mirror of https://github.com/espruino/BangleApps
Delete apps/rtorch directory
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0.01: Cloning torch and making it red :D
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0.02: Modify for setUI and Bangle 2
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require("heatshrink").decompress(atob("mEw4UA///oP4gH+t9TCQ1VAAYLpgILunoLK/4LJgf/6oLIh//+oLK/oLIhapBBZEqBYIwDBYu/GAgLE1WvGAgLF1YwEBQcC1WqGAgLGGAgLDhQLBGAdQBYwwCBQgLDGASlFlQLC3/8BYoIBGAXwBQkCFgILC4AuFBYeAFw2v/wLBBQqNCBYOgBQp1B1/qCw5dDFoxdEBQwuBAAOoBQykCHI4uXgZPBFxEP/QuJn5/CFw7DBLpILB9QuHEYP//QuHHYP//wuHKYL0HGAoLJn/8BZMP+ALJgfABRA="))
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Bangle.setLCDPower(1);
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Bangle.setLCDTimeout(0);
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g.reset();
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c = 1;
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function setColor(delta){
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c+=delta;
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c = Math.max(c,0);
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c = Math.min(c,2);
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if (c<1){
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g.setColor(c,0,0);
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Bangle.setLCDBrightness(c >= 0.1 ? c : 0.1);
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}else{
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g.setColor(1,c-1,c-1);
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Bangle.setLCDBrightness(1);
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}
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g.fillRect(0,0,g.getWidth(),g.getHeight());
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}
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function updownHandler(direction){
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if (direction == undefined){
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c=1;
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setColor(0);
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} else {
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setColor(-direction * 0.1);
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}
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}
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setColor(0);
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// Bangle 1:
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// BTN1: light up toward white
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// BTN3: light down to red
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// BTN2: reset
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// Bangle 2:
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// Swipe up: light up toward white
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// Swipe down: light down to red
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// BTN1: reset
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Bangle.setUI("updown", updownHandler);
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Binary file not shown.
Before Width: | Height: | Size: 1.7 KiB |
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{
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"id": "rtorch",
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"name": "Red Torch",
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"shortName": "RedTorch",
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"version": "0.02",
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"description": "Turns screen RED to help you see in the dark without breaking your night vision. Select from the launcher or on Bangle 1 press BTN3,BTN1,BTN3,BTN1 quickly to start when in any app that shows widgets",
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"icon": "app.png",
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"tags": "tool,torch",
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"supports": ["BANGLEJS","BANGLEJS2"],
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"allow_emulator": true,
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"storage": [
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{"name":"rtorch.app.js","url":"app.js"},
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{"name":"rtorch.wid.js","url":"widget.js", "supports": ["BANGLEJS"]},
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{"name":"rtorch.img","url":"app-icon.js","evaluate":true}
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]
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}
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(function() {
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var clickTimes = [];
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var clickPattern = "";
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var TAPS = 4; // number of taps
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var PERIOD = 1; // seconds
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// we don't actually create/draw a widget here at all...
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Bangle.on("lcdPower",function(on) {
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// First click (that turns LCD on) isn't given to
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// setWatch, so handle it here
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if (!on) return;
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clickTimes=[getTime()];
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clickPattern="x";
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});
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function tap(e,c) {
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clickPattern = clickPattern.substr(-3)+c;
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while (clickTimes.length>=TAPS) clickTimes.shift();
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clickTimes.push(e.time);
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var clickPeriod = e.time-clickTimes[0];
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if (clickPeriod<PERIOD && clickPattern.match(/.131/)) {
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load("rtorch.app.js");
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}
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}
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setWatch(function(e) { tap(e,"1"); }, BTN1, {repeat:true, edge:"rising"});
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setWatch(function(e) { tap(e,"3"); }, BTN3, {repeat:true, edge:"rising"});
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})();
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