mirror of https://github.com/espruino/BangleApps
sweepclock: Added a memory printout to the console so the memory usage can be followed when connected
parent
a2ba365a07
commit
193b880ffb
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@ -1,8 +1,8 @@
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/**
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* Adrian Kirk 2021-03
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* Simple Clock showing 1 numeral for the hour
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* with a smooth sweep second.
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*/
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* Adrian Kirk 2021-03
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* Simple Clock showing 1 numeral for the hour
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* with a smooth sweep second.
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*/
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const screen_center_x = g.getWidth()/2;
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const screen_center_y = 10 + g.getHeight()/2;
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@ -11,39 +11,39 @@ const TWO_PI = 2*Math.PI;
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require("FontCopasetic40x58Numeric").add(Graphics);
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const color_schemes = [
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{
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name: "black",
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background : [0.0,0.0,0.0],
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second_hand: [1.0,0.0,0.0],
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},
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{
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name: "red",
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background : [1.0,0.0,0.0],
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second_hand: [1.0,1.0,0.0],
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},
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{
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name: "grey",
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background : [0.5,0.5,0.5],
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second_hand: [0.0,0.0,0.0],
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},
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{
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name: "purple",
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background : [1.0,0.0,1.0],
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second_hand: [1.0,1.0,0.0],
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},
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{
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name: "blue",
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background : [0.4,0.7,1.0],
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second_hand: [0.5,0.5,0.5],
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}
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];
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{
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name: "black",
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background : [0.0,0.0,0.0],
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second_hand: [1.0,0.0,0.0],
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},
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{
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name: "red",
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background : [1.0,0.0,0.0],
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second_hand: [1.0,1.0,0.0],
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},
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{
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name: "grey",
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background : [0.5,0.5,0.5],
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second_hand: [0.0,0.0,0.0],
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},
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{
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name: "purple",
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background : [1.0,0.0,1.0],
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second_hand: [1.0,1.0,0.0],
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},
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{
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name: "blue",
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background : [0.4,0.7,1.0],
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second_hand: [0.5,0.5,0.5],
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}
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];
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let color_scheme_index = 0;
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var WHITE = [1.0,1.0,1.0];
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const WHITE = [1.0,1.0,1.0];
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function default_white(color){
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if(color == null){
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return WHITE
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return WHITE;
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} else {
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return color;
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}
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@ -51,24 +51,24 @@ function default_white(color){
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class Hand {
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/**
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* Pure virtual class for all Hand classes to extend.
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* a hand class will have 1 main function
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* moveTo which will move the hand to the given angle.
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*/
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* Pure virtual class for all Hand classes to extend.
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* a hand class will have 1 main function
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* moveTo which will move the hand to the given angle.
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*/
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moveTo(angle){}
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}
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class ThinHand extends Hand {
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/**
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* The thin hand is created from a simple line, so its easy and fast
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* to draw.
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*/
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* The thin hand is created from a simple line, so its easy and fast
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* to draw.
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*/
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constructor(centerX,
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centerY,
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length,
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tolerance,
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draw_test,
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color_theme){
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centerY,
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length,
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tolerance,
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draw_test,
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color_theme){
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super();
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this.centerX = centerX;
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this.centerY = centerY;
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@ -93,8 +93,8 @@ class ThinHand extends Hand {
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// first test to see of the angle called is beyond the tolerance
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// for a redraw
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if(Math.abs(angle - this.angle) > this.tolerance ||
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// and then call the predicate to see if a redraw is needed
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this.draw_test(this.angle,this.last_draw_time) ){
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// and then call the predicate to see if a redraw is needed
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this.draw_test(this.angle,this.last_draw_time) ){
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// rub out the old hand line
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var background = color_schemes[color_scheme_index].background;
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g.setColor(background[0],background[1],background[2]);
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@ -119,17 +119,17 @@ class ThinHand extends Hand {
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class ThickHand extends Hand {
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/**
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* The thick hand is created from a filled polygone, so its slower to
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* draw so to be used sparingly with few redraws
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*/
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* The thick hand is created from a filled polygone, so its slower to
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* draw so to be used sparingly with few redraws
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*/
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constructor(centerX,
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centerY,
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length,
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tolerance,
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draw_test,
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color_theme,
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base_height,
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thickness){
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centerY,
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length,
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tolerance,
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draw_test,
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color_theme,
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base_height,
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thickness){
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super();
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this.centerX = centerX;
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this.centerY = centerY;
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@ -168,21 +168,21 @@ class ThickHand extends Hand {
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var background = color_schemes[color_scheme_index].background;
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g.setColor(background[0],background[1],background[2]);
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g.fillPoly([this.last_x1,
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this.last_y1,
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this.last_x2,
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this.last_y2,
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this.last_x3,
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this.last_y3,
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this.last_x4,
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this.last_y4
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]);
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this.last_y1,
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this.last_x2,
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this.last_y2,
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this.last_x3,
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this.last_y3,
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this.last_x4,
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this.last_y4
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]);
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// bottom left
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var x1 = this.centerX +
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this.vertex_radius_base*Math.sin(angle - this.delta_base);
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this.vertex_radius_base*Math.sin(angle - this.delta_base);
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var y1 = this.centerY - this.vertex_radius_base*Math.cos(angle - this.delta_base);
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// bottom right
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var x2 = this.centerX +
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this.vertex_radius_base*Math.sin(angle + this.delta_base);
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this.vertex_radius_base*Math.sin(angle + this.delta_base);
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var y2 = this.centerY - this.vertex_radius_base*Math.cos(angle + this.delta_base);
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// top right
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var x3 = this.centerX + this.vertex_radius_top*Math.sin(angle + this.delta_top);
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@ -193,10 +193,10 @@ class ThickHand extends Hand {
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var hand_color = default_white(color_schemes[color_scheme_index][this.color_theme]);
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g.setColor(hand_color[0],hand_color[1],hand_color[2]);
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g.fillPoly([x1,y1,
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x2,y2,
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x3,y3,
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x4,y4
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]);
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x2,y2,
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x3,y3,
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x4,y4
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]);
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this.last_x1 = x1;
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this.last_y1 = y1;
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this.last_x2 = x2;
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@ -216,7 +216,7 @@ class ThickHand extends Hand {
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// The force draw is set to true to force all objects to redraw themselves
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let force_redraw = false;
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// The seconds hand is the main focus and is set to redraw on every cycle
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let seconds_hand = new ThinHand(screen_center_x,
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let seconds_hand = new ThinHand(screen_center_x,
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screen_center_y,
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95,
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0,
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@ -228,8 +228,8 @@ let seconds_hand = new ThinHand(screen_center_x,
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// or when a force_redraw is called
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let minutes_hand_redraw = function(angle, last_draw_time){
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return force_redraw || (seconds_hand.angle > angle &&
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Math.abs(seconds_hand.angle - angle) <TWO_PI/25 &&
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new Date().getTime() - last_draw_time.getTime() > 500);
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Math.abs(seconds_hand.angle - angle) <TWO_PI/25 &&
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new Date().getTime() - last_draw_time.getTime() > 500);
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};
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let minutes_hand = new ThinHand(screen_center_x,
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screen_center_y,
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// overlaps from its behind andle coverage to its ahead angle coverage.
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let hour_hand_redraw = function(angle_from, angle_to, last_draw_time){
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return force_redraw || (seconds_hand.angle >= angle_from &&
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seconds_hand.angle <= angle_to &&
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new Date().getTime() - last_draw_time.getTime() > 500);
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seconds_hand.angle <= angle_to &&
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new Date().getTime() - last_draw_time.getTime() > 500);
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};
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let hours_hand = new ThickHand(screen_center_x,
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let hours_hand = new ThickHand(screen_center_x,
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screen_center_y,
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40,
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TWO_PI/600,
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@ -269,8 +269,8 @@ var local = require('locale');
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var last_date = null;
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var last_datestr = null;
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var last_coords = null;
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var date_coords = [
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{ name: "topright", coords:[180,30]},
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const date_coords = [
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{ name: "topright", coords:[180,30]},
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{ name: "bottomright", coords:[180,220]},
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{ name: "bottomleft", coords: [5,220]},
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{ name: "topleft", coords:[5,30]},
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var date_coord_index = 0;
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function draw_date(date){
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if(force_redraw || last_date == null || last_date.getDate() != date.getDate()){
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//console.log("redrawing date");
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g.setFontAlign(-1,-1,0);
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g.setFont("Vector",15);
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if(last_coords != null && last_datestr != null) {
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var background = color_schemes[color_scheme_index].background;
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g.setColor(background[0], background[1], background[2]);
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g.drawString(last_datestr, last_coords[0], last_coords[1]);
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}
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var coords = date_coords[date_coord_index].coords;
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if(coords != null) {
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var date_format = local.dow(date,1) + " " + date.getDate();
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var numeral_color = default_white(color_schemes[color_scheme_index].numeral);
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g.setColor(numeral_color[0], numeral_color[1], numeral_color[2]);
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g.drawString(date_format, coords[0], coords[1]);
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last_date = date;
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last_datestr = date_format;
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last_coords = coords;
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}
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}
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if(force_redraw || last_date == null || last_date.getDate() != date.getDate()){
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//console.log("redrawing date");
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g.setFontAlign(-1,-1,0);
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g.setFont("Vector",15);
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if(last_coords != null && last_datestr != null) {
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var background = color_schemes[color_scheme_index].background;
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g.setColor(background[0], background[1], background[2]);
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g.drawString(last_datestr, last_coords[0], last_coords[1]);
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}
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var coords = date_coords[date_coord_index].coords;
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if(coords != null) {
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var date_format = local.dow(date,1) + " " + date.getDate();
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var numeral_color = default_white(color_schemes[color_scheme_index].numeral);
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g.setColor(numeral_color[0], numeral_color[1], numeral_color[2]);
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g.drawString(date_format, coords[0], coords[1]);
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last_date = date;
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last_datestr = date_format;
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last_coords = coords;
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}
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}
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}
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function next_datecoords() {
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@ -354,17 +354,17 @@ function draw_hours(date){
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}
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/**
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* We want to be able to change the font so we set up
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* pure virtual for all fonts implementtions to use
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*/
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* We want to be able to change the font so we set up
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* pure virtual for all fonts implementtions to use
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*/
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class NumeralFont {
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/**
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* The screen dimensions of what we are going to
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* display for the given hour.
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*/
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* The screen dimensions of what we are going to
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* display for the given hour.
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*/
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getDimensions(hour){return [0,0];}
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/**
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* The characters that are going to be returned for
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* The characters that are going to be returned for
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* the hour.
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*/
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hour_txt(hour){ return ""; }
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@ -386,29 +386,34 @@ class NoFont extends NumeralFont{
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getName(){return "NoFont";}
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}
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const COPASET_DIM_20x58 = [20,58];
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const COPASET_DIM_30x58 = [30,58];
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const COPASET_DIM_40x58 = [40,58];
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const COPASET_DIM_50x58 = [50,58];
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class CopasetFont extends NumeralFont{
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constructor(){
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super();
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}
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getDimensions(hour){
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switch(hour){
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case 1: return [20,58];
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case 1: return COPASET_DIM_20x58;
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case 2:
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case 3:
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case 4:
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case 5:
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case 7:
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return [30,58];
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return COPASET_DIM_30x58;
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case 6:
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case 8:
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case 9:
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case 11:
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case 12:
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return [40,58];
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return COPASET_DIM_40x58;
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case 10:
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return [50,58];
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return COPASET_DIM_50x58;
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default:
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return [30,58];
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return COPASET_DIM_30x58;
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}
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}
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hour_txt(hour){ return hour.toString(); }
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@ -431,7 +436,13 @@ class CopasetFont extends NumeralFont{
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getName(){return "Copaset";}
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}
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const ROMAN_DIM_10x40 = [10,40];
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const ROMAN_DIM_20x40 = [20,40];
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const ROMAN_DIM_25x40 = [25,40];
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const ROMAN_DIM_30x40 = [30,40];
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const ROMAN_DIM_40x40 = [40,40];
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const ROMAN_DIM_60x40 = [60,40];
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const ROMAN_DIM_70x40 = [70,40];
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class RomanNumeralFont extends NumeralFont{
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constructor(){
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super();
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@ -456,26 +467,26 @@ class RomanNumeralFont extends NumeralFont{
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getDimensions(hour){
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switch (hour){
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case 1:
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return [10,40];
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return ROMAN_DIM_10x40;
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case 2:
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return [25,40];
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return ROMAN_DIM_25x40;
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case 3:
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case 4:
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case 6:
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case 9:
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case 11:
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case 12:
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return [40,40];
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return ROMAN_DIM_40x40;
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case 5:
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return [30,40];
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return ROMAN_DIM_30x40;
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case 7:
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return [60,40];
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return ROMAN_DIM_60x40;
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case 8:
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return [70,40];
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return ROMAN_DIM_70x40;
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case 10:
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return [20,40];
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return ROMAN_DIM_20x40;
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default:
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return [40,40];
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return ROMAN_DIM_40x40;
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}
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}
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hour_txt(hour){ return this.getText(hour); }
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@ -487,9 +498,9 @@ class RomanNumeralFont extends NumeralFont{
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getName(){return "Roman";}
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}
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// The problem with the trig inverse functions on
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// The problem with the trig inverse functions on
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// a full circle is that the sector information will be lost
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// Choosing to use arcsin because you can get back the
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// Choosing to use arcsin because you can get back the
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// sector with the help of the original coordinates
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function reifyasin(x,y,asin_angle){
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if(x >= 0 && y >= 0){
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@ -503,7 +514,7 @@ function reifyasin(x,y,asin_angle){
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}
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}
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// rebase and angle so be between -pi and pi
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// rebase and angle so be between -pi and pi
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// rather than 0 to 2PI
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function rebaseNegative(angle){
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if(angle > Math.PI){
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@ -524,10 +535,10 @@ function rebasePositive(angle){
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}
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/**
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* The Hour Scriber is responsible for drawing the numeral
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* on the screen at the requested angle.
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* It allows for the font to be changed on the fly.
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*/
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* The Hour Scriber is responsible for drawing the numeral
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* on the screen at the requested angle.
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* It allows for the font to be changed on the fly.
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*/
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class HourScriber {
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constructor(radius, numeral_font, draw_test){
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this.radius = radius;
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@ -549,8 +560,8 @@ class HourScriber {
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var background = color_schemes[color_scheme_index].background;
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g.setColor(background[0],background[1],background[2]);
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this.curr_numeral_font.draw(this.curr_hour_str,
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this.curr_hour_x,
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this.curr_hour_y);
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this.curr_hour_x,
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this.curr_hour_y);
|
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//console.log("erasing old hour");
|
||||
var hours_frac = hours / 12;
|
||||
var angle = TWO_PI*hours_frac;
|
||||
|
@ -564,7 +575,7 @@ class HourScriber {
|
|||
this.curr_hour_x = screen_center_x + delta_center_x;
|
||||
this.curr_hour_y = screen_center_y - delta_center_y;
|
||||
this.curr_hour_str = this.numeral_font.hour_txt(hours);
|
||||
// now work out the angle of the beginning and the end of the
|
||||
// now work out the angle of the beginning and the end of the
|
||||
// text box so we know when to redraw
|
||||
// bottom left angle
|
||||
var x1 = delta_center_x;
|
||||
|
@ -592,10 +603,10 @@ class HourScriber {
|
|||
angle3 = rebaseNegative(angle3);
|
||||
angle3 = rebaseNegative(angle4);
|
||||
this.angle_from = rebasePositive( Math.min(angle1,angle2,angle3,angle4) );
|
||||
this.angle_to = rebasePositive( Math.max(angle1,angle2,angle3,angle4) );
|
||||
this.angle_to = rebasePositive( Math.max(angle1,angle2,angle3,angle4) );
|
||||
} else {
|
||||
this.angle_from = Math.min(angle1,angle2,angle3,angle4);
|
||||
this.angle_to = Math.max(angle1,angle2,angle3,angle4);
|
||||
this.angle_to = Math.max(angle1,angle2,angle3,angle4);
|
||||
}
|
||||
//console.log(angle1 + "/" + angle2 + " / " + angle3 + " / " + angle4);
|
||||
//console.log( this.angle_from + " to " + this.angle_to);
|
||||
|
@ -604,7 +615,7 @@ class HourScriber {
|
|||
changed = true;
|
||||
}
|
||||
if(changed ||
|
||||
this.draw_test(this.angle_from, this.angle_to, this.last_draw_time) ){
|
||||
this.draw_test(this.angle_from, this.angle_to, this.last_draw_time) ){
|
||||
var numeral_color = default_white(color_schemes[color_scheme_index].numeral);
|
||||
g.setColor(numeral_color[0],numeral_color[1],numeral_color[2]);
|
||||
this.numeral_font.draw(this.curr_hour_str,this.curr_hour_x,this.curr_hour_y);
|
||||
|
@ -617,43 +628,43 @@ class HourScriber {
|
|||
let numeral_fonts = [new CopasetFont(), new RomanNumeralFont(), new NoFont()];
|
||||
let numeral_fonts_index = 0;
|
||||
/**
|
||||
* predicate for deciding when the digit has to be redrawn
|
||||
*/
|
||||
let hour_numeral_redraw = function(angle_from, angle_to, last_draw_time){
|
||||
* predicate for deciding when the digit has to be redrawn
|
||||
*/
|
||||
let hour_numeral_redraw = function(angle_from, angle_to, last_draw_time){
|
||||
var seconds_hand_angle = seconds_hand.angle;
|
||||
// we have to cope with the 12 problem where the
|
||||
// we have to cope with the 12 problem where the
|
||||
// left side of the box has a value almost 2PI and the right
|
||||
// side has a small positive value. The values are rebased so
|
||||
// that they can be compared
|
||||
if(angle_from > angle_to && angle_from > 1.5*Math.PI){
|
||||
angle_from = angle_from - TWO_PI;
|
||||
if(seconds_hand_angle > Math.PI)
|
||||
seconds_hand_angle = seconds_hand_angle - TWO_PI;
|
||||
}
|
||||
seconds_hand_angle = seconds_hand_angle - TWO_PI;
|
||||
}
|
||||
//console.log("initial:" + angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
|
||||
var redraw = force_redraw ||
|
||||
(seconds_hand_angle >= angle_from && seconds_hand_angle <= angle_to) ||
|
||||
(minutes_hand.last_draw_time.getTime() > last_draw_time.getTime());
|
||||
var redraw = force_redraw ||
|
||||
(seconds_hand_angle >= angle_from && seconds_hand_angle <= angle_to) ||
|
||||
(minutes_hand.last_draw_time.getTime() > last_draw_time.getTime());
|
||||
if(redraw){
|
||||
//console.log(angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
|
||||
//console.log(angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
|
||||
}
|
||||
return redraw;
|
||||
};
|
||||
let hour_scriber = new HourScriber(70,
|
||||
numeral_fonts[numeral_fonts_index],
|
||||
hour_numeral_redraw
|
||||
);
|
||||
numeral_fonts[numeral_fonts_index],
|
||||
hour_numeral_redraw
|
||||
);
|
||||
/**
|
||||
* Called from button 1 to change the numerals that are
|
||||
* displayed on the clock face
|
||||
*/
|
||||
* Called from button 1 to change the numerals that are
|
||||
* displayed on the clock face
|
||||
*/
|
||||
function next_font(){
|
||||
numeral_fonts_index = numeral_fonts_index + 1;
|
||||
if(numeral_fonts_index >= numeral_fonts.length){
|
||||
numeral_fonts_index = 0;
|
||||
}
|
||||
hour_scriber.setNumeralFont(
|
||||
numeral_fonts[numeral_fonts_index]);
|
||||
numeral_fonts[numeral_fonts_index]);
|
||||
force_redraw = true;
|
||||
}
|
||||
|
||||
|
@ -674,10 +685,10 @@ function draw_background(){
|
|||
var background = color_schemes[color_scheme_index].background;
|
||||
g.setColor(background[0],background[1],background[2]);
|
||||
g.fillPoly([0,25,
|
||||
0,240,
|
||||
240,240,
|
||||
240,25
|
||||
]);
|
||||
0,240,
|
||||
240,240,
|
||||
240,25
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -689,9 +700,9 @@ function next_colorscheme(){
|
|||
}
|
||||
|
||||
/**
|
||||
* called from load_settings on startup to
|
||||
* set the color scheme to named value
|
||||
*/
|
||||
* called from load_settings on startup to
|
||||
* set the color scheme to named value
|
||||
*/
|
||||
function set_colorscheme(colorscheme_name){
|
||||
console.log("setting color scheme:" + colorscheme_name);
|
||||
for (var i=0; i < color_schemes.length; i++) {
|
||||
|
@ -705,9 +716,9 @@ function set_colorscheme(colorscheme_name){
|
|||
}
|
||||
|
||||
/**
|
||||
* called from load_settings on startup
|
||||
* to set the font to named value
|
||||
*/
|
||||
* called from load_settings on startup
|
||||
* to set the font to named value
|
||||
*/
|
||||
function set_font(font_name){
|
||||
console.log("setting font:" + font_name);
|
||||
for (var i=0; i < numeral_fonts.length; i++) {
|
||||
|
@ -722,8 +733,8 @@ function set_font(font_name){
|
|||
}
|
||||
|
||||
/**
|
||||
* Called on startup to set the watch to the last preference settings
|
||||
*/
|
||||
* Called on startup to set the watch to the last preference settings
|
||||
*/
|
||||
function load_settings(){
|
||||
try{
|
||||
var settings = require("Storage").readJSON("sweepclock.settings.json");
|
||||
|
@ -746,9 +757,15 @@ function load_settings(){
|
|||
}
|
||||
}
|
||||
|
||||
function print_memoryusage(){
|
||||
var m = process.memory();
|
||||
var pc = Math.round(m.usage*100/m.total);
|
||||
console.log("memory usage: " + pc + "%");
|
||||
}
|
||||
|
||||
/**
|
||||
* Called on button press to save down the last preference settings
|
||||
*/
|
||||
* Called on button press to save down the last preference settings
|
||||
*/
|
||||
function save_settings(){
|
||||
var settings = {
|
||||
font : numeral_fonts[numeral_fonts_index].getName(),
|
||||
|
@ -757,6 +774,7 @@ function save_settings(){
|
|||
};
|
||||
console.log("saving:" + JSON.stringify(settings));
|
||||
require("Storage").writeJSON("sweepclock.settings.json",settings);
|
||||
print_memoryusage();
|
||||
}
|
||||
|
||||
// Boiler plate code for setting up the clock,
|
||||
|
@ -785,14 +803,12 @@ function scheduleDrawClock(){
|
|||
}
|
||||
|
||||
function reset_clock(){
|
||||
g.clear();
|
||||
force_redraw = true;
|
||||
}
|
||||
|
||||
Bangle.on('lcdPower', (on) => {
|
||||
if (on) {
|
||||
console.log("lcdPower: on");
|
||||
Bangle.drawWidgets();
|
||||
reset_clock();
|
||||
startTimers();
|
||||
} else {
|
||||
|
@ -821,7 +837,7 @@ startTimers();
|
|||
setWatch(Bangle.showLauncher, BTN2,{repeat:false,edge:"falling"});
|
||||
|
||||
function button1pressed(){
|
||||
next_font();
|
||||
next_font();
|
||||
save_settings();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue