start) timeNumber += 2400;
}
return start <= timeNumber && timeNumber <= end;
}
// Return whether settings should be displayed based on the user's configuration
function shouldDisplaySeconds(now) {
return !(
(config.seconds.hideAlways) ||
(config.seconds.hideLocked && Bangle.isLocked()) ||
(E.getBattery() <= config.seconds.hideBattery) ||
(config.seconds.hideTime && timeInRange(config.seconds.hideStart, now, config.seconds.hideEnd))
);
}
// Determine the font size needed to fit a string of the given length widthin maxWidth number of pixels, clamped between minSize and maxSize
function getFontSize(length, maxWidth, minSize, maxSize) {
let size = Math.floor(maxWidth / length); //Number of pixels of width available to character
size *= (20 / 12); //Convert to height, assuming 20 pixels of height for every 12 of width
// Clamp to within range
if (size < minSize) return minSize;
else if (size > maxSize) return maxSize;
else return Math.floor(size);
}
// Get the current day of the week according to user settings
function getDayString(now) {
if (config.date.dayFullName) return ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday'][now.getDay()];
else return ['Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat'][now.getDay()];
}
// Pad a number with zeros to be the given number of digits
function pad(number, digits) {
let result = '' + number;
while (result.length < digits) result = '0' + result;
return result;
}
// Get the current date formatted according to the user settings
function getDateString(now) {
let month;
if (!config.date.monthName) month = pad(now.getMonth() + 1, 2);
else if (config.date.monthFullName) month = ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'][now.getMonth()];
else month = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec'][now.getMonth()];
if (config.date.mmdd) return `${month}${config.date.separator}${pad(now.getDate(), 2)}`;
else return `${pad(now.getDate(), 2)}${config.date.separator}${month}`;
}
// Get a floating point number from 0 to 1 representing how far between the user-defined start and end points we are
function getDayProgress(now) {
let start = config.dayProgress.start;
let current = now.getHours() * 100 + now.getMinutes();
let end = config.dayProgress.end;
let reset = config.dayProgress.reset;
// Normalize
if (end <= start) end += 2400;
if (current < start) current += 2400;
if (reset < start) reset += 2400;
// Convert an hhmm number into a floating-point hours
function toDecimalHours(time) {
let hours = Math.floor(time / 100);
let minutes = time % 100;
return hours + (minutes / 60);
}
start = toDecimalHours(start);
current = toDecimalHours(current);
end = toDecimalHours(end);
reset = toDecimalHours(reset);
let progress = (current - start) / (end - start);
if (progress < 0 || progress > 1) {
if (current < reset) return 1;
else return 0;
} else {
return progress;
}
}
// Get a Gadgetbridge weather string
function getWeatherString() {
let current = weather.get();
if (current) return locale.temp(current.temp - 273.15) + ', ' + current.txt;
else return 'Weather unknown!';
}
// Get a second weather row showing humidity, wind speed, and wind direction
function getWeatherRow2() {
let current = weather.get();
if (current) return `${current.hum}%, ${locale.speed(current.wind)} ${current.wrose}`;
else return 'Check Gadgetbridge';
}
// Get a step string
function getStepsString() {
return '' + Bangle.getHealthStatus('day').steps + ' steps';
}
// Get a health string including daily steps and recent bpm
function getHealthString() {
return `${Bangle.getHealthStatus('day').steps} steps ${Bangle.getHealthStatus('last').bpm} bpm`;
}
// Set the next timeout to draw the screen
let drawTimeout;
function setNextDrawTimeout() {
if (drawTimeout) {
clearTimeout(drawTimeout);
drawTimeout = undefined;
}
let time;
let now = new Date();
if (shouldDisplaySeconds(now)) time = 1000 - (now.getTime() % 1000);
else time = 60000 - (now.getTime() % 60000);
drawTimeout = setTimeout(draw, time);
}
const DIGIT_WIDTH = 40; // How much width is allocated for each digit, 37 pixels + 3 pixels of space (which will go off of the screen on the right edge)
const COLON_WIDTH = 19; // How much width is allocated for the colon, 16 pixels + 3 pixels of space
const HHMM_TOP = 27; // 24 pixels for widgets + 3 pixels of space
const DIGIT_HEIGHT = 64; // How tall the digits are
const SECONDS_TOP = HHMM_TOP + DIGIT_HEIGHT + 3; // The top edge of the seconds, top of hours and minutes + digit height + space
const SECONDS_LEFT = 2 * DIGIT_WIDTH + COLON_WIDTH; // The left edge of the seconds: displayed after 2 digits and the colon
const DATE_LETTER_HEIGHT = DIGIT_HEIGHT / 2; // Each letter of the day of week and date will be half the height of the time digits
const DATE_CENTER_X = SECONDS_LEFT / 2; // Day of week and date will be centered between left edge of screen and where seconds start
const DOW_CENTER_Y = SECONDS_TOP + (DATE_LETTER_HEIGHT / 2); // Day of week will be the top row
const DATE_CENTER_Y = DOW_CENTER_Y + DATE_LETTER_HEIGHT; // Date will be the bottom row
const DOW_DATE_CENTER_Y = SECONDS_TOP + (DIGIT_HEIGHT / 2); // When displaying both on one row, center it
const BOTTOM_CENTER_Y = ((SECONDS_TOP + DIGIT_HEIGHT + 3) + g.getHeight()) / 2;
// Draw the clock
function draw() {
//Prepare to draw
g.reset()
.setFontAlign(0, 0);
if (E.getBattery() <= config.lowBattColor.level) {
let color = config.lowBattColor.color;
g.setColor(color[0], color[1], color[2]);
}
now = new Date();
if (Bangle.isLocked()) { //When the watch is locked
g.clearRect(0, 24, g.getWidth(), g.getHeight());
//Draw the hours and minutes
let x = 0;
for (let digit of locale.time(now, 1)) { //apparently this is how you get an hh:mm time string adjusting for the user's 12/24 hour preference
if (digit != ' ') g.drawImage(FONT[digit], x, HHMM_TOP);
if (digit == ':') x += COLON_WIDTH;
else x += DIGIT_WIDTH;
}
if (storage.readJSON('setting.json')['12hour']) g.drawImage(FONT[(now.getHours() < 12) ? 'am' : 'pm'], 0, HHMM_TOP);
//Draw the seconds if necessary
if (shouldDisplaySeconds(now)) {
let tens = Math.floor(now.getSeconds() / 10);
let ones = now.getSeconds() % 10;
g.drawImage(FONT[tens], SECONDS_LEFT, SECONDS_TOP)
.drawImage(FONT[ones], SECONDS_LEFT + DIGIT_WIDTH, SECONDS_TOP);
// Draw the day of week and date assuming the seconds are displayed
g.setFont('Vector', getFontSize(getDayString(now).length, SECONDS_LEFT, 6, DATE_LETTER_HEIGHT))
.drawString(getDayString(now), DATE_CENTER_X, DOW_CENTER_Y)
.setFont('Vector', getFontSize(getDateString(now).length, SECONDS_LEFT, 6, DATE_LETTER_HEIGHT))
.drawString(getDateString(now), DATE_CENTER_X, DATE_CENTER_Y);
} else {
//Draw the day of week and date without the seconds
let string = getDayString(now) + ' ' + getDateString(now);
g.setFont('Vector', getFontSize(string.length, g.getWidth(), 6, DATE_LETTER_HEIGHT))
.drawString(string, g.getWidth() / 2, DOW_DATE_CENTER_Y);
}
// Draw the bottom area
if (config.bottomLocked.display == 'progress') {
let color = config.dayProgress.color;
g.setColor(color[0], color[1], color[2])
.fillRect(0, SECONDS_TOP + DIGIT_HEIGHT + 3, g.getWidth() * getDayProgress(now), g.getHeight());
} else {
let bottomString;
if (config.bottomLocked.display == 'weather') bottomString = getWeatherString();
else if (config.bottomLocked.display == 'steps') bottomString = getStepsString();
else if (config.bottomLocked.display == 'health') bottomString = getHealthString();
else bottomString = ' ';
g.setFont('Vector', getFontSize(bottomString.length, 176, 6, g.getHeight() - (SECONDS_TOP + DIGIT_HEIGHT + 3)))
.drawString(bottomString, g.getWidth() / 2, BOTTOM_CENTER_Y);
}
// Draw the day progress bar between the rows if necessary
if (config.dayProgress.enabledLocked && config.bottomLocked.display != 'progress') {
let color = config.dayProgress.color;
g.setColor(color[0], color[1], color[2])
.fillRect(0, HHMM_TOP + DIGIT_HEIGHT, g.getWidth() * getDayProgress(now), SECONDS_TOP);
}
} else {
//If the watch is unlocked
g.clearRect(0, 24, g.getWidth(), g.getHeight() / 2);
rows = [
`${getDayString(now)} ${getDateString(now)} ${locale.time(now, 1)}`,
getHealthString(),
getWeatherString(),
getWeatherRow2()
];
if (shouldDisplaySeconds(now)) rows[0] += ':' + pad(now.getSeconds(), 2);
if (storage.readJSON('setting.json')['12hour']) rows[0] += ((now.getHours() < 12) ? ' AM' : ' PM');
let maxHeight = ((g.getHeight() / 2) - HHMM_TOP) / (config.dayProgress.enabledUnlocked ? (rows.length + 1) : rows.length);
let y = HHMM_TOP + maxHeight / 2;
for (let row of rows) {
let size = getFontSize(row.length, g.getWidth(), 6, maxHeight);
g.setFont('Vector', size)
.drawString(row, g.getWidth() / 2, y);
y += maxHeight;
}
if (config.dayProgress.enabledUnlocked) {
let color = config.dayProgress.color;
g.setColor(color[0], color[1], color[2])
.fillRect(0, y - maxHeight / 2, 176 * getDayProgress(now), y + maxHeight / 2);
}
}
setNextDrawTimeout();
}
// Draw the icons. This is done separately from the main draw routine to avoid having to scale and draw a bunch of images repeatedly.
function drawIcons() {
g.reset().clearRect(0, 24, g.getWidth(), g.getHeight());
for (let i = 0; i < 8; i++) {
let x = [0, 44, 88, 132, 0, 44, 88, 132][i];
let y = [88, 88, 88, 88, 132, 132, 132, 132][i];
let appId = config.shortcuts[i];
let appInfo = storage.readJSON(appId + '.info', 1);
if (!appInfo) continue;
icon = storage.read(appInfo.icon);
g.drawImage(icon, x, y, {
scale: 0.916666666667
});
}
}
weather.on("update", draw);
Bangle.on("step", draw);
Bangle.on('lock', locked => {
//If the watch is unlocked, draw the icons
if (!locked) drawIcons();
draw();
});
// Show launcher when middle button pressed
Bangle.setUI("clock");
// Load widgets
Bangle.loadWidgets();
Bangle.drawWidgets();
// Launch an app given the current ID. Handles special cases:
// false: Do nothing
// '#LAUNCHER': Open the launcher
// nonexistent app: Do nothing
function launch(appId) {
if (appId == false) return;
else if (appId == '#LAUNCHER') {
Bangle.buzz();
Bangle.showLauncher();
} else {
let appInfo = storage.readJSON(appId + '.info', 1);
if (appInfo) {
Bangle.buzz();
load(appInfo.src);
}
}
}
//Set up touch to launch the selected app
Bangle.on('touch', function (button, xy) {
let x = Math.floor(xy.x / 44);
if (x < 0) x = 0;
else if (x > 3) x = 3;
let y = Math.floor(xy.y / 44);
if (y < 0) y = -1;
else if (y > 3) y = 1;
else y -= 2;
if (y < 0) {
Bangle.buzz();
Bangle.showLauncher();
} else {
let i = 4 * y + x;
launch(config.shortcuts[i]);
}
});
//Set up swipe handler
Bangle.on('swipe', function (direction) {
if (direction == -1) launch(config.swipe.left);
else if (direction == 0) launch(config.swipe.up);
else launch(config.swipe.right);
});
if (!Bangle.isLocked()) drawIcons();
draw();

23
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const heatshrink = require("heatshrink")
function decompress(string) {
return heatshrink.decompress(atob(string))
}
exports = {
'0': decompress("ktAwIEB////EAj4EB+EDAYP/8E/AgWDAYX+CIX/+IDC//PBoYIDAAvwgEHAgOAgAnB/kAgIvCgEPAgJCBv5CCHwXAI4X+KAYk/En4kmAA4qBAAP7BAePAYX4BofBAYX8F4Q+BEwRHBIQI5BA"),
'1': decompress("ktAwIGDj/4AgX/4ADBg/+BAU/+ADBgP/wAEBh/8BoV/8ADBgf/En4k/En4k/EgQ="),
'2': decompress("ktAwMA/4AB/EHAgXwn4EC8IDC/+PAYX+v4EC+YND74NDBAYAE4A0Bg/+HIU/+ADBgP/wAEBh/8BoV/8ADBgf/BAUf/AECElQdBPA2HAYX8OYfHBAYRD8Z3Dj6TG/kPPYZm4EiwAHO4f7BAfPfI/xBoaTEPAfgQwY"),
'3': decompress("ktAwMA/4AB/EHAgXwn4EC8IDC/+PAYX+v4EC+YND74NDBAYAE4A0Bg/+HIU/+ADBgP/wAEBh/8BoV/8ADBgf/BAUf/AECElJWIAEpu/EhpgS34DC/IID54DC/l/AgXDAYX4j57DA"),
'4': decompress("ktAwMA//AgEf//+BYP///wgEHAgOAgE///8gEBBAPggEPAgIWBv///EAgYIBEn4kXABf9AgfnAgY4BAAP4BAfDAYX+EwfwIQRRCJIJRBJIRRBJIQICj5RBJIRRBJIJRCNwJRBNwQk/Ei4A=="),
'5': decompress("ktAwIEB/4AB/EfAgXDAYX+n4EC+YDC/+fAYX9BAfvAgYAJ+AwBgP/wAEBh/8H4V/8ADBgf/BAUf/AEC//AAYMH/wICn4kpPYUPAgXgv4EC4JfDg4DC/iFD8ANDwaTDCQfwEoZ2/EhrXNAAm/AYX5BAfPQoaTD4ahDj57DA=="),
'6': decompress("ktAwIEB/4AB/EfAgXDAYX+n4EC+YDC/+fAYX9BAfvAgYAJ+AwBgP/wAEBh/8H4V/8ADBgf/BAUf/AEC//AAYMH/wICn4kpPYUPAgXgv6AG/6JD/gID84ED358NJIIsCKIQ0BKIRJCFgJJCSYcHAgJuBXYJuBKIQkpAA58D/YIDx6PDBofBQoYvCHwImCI4KUCwA="),
'7': decompress("ktAwMA/4AB/EHAgXwn4EC8IDC/+PAYX+v4EC+YND74NDBAYAE4A0Bg/+HIU/+ADBgP/wAEBh/8BoV/8ADBgf/BAUf/AECEn4k/En4kVA"),
'8': decompress("ktAwIEB////EAj4EB+EDAYP/8E/AgWDAYX+CIX/+IDC//PBoYIDAAvwgEHAgOAgAnB/kAgIvCgEPAgJCBv5CCHwXAI4X+KAYkpAFpu/EhwAHFQIAB/YIDx4DC/AND4IDC/ieD4AmCI4JCBHIIA=="),
'9': decompress("ktAwIEB////EAj4EB+EDAYP/8E/AgWDAYX+CIX/+IDC//PBoYIDAAvwgEHAgOAgAnB/kAgIvCgEPAgJCBv5CCHwXAI4X+KAYkpABf9AgfnAgaFD/AID4Z8DEwfwIQRRCJIJRBJIRRBJIQICj5RBJIRRBJIJRCNwJRBNwQkoPhoAE34DC/L0H/iwBQAv4WAJ7CA=="),
':': decompress("iFAwITQg/gj/4n/8v/+AIP/ABQPDCoIZBDoJTfH94A=="),
'am': decompress("jFAwIEBngCEvwCH/4CFwEBAQkD//AgfnAQcH4fgAQsPwPwAQf/+Ef//4AQn8n0AvgCCHQN+vkAnwCC/EAj4CF+EAh4CCNIoLFC4v8gE/AQv+gF/AQpwB/4CDwICG+/D94CD8/v+fn54CC+P/x4CF+H/IgICFvwCEngCD"),
'pm': decompress("jFAwMAn///l///+/4AE+EAh4CaEYoABFgX8BwMAAUwAFIIv4gEfAQX8OYICF/0Av4CF/8AKQICCwICG+/D94CD8/v+fn54CC+P/x4CF+H/IgICFvwCEngCDA")
}

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//TODO replace app icon with my own
require("heatshrink").decompress(atob("mEwgX/AH4A/AAf+14BBAoPq/Wq1QFB+EP+kLAoNA+CdB3//yEP6ALB/sABYf8gEMgALB6ALJqoLB+tVgH//kQhkQhUABYImCIwPwh3whcA94UCgJHD+AXB/4LCcQQLCKYQLB+EDBZQFCBY/Qh4LJ4ALLl4LFioLCgE/KZMAv4XFBYimBC4/+BYw7DRwQLIV4ILWTQQLDOIUA/ALDAC+t1uv/263/6/Pq/YLC3vv//vM4Oq33rBYP6/u//2/C4Pr1YXC12vBwO+BYO69XmJDQA/ACIA=="))

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{
"id": "infoclk",
"name": "Informational clock",
"version": "0.08",
"description": "A configurable clock with extra info and shortcuts when unlocked, but large time when locked",
"readme": "README.md",
"icon": "icon.png",
"type": "clock",
"tags": "clock",
"supports": [
"BANGLEJS2"
],
"allow_emulator": true,
"storage": [
{
"name": "infoclk.app.js",
"url": "app.js"
},
{
"name": "infoclk.settings.js",
"url": "settings.js"
},
{
"name": "infoclk-font.js",
"url": "font.js"
},
{
"name": "infoclk.img",
"url": "icon.js",
"evaluate": true
}
],
"data": [
{
"name": "infoclk.json"
}
]
}

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(function (back) {
const SETTINGS_FILE = "infoclk.json";
const storage = require('Storage');
let config = Object.assign({
seconds: {
// Displaying the seconds can reduce battery life because the CPU must wake up more often to update the display.
// The seconds will be shown unless one of these conditions is enabled here, and currently true.
hideLocked: false, // Hide the seconds when the display is locked.
hideBattery: 20, // Hide the seconds when the battery is at or below a defined percentage.
hideTime: true, // Hide the seconds when between a certain period of time. Useful for when you are sleeping and don't need the seconds
hideStart: 2200, // The time when the seconds are hidden: first 2 digits are hours on a 24 hour clock, last 2 are minutes
hideEnd: 700, // The time when the seconds are shown again
hideAlways: false, // Always hide (never show) the seconds
},
date: {
// Settings related to the display of the date
mmdd: true, // If true, display the month first. If false, display the date first.
separator: '-', // The character that goes between the month and date
monthName: false, // If false, display the month as a number. If true, display the name.
monthFullName: false, // If displaying the name: If false, display an abbreviation. If true, display a full name.
dayFullName: false, // If false, display the day of the week's abbreviation. If true, display the full name.
},
bottomLocked: {
display: 'weather' // What to display in the bottom row when locked:
// 'weather': The current temperature and weather description
// 'steps': Step count
// 'health': Step count and bpm
// 'progress': Day progress bar
// false: Nothing
},
shortcuts: [
//8 shortcuts, displayed in the bottom half of the screen (2 rows of 4 shortcuts) when unlocked
// false = no shortcut
// '#LAUNCHER' = open the launcher
// any other string = name of app to open
'stlap', 'bgtimer', 'pomoplus', 'alarm',
'rpnsci', 'calendar', 'torch', 'weather'
],
swipe: {
// 3 shortcuts to launch upon swiping:
// false = no shortcut
// '#LAUNCHER' = open the launcher
// any other string = name of app to open
up: 'messages', // Swipe up or swipe down, due to limitation of event handler
left: '#LAUNCHER',
right: '#LAUNCHER',
},
dayProgress: {
// A progress bar representing how far through the day you are
enabledLocked: true, // Whether this bar is enabled when the watch is locked
enabledUnlocked: false, // Whether the bar is enabled when the watch is unlocked
color: [0, 0, 1], // The color of the bar
start: 700, // The time of day that the bar starts filling
end: 2200, // The time of day that the bar becomes full
reset: 300 // The time of day when the progress bar resets from full to empty
},
lowBattColor: {
// The text can change color to indicate that the battery is low
level: 20, // The percentage where this happens
color: [1, 0, 0] // The color that the text changes to
}
}, storage.readJSON(SETTINGS_FILE));
function saveSettings() {
storage.writeJSON(SETTINGS_FILE, config);
}
function hourToString(hour) {
if (storage.readJSON('setting.json')['12hour']) {
if (hour == 0) return '12 AM';
else if (hour < 12) return `${hour} AM`;
else if (hour == 12) return '12 PM';
else return `${hour - 12} PM`;
} else return '' + hour;
}
// The menu for configuring when the seconds are shown
function showSecondsMenu() {
E.showMenu({
'': {
'title': 'Seconds display',
'back': showMainMenu
},
'Show seconds': {
value: !config.seconds.hideAlways,
onchange: value => {
config.seconds.hideAlways = !value;
saveSettings();
}
},
'...unless locked': {
value: config.seconds.hideLocked,
onchange: value => {
config.seconds.hideLocked = value;
saveSettings();
}
},
'...unless battery below': {
value: config.seconds.hideBattery,
min: 0,
max: 100,
format: value => `${value}%`,
onchange: value => {
config.seconds.hideBattery = value;
saveSettings();
}
},
'...unless between these 2 times...': () => {
E.showMenu({
'': {
'title': 'Hide seconds between',
'back': showSecondsMenu
},
'Enabled': {
value: config.seconds.hideTime,
onchange: value => {
config.seconds.hideTime = value;
saveSettings();
}
},
'Start hour': {
value: Math.floor(config.seconds.hideStart / 100),
format: hourToString,
min: 0,
max: 23,
wrap: true,
onchange: hour => {
minute = config.seconds.hideStart % 100;
config.seconds.hideStart = (100 * hour) + minute;
saveSettings();
}
},
'Start minute': {
value: config.seconds.hideStart % 100,
min: 0,
max: 59,
wrap: true,
onchange: minute => {
hour = Math.floor(config.seconds.hideStart / 100);
config.seconds.hideStart = (100 * hour) + minute;
saveSettings();
}
},
'End hour': {
value: Math.floor(config.seconds.hideEnd / 100),
format: hourToString,
min: 0,
max: 23,
wrap: true,
onchange: hour => {
minute = config.seconds.hideEnd % 100;
config.seconds.hideEnd = (100 * hour) + minute;
saveSettings();
}
},
'End minute': {
value: config.seconds.hideEnd % 100,
min: 0,
max: 59,
wrap: true,
onchange: minute => {
hour = Math.floor(config.seconds.hideEnd / 100);
config.seconds.hideEnd = (100 * hour) + minute;
saveSettings();
}
}
});
}
});
}
// Available month/date separators
const SEPARATORS = [
{ name: 'Slash', char: '/' },
{ name: 'Dash', char: '-' },
{ name: 'Space', char: ' ' },
{ name: 'Comma', char: ',' },
{ name: 'None', char: '' }
];
// Available bottom row display options
const BOTTOM_ROW_OPTIONS = [
{ name: 'Weather', val: 'weather' },
{ name: 'Step count', val: 'steps' },
{ name: 'Steps + BPM', val: 'health' },
{ name: 'Day progresss bar', val: 'progress' },
{ name: 'Nothing', val: false }
];
// The menu for configuring which apps have shortcut icons
function showShortcutMenu() {
//Builds the shortcut options
let shortcutOptions = [
{ name: 'Nothing', val: false },
{ name: 'Launcher', val: '#LAUNCHER' },
];
let infoFiles = storage.list(/\.info$/).sort((a, b) => {
if (a.name < b.name) return -1;
else if (a.name > b.name) return 1;
else return 0;
});
for (let infoFile of infoFiles) {
let appInfo = storage.readJSON(infoFile);
if (appInfo.src) shortcutOptions.push({
name: appInfo.name,
val: appInfo.id
});
}
E.showMenu({
'': {
'title': 'Shortcuts',
'back': showMainMenu
},
'Top first': {
value: shortcutOptions.map(item => item.val).indexOf(config.shortcuts[0]),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.shortcuts[0] = shortcutOptions[value].val;
saveSettings();
}
},
'Top second': {
value: shortcutOptions.map(item => item.val).indexOf(config.shortcuts[1]),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.shortcuts[1] = shortcutOptions[value].val;
saveSettings();
}
},
'Top third': {
value: shortcutOptions.map(item => item.val).indexOf(config.shortcuts[2]),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.shortcuts[2] = shortcutOptions[value].val;
saveSettings();
}
},
'Top fourth': {
value: shortcutOptions.map(item => item.val).indexOf(config.shortcuts[3]),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.shortcuts[3] = shortcutOptions[value].val;
saveSettings();
}
},
'Bottom first': {
value: shortcutOptions.map(item => item.val).indexOf(config.shortcuts[4]),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.shortcuts[4] = shortcutOptions[value].val;
saveSettings();
}
},
'Bottom second': {
value: shortcutOptions.map(item => item.val).indexOf(config.shortcuts[5]),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.shortcuts[5] = shortcutOptions[value].val;
saveSettings();
}
},
'Bottom third': {
value: shortcutOptions.map(item => item.val).indexOf(config.shortcuts[6]),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.shortcuts[6] = shortcutOptions[value].val;
saveSettings();
}
},
'Bottom fourth': {
value: shortcutOptions.map(item => item.val).indexOf(config.shortcuts[7]),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.shortcuts[7] = shortcutOptions[value].val;
saveSettings();
}
},
'Swipe up': {
value: shortcutOptions.map(item => item.val).indexOf(config.swipe.up),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.swipe.up = shortcutOptions[value].val;
saveSettings();
}
},
'Swipe left': {
value: shortcutOptions.map(item => item.val).indexOf(config.swipe.left),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.swipe.left = shortcutOptions[value].val;
saveSettings();
}
},
'Swipe right': {
value: shortcutOptions.map(item => item.val).indexOf(config.swipe.right),
format: value => shortcutOptions[value].name,
min: 0,
max: shortcutOptions.length - 1,
wrap: false,
onchange: value => {
config.swipe.right = shortcutOptions[value].val;
saveSettings();
}
},
});
}
const COLOR_OPTIONS = [
{ name: 'Black', val: [0, 0, 0] },
{ name: 'Blue', val: [0, 0, 1] },
{ name: 'Green', val: [0, 1, 0] },
{ name: 'Cyan', val: [0, 1, 1] },
{ name: 'Red', val: [1, 0, 0] },
{ name: 'Magenta', val: [1, 0, 1] },
{ name: 'Yellow', val: [1, 1, 0] },
{ name: 'White', val: [1, 1, 1] }
];
// Workaround for being unable to use == on arrays: convert them into strings
function colorString(color) {
return `${color[0]} ${color[1]} ${color[2]}`;
}
//Shows the top level menu
function showMainMenu() {
E.showMenu({
'': {
'title': 'Informational Clock',
'back': back
},
'Seconds display': showSecondsMenu,
'Day of week format': {
value: config.date.dayFullName,
format: value => value ? 'Full name' : 'Abbreviation',
onchange: value => {
config.date.dayFullName = value;
saveSettings();
}
},
'Date format': () => {
E.showMenu({
'': {
'title': 'Date format',
'back': showMainMenu,
},
'Order': {
value: config.date.mmdd,
format: value => value ? 'Month first' : 'Date first',
onchange: value => {
config.date.mmdd = value;
saveSettings();
}
},
'Separator': {
value: SEPARATORS.map(item => item.char).indexOf(config.date.separator),
format: value => SEPARATORS[value].name,
min: 0,
max: SEPARATORS.length - 1,
wrap: true,
onchange: value => {
config.date.separator = SEPARATORS[value].char;
saveSettings();
}
},
'Month format': {
// 0 = number only
// 1 = abbreviation
// 2 = full name
value: config.date.monthName ? (config.date.monthFullName ? 2 : 1) : 0,
format: value => ['Number', 'Abbreviation', 'Full name'][value],
min: 0,
max: 2,
wrap: true,
onchange: value => {
if (value == 0) config.date.monthName = false;
else {
config.date.monthName = true;
config.date.monthFullName = (value == 2);
}
saveSettings();
}
}
});
},
'Bottom row': {
value: BOTTOM_ROW_OPTIONS.map(item => item.val).indexOf(config.bottomLocked.display),
format: value => BOTTOM_ROW_OPTIONS[value].name,
min: 0,
max: BOTTOM_ROW_OPTIONS.length - 1,
wrap: true,
onchange: value => {
config.bottomLocked.display = BOTTOM_ROW_OPTIONS[value].val;
saveSettings();
}
},
'Shortcuts': showShortcutMenu,
'Day progress': () => {
E.showMenu({
'': {
'title': 'Day progress',
'back': showMainMenu
},
'Enable while locked': {
value: config.dayProgress.enabledLocked,
onchange: value => {
config.dayProgress.enableLocked = value;
saveSettings();
}
},
'Enable while unlocked': {
value: config.dayProgress.enabledUnlocked,
onchange: value => {
config.dayProgress.enabledUnlocked = value;
saveSettings();
}
},
'Color': {
value: COLOR_OPTIONS.map(item => colorString(item.val)).indexOf(colorString(config.dayProgress.color)),
format: value => COLOR_OPTIONS[value].name,
min: 0,
max: COLOR_OPTIONS.length - 1,
wrap: false,
onchange: value => {
config.dayProgress.color = COLOR_OPTIONS[value].val;
saveSettings();
}
},
'Start hour': {
value: Math.floor(config.dayProgress.start / 100),
format: hourToString,
min: 0,
max: 23,
wrap: true,
onchange: hour => {
minute = config.dayProgress.start % 100;
config.dayProgress.start = (100 * hour) + minute;
saveSettings();
}
},
'Start minute': {
value: config.dayProgress.start % 100,
min: 0,
max: 59,
wrap: true,
onchange: minute => {
hour = Math.floor(config.dayProgress.start / 100);
config.dayProgress.start = (100 * hour) + minute;
saveSettings();
}
},
'End hour': {
value: Math.floor(config.dayProgress.end / 100),
format: hourToString,
min: 0,
max: 23,
wrap: true,
onchange: hour => {
minute = config.dayProgress.end % 100;
config.dayProgress.end = (100 * hour) + minute;
saveSettings();
}
},
'End minute': {
value: config.dayProgress.end % 100,
min: 0,
max: 59,
wrap: true,
onchange: minute => {
hour = Math.floor(config.dayProgress.end / 100);
config.dayProgress.end = (100 * hour) + minute;
saveSettings();
}
},
'Reset hour': {
value: Math.floor(config.dayProgress.reset / 100),
format: hourToString,
min: 0,
max: 23,
wrap: true,
onchange: hour => {
minute = config.dayProgress.reset % 100;
config.dayProgress.reset = (100 * hour) + minute;
saveSettings();
}
},
'Reset minute': {
value: config.dayProgress.reset % 100,
min: 0,
max: 59,
wrap: true,
onchange: minute => {
hour = Math.floor(config.dayProgress.reset / 100);
config.dayProgress.reset = (100 * hour) + minute;
saveSettings();
}
}
});
},
'Low battery color': () => {
E.showMenu({
'': {
'title': 'Low battery color',
back: showMainMenu
},
'Low battery threshold': {
value: config.lowBattColor.level,
min: 0,
max: 100,
format: value => `${value}%`,
onchange: value => {
config.lowBattColor.level = value;
saveSettings();
}
},
'Color': {
value: COLOR_OPTIONS.map(item => colorString(item.val)).indexOf(colorString(config.lowBattColor.color)),
format: value => COLOR_OPTIONS[value].name,
min: 0,
max: COLOR_OPTIONS.length - 1,
wrap: false,
onchange: value => {
config.lowBattColor.color = COLOR_OPTIONS[value].val;
saveSettings();
}
}
});
},
});
}
showMainMenu();
});

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Bangle.POMOPLUS_ACTIVE = true; //Prevent the boot code from running. To avoid having to reload on every interaction, we'll control the vibrations from here when the user is in the app.
const storage = require("Storage");
const common = require("pomoplus-com.js");
//Expire the state if necessary
if (
common.settings.pausedTimerExpireTime != 0 &&
!common.state.running &&
(new Date()).getTime() - common.state.pausedTime > common.settings.pausedTimerExpireTime
) {
common.state = common.STATE_DEFAULT;
}
function drawButtons() {
//Draw the backdrop
const BAR_TOP = g.getHeight() - 24;
g.setColor(0, 0, 1).setFontAlign(0, -1)
.clearRect(0, BAR_TOP, g.getWidth(), g.getHeight())
.fillRect(0, BAR_TOP, g.getWidth(), g.getHeight())
.setColor(1, 1, 1);
if (!common.state.wasRunning) { //If the timer was never started, only show a play button
g.drawImage(common.BUTTON_ICONS.play, g.getWidth() / 2, BAR_TOP);
} else {
g.drawLine(g.getWidth() / 2, BAR_TOP, g.getWidth() / 2, g.getHeight());
if (common.state.running) {
g.drawImage(common.BUTTON_ICONS.pause, g.getWidth() / 4, BAR_TOP)
.drawImage(common.BUTTON_ICONS.skip, g.getWidth() * 3 / 4, BAR_TOP);
} else {
g.drawImage(common.BUTTON_ICONS.reset, g.getWidth() / 4, BAR_TOP)
.drawImage(common.BUTTON_ICONS.play, g.getWidth() * 3 / 4, BAR_TOP);
}
}
}
function drawTimerAndMessage() {
g.reset()
.setFontAlign(0, 0)
.setFont("Vector", 36)
.clearRect(0, 24, 176, 152)
//Draw the timer
.drawString((() => {
let timeLeft = common.getTimeLeft();
let hours = timeLeft / 3600000;
let minutes = (timeLeft % 3600000) / 60000;
let seconds = (timeLeft % 60000) / 1000;
function pad(number) {
return ('00' + parseInt(number)).slice(-2);
}
if (hours >= 1) return `${parseInt(hours)}:${pad(minutes)}:${pad(seconds)}`;
else return `${parseInt(minutes)}:${pad(seconds)}`;
})(), g.getWidth() / 2, g.getHeight() / 2)
//Draw the phase label
.setFont("Vector", 12)
.drawString(((currentPhase, numShortBreaks) => {
if (!common.state.wasRunning) return "Not started";
else if (currentPhase == common.PHASE_WORKING) return `Work ${numShortBreaks + 1}/${common.settings.numShortBreaks + 1}`
else if (currentPhase == common.PHASE_SHORT_BREAK) return `Short break ${numShortBreaks + 1}/${common.settings.numShortBreaks}`;
else return "Long break!";
})(common.state.phase, common.state.numShortBreaks),
g.getWidth() / 2, g.getHeight() / 2 + 18);
//Update phase with vibation if needed
if (common.getTimeLeft() <= 0) {
common.nextPhase(true);
}
}
drawButtons();
Bangle.on("touch", (button, xy) => {
//If we support full touch and we're not touching the keys, ignore.
//If we don't support full touch, we can't tell so just assume we are.
if (xy !== undefined && xy.y <= g.getHeight() - 24) return;
if (!common.state.wasRunning) {
//If we were never running, there is only one button: the start button
let now = (new Date()).getTime();
common.state = {
wasRunning: true,
running: true,
startTime: now,
pausedTime: now,
elapsedTime: 0,
phase: common.PHASE_WORKING,
numShortBreaks: 0
};
setupTimerInterval();
drawButtons();
} else if (common.state.running) {
//If we are running, there are two buttons: pause and skip
if (button == 1) {
//Record the exact moment that we paused
let now = (new Date()).getTime();
common.state.pausedTime = now;
//Stop the timer
common.state.running = false;
clearInterval(timerInterval);
timerInterval = undefined;
drawTimerAndMessage();
drawButtons();
} else {
common.nextPhase(false);
}
} else {
//If we are stopped, there are two buttons: Reset and continue
if (button == 1) {
//Reset the timer
common.state = common.STATE_DEFAULT;
drawTimerAndMessage();
drawButtons();
} else {
//Start the timer and record old elapsed time and when we started
let now = (new Date()).getTime();
common.state.elapsedTime += common.state.pausedTime - common.state.startTime;
common.state.startTime = now;
common.state.running = true;
drawTimerAndMessage();
setupTimerInterval();
drawButtons();
}
}
});
let timerInterval;
function setupTimerInterval() {
if (timerInterval !== undefined) {
clearInterval(timerInterval);
}
setTimeout(() => {
timerInterval = setInterval(drawTimerAndMessage, 1000);
drawTimerAndMessage();
}, common.timeLeft % 1000);
}
drawTimerAndMessage();
if (common.state.running) {
setupTimerInterval();
}
//Save our state when the app is closed
E.on('kill', () => {
storage.writeJSON(common.STATE_PATH, common.state);
});
Bangle.loadWidgets();
Bangle.drawWidgets();

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const POMOPLUS_storage = require("Storage");
const POMOPLUS_common = require("pomoplus-com.js");
function setNextTimeout() {
setTimeout(() => {
//Make sure that the pomoplus app isn't in the foreground. The pomoplus app handles the vibrations when it is in the foreground in order to avoid having to reload every time the user changes state. That means that when the app is in the foreground, we shouldn't do anything here.
//We do this after the timer rather than before because the timer will start before the app executes.
if (Bangle.POMOPLUS_ACTIVE === undefined) {
POMOPLUS_common.nextPhase(true);
setNextTimeout();
POMOPLUS_storage.writeJSON(POMOPLUS_common.STATE_PATH, POMOPLUS_common.state)
}
}, POMOPLUS_common.getTimeLeft());
}
//Only start the timeout if the timer is running
if (POMOPLUS_common.state.running) {
setNextTimeout();
}

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const storage = require("Storage");
const heatshrink = require("heatshrink");
exports.STATE_PATH = "pomoplus.state.json";
exports.SETTINGS_PATH = "pomoplus.json";
exports.PHASE_WORKING = 0;
exports.PHASE_SHORT_BREAK = 1;
exports.PHASE_LONG_BREAK = 2;
exports.BUTTON_ICONS = {
play: heatshrink.decompress(atob("jEYwMAkAGBnACBnwCBn+AAQPgAQPwAQP8AQP/AQXAAQPwAQP8AQP+AQgICBwQUCEAn4FggyBHAQ+CIgQ")),
pause: heatshrink.decompress(atob("jEYwMA/4BBAX4CEA")),
reset: heatshrink.decompress(atob("jEYwMA/4BB/+BAQPDAQPnAQIAKv///0///8j///EP//wAQQICBwQUCEhgyCHAQ+CIgI=")),
skip: heatshrink.decompress(atob("jEYwMAwEIgHAhkA8EOgHwh8A/EPwH8h/A/0P8H/h/w/+P/H/5/8//v/3/AAoICBwQUCDQIgCEwQsCGQQ4CHwRECA"))
};
exports.settings = storage.readJSON(exports.SETTINGS_PATH);
if (!exports.settings) {
exports.settings = {
workTime: 1500000, //Work for 25 minutes
shortBreak: 300000, //5 minute short break
longBreak: 900000, //15 minute long break
numShortBreaks: 3, //3 short breaks for every long break
pausedTimerExpireTime: 21600000, //If the timer was left paused for >6 hours, reset it on next launch
widget: false //If a widget is added in the future, whether the user wants it
};
}
//Store the minimal amount of information to be able to reconstruct the state of the timer at any given time.
//This is necessary because it is necessary to write to flash to let the timer run in the background, so minimizing the writes is necessary.
exports.STATE_DEFAULT = {
wasRunning: false, //If the timer ever was running. Used to determine whether to display a reset button
running: false, //Whether the timer is currently running
startTime: 0, //When the timer was last started. Difference between this and now is how long timer has run continuously.
pausedTime: 0, //When the timer was last paused. Used for expiration and displaying timer while paused.
elapsedTime: 0, //How much time the timer had spent running before the current start time. Update on pause or user skipping stages.
phase: exports.PHASE_WORKING, //What phase the timer is currently in
numShortBreaks: 0 //Number of short breaks that have occured so far
};
exports.state = storage.readJSON(exports.STATE_PATH);
if (!exports.state) {
exports.state = exports.STATE_DEFAULT;
}
//Get the number of milliseconds until the next phase change
exports.getTimeLeft = function () {
if (!exports.state.wasRunning) {
//If the timer never ran, the time left is just the amount of work time.
return exports.settings.workTime;
} else if (exports.state.running) {
//If the timer is running, the time left is current time - start time + preexisting time
var runningTime = (new Date()).getTime() - exports.state.startTime + exports.state.elapsedTime;
} else {
//If the timer is not running, the same as above but use when the timer was paused instead of now.
var runningTime = exports.state.pausedTime - exports.state.startTime + exports.state.elapsedTime;
}
if (exports.state.phase == exports.PHASE_WORKING) {
return exports.settings.workTime - runningTime;
} else if (exports.state.phase == exports.PHASE_SHORT_BREAK) {
return exports.settings.shortBreak - runningTime;
} else {
return exports.settings.longBreak - runningTime;
}
}
//Get the next phase to change to
exports.getNextPhase = function () {
if (exports.state.phase == exports.PHASE_WORKING) {
if (exports.state.numShortBreaks < exports.settings.numShortBreaks) {
return exports.PHASE_SHORT_BREAK;
} else {
return exports.PHASE_LONG_BREAK;
}
} else {
return exports.PHASE_WORKING;
}
}
//Change to the next phase and update numShortBreaks, and optionally vibrate. DOES NOT WRITE STATE CHANGE TO STORAGE!
exports.nextPhase = function (vibrate) {
a = {
startTime: 0, //When the timer was last started. Difference between this and now is how long timer has run continuously.
pausedTime: 0, //When the timer was last paused. Used for expiration and displaying timer while paused.
elapsedTime: 0, //How much time the timer had spent running before the current start time. Update on pause or user skipping stages.
phase: exports.PHASE_WORKING, //What phase the timer is currently in
numShortBreaks: 0 //Number of short breaks that have occured so far
}
let now = (new Date()).getTime();
exports.state.startTime = now; //The timer is being reset, so say it starts now.
exports.state.pausedTime = now; //This prevents a paused timer from having the start time moved to the future and therefore having been run for negative time.
exports.state.elapsedTime = 0; //Because we are resetting the timer, we no longer need to care about whether it was paused previously.
let oldPhase = exports.state.phase; //Cache the old phase because we need to remember it when counting the number of short breaks
exports.state.phase = exports.getNextPhase();
if (oldPhase == exports.PHASE_SHORT_BREAK) {
//If we just left a short break, increase the number of short breaks
exports.state.numShortBreaks++;
} else if (oldPhase == exports.PHASE_LONG_BREAK) {
//If we just left a long break, set the number of short breaks to zero
exports.state.numShortBreaks = 0;
}
if (vibrate) {
if (exports.state.phase == exports.PHASE_WORKING) {
Bangle.buzz(750, 1);
} else if (exports.state.phase == exports.PHASE_SHORT_BREAK) {
Bangle.buzz();
setTimeout(Bangle.buzz, 400);
} else {
Bangle.buzz();
setTimeout(Bangle.buzz, 400);
setTimeout(Bangle.buzz, 600);
}
}
}

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require("heatshrink").decompress(atob("mEwwgQNhvQFCoXX7ooQFy0N7vdCYQDDIJ4YDC6QwC7oDBDwYcLN4QRDAApELEYYWGBQKEFCAoWKBIRaIBIIFEEA5iEEooUEDgYhEFxgDB6BfFGAgeFCAYXCBhAEJGYYrGMxQJDC4aIHHIjhGBQQXNE5L5DCIq3GIgiuHWQ7SHhoXKABRCBC6plDC6xVKJBgXVGIIWVAH5pTQK4X/cRAXvJCnQC7JIUCwQwTFwYwTCwgwSC4owQIwowQCw4wPCxAYNFxIYMCxgYJCpoZHBpI="))

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{
"id": "pomoplus",
"name": "Pomodoro Plus",
"version": "0.05",
"description": "A configurable pomodoro timer that runs in the background.",
"icon": "pomodoro.png",
"type": "app",
"tags": "pomodoro,cooking,tools",
"supports": [
"BANGLEJS",
"BANGLEJS2"
],
"allow_emulator": true,
"storage": [
{
"name": "pomoplus.app.js",
"url": "app.js"
},
{
"name": "pomoplus.img",
"url": "icon.js",
"evaluate": true
},
{
"name": "pomoplus.boot.js",
"url": "boot.js"
},
{
"name": "pomoplus-com.js",
"url": "common.js"
},
{
"name": "pomoplus.settings.js",
"url": "settings.js"
}
]
}

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const SETTINGS_PATH = 'pomoplus.json';
const storage = require("Storage");
(function (back) {
let settings = storage.readJSON(SETTINGS_PATH);
if (!settings) {
settings = {
workTime: 1500000, //Work for 25 minutes
shortBreak: 300000, //5 minute short break
longBreak: 900000, //15 minute long break
numShortBreaks: 3, //3 short breaks for every long break
pausedTimerExpireTime: 21600000, //If the timer was left paused for >6 hours, reset it on next launch
widget: false //If a widget is added in the future, whether the user wants it
};
}
function save() {
storage.writeJSON(SETTINGS_PATH, settings);
}
const menu = {
'': { 'title': 'Pomodoro Plus' },
'< Back': back,
'Work time': {
value: settings.workTime,
step: 60000, //1 minute
min: 60000,
// max: 10800000,
// wrap: true,
onchange: function (value) {
settings.workTime = value;
save();
},
format: function (value) {
return '' + (value / 60000) + 'm'
}
},
'Short break time': {
value: settings.shortBreak,
step: 60000,
min: 60000,
// max: 10800000,
// wrap: true,
onchange: function (value) {
settings.shortBreak = value;
save();
},
format: function (value) {
return '' + (value / 60000) + 'm'
}
},
'# Short breaks': {
value: settings.numShortBreaks,
step: 1,
min: 0,
// max: 10800000,
// wrap: true,
onchange: function (value) {
settings.numShortBreaks = value;
save();
}
},
'Long break time': {
value: settings.longBreak,
step: 60000,
min: 60000,
// max: 10800000,
// wrap: true,
onchange: function (value) {
settings.longBreak = value;
save();
},
format: function (value) {
return '' + (value / 60000) + 'm'
}
},
'Timer expiration': {
value: settings.pausedTimerExpireTime,
step: 900000, //15 minutes
min: 0,
// max: 10800000,
// wrap: true,
onchange: function (value) {
settings.pausedTimerExpireTime = value;
save();
},
format: function (value) {
if (value == 0) return "Off"
else return `${Math.floor(value / 3600000)}h ${(value % 3600000) / 60000}m`
}
},
};
E.showMenu(menu)
})

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let n = 1;
let diceSides = 6;
let replacement = false;
let min = 1;
let max = 10;
Bangle.loadWidgets();
Bangle.drawWidgets();
function showCoinMenu() {
E.showMenu({
'': {
'title': 'Coin flip',
'back': showMainMenu
},
'# of coins': {
value: n,
step: 1,
min: 1,
onchange: value => n = value
},
'Go': () => {
let resultMenu = {
'': {
'title': 'Result',
'back': showCoinMenu
}
};
let heads = 0;
for (let i = 0; i < n; i++) {
let coin = Math.random() < 0.5;
if (coin) heads++;
resultMenu[`${i + 1}: ${coin ? 'Heads' : 'Tails'}`] = () => { };
}
let tails = n - heads;
resultMenu[`${heads} heads, ${Math.round(100 * heads / n)}%`] = () => { };
resultMenu[`${tails} tails, ${Math.round(100 * tails / n)}%`] = () => { };
E.showMenu(resultMenu);
}
});
}
function showDiceMenu() {
E.showMenu({
'': {
'title': 'Dice roll',
'back': showMainMenu
},
'# of dice': {
value: n,
step: 1,
min: 1,
onchange: value => n = value
},
'# of sides': {
value: diceSides,
step: 1,
min: 2,
onchange: value => diceSides = value
},
'Go': () => {
let resultMenu = {
'': {
'title': 'Result',
'back': showDiceMenu
}
};
let sum = 0;
let min = diceSides + 1;
let max = 0;
for (let i = 0; i < n; i++) {
let roll = Math.floor(Math.random() * diceSides + 1);
sum += roll;
if (roll < min) min = roll;
if (roll > max) max = roll;
resultMenu[`${i + 1}: ${roll}`] = () => { };
}
resultMenu[`Sum: ${sum}`] = () => { };
resultMenu[`Min: ${min}`] = () => { };
resultMenu[`Max: ${max}`] = () => { };
resultMenu[`Average: ${sum / n}`] = () => { };
E.showMenu(resultMenu);
}
});
}
function showCardMenu() {
E.showMenu({
'': {
'title': 'Card draw',
'back': showMainMenu
},
'# of cards': {
value: Math.min(52, n),
step: 1,
min: 1,
max: 52,
onchange: value => n = value
},
'Replacement': {
value: replacement,
onchange: value => {
replacement = value;
if (replacement && n > 52) n = 52;
}
},
'Go': () => {
n = Math.min(n, 52);
SUITS = ['Spades', 'Diamonds', 'Clubs', 'Hearts'];
RANKS = ['Ace', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'Jack', 'Queen', 'King'];
class Card {
constructor(suit, rank) {
this.suit = suit;
this.rank = rank;
}
//Can't use == to check equality, so using Java-inspired .equals()
equals(other) {
return this.suit == other.suit && this.rank == other.rank;
}
}
let resultMenu = {
'': {
'title': 'Result',
'back': showCardMenu
}
};
let cards = [];
for (let i = 0; i < n; i++) {
let newCard;
while (true) {
newCard = new Card(
SUITS[Math.floor(Math.random() * SUITS.length)],
RANKS[Math.floor(Math.random() * RANKS.length)]);
if (replacement) break; //If we are doing replacement, skip the check for duplicates and stop looping
if (!cards.map(card => card.equals(newCard)).includes(true)) break; //If there are no duplicates found, stop looping
}
cards.push(newCard);
resultMenu[`${newCard.rank} of ${newCard.suit}`] = () => { };
}
E.showMenu(resultMenu);
}
});
}
function showNumberMenu() {
E.showMenu({
'': {
'title': 'Number choice',
'back': showMainMenu
},
'Minimum': {
value: min,
step: 1,
onchange: value => min = value
},
'Maximum': {
value: max,
step: 1,
onchange: value => max = value
},
'# of choices': {
value: n,
min: 1,
step: 1,
onchange: value => n = value
},
'Go': () => {
let resultMenu = {
'': {
'title': 'Result',
'back': showNumberMenu
}
};
for (let i = 0; i < n; i++) {
let value = Math.floor(min + Math.random() * (max - min + 1));
resultMenu[`${i + 1}: ${value}`] = () => { };
}
E.showMenu(resultMenu);
}
});
}
function showMainMenu() {
E.showMenu({
'': {
'title': 'Random'
},
'Coin': showCoinMenu,
'Dice': showDiceMenu,
'Card': showCardMenu,
'Number': showNumberMenu
});
}
showMainMenu();

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require("heatshrink").decompress(atob("mEwwIEBgf///AAoMHAoPgAoMPAoPwAoMfAoP4AoM/AoP8AoN/AoP+AoIEBAAMAgIbBD4OAAoPgFYIFC4A3BAoQCFEAQFBEwV/AoIyCn+ALYYFFCIIFDDoIECFIQFCGoQFCIIQFCJoQFCNoIuEHwQuCHwQuCQYQuCR4QuCTYQuGAoIcDg4oEg4oEg6mCAoQuDAoIuDAFQvFAsIA=="))

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{
"id": "random",
"name": "Random",
"version": "0.02",
"description": "Flip coins, roll dice, draw a card, or choose random numbers",
"icon": "icon.png",
"tags": "tool",
"supports": [
"BANGLEJS",
"BANGLEJS2"
],
"allow_emulator": true,
"storage": [
{
"name": "random.app.js",
"url": "app.js"
},
{
"name": "random.img",
"url": "icon.js",
"evaluate": true
}
]
}

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# Scientific calculator
This is a reverse polish notation scientific calculator with memory function.
## General operation
In order to fit all of the functions, the calculator only displays 12 keys at a time. The top right of these keys is always a mode button. This will take you into number mode if you are in operation mode, and operation mode if you are in any other mode. The calculator starts out in number mode, where you can enter numbers. Operation mode lets you perform basic operations and RPN stack manipulation. In operation mode, you can press "Sci" to switch to Scientific mode. This provides trigonometric, logarithmic, and memory operations, as well as the constants e and pi.
In any mode, the calculator also accepts swipes. A swipe up or down will function as the enter key (see below), and a swipe left will delete the last character if entry has not been terminated (see below) or function as the clear key if it has.
The calculator will vibrate when performing an operation. If the operation is invalid, it will do a long vibration.
## Reverse polish notation
To save keystrokes and avoid the need for parentheses keys while still allowing you to control the order of operations, this calculator uses Reverse Polish Notation (RPN). There is a stack of 4 registers: x (the displayed value), y, z, and t (top). Pressing Enter will lift the stack. The value of z will be copied to t, y to z, and x to y. (The old value of t is lost.) This also terminates input, making the next numerical key press clear the value in x before typing its value. This enables you to enter a value into the stack multiple times by pressing Enter multiple times.
Performing an operation will also terminate entry, and can either simply replace the value of x (if it is a one-number operation), or drop the stack (if it is a two number operation). Dropping the stack causes the existing values of x and y to be lost, replacing x with the result of the operation, y with the old value of z, and z with the old value of t. t remains the same.
Effectively, to do an operation, you type the first operand, press Enter, and then type the second operand. If you want to do multiple operations, start with the one that you want to do first, and then continue operating on the result without pressing enter. For example, 3 Enter 2 Times 1 Plus computes (3\*2) + 1. 3 Enter 1 Plus 2 Times computes (3+1) \* 2. If you wish to compute something independently, simply press enter before starting the independent operation. For example, to compute (3 \* 2) + (4 \* 5), first compute 3 \* 2. Then press enter and compute 4 \* 5. You will have 6 in the y register and 20 in the x register. Press Plus to add them.
You can also rotate the stack down with the Rot key. x gets set to the value of y, y gets set to the value of z, z gets set to the value of t, and t gets set to the old value of x. And you can swap x and y with Swp. I find this to be most handy when I want to subtract the result of an operation from another value, but I forget to enter another value first. For example, 20 - (2 \* 3) should usually be computed as 20 Enter 2 Enter 3 Times Minus. But if you compute 2 \* 3 first, you can enter 20, swap the values, and then subtract. (I do this more often than I would like to admit.)
## Memory
The calculator has 10 variables that you can store values in. In Scientific mode, press Sto to store the value of the x register in one of the values (which you then choose by pressing a number), or Rcl to read a value (which you choose by pressing a number) into the x register. These values are preserved when the calculator is closed.
## Clearing
A swipe left will delete one character, unless the number is already zero in which case it will emulate a press of the clear button (Clr). The clear button will set the value of x to 0 if it is not zero. If x=0, y, z, and t will be cleared to zero. And if they are already zero, pressing Clear again will clear the memory.
## Limitations
* This calculator uses Javascript's floating point numbers. These are fast, space efficient, and less complicated to code for (producing a smaller app), but they sacrifice some precision. You might see stuff like 0.1 + 0.2 adding to 0.30000000000000004, or the sine of pi being a very low value but not quite zero.
* This calculator performs trigonometric operations in radians. If you wish to convert degrees to radians, multiply by (pi/180). If you wish to convert radians to degrees, multiply by (180 / pi).
* This calculator performs logarithms in base 10. If you would like to perform logarithms in another base, divide the log of the number by the log of the base. For example, to compute log base 2 of 8, divide log(8) by log(2). (To get the natural log or ln, divide by log(e)).
* This calculator considers 0^0 to be 1, a behavior inherited from Javascripts Math.pow() function. In reality, it is undefined because two mathematical rules give conflicting answers: anything^0 = 1, but 0^anything = 0.

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const MEMORY_FILE = "rpnsci.mem.json";
const storage = require("Storage");
class NumberButton {
constructor(number) {
this.label = '' + number;
}
onclick() {
if (entryTerminated) {
if (liftOnNumberPress) liftStack();
x = this.label;
entryTerminated = false;
liftOnNumberPress = false;
} else {
if (x == '0') x = this.label;
else x += this.label;
}
feedback(true);
updateDisplay();
}
}
let DecimalPointButton = {
label: '.',
onclick: () => {
if (entryTerminated) {
if (liftOnNumberPress) liftStack();
x = '0.';
entryTerminated = false;
liftOnNumberPress = false;
feedback(true);
updateDisplay();
} else if (!x.includes('.')) {
x += '.';
feedback(true);
updateDisplay();
} else {
feedback(false);
}
}
};
class ModeButton {
constructor(currentMode) {
if (currentMode == 'memstore' || currentMode == 'memrec') {
this.label = 'Exit';
} else if (currentMode == 'operation') {
this.label = 'Num';
} else {
this.label = 'Op';
}
}
onclick() {
if (mode == 'memstore' || mode == 'memrec') {
mode = 'operation';
} else if (mode == 'operation') {
mode = 'number';
} else {
mode = 'operation';
}
feedback(true);
drawButtons();
}
}
class OperationButton {
constructor(label) {
this.label = label;
}
onclick() {
if (this.label == '/' && parseFloat(x) == 0) {
feedback(false);
return;
}
let result = this.getResult();
x = '' + result;
y = z;
z = t;
entryTerminated = true;
liftOnNumberPress = true;
feedback(true);
updateDisplay();
}
getResult() {
let numX = parseFloat(x);
return {
'+': y + numX,
'-': y - numX,
'/': y / numX,
'*': y * numX,
'^': Math.pow(y, numX)
}[this.label];
}
}
class OneNumOpButton {
constructor(label) {
this.label = label;
}
onclick() {
result = {
'+-': '' + -parseFloat(x),
'Sin': '' + Math.sin(parseFloat(x)),
'Cos': '' + Math.cos(parseFloat(x)),
'Tan': '' + Math.tan(parseFloat(x)),
'Asin': '' + Math.asin(parseFloat(x)),
'Acos': '' + Math.acos(parseFloat(x)),
'Atan': '' + Math.atan(parseFloat(x)),
'Log': '' + (Math.log(parseFloat(x)) / Math.log(10))
}[this.label];
if (isNaN(result) || result == 'NaN') feedback(false);
else {
x = result;
entryTerminated = true;
liftOnNumberPress = true;
feedback(true);
updateDisplay();
}
}
}
let ClearButton = {
label: 'Clr',
onclick: () => {
if (x != '0') {
x = '0';
updateDisplay();
} else if (y != 0 || z != 0 || t != 0) {
y = 0;
z = 0;
t = 0;
E.showMessage('Registers cleared!');
setTimeout(() => {
drawButtons();
updateDisplay();
}, 250);
} else {
memory = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
storage.writeJSON(MEMORY_FILE, memory);
E.showMessage('Memory cleared!');
setTimeout(() => {
drawButtons();
updateDisplay();
}, 250);
}
entryTerminated = false;
liftOnNumberPress = false;
feedback(true);
}
};
let SwapButton = {
label: 'Swp',
onclick: () => {
oldX = x;
x = '' + y;
y = parseFloat(oldX);
entryTerminated = true;
liftOnNumberPress = true;
feedback(true);
updateDisplay();
}
};
let RotateButton = {
label: 'Rot',
onclick: () => {
oldX = x;
x = '' + y;
y = z;
z = t;
t = parseFloat(oldX);
entryTerminated = true;
liftOnNumberPress = true;
feedback(true);
updateDisplay();
}
};
let EnterButton = {
label: 'Ent',
onclick: () => {
liftStack();
entryTerminated = true;
liftOnNumberPress = false;
feedback(true);
updateDisplay();
}
};
let ScientificButton = {
label: 'Sci',
onclick: () => {
mode = 'scientific';
feedback(true);
drawButtons();
}
};
class ConstantButton {
constructor(label, value) {
this.label = label;
this.value = value;
}
onclick() {
if (entryTerminated && liftOnNumberPress) liftStack();
x = '' + this.value;
entryTerminated = true;
liftOnNumberPress = true;
feedback(true);
updateDisplay();
}
}
let MemStoreButton = {
label: 'Sto',
onclick: () => {
mode = 'memstore';
feedback(true);
drawButtons();
}
};
let MemRecallButton = {
label: 'Rec',
onclick: () => {
mode = 'memrec';
feedback(true);
drawButtons();
}
};
class MemStoreIn {
constructor(register) {
this.register = register;
this.label = '' + register;
}
onclick() {
memory[this.register] = parseFloat(x);
storage.writeJSON(MEMORY_FILE, memory);
mode = 'scientific';
entryTerminated = true;
liftOnNumberPress = true;
feedback(true);
drawButtons();
}
}
class MemRecFrom {
constructor(register) {
this.register = register;
this.label = '' + register;
}
onclick() {
x = '' + memory[this.register];
mode = 'scientific';
entryTerminated = true;
liftOnNumberPress = true;
feedback(true);
updateDisplay();
drawButtons();
}
}
const BUTTONS = {
'number': [
[new NumberButton(7), new NumberButton(8), new NumberButton(9), new ModeButton('number')],
[new NumberButton(4), new NumberButton(5), new NumberButton(6), new NumberButton(0)],
[new NumberButton(1), new NumberButton(2), new NumberButton(3), DecimalPointButton]
],
'operation': [
[new OperationButton('+'), new OperationButton('-'), ClearButton, new ModeButton('operation')],
[new OperationButton('*'), new OperationButton('/'), SwapButton, EnterButton],
[new OperationButton('^'), new OneNumOpButton('+-'), RotateButton, ScientificButton]
],
'scientific': [
[new OneNumOpButton('Sin'), new OneNumOpButton('Cos'), new OneNumOpButton('Tan'), new ModeButton('scientific')],
[new OneNumOpButton('Asin'), new OneNumOpButton('Acos'), new OneNumOpButton('Atan'), MemStoreButton],
[new OneNumOpButton('Log'), new ConstantButton('e', Math.E), new ConstantButton('pi', Math.PI), MemRecallButton]
],
'memstore': [
[new MemStoreIn(7), new MemStoreIn(8), new MemStoreIn(9), new ModeButton('memstore')],
[new MemStoreIn(4), new MemStoreIn(5), new MemStoreIn(6), new MemStoreIn(0)],
[new MemStoreIn(1), new MemStoreIn(2), new MemStoreIn(3), new ModeButton('memstore')]
],
'memrec': [
[new MemRecFrom(7), new MemRecFrom(8), new MemRecFrom(9), new ModeButton('memrec')],
[new MemRecFrom(4), new MemRecFrom(5), new MemRecFrom(6), new MemRecFrom(0)],
[new MemRecFrom(1), new MemRecFrom(2), new MemRecFrom(3), new ModeButton('memrec')]
],
};
let x = '0';
let y = 0;
let z = 0;
let t = 0;
let memJSON = storage.readJSON(MEMORY_FILE);
if (memJSON) {
let memory = memJSON;
} else {
let memory = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
}
let mode = 'number';
let entryTerminated = false;
let liftOnNumberPress = false;
function liftStack() {
t = z;
z = y;
y = parseFloat(x);
}
function feedback(acceptable) {
if (acceptable) Bangle.buzz(50, 0.5);
else Bangle.buzz(200, 1);
}
function drawButtons() {
g.reset().clearRect(0, 44, 175, 175).setFont("Vector", 15).setFontAlign(0, 0);
//Draw lines
for (let x = 44; x <= 176; x += 44) {
g.drawLine(x, 44, x, 175);
}
for (let y = 44; y <= 176; y += 44) {
g.drawLine(0, y, 175, y);
}
for (let row = 0; row < 3; row++) {
for (let col = 0; col < 4; col++) {
g.drawString(BUTTONS[mode][row][col].label, 22 + 44 * col, 66 + 44 * row);
}
}
}
function getFontSize(length) {
let size = Math.floor(176 / length); //Characters of width needed per pixel
size *= (20 / 12); //Convert to height
// Clamp to between 6 and 20
if (size < 6) return 6;
else if (size > 20) return 20;
else return Math.floor(size);
}
function updateDisplay() {
g.clearRect(0, 24, 175, 43).setColor(storage.readJSON('setting.json').theme.fg2).setFontAlign(1, -1).setFont("Vector", getFontSize(x.length)).drawString(x, 176, 24);
}
Bangle.on("touch", (button, xy) => {
let row = Math.floor((xy.y - 44) / 44);
let col = Math.floor(xy.x / 44);
if (row < 0) { // Tap number to show registers
g.clearRect(0, 24, 175, 43).setColor(storage.readJSON('setting.json').theme.fg2).setFontAlign(1, -1)
.setFont("Vector", getFontSize(x.length)).drawString('' + t, 176, 24);
g.clearRect(0, 44, 175, 63).setColor(storage.readJSON('setting.json').theme.fg2).setFontAlign(1, -1)
.setFont("Vector", getFontSize(x.length)).drawString('' + z, 176, 44);
g.clearRect(0, 64, 175, 83).setColor(storage.readJSON('setting.json').theme.fg2).setFontAlign(1, -1)
.setFont("Vector", getFontSize(x.length)).drawString('' + y, 176, 64);
g.clearRect(0, 84, 175, 103).setColor(storage.readJSON('setting.json').theme.fg2).setFontAlign(1, -1)
.setFont("Vector", getFontSize(x.length)).drawString(x, 176, 84);
setTimeout(() => {
drawButtons();
updateDisplay();
}, 500);
} else {
if (row > 2) row = 2;
if (col < 0) col = 0;
if (col > 3) col = 3;
BUTTONS[mode][row][col].onclick();
}
});
Bangle.on("swipe", dir => {
if (dir == -1) {
if (entryTerminated) ClearButton.onclick();
else if (x.length == 1) x = '0';
else x = x.substring(0, x.length - 1);
feedback(true);
updateDisplay();
} else if (dir == 0) {
EnterButton.onclick();
}
});
g.clear().reset();
drawButtons();
updateDisplay();
Bangle.loadWidgets();
Bangle.drawWidgets();

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require("heatshrink").decompress(atob("mEwwcCkmSpICEpEEBAwCICP4CCk/yCP4RVyf/AAXkCK0///5Nf4RffcYR/AQkAAERr/CKn+CK9//+f/41O/mT5IRO/+eLJ8/CIw+BAAP8CIkn+QRQMQY1MCKM8z5rP8mf/KzO8mTCJ1/CIP/8j7pCP4RMA=="))

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{
"id": "rpnsci",
"name": "RPN Scientific Calculator",
"shortName": "Calculator",
"icon": "icon.png",
"version": "0.03",
"description": "RPN scientific calculator with memory function.",
"tags": "",
"supports": [
"BANGLEJS2"
],
"readme": "README.md",
"storage": [
{
"name": "rpnsci.app.js",
"url": "app.js"
},
{
"name": "rpnsci.img",
"url": "icon.js",
"evaluate": "true"
}
]
}

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const storage = require("Storage");
const heatshrink = require("heatshrink");
const STATE_PATH = "stlap.state.json";
g.setFont("Vector", 24);
const BUTTON_ICONS = {
play: heatshrink.decompress(atob("jEYwMAkAGBnACBnwCBn+AAQPgAQPwAQP8AQP/AQXAAQPwAQP8AQP+AQgICBwQUCEAn4FggyBHAQ+CIgQ")),
pause: heatshrink.decompress(atob("jEYwMA/4BBAX4CEA")),
reset: heatshrink.decompress(atob("jEYwMA/4BB/+BAQPDAQPnAQIAKv///0///8j///EP//wAQQICBwQUCEhgyCHAQ+CIgI="))
};
let state = storage.readJSON(STATE_PATH);
const STATE_DEFAULT = {
wasRunning: false, //If the stopwatch was ever running since being reset
sessionStart: 0, //When the stopwatch was first started
running: false, //Whether the stopwatch is currently running
startTime: 0, //When the stopwatch was last started.
pausedTime: 0, //When the stopwatch was last paused.
elapsedTime: 0 //How much time was spent running before the current start time. Update on pause.
};
if (!state) {
state = STATE_DEFAULT;
}
let lapFile;
let lapHistory;
if (state.wasRunning) {
lapFile = 'stlap-' + state.sessionStart + '.json';
lapHistory = storage.readJSON(lapFile);
if (!lapHistory)
lapHistory = {
final: false, //Whether the stopwatch has been reset. It is expected that the stopwatch app will create a final split when reset. If this is false, it is expected that this hasn't been done, and that the current time should be used as the "final split"
splits: [] //List of times when the Lap button was pressed
};
} else
lapHistory = {
final: false, //Whether the stopwatch has been reset. It is expected that the stopwatch app will create a final split when reset. If this is false, it is expected that this hasn't been done, and that the current time should be used as the "final split"
splits: [] //List of times when the Lap button was pressed
};
//Get the number of milliseconds that stopwatch has run for
function getTime() {
if (!state.wasRunning) {
//If the timer never ran, zero ms have passed
return 0;
} else if (state.running) {
//If the timer is running, the time left is current time - start time + preexisting time
return (new Date()).getTime() - state.startTime + state.elapsedTime;
} else {
//If the timer is not running, the same as above but use when the timer was paused instead of now.
return state.pausedTime - state.startTime + state.elapsedTime;
}
}
let gestureMode = false;
function drawButtons() {
//Draw the backdrop
const BAR_TOP = g.getHeight() - 48;
const BUTTON_Y = BAR_TOP + 12;
const BUTTON_LEFT = g.getWidth() / 4 - 12; //For the buttons, we have to subtract 12 because images do not obey alignment, but their size is known in advance
const TEXT_LEFT = g.getWidth() / 4; //For text, we do not have to subtract 12 because they do obey alignment.
const BUTTON_MID = g.getWidth() / 2 - 12;
const TEXT_MID = g.getWidth() / 2;
const BUTTON_RIGHT = g.getHeight() * 3 / 4 - 12;
g.setColor(0, 0, 1).setFontAlign(0, -1)
.clearRect(0, BAR_TOP, g.getWidth(), g.getHeight())
.fillRect(0, BAR_TOP, g.getWidth(), g.getHeight())
.setColor(1, 1, 1);
if (gestureMode)
g.setFont('Vector', 16)
.drawString('Button: Lap/Reset\nSwipe: Start/stop\nTap: Light', TEXT_MID, BAR_TOP);
else {
g.setFont('Vector', 24);
if (!state.wasRunning) { //If the timer was never running:
if (storage.read('stlapview.app.js') !== undefined) //If stlapview is installed, there should be a button to open it and a button to start the timer
g.drawLine(g.getWidth() / 2, BAR_TOP, g.getWidth() / 2, g.getHeight())
.drawString("Laps", TEXT_LEFT, BUTTON_Y)
.drawImage(BUTTON_ICONS.play, BUTTON_RIGHT, BUTTON_Y);
else g.drawImage(BUTTON_ICONS.play, BUTTON_MID, BUTTON_Y); //Otherwise, only a button to start the timer
} else { //If the timer was running:
g.drawLine(g.getWidth() / 2, BAR_TOP, g.getWidth() / 2, g.getHeight());
if (state.running) { //If it is running now, have a lap button and a pause button
g.drawString("LAP", TEXT_LEFT, BUTTON_Y)
.drawImage(BUTTON_ICONS.pause, BUTTON_RIGHT, BUTTON_Y);
} else { //If it is not running now, have a reset button and a
g.drawImage(BUTTON_ICONS.reset, BUTTON_LEFT, BUTTON_Y)
.drawImage(BUTTON_ICONS.play, BUTTON_RIGHT, BUTTON_Y);
}
}
}
}
function drawTime() {
function pad(number) {
return ('00' + parseInt(number)).slice(-2);
}
let time = getTime();
g.reset(0, 0, 0)
.setFontAlign(0, 0)
.setFont("Vector", 36)
.clearRect(0, 24, g.getWidth(), g.getHeight() - 48)
//Draw the time
.drawString((() => {
let hours = Math.floor(time / 3600000);
let minutes = Math.floor((time % 3600000) / 60000);
let seconds = Math.floor((time % 60000) / 1000);
let hundredths = Math.floor((time % 1000) / 10);
if (hours >= 1) return `${hours}:${pad(minutes)}:${pad(seconds)}`;
else return `${minutes}:${pad(seconds)}:${pad(hundredths)}`;
})(), g.getWidth() / 2, g.getHeight() / 2);
//Draw the lap labels if necessary
if (lapHistory.splits.length >= 1) {
let lastLap = lapHistory.splits.length;
let curLap = lastLap + 1;
g.setFont("Vector", 12)
.drawString((() => {
let lapTime = time - lapHistory.splits[lastLap - 1];
let hours = Math.floor(lapTime / 3600000);
let minutes = Math.floor((lapTime % 3600000) / 60000);
let seconds = Math.floor((lapTime % 60000) / 1000);
let hundredths = Math.floor((lapTime % 1000) / 10);
if (hours == 0) return `Lap ${curLap}: ${pad(minutes)}:${pad(seconds)}:${pad(hundredths)}`;
else return `Lap ${curLap}: ${hours}:${pad(minutes)}:${pad(seconds)}:${pad(hundredths)}`;
})(), g.getWidth() / 2, g.getHeight() / 2 + 18)
.drawString((() => {
let lapTime;
if (lastLap == 1) lapTime = lapHistory.splits[lastLap - 1];
else lapTime = lapHistory.splits[lastLap - 1] - lapHistory.splits[lastLap - 2];
let hours = Math.floor(lapTime / 3600000);
let minutes = Math.floor((lapTime % 3600000) / 60000);
let seconds = Math.floor((lapTime % 60000) / 1000);
let hundredths = Math.floor((lapTime % 1000) / 10);
if (hours == 0) return `Lap ${lastLap}: ${pad(minutes)}:${pad(seconds)}:${pad(hundredths)}`;
else return `Lap ${lastLap}: ${hours}:${pad(minutes)}:${pad(seconds)}:${pad(hundredths)}`;
})(), g.getWidth() / 2, g.getHeight() / 2 + 30);
}
}
drawButtons();
function firstTimeStart(now, time) {
state = {
wasRunning: true,
sessionStart: Math.floor(now),
running: true,
startTime: now,
pausedTime: 0,
elapsedTime: 0,
};
lapFile = 'stlap-' + state.sessionStart + '.json';
setupTimerInterval();
Bangle.buzz(200);
drawButtons();
}
function split(now, time) {
lapHistory.splits.push(time);
Bangle.buzz();
}
function pause(now, time) {
//Record the exact moment that we paused
state.pausedTime = now;
//Stop the timer
state.running = false;
stopTimerInterval();
Bangle.buzz(200);
drawTime();
drawButtons();
}
function reset(now, time) {
//Record the time
lapHistory.splits.push(time);
lapHistory.final = true;
storage.writeJSON(lapFile, lapHistory);
//Reset the timer
state = STATE_DEFAULT;
lapHistory = {
final: false,
splits: []
};
Bangle.buzz(500);
drawTime();
drawButtons();
}
function start(now, time) {
//Start the timer and record when we started
state.elapsedTime += (state.pausedTime - state.startTime);
state.startTime = now;
state.running = true;
setupTimerInterval();
Bangle.buzz(200);
drawTime();
drawButtons();
}
Bangle.on("touch", (button, xy) => {
//In gesture mode, just turn on the light and then return
if (gestureMode) {
Bangle.setLCDPower(true);
return;
}
//If we support full touch and we're not touching the keys, ignore.
//If we don't support full touch, we can't tell so just assume we are.
if (xy !== undefined && xy.y <= g.getHeight() - 48) return;
let now = (new Date()).getTime();
let time = getTime();
if (!state.wasRunning) {
if (storage.read('stlapview.app.js') !== undefined) {
//If we were never running and stlapview is installed, there are two buttons: open stlapview and start the timer
if (button == 1) load('stlapview.app.js');
else firstTimeStart(now, time);
}
//If stlapview there is only one button: the start button
else firstTimeStart(now, time);
} else if (state.running) {
//If we are running, there are two buttons: lap and pause
if (button == 1) split(now, time);
else pause(now, time);
} else {
//If we are stopped, there are two buttons: reset and continue
if (button == 1) reset(now, time);
else start(now, time);
}
});
Bangle.on('swipe', direction => {
let now = (new Date()).getTime();
let time = getTime();
if (gestureMode) {
Bangle.setLCDPower(true);
if (!state.wasRunning) firstTimeStart(now, time);
else if (state.running) pause(now, time);
else start(now, time);
} else {
gestureMode = true;
Bangle.setOptions({
lockTimeout: 0
});
drawTime();
drawButtons();
}
});
setWatch(() => {
let now = (new Date()).getTime();
let time = getTime();
if (gestureMode) {
Bangle.setLCDPower(true);
if (state.running) split(now, time);
else reset(now, time);
}
}, BTN1, { repeat: true });
let timerInterval;
function setupTimerInterval() {
if (timerInterval !== undefined) {
clearInterval(timerInterval);
}
timerInterval = setInterval(drawTime, 10);
}
function stopTimerInterval() {
if (timerInterval !== undefined) {
clearInterval(timerInterval);
timerInterval = undefined;
}
}
drawTime();
if (state.running) {
setupTimerInterval();
}
//Save our state when the app is closed
E.on('kill', () => {
storage.writeJSON(STATE_PATH, state);
if (state.wasRunning) {
storage.writeJSON(lapFile, lapHistory);
}
});
Bangle.loadWidgets();
Bangle.drawWidgets();

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require("heatshrink").decompress(atob("mEw4UA///vvvvEF/muH+cDHgPABf4AElWoKhILClALH1WqAQIWHBYIABwAKEgQKD1WgBYkK1X1r4XHlWtqtVvQLG1XVBYNXHYsC1YJBBoPqC4kKEQILCvQ7EhW1BYdeBYkqytVqwCCQwkqCgILCq4LFIoILCqoLEIwIsBGQJIBBZ+pA4Na0oDBtQLGvSFCBaYjIHYR3CI5AADBYhrCAAaDHAASDGQASGCBYizCAASzFZYQACZYrjCIwb7QHgIkCvQ6EGAWq+tf1QuEGAWqAAQuFEgQKBEQw9DHIwAuA="))

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{
"id": "stlap",
"name": "Stopwatch",
"version": "0.03",
"description": "A stopwatch that remembers its state, with a lap timer and a gesture mode (enable by swiping)",
"icon": "icon.png",
"type": "app",
"tags": "tools,app",
"supports": [
"BANGLEJS2"
],
"allow_emulator": true,
"storage": [
{
"name": "stlap.app.js",
"url": "app.js"
},
{
"name": "stlap.img",
"url": "icon.js",
"evaluate": true
}
]
}

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const storage = require("Storage");
Bangle.loadWidgets();
Bangle.drawWidgets();
function pad(number) {
return ('00' + parseInt(number)).slice(-2);
}
function fileNameToDateString(fileName) {
let timestamp = 0;
let foundDigitYet = false;
for (let character of fileName) {
if ('1234567890'.includes(character)) {
foundDigitYet = true;
timestamp *= 10;
timestamp += parseInt(character);
} else if (foundDigitYet) break;
}
let date = new Date(timestamp);
let dayOfWeek = ['Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat'][date.getDay()];
let completed = storage.readJSON(fileName).final;
return `${dayOfWeek} ${date.getFullYear()}-${pad(date.getMonth() + 1)}-${pad(date.getDate())} ${date.getHours()}:${date.getMinutes()}:${date.getSeconds()}` + (completed ? '' : ' (running)');
}
function msToHumanReadable(ms) {
let hours = Math.floor(ms / 3600000);
let minutes = Math.floor((ms % 3600000) / 60000);
let seconds = Math.floor((ms % 60000) / 1000);
let hundredths = Math.floor((ms % 1000) / 10);
return `${hours}:${pad(minutes)}:${pad(seconds)}:${pad(hundredths)}`;
}
function view(fileName) {
let lapTimes = [];
let fileData = storage.readJSON(fileName).splits;
for (let i = 0; i < fileData.length; i++) {
if (i == 0) lapTimes.push(fileData[i]);
else lapTimes.push(fileData[i] - fileData[i - 1]);
}
let fastestIndex = 0;
let slowestIndex = 0;
for (let i = 0; i < lapTimes.length; i++) {
if (lapTimes[i] < lapTimes[fastestIndex]) fastestIndex = i;
else if (lapTimes[i] > lapTimes[slowestIndex]) slowestIndex = i;
}
let lapMenu = {
'': {
'title': fileNameToDateString(fileName),
'back': () => { E.showMenu(mainMenu); }
},
};
lapMenu[`Total time: ${msToHumanReadable(fileData[fileData.length - 1])}`] = () => { };
lapMenu[`Fastest lap: ${fastestIndex + 1}: ${msToHumanReadable(lapTimes[fastestIndex])}`] = () => { };
lapMenu[`Slowest lap: ${slowestIndex + 1}: ${msToHumanReadable(lapTimes[slowestIndex])}`] = () => { };
lapMenu[`Average lap: ${msToHumanReadable(fileData[fileData.length - 1] / fileData.length)}`] = () => { };
for (let i = 0; i < lapTimes.length; i++) {
lapMenu[`Lap ${i + 1}: ${msToHumanReadable(lapTimes[i])}`] = () => { };
}
lapMenu.Delete = () => {
E.showMenu({
'': {
'title': 'Are you sure?',
'back': () => { E.showMenu(lapMenu); }
},
'Yes': () => {
storage.erase(fileName);
showMainMenu();
},
'No': () => { E.showMenu(lapMenu); }
});
};
E.showMenu(lapMenu);
}
function showMainMenu() {
let LAP_FILES = storage.list(/stlap-[0-9]*\.json/);
LAP_FILES.sort();
LAP_FILES.reverse();
let mainMenu = {
'': {
'title': 'Sessions'
}
};
//I know eval is evil, but I can't think of any other way to do this.
for (let lapFile of LAP_FILES) {
mainMenu[fileNameToDateString(lapFile)] = eval(`(function() {
view('${lapFile}');
})`);
}
if (LAP_FILES.length == 0) {
mainMenu['No data'] = _ => { load(); };
}
E.showMenu(mainMenu);
}
showMainMenu();

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{
"id": "stlapview",
"name": "Stopwatch laps",
"version": "0.02",
"description": "Optional lap viewer for my stopwatch app",
"icon": "icon.png",
"type": "app",
"tags": "tools,app",
"supports": [
"BANGLEJS2"
],
"allow_emulator": true,
"storage": [
{
"name": "stlapview.app.js",
"url": "app.js"
},
{
"name": "stlapview.img",
"url": "icon.js",
"evaluate": true
}
],
"dependencies": {
"stlap": "app"
}
}