mirror of https://github.com/espruino/BangleApps
Merge branch 'master' of github.com:espruino/BangleApps
commit
1d793a037f
24
apps.json
24
apps.json
|
@ -4425,7 +4425,7 @@
|
|||
"name": "Q Alarm and Timer",
|
||||
"shortName": "Q Alarm",
|
||||
"icon": "app.png",
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||||
"version": "0.03",
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||||
"version": "0.04",
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||||
"description": "Alarm and timer app with days of week and 'hard' option.",
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||||
"tags": "tool,alarm,widget",
|
||||
"supports": ["BANGLEJS", "BANGLEJS2"],
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||||
|
@ -5081,10 +5081,10 @@
|
|||
{ "id": "circlesclock",
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||||
"name": "Circles clock",
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||||
"shortName":"Circles clock",
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||||
"version":"0.03",
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||||
"version":"0.04",
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||||
"description": "A clock with circles for different data at the bottom in a probably familiar style",
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||||
"icon": "app.png",
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||||
"screenshots": [{"url":"screenshot.png"}],
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||||
"screenshots": [{"url":"screenshot-dark.png"}, {"url":"screenshot-light.png"}],
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||||
"dependencies": {"widpedom":"app"},
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||||
"type": "clock",
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||||
"tags": "clock",
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||||
|
@ -5132,6 +5132,24 @@
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|||
{"name":"ltherm.img","url":"icon.js","evaluate":true}
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]
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||||
},
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||||
{
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||||
"id": "mmind",
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||||
"name": "Classic Mind Game",
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||||
"shortName":"Master Mind",
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||||
"icon": "mmind.png",
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||||
"version":"0.01",
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||||
"description": "This is the classic game for masterminds",
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||||
"screenshots": [{"url":"screenshot_mmind.png"}],
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"type": "app",
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||||
"tags": "game",
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||||
"readme":"README.md",
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||||
"supports": ["BANGLEJS2"],
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||||
"allow_emulator": true,
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||||
"storage": [
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||||
{"name":"mmind.app.js","url":"mmind.app.js"},
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{"name":"mmind.img","url":"mmind.icon.js","evaluate":true}
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]
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},
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||||
{
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||||
"id": "presentor",
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"name": "Presentor",
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|
|
|
@ -1,3 +1,7 @@
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0.01: New clock
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0.02: Fix icon & add battery warn functionality
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||||
0.03: Theming support & minor fixes
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0.04: Make configurable what to show in each circle
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Add step distance and weather
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||||
Allow switching visibility of widgets
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||||
Make circles and text slightly bigger
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|
|
|
@ -2,19 +2,22 @@
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|||
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A clock with circles for different data at the bottom in a probably familiar style
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||||
It shows besides time, date and day of week the following information:
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By default the time, date and day of week is shown.
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It can show the following information (this can be configured):
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* Steps (requires [pedometer widget](https://banglejs.com/apps/#pedometer))
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* Heart rate (when screen is on and unlocked)
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* Battery (including charging and battery low)
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* Steps distance (depending on steps)
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* Heart rate (automatically updates when screen is on and unlocked)
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* Battery (including charging status and battery low warning)
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* Weather (requires [weather app](https://banglejs.com/apps/#weather))
|
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|
||||
## Screenshot
|
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## Screenshots
|
||||

|
||||

|
||||
|
||||

|
||||
|
||||
## TODO
|
||||
* Show weather information
|
||||
* Configure which information to show in each circle
|
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* Configure visibility of widgets
|
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# TODO
|
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* Add sunrise and sunset
|
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* Display moon instead of sun during night on weather circle
|
||||
|
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## Creator
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Marco ([myxor](https://github.com/myxor))
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|
|
|
@ -1,19 +1,37 @@
|
|||
const locale = require("locale");
|
||||
const heatshrink = require("heatshrink");
|
||||
const storage = require("Storage");
|
||||
|
||||
const shoesIcon = heatshrink.decompress(atob("h0OwYJGgmAAgUBkgECgVJB4cSoAUDyEBkARDpADBhMAyQRBgVAkgmDhIUDAAuQAgY1DAAYA="));
|
||||
const shoesIconGreen = heatshrink.decompress(atob("h0OwYJGhIEDgVIAgUEyQKDkmACgcggVACIeQAYMSgIRCgmApIbDiQUDAAkBkAFDGoYAD"));
|
||||
const heartIcon = heatshrink.decompress(atob("h0OwYOLkmQhMkgACByVJgESpIFBpEEBAIFBCgIFCCgsABwcAgQOCAAMSpAwDyBNM"));
|
||||
const powerIcon = heatshrink.decompress(atob("h0OwYQNsAED7AEDmwEDtu2AgUbtuABwXbBIUN23AAoYOCgEDFIgODABI"));
|
||||
const powerIconGreen = heatshrink.decompress(atob("h0OwYQNkAEDpAEDiQEDkmSAgUJkmABwVJBIUEyVAAoYOCgEBFIgODABI"));
|
||||
const powerIconRed = heatshrink.decompress(atob("h0OwYQNoAEDyAEDkgEDpIFDiVJBweSAgUJkmAAoYZDgQpEBwYAJA"));
|
||||
|
||||
const weatherCloudy = heatshrink.decompress(atob("iEQwYWTgP//+AAoMPAoPwAoN/AocfAgP//0AAgQAB/AFEABgdDAAMDDohMRA"));
|
||||
const weatherSunny = heatshrink.decompress(atob("iEQwYLIg3AAgVgAQMMAo8Am3YAgUB23bAoUNAoIUBjYFCsOwBYoFDDpFgHYI1JI4gFGAAYA="));
|
||||
const weatherPartlyCloudy = heatshrink.decompress(atob("iEQwYQNv0AjgGDn4EDh///gFChwREC4MfxwIBv0//+AC4X4j4FCv/AgfwgED/wIBuAaBBwgFDgP4gf/AAXABwIEBDQQAEA=="));
|
||||
const weatherRainy = heatshrink.decompress(atob("iEQwYLIg/gAgUB///wAFBh/AgfwgED/wIBuEAj4OCv0AjgaCh/4AocAnAFBFIU4EAM//gRBEAIOBhw1C/AmDAosAC4JNIAAg"));
|
||||
const weatherPartlyRainy = heatshrink.decompress(atob("h0OwYJGjkAnAFCj+AAgU//4FCuEA8EAg8ch/4gEB4////AAoIIBCIMD/wgCg4bBg/8BwMD+AgBh4ZBDQf/FIIABh4IBgAA=="));
|
||||
const weatherSnowy = heatshrink.decompress(atob("iEQwYROn/8AocH8AECuAFBh0Agf+CIN/4EDx/4j/x4EAgIIBwAXBAogRFDoopFGoxBGABIA="));
|
||||
const weatherFoggy = heatshrink.decompress(atob("iEQwYROn/8AgUB/EfwAFBh/AgfwgED/wIBuEABwd/4EcDQgFDgE4Fosf///8f//A/Lj/xCQIRNA="));
|
||||
const weatherStormy = heatshrink.decompress(atob("iEQwYLIg/gAgUB///wAFBh/AgfwgED/wIBuEAj4OCv0AjgaCh/4AoX8gE4AoQpBnAdBF4IRBDQMH/kOHgY7DAo4AOA=="));
|
||||
|
||||
let settings;
|
||||
|
||||
function loadSettings() {
|
||||
settings = require("Storage").readJSON("circlesclock.json", 1) || {
|
||||
settings = storage.readJSON("circlesclock.json", 1) || {
|
||||
'minHR': 40,
|
||||
'maxHR': 200,
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'stepGoal': 10000,
|
||||
'batteryWarn': 30
|
||||
'stepDistanceGoal': 8000,
|
||||
'stepLength': 0.8,
|
||||
'batteryWarn': 30,
|
||||
'showWidgets': false,
|
||||
'circle1': 'hr',
|
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'circle2': 'steps',
|
||||
'circle3': 'battery'
|
||||
};
|
||||
// Load step goal from pedometer widget as fallback
|
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if (settings.stepGoal == undefined) {
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||||
|
@ -21,122 +39,227 @@ function loadSettings() {
|
|||
settings.stepGoal = d != undefined && d.settings != undefined ? d.settings.goal : 10000;
|
||||
}
|
||||
}
|
||||
loadSettings();
|
||||
const showWidgets = settings.showWidgets || false;
|
||||
|
||||
let hrtValue;
|
||||
|
||||
// layout values:
|
||||
const colorFg = g.theme.dark ? '#fff' : '#000';
|
||||
const colorBg = g.theme.dark ? '#000' : '#fff';
|
||||
const colorGrey = '#808080';
|
||||
const colorRed = '#ff0000';
|
||||
const colorGreen = '#00ff00';
|
||||
|
||||
let hrtValue;
|
||||
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||||
const h = g.getHeight();
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const colorGreen = '#008000';
|
||||
const colorBlue = '#0000ff';
|
||||
const colorYellow = '#ffff00';
|
||||
const widgetOffset = showWidgets ? 24 : 0;
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||||
const h = g.getHeight() - widgetOffset;
|
||||
const w = g.getWidth();
|
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const hOffset = 30;
|
||||
const hOffset = 30 - widgetOffset;
|
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const h1 = Math.round(1 * h / 5 - hOffset);
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const h2 = Math.round(3 * h / 5 - hOffset);
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const h3 = Math.round(8 * h / 8 - hOffset);
|
||||
const w1 = Math.round(w / 6);
|
||||
const w2 = Math.round(3 * w / 6);
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||||
const w3 = Math.round(5 * w / 6);
|
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const radiusOuter = 22;
|
||||
const radiusInner = 16;
|
||||
const h3 = Math.round(8 * h / 8 - hOffset - 3); // circle y position
|
||||
const circlePosX = [Math.round(w / 6), Math.round(3 * w / 6), Math.round(5 * w / 6)]; // cirle x positions
|
||||
const radiusOuter = 25;
|
||||
const radiusInner = 20;
|
||||
const circleFont = "Vector:15";
|
||||
const circleFontBig = "Vector:16";
|
||||
const circleFontSmall = "Vector:13";
|
||||
|
||||
function draw() {
|
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g.reset();
|
||||
g.clear(true);
|
||||
|
||||
if (!showWidgets) {
|
||||
/*
|
||||
* we are not drawing the widgets as we are taking over the whole screen
|
||||
* so we will blank out the draw() functions of each widget and change the
|
||||
* area to the top bar doesn't get cleared.
|
||||
*/
|
||||
if (WIDGETS && typeof WIDGETS === "object") {
|
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for (let wd of WIDGETS) {
|
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wd.draw = () => {};
|
||||
wd.area = "";
|
||||
}
|
||||
}
|
||||
} else {
|
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Bangle.drawWidgets();
|
||||
}
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|
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g.setColor(colorBg);
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g.fillRect(0, 0, w, h);
|
||||
g.fillRect(0, widgetOffset, w, h);
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|
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// time
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g.setFont("Vector:50");
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g.setFontAlign(-1, -1);
|
||||
g.setFontAlign(0, -1);
|
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g.setColor(colorFg);
|
||||
g.drawString(locale.time(new Date(), 1), w / 10, h1 + 8);
|
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g.drawString(locale.time(new Date(), 1), w / 2, h1 + 8);
|
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|
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// date & dow
|
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g.setFont("Vector:20");
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g.setFont("Vector:21");
|
||||
g.setFontAlign(-1, 0);
|
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g.drawString(locale.date(new Date()), w / 10, h2);
|
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g.drawString(locale.dow(new Date()), w / 10, h2 + 22);
|
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g.drawString(locale.date(new Date()), w > 180 ? 2 * w / 10 : w / 10, h2);
|
||||
g.drawString(locale.dow(new Date()), w > 180 ? 2 * w / 10 : w / 10, h2 + 22);
|
||||
|
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// Steps circle
|
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drawSteps();
|
||||
|
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// Heart circle
|
||||
drawHeartRate();
|
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|
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// Battery circle
|
||||
drawBattery();
|
||||
drawCircle(1);
|
||||
drawCircle(2);
|
||||
drawCircle(3);
|
||||
}
|
||||
|
||||
const defaultCircleTypes = ["steps", "hr", "battery"];
|
||||
|
||||
function drawCircle(index) {
|
||||
let type = settings['circle' + index];
|
||||
if (!type) type = defaultCircleTypes[index - 1];
|
||||
const w = getCirclePosition(type);
|
||||
switch (type) {
|
||||
case "steps":
|
||||
drawSteps(w);
|
||||
break;
|
||||
case "stepsDist":
|
||||
drawStepsDistance(w);
|
||||
break;
|
||||
case "hr":
|
||||
drawHeartRate(w);
|
||||
break;
|
||||
case "battery":
|
||||
drawBattery(w);
|
||||
break;
|
||||
case "weather":
|
||||
drawWeather(w);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function drawSteps() {
|
||||
function getCirclePosition(type) {
|
||||
for (let i = 1; i <= 3; i++) {
|
||||
const setting = settings['circle' + i];
|
||||
if (setting == type) return circlePosX[i - 1];
|
||||
}
|
||||
for (let i = 0; i < defaultCircleTypes.length; i++) {
|
||||
if (type == defaultCircleTypes[i]) return circlePosX[i];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function isCircleEnabled(type) {
|
||||
return getCirclePosition(type) != undefined;
|
||||
}
|
||||
|
||||
function drawSteps(w) {
|
||||
if (!w) w = getCirclePosition("steps");
|
||||
const steps = getSteps();
|
||||
const blue = '#0000ff';
|
||||
|
||||
// Draw rectangle background:
|
||||
g.setColor(colorBg);
|
||||
g.fillRect(w - radiusOuter - 3, h3 - radiusOuter - 3, w + radiusOuter + 3, h3 + radiusOuter + 3);
|
||||
|
||||
g.setColor(colorGrey);
|
||||
g.fillCircle(w1, h3, radiusOuter);
|
||||
g.fillCircle(w, h3, radiusOuter);
|
||||
|
||||
const stepGoal = settings.stepGoal || 10000;
|
||||
if (stepGoal > 0) {
|
||||
let percent = steps / stepGoal;
|
||||
if (stepGoal < steps) percent = 1;
|
||||
drawGauge(w1, h3, percent, blue);
|
||||
drawGauge(w, h3, percent, colorBlue);
|
||||
}
|
||||
|
||||
g.setColor(colorBg);
|
||||
g.fillCircle(w1, h3, radiusInner);
|
||||
g.fillCircle(w, h3, radiusInner);
|
||||
|
||||
g.fillPoly([w1, h3, w1 - 15, h3 + radiusOuter + 5, w1 + 15, h3 + radiusOuter + 5]);
|
||||
g.fillPoly([w, h3, w - 15, h3 + radiusOuter + 5, w + 15, h3 + radiusOuter + 5]);
|
||||
|
||||
g.setFont("Vector:12");
|
||||
g.setFont(circleFont);
|
||||
g.setFontAlign(0, 0);
|
||||
g.setColor(colorFg);
|
||||
g.drawString(shortValue(steps), w1 + 2, h3);
|
||||
g.drawString(shortValue(steps), w + 2, h3);
|
||||
|
||||
g.drawImage(shoesIcon, w1 - 6, h3 + radiusOuter - 6);
|
||||
g.drawImage(shoesIcon, w - 6, h3 + radiusOuter - 6);
|
||||
}
|
||||
|
||||
function drawHeartRate() {
|
||||
function drawStepsDistance(w) {
|
||||
if (!w) w = getCirclePosition("steps");
|
||||
const steps = getSteps();
|
||||
const stepDistance = settings.stepLength || 0.8;
|
||||
const stepsDistance = Math.round(steps * stepDistance);
|
||||
|
||||
// Draw rectangle background:
|
||||
g.setColor(colorBg);
|
||||
g.fillRect(w - radiusOuter - 3, h3 - radiusOuter - 3, w + radiusOuter + 3, h3 + radiusOuter + 3);
|
||||
|
||||
g.setColor(colorGrey);
|
||||
g.fillCircle(w2, h3, radiusOuter);
|
||||
g.fillCircle(w, h3, radiusOuter);
|
||||
|
||||
const stepDistanceGoal = settings.stepDistanceGoal || 8000;
|
||||
if (stepDistanceGoal > 0) {
|
||||
let percent = stepsDistance / stepDistanceGoal;
|
||||
if (stepDistanceGoal < stepsDistance) percent = 1;
|
||||
drawGauge(w, h3, percent, colorGreen);
|
||||
}
|
||||
|
||||
g.setColor(colorBg);
|
||||
g.fillCircle(w, h3, radiusInner);
|
||||
|
||||
g.fillPoly([w, h3, w - 15, h3 + radiusOuter + 5, w + 15, h3 + radiusOuter + 5]);
|
||||
|
||||
g.setFont(circleFont);
|
||||
g.setFontAlign(0, 0);
|
||||
g.setColor(colorFg);
|
||||
g.drawString(shortValue(stepsDistance), w + 2, h3);
|
||||
|
||||
g.drawImage(shoesIconGreen, w - 6, h3 + radiusOuter - 6);
|
||||
}
|
||||
|
||||
function drawHeartRate(w) {
|
||||
if (!w) w = getCirclePosition("hr");
|
||||
|
||||
// Draw rectangle background:
|
||||
g.setColor(colorBg);
|
||||
g.fillRect(w - radiusOuter - 3, h3 - radiusOuter - 3, w + radiusOuter + 3, h3 + radiusOuter + 3);
|
||||
|
||||
g.setColor(colorGrey);
|
||||
g.fillCircle(w, h3, radiusOuter);
|
||||
|
||||
if (hrtValue != undefined && hrtValue > 0) {
|
||||
const minHR = 40;
|
||||
const minHR = settings.minHR || 40;
|
||||
const percent = (hrtValue - minHR) / (settings.maxHR - minHR);
|
||||
drawGauge(w2, h3, percent, colorRed);
|
||||
drawGauge(w, h3, percent, colorRed);
|
||||
}
|
||||
|
||||
g.setColor(colorBg);
|
||||
g.fillCircle(w2, h3, radiusInner);
|
||||
g.fillCircle(w, h3, radiusInner);
|
||||
|
||||
g.fillPoly([w2, h3, w2 - 15, h3 + radiusOuter + 5, w2 + 15, h3 + radiusOuter + 5]);
|
||||
g.fillPoly([w, h3, w - 15, h3 + radiusOuter + 5, w + 15, h3 + radiusOuter + 5]);
|
||||
|
||||
g.setFont("Vector:12");
|
||||
g.setFont(circleFontBig);
|
||||
g.setFontAlign(0, 0);
|
||||
g.setColor(colorFg);
|
||||
g.drawString(hrtValue != undefined ? hrtValue : "-", w2, h3);
|
||||
g.drawString(hrtValue != undefined ? hrtValue : "-", w, h3);
|
||||
|
||||
g.drawImage(heartIcon, w2 - 6, h3 + radiusOuter - 6);
|
||||
g.drawImage(heartIcon, w - 6, h3 + radiusOuter - 6);
|
||||
}
|
||||
|
||||
function drawBattery() {
|
||||
function drawBattery(w) {
|
||||
if (!w) w = getCirclePosition("battery");
|
||||
const battery = E.getBattery();
|
||||
const yellow = '#ffff00';
|
||||
|
||||
// Draw rectangle background:
|
||||
g.setColor(colorBg);
|
||||
g.fillRect(w - radiusOuter - 3, h3 - radiusOuter - 3, w + radiusOuter + 3, h3 + radiusOuter + 3);
|
||||
|
||||
g.setColor(colorGrey);
|
||||
g.fillCircle(w3, h3, radiusOuter);
|
||||
g.fillCircle(w, h3, radiusOuter);
|
||||
|
||||
if (battery > 0) {
|
||||
const percent = battery / 100;
|
||||
drawGauge(w3, h3, percent, yellow);
|
||||
drawGauge(w, h3, percent, colorYellow);
|
||||
}
|
||||
|
||||
g.setColor(colorBg);
|
||||
g.fillCircle(w3, h3, radiusInner);
|
||||
g.fillCircle(w, h3, radiusInner);
|
||||
|
||||
g.fillPoly([w3, h3, w3 - 15, h3 + radiusOuter + 5, w3 + 15, h3 + radiusOuter + 5]);
|
||||
g.fillPoly([w, h3, w - 15, h3 + radiusOuter + 5, w + 15, h3 + radiusOuter + 5]);
|
||||
|
||||
g.setFont("Vector:12");
|
||||
g.setFont(circleFont);
|
||||
g.setFontAlign(0, 0);
|
||||
|
||||
let icon = powerIcon;
|
||||
|
@ -144,17 +267,95 @@ function drawBattery() {
|
|||
if (Bangle.isCharging()) {
|
||||
color = colorGreen;
|
||||
icon = powerIconGreen;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (settings.batteryWarn != undefined && battery <= settings.batteryWarn) {
|
||||
color = colorRed;
|
||||
icon = powerIconRed;
|
||||
}
|
||||
}
|
||||
g.setColor(color);
|
||||
g.drawString(battery + '%', w3, h3);
|
||||
g.drawString(battery + '%', w, h3);
|
||||
|
||||
g.drawImage(icon, w3 - 6, h3 + radiusOuter - 6);
|
||||
g.drawImage(icon, w - 6, h3 + radiusOuter - 6);
|
||||
}
|
||||
|
||||
function drawWeather(w) {
|
||||
if (!w) w = getCirclePosition("weather");
|
||||
const weather = getWeather();
|
||||
const tempString = weather ? locale.temp(weather.temp - 273.15) : undefined;
|
||||
const code = weather ? weather.code : -1;
|
||||
|
||||
// Draw rectangle background:
|
||||
g.setColor(colorBg);
|
||||
g.fillRect(w - radiusOuter - 3, h3 - radiusOuter - 3, w + radiusOuter + 3, h3 + radiusOuter + 3);
|
||||
|
||||
g.setColor(colorGrey);
|
||||
g.fillCircle(w, h3, radiusOuter);
|
||||
|
||||
g.setColor(colorBg);
|
||||
g.fillCircle(w, h3, radiusInner);
|
||||
|
||||
g.fillPoly([w, h3, w - 25, h3 + radiusOuter + 5, w + 25, h3 + radiusOuter + 5]);
|
||||
|
||||
const content = tempString ? tempString : "?";
|
||||
g.setFont(content.length < 4 ? circleFont : circleFontSmall);
|
||||
g.setFontAlign(0, 0);
|
||||
g.setColor(colorFg);
|
||||
g.drawString(content, w, h3);
|
||||
|
||||
if (code > 0) {
|
||||
const icon = getWeatherIconByCode(code);
|
||||
if (icon) g.drawImage(icon, w - 6, h3 + radiusOuter - 10);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Choose weather icon to display based on weather conditition code
|
||||
* https://openweathermap.org/weather-conditions#Weather-Condition-Codes-2
|
||||
*/
|
||||
function getWeatherIconByCode(code) {
|
||||
const codeGroup = Math.round(code / 100);
|
||||
switch (codeGroup) {
|
||||
case 2:
|
||||
return weatherStormy;
|
||||
case 3:
|
||||
return weatherCloudy;
|
||||
case 5:
|
||||
switch (code) {
|
||||
case 511:
|
||||
return weatherSnowy;
|
||||
case 520:
|
||||
return weatherPartlyRainy;
|
||||
case 521:
|
||||
return weatherPartlyRainy;
|
||||
case 522:
|
||||
return weatherPartlyRainy;
|
||||
case 531:
|
||||
return weatherPartlyRainy;
|
||||
default:
|
||||
return weatherRainy;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
return weatherSnowy;
|
||||
case 7:
|
||||
return weatherFoggy;
|
||||
case 8:
|
||||
switch (code) {
|
||||
case 800:
|
||||
return weatherSunny;
|
||||
case 801:
|
||||
return weatherPartlyCloudy;
|
||||
case 802:
|
||||
return weatherPartlyCloudy;
|
||||
default:
|
||||
return weatherCloudy;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return undefined;
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function radians(a) {
|
||||
|
@ -171,11 +372,11 @@ function drawGauge(cx, cy, percent, color) {
|
|||
if (percent > 1) percent = 1;
|
||||
|
||||
var startrot = -offset;
|
||||
var endrot = startrot - ((end - offset) * percent) - 15;
|
||||
var endrot = startrot - ((end - offset) * percent) - 35;
|
||||
|
||||
g.setColor(color);
|
||||
|
||||
const size = 4;
|
||||
const size = radiusOuter - radiusInner - 2;
|
||||
// draw gauge
|
||||
for (i = startrot; i > endrot - size; i -= size) {
|
||||
x = cx + r * Math.sin(radians(i));
|
||||
|
@ -198,54 +399,56 @@ function shortValue(v) {
|
|||
}
|
||||
|
||||
function getSteps() {
|
||||
if (WIDGETS.wpedom !== undefined) {
|
||||
if (WIDGETS && WIDGETS.wpedom !== undefined) {
|
||||
return WIDGETS.wpedom.getSteps();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Bangle.on('lock', function(isLocked) {
|
||||
if (!isLocked) {
|
||||
Bangle.setHRMPower(1, "watch");
|
||||
function getWeather() {
|
||||
const jsonWeather = storage.readJSON('weather.json');
|
||||
return jsonWeather && jsonWeather.weather ? jsonWeather.weather : undefined;
|
||||
}
|
||||
|
||||
function enableHRMSensor() {
|
||||
Bangle.setHRMPower(1, "circleclock");
|
||||
if (hrtValue == undefined) {
|
||||
hrtValue = '...';
|
||||
drawHeartRate();
|
||||
}
|
||||
} else {
|
||||
Bangle.setHRMPower(0, "watch");
|
||||
}
|
||||
drawHeartRate();
|
||||
drawSteps();
|
||||
|
||||
Bangle.on('lock', function(isLocked) {
|
||||
if (!isLocked) {
|
||||
if (isCircleEnabled("hr")) {
|
||||
enableHRMSensor();
|
||||
}
|
||||
draw();
|
||||
} else {
|
||||
Bangle.setHRMPower(0, "circleclock");
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
Bangle.on('HRM', function(hrm) {
|
||||
//if(hrm.confidence > 90){
|
||||
if (isCircleEnabled("hr")) {
|
||||
hrtValue = hrm.bpm;
|
||||
if (Bangle.isLCDOn())
|
||||
drawHeartRate();
|
||||
//} else {
|
||||
// hrtValue = undefined;
|
||||
//}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
Bangle.setUI("clock");
|
||||
Bangle.loadWidgets();
|
||||
|
||||
draw();
|
||||
setInterval(draw, 60000);
|
||||
|
||||
Bangle.on('charging', function(charging) {
|
||||
drawBattery();
|
||||
if (isCircleEnabled("battery")) drawBattery();
|
||||
});
|
||||
|
||||
g.clear();
|
||||
Bangle.loadWidgets();
|
||||
/*
|
||||
* we are not drawing the widgets as we are taking over the whole screen
|
||||
* so we will blank out the draw() functions of each widget and change the
|
||||
* area to the top bar doesn't get cleared.
|
||||
*/
|
||||
if (typeof WIDGETS === "object") {
|
||||
for (let wd of WIDGETS) {
|
||||
wd.draw = () => {};
|
||||
wd.area = "";
|
||||
if (isCircleEnabled("hr")) {
|
||||
enableHRMSensor();
|
||||
}
|
||||
}
|
||||
loadSettings();
|
||||
setInterval(draw, 60000);
|
||||
draw();
|
||||
Bangle.setUI("clock");
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
Binary file not shown.
Before Width: | Height: | Size: 3.5 KiB |
|
@ -6,13 +6,26 @@
|
|||
settings[key] = value;
|
||||
storage.write(SETTINGS_FILE, settings);
|
||||
}
|
||||
var valuesCircleTypes = ["steps", "stepsDist", "hr", "battery", "weather"];
|
||||
var namesCircleTypes = ["steps", "distance", "heart", "battery", "weather"];
|
||||
E.showMenu({
|
||||
'': { 'title': 'circlesclock' },
|
||||
'< Back': back,
|
||||
'min heartrate': {
|
||||
value: "minHR" in settings ? settings.minHR : 40,
|
||||
min: 0,
|
||||
max : 250,
|
||||
step: 5,
|
||||
format: x => {
|
||||
return x;
|
||||
},
|
||||
onchange: x => save('minHR', x),
|
||||
},
|
||||
'max heartrate': {
|
||||
value: "maxHR" in settings ? settings.maxHR : 200,
|
||||
min: 20,
|
||||
max : 250,
|
||||
step: 10,
|
||||
step: 5,
|
||||
format: x => {
|
||||
return x;
|
||||
},
|
||||
|
@ -28,7 +41,27 @@
|
|||
},
|
||||
onchange: x => save('stepGoal', x),
|
||||
},
|
||||
'battery warn lvl': {
|
||||
'step length': {
|
||||
value: "stepLength" in settings ? settings.stepLength : 0.8,
|
||||
min: 0.1,
|
||||
max : 1.5,
|
||||
step: 0.01,
|
||||
format: x => {
|
||||
return x;
|
||||
},
|
||||
onchange: x => save('stepLength', x),
|
||||
},
|
||||
'step dist goal': {
|
||||
value: "stepDistanceGoal" in settings ? settings.stepDistanceGoal : 8000,
|
||||
min: 2000,
|
||||
max : 30000,
|
||||
step: 1000,
|
||||
format: x => {
|
||||
return x;
|
||||
},
|
||||
onchange: x => save('stepDistanceGoal', x),
|
||||
},
|
||||
'battery warn': {
|
||||
value: "batteryWarn" in settings ? settings.batteryWarn : 30,
|
||||
min: 10,
|
||||
max : 100,
|
||||
|
@ -38,6 +71,28 @@
|
|||
},
|
||||
onchange: x => save('batteryWarn', x),
|
||||
},
|
||||
'< Back': back,
|
||||
'show widgets': {
|
||||
value: "showWidgets" in settings ? settings.showWidgets : false,
|
||||
format: () => (settings.showWidgets ? 'Yes' : 'No'),
|
||||
onchange: x => save('showWidgets', x),
|
||||
},
|
||||
'left': {
|
||||
value: settings.circle1 ? valuesCircleTypes.indexOf(settings.circle1) : 0,
|
||||
min: 0, max: 4,
|
||||
format: v => namesCircleTypes[v],
|
||||
onchange: x => save('circle1', valuesCircleTypes[x]),
|
||||
},
|
||||
'middle': {
|
||||
value: settings.circle2 ? valuesCircleTypes.indexOf(settings.circle2) : 2,
|
||||
min: 0, max: 4,
|
||||
format: v => namesCircleTypes[v],
|
||||
onchange: x => save('circle2', valuesCircleTypes[x]),
|
||||
},
|
||||
'right': {
|
||||
value: settings.circle3 ? valuesCircleTypes.indexOf(settings.circle3) : 3,
|
||||
min: 0, max: 4,
|
||||
format: v => namesCircleTypes[v],
|
||||
onchange: x => save('circle3', valuesCircleTypes[x]),
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
0.01: First release
|
|
@ -0,0 +1,31 @@
|
|||
# Mastermind
|
||||
|
||||
Play the classic mind game mastermind on your Bangle 2.
|
||||
|
||||

|
||||
|
||||
|
||||
## Game
|
||||
The game will start when run.
|
||||
Four colors pins are randomly chosen and kept secret.
|
||||
You need to find the secret by scoring your choice within 6 turns.
|
||||
The game makes use of touch features.
|
||||
|
||||
|
||||
## Play
|
||||
Select one of the dots, the color menu will show, select a colour for the pin.
|
||||
If all pins are chosen with a color the red button will turn green.
|
||||
Hit the green button and your play will be scored and listed from the top.
|
||||
The first digit shows the number of pins with the correct color and in the right place.
|
||||
The second digit gives the number of pins with the correct color but in the wrong place.
|
||||
There are six turns to get the correct secret.
|
||||
The blue button will start a new game.
|
||||
|
||||
|
||||
## Requests
|
||||
This is the first version, things to add are:
|
||||
Add a menu to change game options like the number of colors, allow double colors, 5 pins per row. Add feature to drag screen up and down to see more scores. Timer and high score.
|
||||
Any other fearures or remarks, let me know @psbest.
|
||||
|
||||
## Creator
|
||||
This game is created by Peter Slendebroek.
|
|
@ -0,0 +1,198 @@
|
|||
//MMind
|
||||
|
||||
//set vars
|
||||
const H = g.getWidth();
|
||||
const W = g.getHeight();
|
||||
var touch_actions = [];
|
||||
var cols = ["#FF0000","#00FF00","#0000FF", "#FF00FF", "#FFFF00", "#00FFFF", "#000000","#FFFFFF"];
|
||||
var turn = 0;
|
||||
var col_menu = false;
|
||||
//pinsRow = 6;
|
||||
//pinsThick = 10;
|
||||
//pinsRow = 5;
|
||||
//pinsThick = 10;
|
||||
var pinsRow = 4;
|
||||
var pinsThick = 10;
|
||||
var play = [-1, -1, -1, -1];
|
||||
|
||||
var pinsCol = 5;
|
||||
var playx = -1;
|
||||
var sx = (W - 30 )/pinsRow;
|
||||
var sy = (H - 20 )/7;
|
||||
var touch_actions = [];
|
||||
var secret = [];
|
||||
var secret_no_dub = true;
|
||||
var endgame = false;
|
||||
|
||||
g.clear();
|
||||
g.setColor("#FFFFFF");
|
||||
g.fillRect(0, 0, H, W);
|
||||
g.setFont("Vector12",45);
|
||||
|
||||
function draw() {
|
||||
touch_actions = [];
|
||||
g.clear();
|
||||
g.setColor("#FFFFFF");
|
||||
g.fillRect(0, 0, H, W);
|
||||
g.setColor("#000000");
|
||||
//draw scores
|
||||
for (y=0;y<game.length;y+=1) {
|
||||
pp = game[y][0];
|
||||
ps = game[y][1];
|
||||
g.setColor("#000000");
|
||||
//g.fillRect(W-30,10, W-30, 15);
|
||||
g.setColor("#000000");
|
||||
g.setFont("Vector30",10);
|
||||
g.drawString(ps[0],W-31,y*sy+8);
|
||||
g.setColor("#000000");
|
||||
g.drawString(ps[1],W-15,y*sy+8);
|
||||
g.setColor("#000000");
|
||||
for (x=0;x<pinsRow;x+=1) {
|
||||
xx = sx*x + pinsThick + 5;
|
||||
yy = sy*y+20;
|
||||
xc = pp[x];
|
||||
g.setColor(cols[xc]);
|
||||
g.fillCircle(xx,yy , pinsThick );
|
||||
g.setColor("#000000");
|
||||
g.drawCircle(xx,yy,pinsThick+1);
|
||||
g.drawCircle(xx,yy,pinsThick);
|
||||
}
|
||||
}
|
||||
//draw play input
|
||||
for (k=0; k<pinsRow; k+=1){
|
||||
xx = sx*k + pinsThick + 5;
|
||||
yy = sy*7;
|
||||
touch_actions.push([[xx-pinsThick-5, yy-pinsThick-10, xx+pinsThick+5, yy+pinsThick+20],[1,k]]);
|
||||
if (play[k] < 0) {
|
||||
//col not choisen, draw small dot
|
||||
g.setColor("#000000");
|
||||
g.fillCircle(xx,yy , 3 );
|
||||
} else {
|
||||
g.setColor(cols[play[k]]);
|
||||
g.fillCircle(xx,yy , pinsThick );
|
||||
|
||||
}
|
||||
}
|
||||
// draw action button
|
||||
// score, men
|
||||
if (!endgame) {
|
||||
if (col_menu) {
|
||||
draw_col_choice();
|
||||
} else {
|
||||
// check if all pins are set yet
|
||||
if (Math.min.apply(null,play) < 0) {
|
||||
g.setColor("#FF0000");
|
||||
} else {
|
||||
g.setColor("#00FF00");
|
||||
touch_actions.push([[W-30, H-30,192, 190], [3,1]]);
|
||||
}
|
||||
g.fillRect(W-30, H-30, W-1, H-10);
|
||||
}
|
||||
} else {
|
||||
g.setColor("#0000FF");
|
||||
touch_actions.push([[W-30, H-30,192, 190], [4,1]]);
|
||||
g.fillRect(W-30, H-30, W-1, H-10);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function get_secret() {
|
||||
//secret=[];
|
||||
for (i=0; i<pinsRow; i+=1) {
|
||||
s = Math.round(Math.random()*pinsCol);
|
||||
if (secret_no_dub)
|
||||
while(secret.indexOf(s) >= 0) s = Math.round(Math.random()*pinsCol);
|
||||
secret[i]= s;
|
||||
}
|
||||
}
|
||||
|
||||
function score() {
|
||||
bScore = 0;
|
||||
wScore = 0;
|
||||
for (i=0; i<pinsRow; i+=1) {
|
||||
if (secret[i] == play[i]) {
|
||||
bScore +=1;
|
||||
}
|
||||
else {
|
||||
for (s=0; s<pinsRow; s+=1) {
|
||||
if (secret[i] == play[s]) {
|
||||
wScore +=1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return([bScore, wScore]);
|
||||
}
|
||||
|
||||
function draw_col_choice(){
|
||||
var cc = g.getColor();
|
||||
var boxw = 30;
|
||||
var boxh = H/pinsRow-20;
|
||||
for (i=0; i<=pinsCol; i+=1) {
|
||||
g.setColor(cols[i]);
|
||||
g.fillRect(W-boxw, i*boxh, W-1, i*boxh+boxh);
|
||||
touch_actions.push([[150, i*boxh, 191, i*boxh+boxh], [2,i]]);
|
||||
g.setColor(cc);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Bangle.on('touch', function(zone,e) {
|
||||
//console.log(e.x, e.y);
|
||||
// check touch actions array to see what to do
|
||||
for(i=0; i<touch_actions.length; i+=1) {
|
||||
if (e.x > touch_actions[i][0][0] && e.x < touch_actions[i][0][2] &&
|
||||
e.y > touch_actions[i][0][1] && e.y < touch_actions[i][0][3]) {
|
||||
// a action is hit, add acctions here, todo: start, stop, new, etc.
|
||||
switch (touch_actions[i][1][0]) {
|
||||
case 1:
|
||||
//get pins col menu
|
||||
col_menu = 1;
|
||||
playx = touch_actions[i][1][1];
|
||||
break;
|
||||
case 2:
|
||||
//copy choice col to play
|
||||
play[playx] = touch_actions[i][1][1];
|
||||
col_menu = 0;
|
||||
break;
|
||||
case 3:
|
||||
//score play
|
||||
var sc;
|
||||
sc = score();
|
||||
game.push([play, sc]);
|
||||
play = [-1,-1,-1,-1];
|
||||
turn+=1;
|
||||
if (turn==6 || sc[0]==pinsRow) {
|
||||
play = secret;
|
||||
col_menu = 0;
|
||||
endgame = true;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
//new game
|
||||
play = [-1,-1,-1,-1];
|
||||
game = [];
|
||||
endgame=false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log(touch_actions[i][1][0], touch_actions[i][1][1]);
|
||||
|
||||
draw();
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
game = [];
|
||||
get_secret();
|
||||
draw();
|
||||
//Bangle.loadWidgets();
|
||||
//Bangle.drawWidgets();
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
require("heatshrink").decompress(atob("mEwxH+64A/AEOBq2sBAusqwJHCaQFDAYlP2m0yGBCIkSj0eiWHBIkDgsFgYTE01v3O5t4mC1krgAEBq0ACYQuCAANsHIcxFwIwCEocsFwIwCBIYuCAANQF4QwBOgQABAgNIF4ZgELwQvCHIcCF4cEKwYvEt45DF4QwCL5YvFL5ITDF6OstheCvTjEjAuBjDJFX4UEq4TEyguBygTEF4dWBIeskkkqwQDDgUGgwaEBIUBgITHkslCYeBd4MrqwDBAgIuBcwRVGNIVs0oJEv3S6V+CYmIisjkcVZAYpBgDyBAAJFBFwTlGZIolDqouBGAQJDFwQABmRfCFAICCGwXXhgvDMAheCfI1UF4eoKwYvEiovHSoJfLF4pfJCYYvN1gwBAYMSLwVcbQmQFwOQZIq/C1GACYkcFwMcCYQoCLYNWF4KPBDgNWmIkEBIVPp5TDBIdWqoTHmUyCYlWRQTwCD4wA/AH4A/AH4A/AH4A/AH4A/AH4A/AH4A/AH4A/AH4A/AHmy2QJH6PRBI/Q6AkOCAIAFBINDjwABGInR3+53O/GIu72gABGJnQCAQAE69oFwQABCYfFFwIwCBIfCDIe7FIus1gvXLwQACLw4aCAAkAgAvcL4gvLq1WF5uyFwdoCYfLF4fLDpHCX6owBtFoxoUF6PF4ruFDwPC4XJFxbSCAAwVNAH4ARA"))
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"id": "mmind",
|
||||
"name": "Classic Mind Game",
|
||||
"shortName":"Master Mind",
|
||||
"icon": "mmind.png",
|
||||
"version":"0.01",
|
||||
"description": "This is the classic game for masterminds",
|
||||
"type": "game",
|
||||
"tags": "mastermind, game, classic",
|
||||
"readme":"README.md",
|
||||
"supports": ["BANGLEJS2"],
|
||||
"allow_emulator": true,
|
||||
"storage": [
|
||||
{"name":"mmind.app.js","url":"mmind.app.js"},
|
||||
{"name":"mmind.img","url":"mmind.icon.js","evaluate":true}
|
||||
]
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 712 B |
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
|
@ -3,3 +3,4 @@
|
|||
0.03: Fix unfreed memory, and clearInterval that disabled all clocks at midnight
|
||||
Fix app icon
|
||||
Change menu order so 'back' is at the top
|
||||
0.04: Fix alarm not activating sometimes.
|
||||
|
|
|
@ -143,7 +143,7 @@ let alarms = require("Storage").readJSON("qalarm.json", 1) || [];
|
|||
let active = alarms.filter(
|
||||
(alarm) =>
|
||||
alarm.on &&
|
||||
alarm.t < t &&
|
||||
alarm.t <= t &&
|
||||
alarm.last != time.getDate() &&
|
||||
(alarm.timer || alarm.daysOfWeek[time.getDay()])
|
||||
);
|
||||
|
|
|
@ -34,7 +34,7 @@ layoutObject has:
|
|||
optional `scale` specifies if image should be scaled up or not
|
||||
* `"custom"` - a custom block where `render(layoutObj)` is called to render
|
||||
* `"h"` - Horizontal layout, `c` is an array of more `layoutObject`
|
||||
* `"v"` - Veritical layout, `c` is an array of more `layoutObject`
|
||||
* `"v"` - Vertical layout, `c` is an array of more `layoutObject`
|
||||
* A `id` field. If specified the object is added with this name to the
|
||||
returned `layout` object, so can be referenced as `layout.foo`
|
||||
* A `font` field, eg `6x8` or `30%` to use a percentage of screen height
|
||||
|
@ -261,6 +261,7 @@ Layout.prototype.render = function (l) {
|
|||
x,y+4
|
||||
], bg = l.selected?g.theme.bgH:g.theme.bg2;
|
||||
g.setColor(bg).fillPoly(poly).setColor(l.selected ? g.theme.fgH : g.theme.fg2).drawPoly(poly);
|
||||
if (l.col) g.setColor(l.col);
|
||||
if (l.src) g.setBgColor(bg).drawImage("function"==typeof l.src?l.src():l.src, l.x + 10 + (0|l.pad), l.y + 8 + (0|l.pad));
|
||||
else g.setFont("6x8",2).setFontAlign(0,0,l.r).drawString(l.label,l.x+l.w/2,l.y+l.h/2);
|
||||
}, "img":function(l){
|
||||
|
|
Loading…
Reference in New Issue