mirror of https://github.com/espruino/BangleApps
choozi - Bigger segments to make distiguishing dithered colors easier
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4c16e31631
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5307fc83c7
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@ -10,10 +10,10 @@ var colours2 = ['#808080', '#404040', '#000040', '#004000', '#400000', '#ff8000'
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var stepAngle = 0.18; // radians - resolution of polygon
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var gapAngle = 0.035; // radians - gap between segments
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var perimMin = g.getWidth()*0.44; // px - min. radius of perimeter
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var perimMin = g.getWidth()*0.40; // px - min. radius of perimeter
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var perimMax = g.getWidth()*0.49; // px - max. radius of perimeter
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var segmentMax = g.getWidth()*0.42; // px - max radius of filled-in segment
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var segmentMax = g.getWidth()*0.38; // px - max radius of filled-in segment
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var segmentStep = 5; // px - step size of segment fill animation
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var circleStep = 4; // px - step size of circle fill animation
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@ -23,7 +23,7 @@ var minSpeed = 0.001; // rad/sec
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var animStartSteps = 300; // how many steps before it can start slowing?
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var accel = 0.0002; // rad/sec/sec - acc-/deceleration rate
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var ballSize = 3; // px - ball radius
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var ballTrack = g.getWidth()*0.40; // px - radius of ball path
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var ballTrack = perimMin - ballSize*2; // px - radius of ball path
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var centreX = g.getWidth()*0.5; // px - centre of screen
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var centreY = g.getWidth()*0.5; // px - centre of screen
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