andark: enable fast loading

pull/3678/head
Corwin Kerr 2024-11-23 14:39:57 -05:00
parent b5fdb79b7f
commit 3bbb156468
1 changed files with 23 additions and 14 deletions

View File

@ -1,3 +1,4 @@
{
const defaultSettings = {
loadWidgets : false,
textAboveHands : false,
@ -26,15 +27,15 @@ const zahlpos=(function() {
})();
function zeiger(len,dia,tim){
let zeiger = function(len,dia,tim){
const x=c.x+ Math.cos(tim)*len/2,
y=c.y + Math.sin(tim)*len/2,
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y];
return pol;
}
};
function drawHands(d) {
let drawHands = function(d) {
let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
g.setColor(1,1,1);
@ -59,9 +60,9 @@ function drawHands(d) {
g.fillPoly(sekz,true);
}
g.fillCircle(c.x,c.y,4);
}
};
function drawText(d) {
let drawText = function(d) {
g.setFont("Vector",10);
g.setBgColor(0,0,0);
g.setColor(1,1,1);
@ -72,9 +73,9 @@ function drawText(d) {
g.setBgColor(1,0,0);
}
g.drawString(batStr, c.x, c.y+40, true);
}
};
function drawNumbers() {
let drawNumbers = function() {
//draws the numbers on the screen
g.setFont("Vector",20);
g.setColor(1,1,1);
@ -82,7 +83,7 @@ function drawNumbers() {
for(let i = 0;i<12;i++){
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
}
}
};
let drawTimeout;
let queueMillis = 1000;
@ -95,7 +96,7 @@ let queueDraw = function() {
}, queueMillis - (Date.now() % queueMillis));
};
function draw(){
let draw = function(){
// draw black rectangle in the middle to clear screen from scale and hands
g.setColor(0,0,0);
g.fillRect(10,10,2*c.x-10,2*c.x-10);
@ -110,10 +111,10 @@ function draw(){
drawText(d); drawHands(d);
}
queueDraw();
}
};
//draws the scale once the app is startet
function drawScale(){
let drawScale = function(){
// clear the screen
g.setBgColor(0,0,0);
g.clear();
@ -127,19 +128,26 @@ function drawScale(){
g.fillRect(10,10,2*c.x-10,2*c.x-10);
g.setColor(1,1,1);
}
}
};
//// main running sequence ////
// Show launcher when middle button pressed, and widgets that we're clock
Bangle.setUI("clock");
Bangle.setUI({
mode: "clock",
remove: function() {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
Bangle.removeListener('lcdPower', updateState);
Bangle.removeListener('lock', updateState);
require("widget_utils").show();
}});
// Load widgets if needed, and make them show swipeable
if (settings.loadWidgets) {
Bangle.loadWidgets();
require("widget_utils").swipeOn();
} else if (global.WIDGETS) require("widget_utils").hide();
let updateState = function() {
if (Bangle.isLCDOn()) {
if (!Bangle.isLocked()) {
@ -165,3 +173,4 @@ let unlock = true;
updateState();
drawScale();
draw();
}