mirror of https://github.com/espruino/BangleApps
waypoints: update to newer libraries
parent
85afccc182
commit
2b7062939e
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@ -3,13 +3,16 @@
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var Layout = require("Layout");
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var Layout = require("Layout");
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const BANGLEJS2 = process.env.HWVERSION == 2; // check for bangle 2
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const BANGLEJS2 = process.env.HWVERSION == 2; // check for bangle 2
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/* fmt library v0.1.1 */
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/* fmt library v0.2.2 */
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let fmt = {
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let fmt = {
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icon_alt : "\0\x08\x1a\1\x00\x00\x00\x20\x30\x78\x7C\xFE\xFF\x00\xC3\xE7\xFF\xDB\xC3\xC3\xC3\xC3\x00\x00\x00\x00\x00\x00\x00\x00",
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icon_alt : "\0\x08\x1a\1\x00\x00\x00\x20\x30\x78\x7C\xFE\xFF\x00\xC3\xE7\xFF\xDB\xC3\xC3\xC3\xC3\x00\x00\x00\x00\x00\x00\x00\x00",
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icon_m : "\0\x08\x1a\1\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xC3\xE7\xFF\xDB\xC3\xC3\xC3\xC3\x00\x00\x00\x00\x00\x00\x00\x00",
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icon_m : "\0\x08\x1a\1\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xC3\xE7\xFF\xDB\xC3\xC3\xC3\xC3\x00\x00\x00\x00\x00\x00\x00\x00",
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icon_km : "\0\x08\x1a\1\xC3\xC6\xCC\xD8\xF0\xD8\xCC\xC6\xC3\x00\xC3\xE7\xFF\xDB\xC3\xC3\xC3\xC3\x00\x00\x00\x00\x00\x00\x00\x00",
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icon_km : "\0\x08\x1a\1\xC3\xC6\xCC\xD8\xF0\xD8\xCC\xC6\xC3\x00\xC3\xE7\xFF\xDB\xC3\xC3\xC3\xC3\x00\x00\x00\x00\x00\x00\x00\x00",
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icon_kph : "\0\x08\x1a\1\xC3\xC6\xCC\xD8\xF0\xD8\xCC\xC6\xC3\x00\xC3\xE7\xFF\xDB\xC3\xC3\xC3\xC3\x00\xFF\x00\xC3\xC3\xFF\xC3\xC3",
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icon_kph : "\0\x08\x1a\1\xC3\xC6\xCC\xD8\xF0\xD8\xCC\xC6\xC3\x00\xC3\xE7\xFF\xDB\xC3\xC3\xC3\xC3\x00\xFF\x00\xC3\xC3\xFF\xC3\xC3",
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icon_c : "\0\x08\x1a\1\x00\x00\x60\x90\x90\x60\x00\x7F\xFF\xC0\xC0\xC0\xC0\xC0\xFF\x7F\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00",
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icon_c : "\0\x08\x1a\1\x00\x00\x60\x90\x90\x60\x00\x7F\xFF\xC0\xC0\xC0\xC0\xC0\xFF\x7F\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00",
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icon_hpa : "\x00\x08\x16\x01\x00\x80\xb0\xc8\x88\x88\x88\x00\xf0\x88\x84\x84\x88\xf0\x80\x8c\x92\x22\x25\x19\x00\x00",
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icon_9 : "\x00\x08\x16\x01\x00\x00\x00\x00\x38\x44\x44\x4c\x34\x04\x04\x38\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00",
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icon_10 : "\x00\x08\x16\x01\x00\x08\x18\x28\x08\x08\x08\x00\x00\x18\x24\x24\x24\x24\x18\x00\x00\x00\x00\x00\x00\x00",
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/* 0 .. DD.ddddd
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/* 0 .. DD.ddddd
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1 .. DD MM.mmm'
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1 .. DD MM.mmm'
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@ -18,9 +21,39 @@ let fmt = {
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geo_mode : 1,
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geo_mode : 1,
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init: function() {},
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init: function() {},
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fmtDist: function(km) { return km.toFixed(1) + this.icon_km; },
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fmtDist: function(km) {
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fmtSteps: function(n) { return fmtDist(0.001 * 0.719 * n); },
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if (km >= 1.0) return km.toFixed(1) + this.icon_km;
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return (km*1000).toFixed(0) + this.icon_m;
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},
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fmtSteps: function(n) { return this.fmtDist(0.001 * 0.719 * n); },
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fmtAlt: function(m) { return m.toFixed(0) + this.icon_alt; },
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fmtAlt: function(m) { return m.toFixed(0) + this.icon_alt; },
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fmtTemp: function(c) { return c.toFixed(1) + this.icon_c; },
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fmtPress: function(p) {
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if (p < 900 || p > 1100)
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return p.toFixed(0) + this.icon_hpa;
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if (p < 1000) {
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p -= 900;
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return this.icon_9 + this.add0(p.toFixed(0)) + this.icon_hpa;
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}
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p -= 1000;
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return this.icon_10 + this.add0(p.toFixed(0)) + this.icon_hpa;
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},
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draw_dot : 1,
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add0: function(i) {
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if (i > 9) {
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return ""+i;
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} else {
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return "0"+i;
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}
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},
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fmtTOD: function(now) {
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this.draw_dot = !this.draw_dot;
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let dot = ":";
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if (!this.draw_dot)
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dot = ".";
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return now.getHours() + dot + this.add0(now.getMinutes());
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},
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fmtNow: function() { return this.fmtTOD(new Date()); },
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fmtTimeDiff: function(d) {
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fmtTimeDiff: function(d) {
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if (d < 180)
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if (d < 180)
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return ""+d.toFixed(0);
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return ""+d.toFixed(0);
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@ -64,9 +97,41 @@ let fmt = {
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}
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}
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return s + c + this.fmtAngle(x);
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return s + c + this.fmtAngle(x);
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},
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},
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fmtFix: function(fix, t) {
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if (fix && fix.fix && fix.lat) {
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return this.fmtSpeed(fix.speed) + " " +
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this.fmtAlt(fix.alt);
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} else {
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return "N/FIX " + this.fmtTimeDiff(t);
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}
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},
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fmtSpeed: function(kph) {
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return kph.toFixed(1) + this.icon_kph;
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},
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radians: function(a) { return a*Math.PI/180; },
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degrees: function(a) { return a*180/Math.PI; },
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// distance between 2 lat and lons, in meters, Mean Earth Radius = 6371km
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// https://www.movable-type.co.uk/scripts/latlong.html
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// (Equirectangular approximation)
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// returns value in meters
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distance: function(a,b) {
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var x = this.radians(b.lon-a.lon) * Math.cos(this.radians((a.lat+b.lat)/2));
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var y = this.radians(b.lat-a.lat);
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return Math.sqrt(x*x + y*y) * 6371000;
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},
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// thanks to waypointer
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bearing: function(a,b) {
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var delta = this.radians(b.lon-a.lon);
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var alat = this.radians(a.lat);
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var blat = this.radians(b.lat);
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var y = Math.sin(delta) * Math.cos(blat);
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var x = Math.cos(alat) * Math.sin(blat) -
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Math.sin(alat)*Math.cos(blat)*Math.cos(delta);
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return Math.round(this.degrees(Math.atan2(y, x)));
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},
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};
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};
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/* gps library v0.1 */
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/* gps library v0.1.4 */
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let gps = {
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let gps = {
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emulator: -1,
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emulator: -1,
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init: function(x) {
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init: function(x) {
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@ -92,7 +157,7 @@ let gps = {
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this.state.timeout = setTimeout(this.on_gps, 1000, f);
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this.state.timeout = setTimeout(this.on_gps, 1000, f);
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},
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},
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off_gps: function() {
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off_gps: function() {
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clearTimeout(gps_state.timeout);
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clearTimeout(this.state.timeout);
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},
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},
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getGPSFix: function() {
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getGPSFix: function() {
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if (!this.emulator)
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if (!this.emulator)
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@ -100,7 +165,7 @@ let gps = {
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let fix = {};
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let fix = {};
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fix.fix = 1;
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fix.fix = 1;
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fix.lat = 50;
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fix.lat = 50;
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fix.lon = 14;
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fix.lon = 14-(getTime()-this.gps_start) / 1000; /* Go West! */
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fix.alt = 200;
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fix.alt = 200;
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fix.speed = 5;
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fix.speed = 5;
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fix.course = 30;
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fix.course = 30;
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@ -108,6 +173,127 @@ let gps = {
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fix.satellites = 5;
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fix.satellites = 5;
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fix.hdop = 12;
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fix.hdop = 12;
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return fix;
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return fix;
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},
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gps_start : -1,
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start_gps: function() {
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Bangle.setGPSPower(1, "libgps");
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this.gps_start = getTime();
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},
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stop_gps: function() {
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Bangle.setGPSPower(0, "libgps");
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},
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};
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/* arrow library v0.0.1 */
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let arrow = {
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waypoint: { lat: 0, lon: 0 },
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updateWaypoint: function(lat, lon) {
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this.waypoint.lat = lat;
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this.waypoint.lon = lon;
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},
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// Calculate the bearing to the waypoint
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bearingToWaypoint: function(currentPos) {
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return fmt.bearing(currentPos, this.waypoint);
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},
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// Calculate distance to the waypoint
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distanceToWaypoint: function(currentPos) {
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return fmt.distance(currentPos, this.waypoint);
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},
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// Calculate compass heading from current GPS data
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compassHeading: function(currentHeading) {
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return currentHeading || Bangle.getCompass().heading;
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},
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// Display function to show arrows for waypoint, north, and sun
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displayNavigation: function(currentPos, currentHeading) {
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g.clear().setFont("Vector", 22).setFontAlign(0, 0);
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// Calculate bearings
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let waypointBearing = this.bearingToWaypoint(currentPos);
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let distance = this.distanceToWaypoint(currentPos);
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let northHeading = this.compassHeading(currentHeading);
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// Format distance
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let distStr = fmt.fmtDist(distance/1000);
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northHeading = 45;
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// Draw compass arrow for north
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this.drawArrow(northHeading, "N", 1);
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// Draw arrow towards waypoint
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if (1)
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this.drawArrow(waypointBearing, `${distStr}`, 3);
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let s;
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s = sun.sunPos();
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// Draw sun arrow if sun is visible
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if (s.altitude > 0) {
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this.drawArrow(s.azimuth, "Sun", 1);
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}
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s = sun.moonPos();
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// Draw sun arrow if sun is visible
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if (s.altitude > 0) {
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this.drawArrow(s.azimuth, "Moon", 1);
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}
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},
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drawArrow: function(angle, label, width) {
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// Convert angle to radians
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let rad = angle * Math.PI / 180;
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// Arrow parameters
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let centerX = 88;
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let centerY = 88;
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let length = 60; // Arrow length
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g.drawCircle(centerX, centerY, length);
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// Calculate the rectangle's corner points for the rotated arrow
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let dx = Math.sin(rad) * length;
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let dy = -Math.cos(rad) * length;
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let px = Math.sin(rad + Math.PI / 2) * (width / 2);
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let py = -Math.cos(rad + Math.PI / 2) * (width / 2);
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// Calculate each corner of the rectangle (arrow body)
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let x1 = centerX + px;
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let y1 = centerY + py;
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let x2 = centerX - px;
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let y2 = centerY - py;
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let x3 = x2 + dx * 0.9;
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let y3 = y2 + dy * 0.9;
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let x4 = x1 + dx * 0.9;
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let y4 = y1 + dy * 0.9;
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// Draw the filled rectangle for the arrow body
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g.fillPoly([x1, y1, x2, y2, x3, y3, x4, y4]);
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// Draw the label at the arrow's endpoint
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g.setFontAlign(0, 0);
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g.drawString(label, x3 + dx * 0.4, y3 + dy * 0.4);
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// Draw arrowhead
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this.drawArrowHead(rad, centerX + dx, centerY + dy);
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},
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drawArrowHead: function(rad, x, y) {
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// Arrowhead parameters
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let headLength = 16; // Length of each arrowhead side
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let headAngle = Math.PI / 6; // Arrowhead angle
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let angle = rad - Math.PI/2;
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// Calculate positions for arrowhead points
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let xHead1 = x - headLength * Math.cos(angle - headAngle);
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let yHead1 = y - headLength * Math.sin(angle - headAngle);
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let xHead2 = x - headLength * Math.cos(angle + headAngle);
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let yHead2 = y - headLength * Math.sin(angle + headAngle);
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// Draw the arrowhead as a filled triangle
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g.fillPoly([x, y, xHead1, yHead1, xHead2, yHead2]);
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}
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}
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};
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};
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