Update app.js

pull/796/head
Ronin0000 2021-09-04 10:54:36 -07:00 committed by GitHub
parent 9aad505bdd
commit 156ae5cbb3
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1 changed files with 204 additions and 58 deletions

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@ -22,6 +22,10 @@ var PurpleCar = require("heatshrink").decompress(atob("ol74UBitg///BIP/7lVqtUDJU
var LightGreenCar = require("heatshrink").decompress(atob("ol74UBocF///BIP1z9VqtUDJUVBwIABq2qABOVCCkolQJC0AwDgWolAQD1EqwBCH0EqCCdKxQuEAAkKwGhCH4Q/CGD7ECDINEAAoQIwBACgQQYwQ+EAAcC1EACAeAlQfDAAheBCG2oCBUCCB8qCCiQBdp3+fxW/CH4Q/CH4QxgQQKwAQD1QQK1QQUmQQKxiH/CBGqCB3/5WACA+j/4Qf14QxKjGqRI0CCAv+x4QBEYcC1Wo/SpFCBtUlQQBBgISBAAQGBCAOo6te1QQB///lQPC1AGBCAOqyoQQlAuBCAXPAQIAD/Q2BlGoCAgAGCAUqCBnyCAVS1WrB5AAB9RUDCB1WCB0VVIIQMXQYQ/CAbFBBw/8BQIQFn4QewDNBCQgOCgEACDADBAAMC1T5BCAwABCQIACA4QQZABAQ/CH4Q/CH4QC1APKhQQPlQQUxWgGJOCCAcCCBWACAmqGhAQFwEqCA8qFYIQTuWohWqAAIQE1WghUFCANVD4JFBAAqzBlQPCCCNyHIIQGMoONCAdWQ5WVCCjNJZIYQM1WtCAt6KYwAB0oQFIoIPGIIoQTqhDG6oMDA"));
function consoleDebug(message) {
//console.log(message);
}
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
@ -30,21 +34,55 @@ function getRandomInt(min, max) {
function moveEnemyPosition(){
score += 1;
randomRoadPositionIndicator = getRandomInt(1, 4);
if ((randomRoadPositionIndicator == 1)) {
randomRoadPosition = 85;
}else if((randomRoadPositionIndicator == 2)){
randomRoadPosition = 120;
}else {
randomRoadPosition = 155;
checkForNextLevel();
if(level == 1){
randomRoadPositionIndicator = getRandomInt(1, 4);
if ((randomRoadPositionIndicator == 1)) {
enemyPositonCenterX = 85;
}else if((randomRoadPositionIndicator == 2)){
enemyPositonCenterX = 120;
}else {
enemyPositonCenterX = 155;
}
}else if(level == 2||level==3){
enemyPositonCenterX = getRandomInt(85, 155);
}else if(level == 4 || level == 5 || level == 6 || level == 8 || level == 9 || level == 10 || level > 10){
do{
randomRoadPositionIndicator = getRandomInt(1, 4);
randomRoadPositionIndicator2 = getRandomInt(1, 4);
}while(randomRoadPositionIndicator==randomRoadPositionIndicator2);
if ((randomRoadPositionIndicator == 1)) {
enemyPositonCenterX = 85;
}else if((randomRoadPositionIndicator == 2)){
enemyPositonCenterX = 120;
}else if((randomRoadPositionIndicator == 3)){
enemyPositonCenterX = 155;
}
if ((randomRoadPositionIndicator2 == 1)) {
enemyPositonCenterX2 = 85;
}else if((randomRoadPositionIndicator2 == 2)){
enemyPositonCenterX2 = 120;
}else if((randomRoadPositionIndicator2 == 3)){
enemyPositonCenterX2 = 155;
}else if(level == 7||level == 8){
}
}
}
function collision(){
if(gameStatus == GAMEPLAYING){
consoleDebug("Px:"+playerCarLeftX+", "+playerCarRightX);
consoleDebug("1x:"+enemyCarLeftX+", "+enemyCarRightX);
consoleDebug("2x:"+enemyCarLeftX2+", "+enemyCarRightX2);
consoleDebug("Py:"+playerCarFrontY);
consoleDebug("1y:"+enemyCarFrontY);
consoleDebug("2y:"+enemyCarFrontY2);
if
(
(enemyCarFrontY > playerCarFrontY)
(enemyCarFrontY < 300 && enemyCarFrontY > playerCarFrontY)
&&
(
(enemyCarLeftX > playerCarLeftX && enemyCarLeftX < playerCarRightX)
@ -52,51 +90,105 @@ function collision(){
(enemyCarRightX > playerCarLeftX && enemyCarRightX < playerCarRightX)
)
){
// hit
setTimeout(collision, 2500); // wait 2.5 second for the function to actiavte agian.
// hit car 1
consoleDebug("1 HIT");
enemyPositonCenterY = 300;
numberofHearts -= 1;
score -= 1;
Bangle.buzz();
}else{
// miss
setTimeout(collision, 1); // try again in 1 milliseconds.
Bangle.buzz(50,50);
}else if
(
(enemyCarFrontY2 < 300 && enemyCarFrontY2 > playerCarFrontY)
&&
(
(enemyCarLeftX2 > playerCarLeftX && enemyCarLeftX2 < playerCarRightX)
||
(enemyCarRightX2 > playerCarLeftX && enemyCarRightX2 < playerCarRightX)
)
){
// hit car 2
consoleDebug("2 HIT");
enemyPositonCenterY2 = 300;
numberofHearts -= 1;
Bangle.buzz(50,50);
}
setTimeout(collision, 50); // try again in 50 milliseconds.
}
}
function storeMyData(data) {
// ensure there are less than 500 elements in the array
while (log.length >= 500) log.shift();
// append a new item to the array
log.push(data);
function checkForNextLevel(){
if(score < 10){
level = 1;
}else if(score >= 10 && score < 20){
level = 2;
}else if(score >= 20 && score < 30){
level = 3;
}else if(score >= 30 && score < 40){
level = 4;
}else if(score >= 40 && score < 50){
level = 5;
}else if(score >= 50 && score < 60){
level = 6;
}else if(score >= 60 && score < 70){
level = 7;
}else if(score >= 70 && score < 80){
level = 8;
}else if(score >= 80 && score < 90){
level = 9;
}else if(score >= 90){
level = 10;
}
}
var accel = Bangle.getAccel();
var file = require("Storage").open("CarCrazy.csv","r");
var currentHighScore = file.readLine();
if (currentHighScore == undefined) currentHighScore = 0;
var BackgroundStartingPosition = 75;
var carScale = 0.5;
var accel = Bangle.getAccel();
var playerCarPosition = 120-accel.x*40;
var BackgroundYPosition = BackgroundStartingPosition;
var randomRoadPositionIndicator = getRandomInt(1, 3);
var randomRoadPosition = 120;
var enemyPositonY = 30;
var randomRoadPositionIndicator;
var randomRoadPositionIndicator2;
var enemyPositonCenterX;
var enemyPositonCenterX2;
var carScale = 0.5;
var carWidth = 30;
var carHeight = 60;
var playerCarY = 130;
var enemyCarLeftX;
var enemyCarRightX;
var playerCarCenterY = 130;
var playerCarCenterX;
var enemyPositonCenterY = 0 - carHeight/2;
var enemyPositonCenterY2 = 0 - carHeight/2;
var playerCarLeftX;
var playerCarRightX;
var enemyCarFrontY;
var playerCarFrontY;
var playerCarFrontY;
var playerCarBackY;
var playerCarLeftX;
var playerCarRightX;
var enemyCarFrontY;
var enemyCarBackY;
var enemyCarLeftX;
var enemyCarRightX;
var enemyCarFrontY2;
var enemyCarBackY2;
var enemyCarLeftX2;
var enemyCarRightX2;
var GAMEPLAYING = 1;
var GAMEOVER = 2;
var GAMESTART = 3;
var gameStatus = GAMESTART;
var score = 0;
var level = 1;
moveEnemyPosition();
collision();
@ -114,11 +206,16 @@ function draw(){
if(gameStatus == GAMEPLAYING){
BackgroundYPosition += 10;
accel = Bangle.getAccel();
playerCarPosition = 120-accel.x*40;
playerCarCenterX = Math.round(120-accel.x*120);
if (playerCarCenterX > 170) { playerCarCenterX = 170; }
if (playerCarCenterX < 70) { playerCarCenterX = 70; }
g.flip();
g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
g.drawImage(RedCar,playerCarPosition,playerCarY, {scale:carScale,rotate:3.142});
g.drawImage(OrangeCar,randomRoadPosition,enemyPositonY, {scale:carScale,rotate:0});
g.drawImage(RedCar,playerCarCenterX,playerCarCenterY, {scale:carScale,rotate:3.142});
g.drawImage(OrangeCar,enemyPositonCenterX,enemyPositonCenterY, {scale:carScale,rotate:0});
if(level>=4){
g.drawImage(OrangeCar,enemyPositonCenterX2,enemyPositonCenterY2, {scale:carScale,rotate:0});
}
if(numberofHearts==3){
g.drawImage(heartImage,10,10, {scale:2,rotate:0});
@ -141,23 +238,38 @@ function draw(){
}
}
playerCarFrontY = playerCarY-carHeight/2;
playerCarBackY = playerCarY+carHeight/2;
playerCarLeftX = playerCarPosition-carWidth/2;
playerCarRightX = playerCarPosition+carWidth/2;
playerCarFrontY = playerCarCenterY-carHeight/2;
playerCarBackY = playerCarCenterY+carHeight/2;
playerCarLeftX = playerCarCenterX-carWidth/2;
playerCarRightX = playerCarCenterX+carWidth/2;
enemyCarFrontY = enemyPositonY+carHeight/2;
enemyCarBackY = enemyPositonY-carHeight/2;
enemyCarLeftX = randomRoadPosition-carWidth/2;
enemyCarRightX = randomRoadPosition+carWidth/2;
enemyCarFrontY = enemyPositonCenterY+carHeight/2;
enemyCarBackY = enemyPositonCenterY-carHeight/2;
enemyCarLeftX = enemyPositonCenterX-carWidth/2;
enemyCarRightX = enemyPositonCenterX+carWidth/2;
enemyCarFrontY2 = enemyPositonCenterY2+carHeight/2;
enemyCarBackY2 = enemyPositonCenterY2-carHeight/2;
enemyCarLeftX2 = enemyPositonCenterX2-carWidth/2;
enemyCarRightX2 = enemyPositonCenterX2+carWidth/2;
g.setColor(255,0,0);
//g.drawRect(playerCarLeftX, playerCarFrontY, playerCarRightX, playerCarBackY);
//g.drawRect(enemyCarLeftX, enemyCarFrontY, enemyCarRightX, enemyCarBackY);
//g.drawRect(enemyCarLeftX2, enemyCarFrontY2, enemyCarRightX2, enemyCarBackY2);
g.setColor(0,0,0);
g.drawString("Score: "+score,180,5);
g.drawString("HighScore:",178,15);
g.drawString(currentHighScore,205,25);
g.drawString("Level: "+level,180,150);
//g.drawString("P:"+playerCarLeftX+", "+playerCarRightX,180,90);
//g.drawString("1:"+enemyCarLeftX+", "+enemyCarRightX,180,100);
//g.drawString("2:"+enemyCarLeftX2+", "+enemyCarRightX2,180,110);
//g.drawString("P:"+playerCarFrontY,180,120);
//g.drawString("1:"+enemyCarFrontY,180,130);
//g.drawString("2:"+enemyCarFrontY2,180,140);
if(BackgroundYPosition > 170){
BackgroundYPosition = BackgroundStartingPosition;
@ -200,41 +312,75 @@ function draw(){
g.drawString("2 To Start",10,130);
g.drawImage(LightGreenCar,180,115, {scale:0.5,rotate:3});
g.drawImage(PurpleCar,215,115, {scale:0.5,rotate:3});
//setTimeout(displayPopup, 3000);
}
}
setInterval(draw ,10);
setInterval(draw, 50);
function moveEnemyCar(){
if(gameStatus == GAMEPLAYING){
enemyPositonY = enemyPositonY + 10;
if((enemyPositonY > 200)){
enemyPositonY = 30;
if(level==1||level==2){
enemyPositonCenterY = enemyPositonCenterY + 10;
enemyPositonCenterY2 = 0;
}else if(level==3){
enemyPositonCenterY = enemyPositonCenterY + 12;
enemyPositonCenterY2 = 0;
}else if(level==4){
enemyPositonCenterY = enemyPositonCenterY + 8;
enemyPositonCenterY2 = enemyPositonCenterY2 + 8;
}else if(level==5){
enemyPositonCenterY = enemyPositonCenterY + 9;
enemyPositonCenterY2 = enemyPositonCenterY2 + 9;
}else if(level==6){
enemyPositonCenterY = enemyPositonCenterY + 9.5;
enemyPositonCenterY2 = enemyPositonCenterY2 + 8;
}else if(level==7){
enemyPositonCenterY = enemyPositonCenterY + 10;
enemyPositonCenterY2 = enemyPositonCenterY2 + 8;
}else if(level==8){
enemyPositonCenterY = enemyPositonCenterY + 11.5;
enemyPositonCenterY2 = enemyPositonCenterY2 + 11.5;
}else if(level>=9){
enemyPositonCenterY = enemyPositonCenterY + 13;
enemyPositonCenterY2 = enemyPositonCenterY2 + 14;
}
if(enemyPositonCenterY > 200){
enemyPositonCenterY = 300;
}
if(enemyPositonCenterY2 > 200){
enemyPositonCenterY2 = 300;
}
if(enemyPositonCenterY > 200 && (enemyPositonCenterY2 > 200 || level < 4)){
enemyPositonCenterY = 0 - carHeight/2;
if (level >= 4) { enemyPositonCenterY2 = 0 - carHeight/2; }
moveEnemyPosition();
}
}
}
setInterval(moveEnemyCar,10);
setInterval(moveEnemyCar,50);
setWatch(() => {
if(gameStatus == GAMESTART){
gameStatus = GAMEPLAYING;
collision();
enemyPositonY = 0;
score = 0;
numberofHearts = 3;
enemyPositonCenterX = 120;
enemyPositonCenterY = 0 - carHeight/2;
enemyPositonCenterX2 = 120;
enemyPositonCenterY2 = 0 - carHeight/2;
score = 100;
level = 1;
checkForNextLevel();
}else if(gameStatus == GAMEOVER){
gameStatus = GAMEPLAYING;
collision();
enemyPositonY = 0;
enemyPositonCenterX = 120;
enemyPositonCenterY = 0 - carHeight/2;
enemyPositonCenterX2 = 120;
enemyPositonCenterY2 = 0 - carHeight/2;
numberofHearts = 3;
score = 0;
level = 1;
checkForNextLevel();
}
}, BTN2, {repeat:true});