Asteroids - improved collision detected for larger ship v astroid

pull/2983/head
Hugh Barney 2023-08-20 15:10:06 +01:00
parent 7b8cfeb6ed
commit 2e3ee8cbc3
3 changed files with 7 additions and 3 deletions

View File

@ -1,3 +1,4 @@
0.02: Add "ram" keyword to allow 2v06 Espruino builds to cache function that needs to be fast
0.03: Bangle 2 support
0.04: Increase size if ship, asteroids and fonts for better readability
0.05: improve collision detect for larger ship v astroid

View File

@ -21,6 +21,9 @@ var H = g.getHeight();
var SS = W/11; // ship back length
var SL = W/15; // ship side length
var AS = W/18; // asteroid radius
// radius of ship, assumed a circle inside equilateral traingle of side SS
// r = a / root 3 where a is length of equilateral triangle
var SR = SS / Math.sqrt(3);
g.clear().setFontAlign(0,-1);
@ -45,7 +48,7 @@ var lastFrame;
function gameStop() {
running = false;
g.clear();
//g.clear();
g.setFont('Vector', W/7);
g.setFontAlign(0,0);
g.drawString("Game Over!", W/2, H/2);
@ -172,7 +175,7 @@ function onFrame() {
var dx = a.x-ship.x;
var dy = a.y-ship.y;
var d = Math.sqrt(dx*dx+dy*dy);
if (d < a.rad) crashed = true;
if (d < a.rad + SR) crashed = true;
});
ast=na;
if (!ast.length) {

View File

@ -1,7 +1,7 @@
{
"id": "astroid",
"name": "Asteroids!",
"version": "0.03",
"version": "0.05",
"description": "Retro asteroids game",
"icon": "asteroids.png",
"screenshots": [{"url":"screenshot_asteroids.png"}],