mirror of https://github.com/espruino/BangleApps
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0.01: New app!
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# Happy Clock
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A happy clock.
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
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## How to read this happy clock?
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- The left eye shows the hour, the right hour the minutes.
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- The happiness decreases as the battery level decreases.
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- The left mouthline shows whether your bangle is locked or not
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- The right mouthline whether you reached 10k steps or not.
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Here you can see an example of a locked bangle with a low battery:
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
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## Creator
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- [David Peer](https://github.com/peerdavid).
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Thanks for this great idea:
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http://apps.rebble.io/de_DE/application/55014a037ed24ae745000004?section=watchfaces
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/************************************************
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* Happy Clock
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*/
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var W = g.getWidth(),R=W/2;
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var H = g.getHeight();
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var drawTimeout;
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/*
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* HELPER
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*/
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// Based on the great multi clock from https://github.com/jeffmer/BangleApps/
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Graphics.prototype.drawPupils = function(cx, cy, r1, dx, dy, angle) {
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angle = angle % 360;
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var theta=angle*Math.PI/180;
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var x = parseInt(cx+r1*Math.sin(theta)*1.2);
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var y = parseInt(cy-r1*Math.cos(theta)*1.2);
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g.setColor(g.theme.fg);
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g.fillCircle(cx, cy, 32);
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g.setColor(g.theme.bg);
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g.fillCircle(cx, cy, 27);
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g.fillCircle(cx+dx, cy+dy, 28);
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g.setColor(g.theme.fg);
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g.fillCircle(x, y, 8);
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g.fillCircle(x+1, y, 8);
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};
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let quadraticCurve = function(t, p0x, p0y, p1x, p1y, p2x, p2y){
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var t2 = t * t;
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var oneMinT = 1 - t;
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var oneMinT2 = oneMinT * oneMinT;
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return {
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x: p0x * oneMinT2 + 2 * p1x * t * oneMinT + p2x *t2,
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y: p0y * oneMinT2 + 2 * p1y * t * oneMinT + p2y *t2
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};
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}
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// Thanks to user stephaneAG from the Espruino forum!
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// https://forum.espruino.com/conversations/330154/#comment14593349
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let drawCurve = function(x1, y1, x2, y2, x3, y3){
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var p0 = { x: x1, y: y1};
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var p1 = { x: x2, y: y2};
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var p2 = { x: x3, y: y3};
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var time = 0;
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var stepping = 0.1; // Stepping defines the speed.
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for(var y = 0; y < 8; y++){
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var pathPts = [];
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for(time = 0; time <= 1; time+= stepping){
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var pos = quadraticCurve(time, p0.x, p0.y, p1.x, p1.y, p2.x, p2.y);
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pathPts.push(pos.x, pos.y+y);
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}
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g.drawPoly(pathPts, false);
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}
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g.flip();
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}
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/*
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* Draw the clock
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*/
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let drawEyes = function(){
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// And now the analog time
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var drawHour = g.drawPupils.bind(g,55,70,12,1,0);
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var drawMinute = g.drawPupils.bind(g,125,70,12,0,1);
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g.setFontAlign(0,0);
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// Compute angles
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var date = new Date();
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var m = parseInt(date.getMinutes() * 360 / 60);
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var h = date.getHours();
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h = h > 12 ? h-12 : h;
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h += date.getMinutes()/60.0;
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h = parseInt(h*360/12);
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// Draw minute and hour fg
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g.setColor(g.theme.fg);
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drawHour(h);
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drawMinute(m);
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}
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let drawSmile = function(isLocked){
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var y = 120;
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var o = parseInt(E.getBattery()*0.8);
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// Draw smile
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drawCurve(30, y, W/2+12, y+o, W-40, y);
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// And the two "mouth lines"
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var reachedSteps = Bangle.getHealthStatus("day").steps >= 10000;
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for(var i=0; i < 6; i++){
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if(isLocked) g.drawLine(25, y+6+i, 35, y-5+i);
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if(reachedSteps) g.drawLine(W-35, y+5+i, W-45, y-5+i);
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}
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}
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let drawEyeBrow = function(){
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var w = 6;
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for(var i = 0; i < w; i++){
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g.drawLine(25, 25+i, 70, 15+i%3);
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g.drawLine(W-25, 28+i%3, W-68, 19+i);
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}
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}
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let draw = function(){
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// Queue draw in one minute
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queueDraw();
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var isLocked = Bangle.isLocked();
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drawHelper(isLocked);
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}
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let drawHelper = function(isLocked){
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g.setColor(g.theme.fg);
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g.reset().clear();
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drawEyes();
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drawEyeBrow();
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drawSmile(isLocked);
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}
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/*
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* Listeners
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*/
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Bangle.on('lcdPower',on=>{
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if (on) {
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draw();
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} else { // stop draw timer
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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}
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});
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Bangle.on('lock', function(isLocked) {
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draw(isLocked);
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});
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/*
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* Some helpers
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*/
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let queueDraw = function() {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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draw();
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}, 60000 - (Date.now() % 60000));
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}
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/*
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* Lets start widgets, listen for btn etc.
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*/
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// Show launcher when middle button pressed
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Bangle.setUI("clock");
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Bangle.loadWidgets();
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/*
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* we are not drawing the widgets as we are taking over the whole screen
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* so we will blank out the draw() functions of each widget and change the
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* area to the top bar doesn't get cleared.
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*/
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require('widget_utils').hide();
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// Clear the screen once, at startup and draw clock
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// g.setTheme({bg:"#fff",fg:"#000",dark:false});
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draw();
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// After drawing the watch face, we can draw the widgets
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// Bangle.drawWidgets();
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require("heatshrink").decompress(atob("mEwgP/ADEP/AEC+E//kH//+gYIB8F//1/B4U/ERgdB/wdB//AFIJGCx/n+P8EIM/+fnE4IBB/PAv4aBv/84E/z/8//8wAFDwwFB74FBgQFD/wFGyF/AoUAz//z/+AoPfAoV/gPP/+/IIP585lCj/z8ZvCw+H/HwPQUf/iACACIrBAAaRCGAP+AoXzAonxAoJRB//lAQJLBC4X/44IE8KeCVoQCBj4CB/iYBEwX+h6sCAAOB8BCD4C+CDwTKCACI="))
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{
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"id": "happyclk",
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"name": "Happy Clock",
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"shortName":"Happy Clock",
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"icon": "happyclk.png",
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"version":"0.01",
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"readme": "README.md",
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"supports": ["BANGLEJS2"],
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"description": "A happy clock :)",
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"type": "clock",
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"tags": "clock",
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"screenshots": [
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{"url":"screenshot_1.png"},
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{"url":"screenshot_2.png"},
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{"url":"screenshot_3.png"}
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],
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"storage": [
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{"name":"happyclk.app.js","url":"happyclk.app.js"},
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{"name":"happyclk.img","url":"happyclk.icon.js","evaluate":true}
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]
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}
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