mirror of https://github.com/espruino/BangleApps
0.15: Add color scheme, different size screen support
parent
fec0aad0eb
commit
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@ -312,9 +312,9 @@
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{ "id": "aclock",
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"name": "Analog Clock",
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"icon": "clock-analog.png",
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"version": "0.14",
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"version": "0.15",
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"description": "An Analog Clock",
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"tags": "clock",
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"tags": "clock,b2",
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"type":"clock",
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"allow_emulator":true,
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"storage": [
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@ -9,3 +9,4 @@
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0.12: Fix regression after 0.11
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0.13: Fix broken date padding (fix #376)
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0.14: Remove hardcoded hour buzz (you can install widchime if you miss it)
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0.15: Add color scheme support
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@ -2,13 +2,16 @@
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const locale = require('locale');
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const p = Math.PI / 2;
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const pRad = Math.PI / 180;
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const faceWidth = 100; // watch face radius (240/2 - 24px for widget area)
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const faceWidth = g.getWidth()/2 - 20; // watch face radius (240/2 - 24px for widget area)
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const widgetHeight=24+1;
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let timer = null;
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let currentDate = new Date();
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const centerX = g.getWidth() / 2;
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const centerY = (g.getWidth() / 2) + widgetHeight/2;
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g.theme.dark=false;
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let colSecA = g.theme.dark ? "#00A" : "#58F"; // before the second
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let colSecB = g.theme.dark ? "#58F" : "#00A"; // after the second
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let colSec1 = g.theme.dark ? "#F83" : "#000"; // ON the second
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const seconds = (angle) => {
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const a = angle * pRad;
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@ -46,40 +49,35 @@ const drawAll = () => {
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// draw all secs
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for (let i = 0; i < 60; i++) {
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if (i > currentSec) {
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g.setColor(0, 0, 0.6);
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} else {
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g.setColor(0.3, 0.3, 1);
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}
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g.setColor((i > currentSec) ? colSecA : colSecB);
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seconds((360 * i) / 60);
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}
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onSecond();
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};
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const resetSeconds = () => {
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g.setColor(0, 0, 0.6);
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g.setColor(colSecA);
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for (let i = 0; i < 60; i++) {
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seconds((360 * i) / 60);
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}
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};
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const onSecond = () => {
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g.setColor(0.3, 0.3, 1);
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g.setColor(colSecB);
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seconds((360 * currentDate.getSeconds()) / 60);
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if (currentDate.getSeconds() === 59) {
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resetSeconds();
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onMinute();
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}
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g.setColor(1, 0.7, 0.2);
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g.setColor(colSec1);
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currentDate = new Date();
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seconds((360 * currentDate.getSeconds()) / 60);
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g.setColor(1, 1, 1);
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g.setColor(g.theme.fg);
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};
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const drawDate = () => {
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g.reset();
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g.setColor(1, 0, 0);
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g.setColor("#f00");
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g.setFont('6x8', 2);
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const dayString = locale.dow(currentDate, true);
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@ -89,7 +87,7 @@ const drawDate = () => {
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// console.log(`${dayString}|${dateString}`);
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// center date
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const l = (g.getWidth() - g.stringWidth(dateDisplay)) / 2;
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const t = centerY + 37;
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const t = centerY + faceWidth*0.37;
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g.drawString(dateDisplay, l, t, true);
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// console.log(l, t);
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};
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@ -99,7 +97,7 @@ const onMinute = () => {
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resetSeconds();
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}
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// clear existing hands
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g.setColor(0, 0, 0);
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g.setColor(g.theme.bg);
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// Hour
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hand((360 * (currentDate.getHours() + currentDate.getMinutes() / 60)) / 12, -8, faceWidth - 35);
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// Minute
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@ -107,10 +105,10 @@ const onMinute = () => {
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// get new date, then draw new hands
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currentDate = new Date();
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g.setColor(1, 0.9, 0.9);
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g.setColor(g.theme.fg);
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// Hour
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hand((360 * (currentDate.getHours() + currentDate.getMinutes() / 60)) / 12, -8, faceWidth - 35);
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g.setColor(1, 1, 0.9);
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g.setColor(g.theme.fg);
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// Minute
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hand((360 * currentDate.getMinutes()) / 60, -8, faceWidth - 10);
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drawDate();
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@ -137,8 +135,9 @@ g.clear();
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resetSeconds();
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startTimers();
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drawAll();
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// Show launcher when button pressed
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Bangle.setUI("clock");
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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// Show launcher when middle button pressed
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setWatch(Bangle.showLauncher, BTN2, { repeat: false, edge: "falling" });
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