Delete apps/rtorch directory

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Ronin0000 2022-02-03 17:04:17 -08:00 committed by GitHub
parent 697d12e18d
commit 4c72fe50d5
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6 changed files with 0 additions and 84 deletions

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0.01: Cloning torch and making it red :D
0.02: Modify for setUI and Bangle 2

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require("heatshrink").decompress(atob("mEw4UA///oP4gH+t9TCQ1VAAYLpgILunoLK/4LJgf/6oLIh//+oLK/oLIhapBBZEqBYIwDBYu/GAgLE1WvGAgLF1YwEBQcC1WqGAgLGGAgLDhQLBGAdQBYwwCBQgLDGASlFlQLC3/8BYoIBGAXwBQkCFgILC4AuFBYeAFw2v/wLBBQqNCBYOgBQp1B1/qCw5dDFoxdEBQwuBAAOoBQykCHI4uXgZPBFxEP/QuJn5/CFw7DBLpILB9QuHEYP//QuHHYP//wuHKYL0HGAoLJn/8BZMP+ALJgfABRA="))

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Bangle.setLCDPower(1);
Bangle.setLCDTimeout(0);
g.reset();
c = 1;
function setColor(delta){
c+=delta;
c = Math.max(c,0);
c = Math.min(c,2);
if (c<1){
g.setColor(c,0,0);
Bangle.setLCDBrightness(c >= 0.1 ? c : 0.1);
}else{
g.setColor(1,c-1,c-1);
Bangle.setLCDBrightness(1);
}
g.fillRect(0,0,g.getWidth(),g.getHeight());
}
function updownHandler(direction){
if (direction == undefined){
c=1;
setColor(0);
} else {
setColor(-direction * 0.1);
}
}
setColor(0);
// Bangle 1:
// BTN1: light up toward white
// BTN3: light down to red
// BTN2: reset
// Bangle 2:
// Swipe up: light up toward white
// Swipe down: light down to red
// BTN1: reset
Bangle.setUI("updown", updownHandler);

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{
"id": "rtorch",
"name": "Red Torch",
"shortName": "RedTorch",
"version": "0.02",
"description": "Turns screen RED to help you see in the dark without breaking your night vision. Select from the launcher or on Bangle 1 press BTN3,BTN1,BTN3,BTN1 quickly to start when in any app that shows widgets",
"icon": "app.png",
"tags": "tool,torch",
"supports": ["BANGLEJS","BANGLEJS2"],
"allow_emulator": true,
"storage": [
{"name":"rtorch.app.js","url":"app.js"},
{"name":"rtorch.wid.js","url":"widget.js", "supports": ["BANGLEJS"]},
{"name":"rtorch.img","url":"app-icon.js","evaluate":true}
]
}

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(function() {
var clickTimes = [];
var clickPattern = "";
var TAPS = 4; // number of taps
var PERIOD = 1; // seconds
// we don't actually create/draw a widget here at all...
Bangle.on("lcdPower",function(on) {
// First click (that turns LCD on) isn't given to
// setWatch, so handle it here
if (!on) return;
clickTimes=[getTime()];
clickPattern="x";
});
function tap(e,c) {
clickPattern = clickPattern.substr(-3)+c;
while (clickTimes.length>=TAPS) clickTimes.shift();
clickTimes.push(e.time);
var clickPeriod = e.time-clickTimes[0];
if (clickPeriod<PERIOD && clickPattern.match(/.131/)) {
load("rtorch.app.js");
}
}
setWatch(function(e) { tap(e,"1"); }, BTN1, {repeat:true, edge:"rising"});
setWatch(function(e) { tap(e,"3"); }, BTN3, {repeat:true, edge:"rising"});
})();