mirror of https://github.com/espruino/BangleApps
Create app.js
parent
1592bcb1a5
commit
4e84c7c6d5
|
@ -0,0 +1,232 @@
|
||||||
|
Bangle.setLCDPower(1);
|
||||||
|
Bangle.setLCDTimeout(0);
|
||||||
|
var numberofHearts = 3;
|
||||||
|
|
||||||
|
Bangle.setLCDMode("doublebuffered");
|
||||||
|
|
||||||
|
|
||||||
|
//var popUp = require("heatshrink").decompress(atob("isFwMBCJoA=="));
|
||||||
|
|
||||||
|
var backgroundImage = require("heatshrink").decompress(atob("isZxH+woAB6YBBBodXAgYLCCIQUJAgoUOFP4p/FP4p/FP4p/FP4pYA=="));
|
||||||
|
|
||||||
|
var heartImage = require("heatshrink").decompress(atob("hUKxH+ABckAAYIDpFstlIudzpARCtmQyGXz2luYVBkgIBBQXCy4JCCYQKCtgpCE4IJCFQIyFBAwKDBAw/CAogA=="));
|
||||||
|
|
||||||
|
var gameOverImage = require("heatshrink").decompress(atob("kcV4MB+Nj/4AJwATBgfwDAV+AYUP4ADBgP4BAU/AYUHERMP+AiBgP+EQU/4AiBg/4EQX/EQUf8EH8ED/kAAIN/wEfEQ9/FwX+A=="));
|
||||||
|
|
||||||
|
var RedCar =
|
||||||
|
require("heatshrink").decompress(atob("ol7xH+ABWBqwAqwI5LABKAtIf4AClZASq0rp9zudIDYNIABgSBABd5AAtPEoNPAoUrqxDPlcAkmXy9OIYVsABYSBABWdzwAFIYVzAoMkRSJDCNAJDBkhDiuckFQOevMqklPZBo7DZAUkHagAKIoyKCkl5IwIwBwJDLYYRDrWoMAAgJDCqxDZyxDXzoABIcpAXRRRD/If5D/If5D/If5D9uYASId9OBoIAPpxDvBoRD2AAlOADlPAAckIbJ0QABjeNIf4ACkhDUIgNIUQQEBAAtyIaOXvIAFp4lBp4FBIapFCA4wACyxCRzo2BAAlzEoNzA4ZDVQ4ZDGQyRDHQ4RDgHyQAHIf5DhklIHoRDrudzA4RDNIoRDtFYRD/Iac5rsykgABaANyILQACzudIgTGClcrrowBIZ9ktdkRQhCdRQ8rGAxD/If5D/If4ACzpD/Io5D/IbOI2eIIdowBwJDP1nX1hDtGAJD/Ialkx7eCZdgwDIZ1rIdwwEIf5D/If5DZmU5mRDtGAhDNAAhDrAAhD/IaM5rrLmzpCCIYYwEIZtktdkIcpBCIYgwEIf5DZAARD/If8ylcrpFIIcd5uYpBmRDUAAUyA4JECIb9zEoNdFoZDVnJDkp5DZx+z2YHCIbudAAJDFFYOPIanX65DgIAIACIYWBFYJD/IYSHBx5DQ1idCx5DFAAjITIIjLFFYIvBwJDQLINrtc5IZOWIbq1DIaJXBslkmUHg9IAA1yRCV5AAtPg8rnIrBQ6VkbwcyDQMrAoIAEpxCRpwaGmSwBmUAg4wEIZ1rIYYdBg5DZpBDLGAt6II+BwJ8CIY85mQAFp9OACFPDQ1dIZMrHYJCFLghDHAA4lCAB85DpgwEAARD9rpDHq0rp9zAAcrmTQCIZVkroAQGoNr2YABIY4wCHAlPldWBgMky4ADkhTDIZQAV2fXIZA4JlYABQ4pDCg8HIcePAAJDCFYJDCYAoABZoOBdw0HoFAVoQAdIASKFslkIgSMEIAIACIZBBgIonXZwpDHgBDE/1Wq0rIe8rHYJDFIoRD3IJBD6vRD1AASH/AA5DWoFkAARD9IgIADoA+hrooEGQhDQAAk5IcM5FpJDNkgAGnNAaQjTTC4gACmUklQAEkhDPpFsAAoYCR68yDQ1PzwAFvJD/IbNyuVOAA1WnIAQp4aGuedzpDauWXABFIOgwAKpwdJIghDgpxD/AAVzACRDvADpD/If5D/If5D/If5D/If5D/If5D/If5DGthD/AApD/If8kkhFGuVyIMJCDp4ABIZ5FCRIyKgQgmekgzDIf5DRp1zpzOIZ4I+dZAUqldzvLLQueXuaKiIQ2elYrBAgN5IaSHBRAIADIcOdp8klSSBOgRDNHIQiBpzjDRjDIEvMkEYdzBAIPBIbUAIboiEIaWBq1WYYVyy9yZwTQGAAVOp9OABlzAAdPAAlzzuduYeBGoJCJAAcrYYZFBAAReCADUkRgeezomBaYMrIJpD/Z496YoRFEUoIAaYoQgBEIMkp+BwJCQAARkCRQKJDAD2WEoKEBgBBTZw1zIcNyIYbIRAA1WRQQABEQIAbEAQlBY6hDIAARCcpAiEIbWBlYADpAAcEQhCZAAyrCADI+hAAhCbIc+BqwAawIwS"));
|
||||||
|
|
||||||
|
var OrangeCar = require("heatshrink").decompress(atob("ol7xH+ABXGAFfHHJYAJQFpD/Ia1OgEkpwDBAAUqABYSBABd4AAskEgQFBAgOcQiQXBlQdCGhdyGowAFznGAAnHNQVO4/GRSQSCGIJDPIRhDH4xDD0SHCkhAMCAQ7BIAQbBHaYAKIoyEDKII1C45DJLIRDw0XHIYXGIa5BYZwWiIZKHDIeZFCIf5D/If5D/If5D/If4ADBQgAMIeEkBoQAOlRDvISJDnAAkklQAWDAQbGIcB0JABreNIf5DYIgJFEW4xCRJZYeBznGIagABIQYHDAAQ7SGwQAD44mCp3HBARD64xDDA4ZDbYzRDdPghDs45DQgEkHoRDrE4MkIaCKDIdYyEIf5DRzjeDaAZBaAAOcAAI9B0RmBlQqB0QwDIZvP5/ORQhCcRRAqCGAhD1Q4RD/If5D/ABOiIf6KHIf5DZ63X55DtGAhDN6/X6xDtGAPQIf5DT5/WZdwwB5xDQ54SCIdgwDIf5D/If5DZvHGAgRDrGAhDNAApDqAAhD/IaOc494Icui0RCBIYeiGAZDN5/P5xDkQgRDFGAhD/IbIABuRD/AAZD658qkkAlUqIcdyuUkkkqIaoABvAHBIgRDfFoXGFoZD+45DW6HX6+cIb+czmiIYnOFYJDU6wXB4xDfIAIACIYvQIf5DVCgPX63WZYoAEZCZBEIYnHFYLNCIaSKBvBDoFYKJCIafOIYUklQAFZKecAAsqEoOi5xDCQ6BYBCQVO5zjCAApESkgaGpwqBIwQEBFYRDPCQRD54/HDARDHzlOAAdyuTTHABd4CwIACp3HIZMAHYJCEPQpDHAAjYCTQQAPzgWCAAxDIAAJDXIgRDi5pDHpy0BXokAdoZDK56lBAB4UC64ABIY4wCHAkkkl4BgV4AAZTEIZYAUIZY4LI4IACuQUFITxDD6HQA4TpFIY7NB47vHQj4AE6yKG5w1HIAIACBpBDk6DOHIZn+lTdFIekqpxDFAALeFIeXGII5D/IeHP63X6xD/ABBD/IbIAE45Dh44tJIfHGIb9445FCaCzrGvBDXlVOAAodIISI7HknGAAtyIeQzCIZhTCIad4vEqkgAFp2cACAZGDQZDaIQIAIeZIAIlQdJ0RDkkhD/AAbbEABgcKIcwAcIf5D/If5D/If5D/If5D/If5D/If5D/If5DKI1BDVIQxD8AAMkIc+cAAJBCp0qGYRDPRVBBDAAIyEIf5DRlSbDZwtOuQ+eAAIrCNQIECIZofBRgaJfIQyED43HvBDPPYJDKRC6GD0WcAAUkFQILBIaB9EToRIJRqDIEzgiFBAR0DIZsqPgZDp46FBIZ3OGAMkkkqCogACBQIAFKwIATEQl4aIIJBD4RCJAAZ/EN4olEADCMDZAQlDIJpD/Z47pCZwQACYSgAIzg/CvEqeAPH5xCQRRoAdEoKETIdlyIbQABcgZIDADYiE45BXAAPGIcMqEQnPIbPOEAkqADgiEITIAGEogAYH0BD/ABHH4wAa5wwSA"));
|
||||||
|
|
||||||
|
var PurpleCar = require("heatshrink").decompress(atob("ol74UBitg///BIP/7lVqtUDJUVBwIABq2qABOVCCkolQJC0AwDgWolAQD1EqwBCH0EqCCdKxQuEAAkKwGhCH4Q/CGD7ECDINEAAoQIwBACgQQYwQ+EAAcC1EACAeAlQfDAAheBCG2oCBUCCB8qCCiQBdp3+fxW/CH4Q/CH4QxgQQKwAQD1QQK1QQUmQQKxiH/CBGqCB3/5WACA+j/4Qf14Q/KhWqRI0CCAv+x4QBEYcC1Wo/SpFCBtUlQQBBgISBAAUAgYQB1fVr2qCAP//8qB4WoAwIQB1WVCCEoFwIQCAA36GwMo1AQOlQQM+QQCqWq1YPIAAPqKgYQOqwQOiqpBCBi6DCH4QDYoIOH/gKBCAs/CD2AZoISEBwUAgAQYAYIABgWqfIIQGAAISBAAQHCCDIAICH4Q/CH4Q/CAWoB5UKCB8qCCmK0AxJwQQDgQQKwAQE1Q0ICAuAlQQHlQrBCCdy1EK1QABCAmq0EKgoQBqofBIoIAFWYMqB4QQRuQ5BCAxlBxoQDqyHKyoQUZpLJDCBmq1oQFvRTGAAOlCApFBB4xBFCCdUIY3VBgY="));
|
||||||
|
|
||||||
|
var LightGreenCar = require("heatshrink").decompress(atob("ol74UBocF///BIP1z9VqtUDJUVBwIABq2qABOVCCkolQJC0AwDgWolAQD1EqwBCH0EqCCdKxQuEAAkKwGhCH4Q/CGD7ECDINEAAoQIwBACgQQYwQ+EAAcC1EACAeAlQfDAAheBCG2oCBUCCB8qCCiQBdp3+fxW/CH4Q/CH4QxgQQKwAQD1QQK1QQUmQQKxiH/CBGqCB3/5WACA+j/4Qf14QxKjGqRI0CCAv+x4QBEYcC1Wo/SpFCBtUlQQBBgISBAAQGBCAOo6te1QQB///lQPC1AGBCAOqyoQQlAuBCAXPAQIAD/Q2BlGoCAgAGCAUqCBnyCAVS1WrB5AAB9RUDCB1WCB0VVIIQMXQYQ/CAbFBBw/8BQIQFn4QewDNBCQgOCgEACDADBAAMC1T5BCAwABCQIACA4QQZABAQ/CH4Q/CH4QC1APKhQQPlQQUxWgGJOCCAcCCBWACAmqGhAQFwEqCA8qFYIQTuWohWqAAIQE1WghUFCANVD4JFBAAqzBlQPCCCNyHIIQGMoONCAdWQ5WVCCjNJZIYQM1WtCAt6KYwAB0oQFIoIPGIIoQTqhDG6oMDA"));
|
||||||
|
|
||||||
|
function getRandomInt(min, max) {
|
||||||
|
min = Math.ceil(min);
|
||||||
|
max = Math.floor(max);
|
||||||
|
return Math.floor(Math.random() * (max - min) + min); //The maximum is exclusive and the minimum is inclusive
|
||||||
|
}
|
||||||
|
|
||||||
|
function moveEnemyPosition(){
|
||||||
|
score += 1;
|
||||||
|
randomRoadPositionIndicator = getRandomInt(1, 4);
|
||||||
|
if ((randomRoadPositionIndicator == 1)) {
|
||||||
|
randomRoadPosition = 85;
|
||||||
|
}else if((randomRoadPositionIndicator == 2)){
|
||||||
|
randomRoadPosition = 120;
|
||||||
|
}else {
|
||||||
|
randomRoadPosition = 155;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function collision(){
|
||||||
|
if(gameStatus == GAMEPLAYING){
|
||||||
|
if
|
||||||
|
(
|
||||||
|
(enemyCarFrontY > playerCarFrontY)
|
||||||
|
&&
|
||||||
|
(
|
||||||
|
(enemyCarLeftX > playerCarLeftX && enemyCarLeftX < playerCarRightX)
|
||||||
|
||
|
||||||
|
(enemyCarRightX > playerCarLeftX && enemyCarRightX < playerCarRightX)
|
||||||
|
)
|
||||||
|
){
|
||||||
|
// hit
|
||||||
|
setTimeout(collision, 2500); // wait 2.5 second for the function to actiavte agian.
|
||||||
|
numberofHearts -= 1;
|
||||||
|
score -= 1;
|
||||||
|
Bangle.buzz();
|
||||||
|
}else{
|
||||||
|
// miss
|
||||||
|
setTimeout(collision, 1); // try again in 1 milliseconds.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function storeMyData(data) {
|
||||||
|
// ensure there are less than 500 elements in the array
|
||||||
|
while (log.length >= 500) log.shift();
|
||||||
|
// append a new item to the array
|
||||||
|
log.push(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
var file = require("Storage").open("CarCrazy.csv","r");
|
||||||
|
var currentHighScore = file.readLine();
|
||||||
|
if (currentHighScore == undefined) currentHighScore = 0;
|
||||||
|
var BackgroundStartingPosition = 75;
|
||||||
|
var carScale = 0.5;
|
||||||
|
var accel = Bangle.getAccel();
|
||||||
|
var playerCarPosition = 120-accel.x*40;
|
||||||
|
var BackgroundYPosition = BackgroundStartingPosition;
|
||||||
|
var randomRoadPositionIndicator = getRandomInt(1, 3);
|
||||||
|
var randomRoadPosition = 120;
|
||||||
|
var enemyPositonY = 30;
|
||||||
|
var carWidth = 30;
|
||||||
|
var carHeight = 60;
|
||||||
|
var playerCarY = 130;
|
||||||
|
var enemyCarLeftX;
|
||||||
|
var enemyCarRightX;
|
||||||
|
var playerCarLeftX;
|
||||||
|
var playerCarRightX;
|
||||||
|
var enemyCarFrontY;
|
||||||
|
var playerCarFrontY;
|
||||||
|
var GAMEPLAYING = 1;
|
||||||
|
var GAMEOVER = 2;
|
||||||
|
var GAMESTART = 3;
|
||||||
|
var gameStatus = GAMESTART;
|
||||||
|
var score = 0;
|
||||||
|
|
||||||
|
moveEnemyPosition();
|
||||||
|
collision();
|
||||||
|
|
||||||
|
|
||||||
|
g.setFontAlign(-1,-1);
|
||||||
|
|
||||||
|
function clearHighScore() {
|
||||||
|
currentHighScore = 0;
|
||||||
|
file = require("Storage").open("CarCrazy.csv","w");
|
||||||
|
file.erase();
|
||||||
|
}
|
||||||
|
|
||||||
|
function draw(){
|
||||||
|
if(gameStatus == GAMEPLAYING){
|
||||||
|
BackgroundYPosition += 10;
|
||||||
|
accel = Bangle.getAccel();
|
||||||
|
playerCarPosition = 120-accel.x*40;
|
||||||
|
g.flip();
|
||||||
|
g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
|
||||||
|
g.drawImage(RedCar,playerCarPosition,playerCarY, {scale:carScale,rotate:3.142});
|
||||||
|
g.drawImage(OrangeCar,randomRoadPosition,enemyPositonY, {scale:carScale,rotate:0});
|
||||||
|
|
||||||
|
if(numberofHearts==3){
|
||||||
|
g.drawImage(heartImage,10,10, {scale:2,rotate:0});
|
||||||
|
g.drawImage(heartImage,10,50, {scale:2,rotate:0});
|
||||||
|
g.drawImage(heartImage,10,30, {scale:2,rotate:0});
|
||||||
|
}else if(numberofHearts==2){
|
||||||
|
g.drawImage(heartImage,10,50, {scale:2,rotate:0});
|
||||||
|
g.drawImage(heartImage,10,30, {scale:2,rotate:0});
|
||||||
|
}else if(numberofHearts==1){
|
||||||
|
g.drawImage(heartImage,10,50, {scale:2,rotate:0});
|
||||||
|
}else{
|
||||||
|
gameStatus = GAMEOVER;
|
||||||
|
//clearHighScore();
|
||||||
|
if(score >= currentHighScore){
|
||||||
|
currentHighScore = score;
|
||||||
|
file = require("Storage").open("CarCrazy.csv","w");
|
||||||
|
file.erase();
|
||||||
|
file = require("Storage").open("CarCrazy.csv","w");
|
||||||
|
file.write(currentHighScore+"\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
playerCarFrontY = playerCarY-carHeight/2;
|
||||||
|
playerCarBackY = playerCarY+carHeight/2;
|
||||||
|
playerCarLeftX = playerCarPosition-carWidth/2;
|
||||||
|
playerCarRightX = playerCarPosition+carWidth/2;
|
||||||
|
|
||||||
|
enemyCarFrontY = enemyPositonY+carHeight/2;
|
||||||
|
enemyCarBackY = enemyPositonY-carHeight/2;
|
||||||
|
enemyCarLeftX = randomRoadPosition-carWidth/2;
|
||||||
|
enemyCarRightX = randomRoadPosition+carWidth/2;
|
||||||
|
|
||||||
|
//g.drawRect(playerCarLeftX, playerCarFrontY, playerCarRightX, playerCarBackY);
|
||||||
|
//g.drawRect(enemyCarLeftX, enemyCarFrontY, enemyCarRightX, enemyCarBackY);
|
||||||
|
|
||||||
|
g.setColor(0,0,0);
|
||||||
|
g.drawString("Score: "+score,180,5);
|
||||||
|
g.drawString("High Score: "+currentHighScore,180,15);
|
||||||
|
|
||||||
|
if(BackgroundYPosition > 170){
|
||||||
|
BackgroundYPosition = BackgroundStartingPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}else if(gameStatus == GAMEOVER){
|
||||||
|
|
||||||
|
BackgroundYPosition += 10;
|
||||||
|
g.flip();
|
||||||
|
g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
|
||||||
|
g.drawImage(gameOverImage,125,80, {scale:8,rotate:0});
|
||||||
|
if(BackgroundYPosition > 170){
|
||||||
|
BackgroundYPosition = BackgroundStartingPosition;
|
||||||
|
}
|
||||||
|
g.setColor(255,0,0);
|
||||||
|
g.setFont("6x8",4);
|
||||||
|
g.drawString("Game Over",13,17);
|
||||||
|
g.setFont("6x8",1.5);
|
||||||
|
g.drawString("Score: "+score,10,75);
|
||||||
|
g.drawString("High",10,100);
|
||||||
|
g.drawString("Score: " + currentHighScore,10,110);
|
||||||
|
g.drawString("Hold Button",10,130);
|
||||||
|
g.drawString("2 To Play",10,140);
|
||||||
|
g.drawImage(LightGreenCar,180,115, {scale:0.5,rotate:3});
|
||||||
|
g.drawImage(PurpleCar,215,115, {scale:0.5,rotate:3});
|
||||||
|
}else if(gameStatus == GAMESTART){
|
||||||
|
g.flip();
|
||||||
|
g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
|
||||||
|
g.setColor(255,0,0);
|
||||||
|
BackgroundYPosition += 10;
|
||||||
|
g.setFont("6x8",3);
|
||||||
|
g.drawImage(gameOverImage,125,80, {scale:8,rotate:0});
|
||||||
|
g.drawString("Welcome to",13,11);
|
||||||
|
g.drawString("Car Crazy",13,31);
|
||||||
|
g.setFont("6x8",1.8);
|
||||||
|
g.drawString("High",10,80);
|
||||||
|
g.drawString("Score: "+currentHighScore,10,90);
|
||||||
|
g.drawString("Hold Button",10,120);
|
||||||
|
g.drawString("2 To Start",10,130);
|
||||||
|
g.drawImage(LightGreenCar,180,115, {scale:0.5,rotate:3});
|
||||||
|
g.drawImage(PurpleCar,215,115, {scale:0.5,rotate:3});
|
||||||
|
//setTimeout(displayPopup, 3000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
setInterval(draw ,10);
|
||||||
|
|
||||||
|
|
||||||
|
function moveEnemyCar(){
|
||||||
|
if(gameStatus == GAMEPLAYING){
|
||||||
|
enemyPositonY = enemyPositonY + 10;
|
||||||
|
if((enemyPositonY > 200)){
|
||||||
|
enemyPositonY = 30;
|
||||||
|
moveEnemyPosition();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
setInterval(moveEnemyCar,10);
|
||||||
|
|
||||||
|
setWatch(() => {
|
||||||
|
if(gameStatus == GAMESTART){
|
||||||
|
gameStatus = GAMEPLAYING;
|
||||||
|
collision();
|
||||||
|
enemyPositonY = 0;
|
||||||
|
score = 0;
|
||||||
|
}else if(gameStatus == GAMEOVER){
|
||||||
|
gameStatus = GAMEPLAYING;
|
||||||
|
collision();
|
||||||
|
enemyPositonY = 0;
|
||||||
|
numberofHearts = 3;
|
||||||
|
score = 0;
|
||||||
|
}
|
||||||
|
}, BTN2, {repeat:true});
|
Loading…
Reference in New Issue