mirror of https://github.com/espruino/BangleApps
commit
594d944dc4
18
apps.json
18
apps.json
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@ -5132,6 +5132,24 @@
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{"name":"ltherm.img","url":"icon.js","evaluate":true}
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]
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},
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{
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"id": "mmind",
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"name": "Classic Mind Game",
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"shortName":"Master Mind",
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"icon": "mmind.png",
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"version":"0.01",
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"description": "This is the classic game for masterminds",
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"screenshots": [{"url":"screenshot_mmind.png"}],
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"type": "app",
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"tags": "game",
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"readme":"README.md",
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"supports": ["BANGLEJS2"],
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"allow_emulator": true,
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"storage": [
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{"name":"mmind.app.js","url":"mmind.app.js"},
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{"name":"mmind.img","url":"mmind.icon.js","evaluate":true}
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]
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},
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{
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"id": "presentor",
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"name": "Presentor",
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@ -0,0 +1 @@
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0.01: First release
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# Mastermind
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Play the classic mind game mastermind on your Bangle 2.
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
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## Game
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The game will start when run.
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Four colors pins are randomly chosen and kept secret.
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You need to find the secret by scoring your choice within 6 turns.
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The game makes use of touch features.
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## Play
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Select one of the dots, the color menu will show, select a colour for the pin.
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If all pins are chosen with a color the red button will turn green.
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Hit the green button and your play will be scored and listed from the top.
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The first digit shows the number of pins with the correct color and in the right place.
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The second digit gives the number of pins with the correct color but in the wrong place.
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There are six turns to get the correct secret.
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The blue button will start a new game.
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## Requests
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This is the first version, things to add are:
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Add a menu to change game options like the number of colors, allow double colors, 5 pins per row. Add feature to drag screen up and down to see more scores. Timer and high score.
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Any other fearures or remarks, let me know @psbest.
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## Creator
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This game is created by Peter Slendebroek.
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//MMind
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//set vars
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const H = g.getWidth();
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const W = g.getHeight();
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var touch_actions = [];
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var cols = ["#FF0000","#00FF00","#0000FF", "#FF00FF", "#FFFF00", "#00FFFF", "#000000","#FFFFFF"];
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var turn = 0;
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var col_menu = false;
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//pinsRow = 6;
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//pinsThick = 10;
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//pinsRow = 5;
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//pinsThick = 10;
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var pinsRow = 4;
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var pinsThick = 10;
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var play = [-1, -1, -1, -1];
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var pinsCol = 5;
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var playx = -1;
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var sx = (W - 30 )/pinsRow;
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var sy = (H - 20 )/7;
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var touch_actions = [];
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var secret = [];
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var secret_no_dub = true;
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var endgame = false;
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g.clear();
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g.setColor("#FFFFFF");
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g.fillRect(0, 0, H, W);
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g.setFont("Vector12",45);
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function draw() {
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touch_actions = [];
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g.clear();
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g.setColor("#FFFFFF");
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g.fillRect(0, 0, H, W);
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g.setColor("#000000");
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//draw scores
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for (y=0;y<game.length;y+=1) {
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pp = game[y][0];
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ps = game[y][1];
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g.setColor("#000000");
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//g.fillRect(W-30,10, W-30, 15);
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g.setColor("#000000");
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g.setFont("Vector30",10);
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g.drawString(ps[0],W-31,y*sy+8);
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g.setColor("#000000");
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g.drawString(ps[1],W-15,y*sy+8);
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g.setColor("#000000");
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for (x=0;x<pinsRow;x+=1) {
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xx = sx*x + pinsThick + 5;
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yy = sy*y+20;
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xc = pp[x];
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g.setColor(cols[xc]);
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g.fillCircle(xx,yy , pinsThick );
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g.setColor("#000000");
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g.drawCircle(xx,yy,pinsThick+1);
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g.drawCircle(xx,yy,pinsThick);
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}
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}
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//draw play input
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for (k=0; k<pinsRow; k+=1){
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xx = sx*k + pinsThick + 5;
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yy = sy*7;
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touch_actions.push([[xx-pinsThick-5, yy-pinsThick-10, xx+pinsThick+5, yy+pinsThick+20],[1,k]]);
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if (play[k] < 0) {
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//col not choisen, draw small dot
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g.setColor("#000000");
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g.fillCircle(xx,yy , 3 );
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} else {
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g.setColor(cols[play[k]]);
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g.fillCircle(xx,yy , pinsThick );
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}
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}
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// draw action button
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// score, men
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if (!endgame) {
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if (col_menu) {
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draw_col_choice();
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} else {
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// check if all pins are set yet
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if (Math.min.apply(null,play) < 0) {
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g.setColor("#FF0000");
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} else {
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g.setColor("#00FF00");
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touch_actions.push([[W-30, H-30,192, 190], [3,1]]);
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}
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g.fillRect(W-30, H-30, W-1, H-10);
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}
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} else {
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g.setColor("#0000FF");
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touch_actions.push([[W-30, H-30,192, 190], [4,1]]);
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g.fillRect(W-30, H-30, W-1, H-10);
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}
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}
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function get_secret() {
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//secret=[];
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for (i=0; i<pinsRow; i+=1) {
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s = Math.round(Math.random()*pinsCol);
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if (secret_no_dub)
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while(secret.indexOf(s) >= 0) s = Math.round(Math.random()*pinsCol);
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secret[i]= s;
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}
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}
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function score() {
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bScore = 0;
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wScore = 0;
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for (i=0; i<pinsRow; i+=1) {
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if (secret[i] == play[i]) {
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bScore +=1;
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}
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else {
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for (s=0; s<pinsRow; s+=1) {
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if (secret[i] == play[s]) {
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wScore +=1;
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break;
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}
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}
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}
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}
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return([bScore, wScore]);
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}
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function draw_col_choice(){
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var cc = g.getColor();
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var boxw = 30;
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var boxh = H/pinsRow-20;
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for (i=0; i<=pinsCol; i+=1) {
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g.setColor(cols[i]);
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g.fillRect(W-boxw, i*boxh, W-1, i*boxh+boxh);
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touch_actions.push([[150, i*boxh, 191, i*boxh+boxh], [2,i]]);
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g.setColor(cc);
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}
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}
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Bangle.on('touch', function(zone,e) {
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//console.log(e.x, e.y);
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// check touch actions array to see what to do
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for(i=0; i<touch_actions.length; i+=1) {
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if (e.x > touch_actions[i][0][0] && e.x < touch_actions[i][0][2] &&
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e.y > touch_actions[i][0][1] && e.y < touch_actions[i][0][3]) {
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// a action is hit, add acctions here, todo: start, stop, new, etc.
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switch (touch_actions[i][1][0]) {
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case 1:
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//get pins col menu
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col_menu = 1;
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playx = touch_actions[i][1][1];
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break;
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case 2:
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//copy choice col to play
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play[playx] = touch_actions[i][1][1];
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col_menu = 0;
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break;
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case 3:
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//score play
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var sc;
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sc = score();
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game.push([play, sc]);
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play = [-1,-1,-1,-1];
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turn+=1;
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if (turn==6 || sc[0]==pinsRow) {
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play = secret;
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col_menu = 0;
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endgame = true;
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}
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break;
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case 4:
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//new game
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play = [-1,-1,-1,-1];
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game = [];
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endgame=false;
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break;
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}
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}
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}
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//console.log(touch_actions[i][1][0], touch_actions[i][1][1]);
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draw();
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}
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);
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game = [];
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get_secret();
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draw();
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//Bangle.loadWidgets();
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//Bangle.drawWidgets();
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@ -0,0 +1 @@
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require("heatshrink").decompress(atob("mEwxH+64A/AEOBq2sBAusqwJHCaQFDAYlP2m0yGBCIkSj0eiWHBIkDgsFgYTE01v3O5t4mC1krgAEBq0ACYQuCAANsHIcxFwIwCEocsFwIwCBIYuCAANQF4QwBOgQABAgNIF4ZgELwQvCHIcCF4cEKwYvEt45DF4QwCL5YvFL5ITDF6OstheCvTjEjAuBjDJFX4UEq4TEyguBygTEF4dWBIeskkkqwQDDgUGgwaEBIUBgITHkslCYeBd4MrqwDBAgIuBcwRVGNIVs0oJEv3S6V+CYmIisjkcVZAYpBgDyBAAJFBFwTlGZIolDqouBGAQJDFwQABmRfCFAICCGwXXhgvDMAheCfI1UF4eoKwYvEiovHSoJfLF4pfJCYYvN1gwBAYMSLwVcbQmQFwOQZIq/C1GACYkcFwMcCYQoCLYNWF4KPBDgNWmIkEBIVPp5TDBIdWqoTHmUyCYlWRQTwCD4wA/AH4A/AH4A/AH4A/AH4A/AH4A/AH4A/AH4A/AH4A/AHmy2QJH6PRBI/Q6AkOCAIAFBINDjwABGInR3+53O/GIu72gABGJnQCAQAE69oFwQABCYfFFwIwCBIfCDIe7FIus1gvXLwQACLw4aCAAkAgAvcL4gvLq1WF5uyFwdoCYfLF4fLDpHCX6owBtFoxoUF6PF4ruFDwPC4XJFxbSCAAwVNAH4ARA"))
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@ -0,0 +1,17 @@
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{
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"id": "mmind",
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"name": "Classic Mind Game",
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"shortName":"Master Mind",
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"icon": "mmind.png",
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"version":"0.01",
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"description": "This is the classic game for masterminds",
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"type": "game",
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"tags": "mastermind, game, classic",
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"readme":"README.md",
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"supports": ["BANGLEJS2"],
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"allow_emulator": true,
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"storage": [
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{"name":"mmind.app.js","url":"mmind.app.js"},
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{"name":"mmind.img","url":"mmind.icon.js","evaluate":true}
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]
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}
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