Add "Bordle" app

pull/1581/head
marko 2022-03-16 11:23:16 -04:00
parent fff158b7c0
commit 288f2f4753
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apps/bordle/README.md Normal file
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# Bordle
The Bangle version of a popular word guessing game. The goal is to guess a 5 letter word in 6 tries or less. After each guess, the letters in the guess are
marked in colors: yellow for a letter that appears in the to-be-guessed word, but in a different location and green for a letter in the correct position.
Only words contained in the internal dictionary are allowed as valid guesses. On startup, a target word is picked from the dictionary at random.
On startup, a grid of 6 lines with 5 (empty) letter boxes is displayed. Swiping left or right at any time switches between grid view and keyboard view.
The keyboad was inspired by the 'Scribble' app (it is a simplified version using the layout library). The letter group "Z ..." contains the delete key ("<del>") and
the enter key ("<ent>"). Hitting enter after the 5th letter will add the guess to the grid view and color mark it.
The (English language) dictionary was derived from the the Unix ispell word list by filtering out plurals and past particples (and some hand editing) from all 5 letter words.
It is contained in the file 'wordlencr.txt' which contains one long string (no newline characters) of all the words concatenated. It would not be too difficult to swap it
out for a different language version. The keyboard currently only supports the 26 characters of the latin alphabet (no accents or umlauts).

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apps/bordle/app-icon.js Normal file
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require("heatshrink").decompress(atob("mEwxH+AA/TADwoIFkYyOF0owIF04wGUSqvVBZQtZGJYJIFzomKF0onIF07EKF0owLF9wNEnwACE6oZILxovbMBov/F/4v/C54uWF/4vKBQQLLF/4YPFwYMLF7AZGF5Y5KF5xJIFwoMJD44vaBhwvcLQpgHF8gGRF6xYNBpQvTXBoNOF65QJBIgvjBywvUV5YOOF64OIB54v/cQwAKB5ov/F84wKADYuIF+AwkFIwwnE45hmExCSlEpTEiERr3KADw+PF0ownUSoseA=="))

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apps/bordle/bordle.app.js Normal file
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var Layout = require("Layout");
var gameState = 0;
var keyState = 0;
var keyStateIdx = 0;
function buttonPushed(b) {
if (keyState==0) {
keyState++;
keyStateIdx = b;
if (b<6) {
for (i=1; i<=5; ++i) {
var c = String.fromCharCode(i+64+(b-1)*5);
layout["bt"+i.toString()].label = c;
layout["bt"+i.toString()].bgCol = wordle.keyColors[c]||g.theme.bg;
}
layout.bt6.label = "<";
}
else {
layout.bt1.label = "Z";
layout.bt1.bgCol = wordle.keyColors.Z||g.theme.bg;
layout.bt2.label = "<del>";
layout.bt4.label = "<ent>";
layout.bt3.label = layout.bt5.label = " ";
layout.bt6.label = "<";
}
}
else { // actual button pushed
inp = layout.input.label;
if (b!=6) {
if ((keyStateIdx<=5 || b<=1) && inp.length<5) inp += String.fromCharCode(b+(keyStateIdx-1)*5+64);
else if (layout.input.label.length>0 && b==2) inp = inp.slice(0,-1);
layout.input.label = inp;
}
layout = getKeyLayout(inp);
keyState = 0;
if (inp.length==5 && keyStateIdx==6 && b==4) {
rc = wordle.addGuess(inp);
layout.input.label = "";
layout.update();
gameState = 0;
if (rc>0) return;
g.clear();
wordle.render();
return;
}
}
layout.update();
g.clear();
layout.render();
}
function getKeyLayout(text) {
return new Layout( {
type: "v", c: [
{type:"txt", font:"6x8:2", id:"input", label:text, pad: 3},
{type: "h", c: [
{type:"btn", font:"6x8:2", id:"bt1", label:"ABCDE", cb: l=>buttonPushed(1), pad:4, filly:1, fillx:1 },
{type:"btn", font:"6x8:2", id:"bt2", label:"FGHIJ", cb: l=>buttonPushed(2), pad:4, filly:1, fillx:1 },
]},
{type: "h", c: [
{type:"btn", font:"6x8:2", id:"bt3", label:"KLMNO", cb: l=>buttonPushed(3), pad:4, filly:1, fillx:1 },
{type:"btn", font:"6x8:2", id:"bt4", label:"PQRST", cb: l=>buttonPushed(4), pad:4, filly:1, fillx:1 },
]},
{type: "h", c: [
{type:"btn", font:"6x8:2", id:"bt5", label:"UVWXY", cb: l=>buttonPushed(5), pad:4, filly:1, fillx:1 },
{type:"btn", font:"6x8:2", id:"bt6", label:"Z ...", cb: l=>buttonPushed(6), pad:4, filly:1, fillx:1 },
]}
]});
}
class Wordle {
constructor(word) {
this.word = word;
this.guesses = [];
this.guessColors = [];
this.keyColors = [];
this.nGuesses = -1;
if (word == "rnd") {
this.words = require("Storage").read("wordlencr.txt");
i = Math.floor(Math.floor(this.words.length/5)*Math.random())*5;
this.word = this.words.slice(i, i+5).toUpperCase();
}
console.log(this.word);
}
render(clear) {
h = g.getHeight();
bh = Math.floor(h/6);
bbh = Math.floor(0.85*bh);
w = g.getWidth();
bw = Math.floor(w/5);
bbw = Math.floor(0.85*bw);
if (clear) g.clear();
g.setFont("Vector", Math.floor(bbh*0.95)).setFontAlign(0,0);
g.setColor(g.theme.fg);
for (i=0; i<6; ++i) {
for (j=0; j<5; ++j) {
if (i<=this.nGuesses) {
g.setColor(this.guessColors[i][j]).fillRect(j*bw+(bw-bbw)/2, i*bh+(bh-bbh)/2, (j+1)*bw-(bw-bbw)/2, (i+1)*bh-(bh-bbh)/2);
g.setColor(g.theme.fg).drawString(this.guesses[i][j], 2+j*bw+bw/2, 2+i*bh+bh/2);
}
g.setColor(g.theme.fg).drawRect(j*bw+(bw-bbw)/2, i*bh+(bh-bbh)/2, (j+1)*bw-(bw-bbw)/2, (i+1)*bh-(bh-bbh)/2);
}
}
}
addGuess(w) {
if ((this.words.indexOf(w.toLowerCase())%5)!=0) {
E.showAlert(w+"\nis not a word", "Invalid word").then(function() {
layout = getKeyLayout("");
wordle.render(true);
});
return 3;
}
this.guesses.push(w);
this.nGuesses++;
this.guessColors.push([]);
correct = 0;
var sol = this.word;
for (i=0; i<w.length; ++i) {
c = w[i];
col = g.theme.bg;
if (sol[i]==c) {
sol = sol.substr(0,i) + '?' + sol.substr(i+1);
col = "#0f0";
++correct;
}
else if (sol.includes(c)) col = "#ff0";
if (col!=g.theme.bg) this.keyColors[c] = this.keyColors[c] || col;
else this.keyColors[c] = "#00f";
this.guessColors[this.nGuesses].push(col);
}
if (correct==5) {
E.showAlert("The word is\n"+this.word, "You won in "+(this.nGuesses+1)+" guesses!").then(function(){load();});
return 1;
}
if (this.nGuesses==5) {
E.showAlert("The word was\n"+this.word, "You lost!").then(function(){load();});
return 2;
}
}
}
wordle = new Wordle("rnd");
layout = getKeyLayout("");
wordle.render(true);
Bangle.on('swipe', function (dir) {
if (dir==1 || dir==-1) {
g.clear();
if (gameState==0) {
layout.render();
gameState = 1;
}
else if (gameState==1) {
wordle.render();
gameState = 0;
}
}
});

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apps/bordle/metadata.json Normal file
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{ "id": "bordle",
"name": "Bordle",
"shortName":"Bordle",
"icon": "app.png",
"version":"0.01",
"description": "Bangle version of a popular word search game",
"supports" : ["BANGLEJS2"],
"readme": "README.md",
"tags": "game, text",
"storage": [
{"name":"bordle.app.js","url":"app.js"},
{"name":"wordlencr.txt","url":"wordlencr.txt"}
{"name":"bordle.img","url":"app-icon.js","evaluate":true}
]
}

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