mirror of https://github.com/espruino/BangleApps
Merge pull request #3692 from buzden/fixup-andark-on-charging
andark: Restore redraw on charging and small fixupspull/3701/head
commit
0662aa0234
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@ -6,3 +6,4 @@
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add settings for widgets, order of drawing and hour hand length
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0.06: Fix issue showing widgets when app is fast-loaded into from launcher with widgets disabled
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0.07: Enable fast loading and queue updates to the second
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0.08: Restore redraw on charging event + fixup for safer fast-loading
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@ -26,8 +26,7 @@ const zahlpos=(function() {
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return z;
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})();
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let zeiger = function(len,dia,tim){
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const zeiger = function(len,dia,tim) {
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const x=c.x+ Math.cos(tim)*len/2,
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y=c.y + Math.sin(tim)*len/2,
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d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
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@ -35,7 +34,7 @@ let zeiger = function(len,dia,tim){
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return pol;
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};
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let drawHands = function(d) {
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const drawHands = function(d) {
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let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
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g.setColor(1,1,1);
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@ -62,20 +61,20 @@ let drawHands = function(d) {
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g.fillCircle(c.x,c.y,4);
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};
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let drawText = function(d) {
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const drawText = function(d) {
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g.setFont("Vector",10);
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g.setBgColor(0,0,0);
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g.setColor(1,1,1);
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let dateStr = require("locale").date(d);
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const dateStr = require("locale").date(d);
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g.drawString(dateStr, c.x, c.y+20, true);
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let batStr = Math.round(E.getBattery()/5)*5+"%";
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const batStr = Math.round(E.getBattery()/5)*5+"%";
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if (Bangle.isCharging()) {
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g.setBgColor(1,0,0);
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}
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g.drawString(batStr, c.x, c.y+40, true);
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};
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let drawNumbers = function() {
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const drawNumbers = function() {
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//draws the numbers on the screen
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g.setFont("Vector",20);
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g.setColor(1,1,1);
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@ -87,8 +86,25 @@ let drawNumbers = function() {
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let drawTimeout;
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let queueMillis = 1000;
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let unlock = true;
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let queueDraw = function() {
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const updateState = function() {
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if (Bangle.isLCDOn()) {
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if (!Bangle.isLocked()) {
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queueMillis = 1000;
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unlock = true;
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} else {
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queueMillis = 60000;
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unlock = false;
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}
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draw();
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} else {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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}
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};
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const queueDraw = function() {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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@ -96,7 +112,7 @@ let queueDraw = function() {
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}, queueMillis - (Date.now() % queueMillis));
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};
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let draw = function(){
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const draw = function() {
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// draw black rectangle in the middle to clear screen from scale and hands
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g.setColor(0,0,0);
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g.fillRect(10,10,2*c.x-10,2*c.x-10);
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@ -114,7 +130,7 @@ let draw = function(){
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};
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//draws the scale once the app is startet
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let drawScale = function(){
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const drawScale = function() {
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// clear the screen
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g.setBgColor(0,0,0);
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g.clear();
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@ -136,40 +152,26 @@ let drawScale = function(){
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Bangle.setUI({
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mode: "clock",
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remove: function() {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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Bangle.removeListener('lcdPower', updateState);
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Bangle.removeListener('lock', updateState);
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Bangle.removeListener('charging', draw);
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// We clear drawTimout after removing all listeners, because they can add one again
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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require("widget_utils").show();
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}});
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}
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});
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// Load widgets if needed, and make them show swipeable
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if (settings.loadWidgets) {
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Bangle.loadWidgets();
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require("widget_utils").swipeOn();
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} else if (global.WIDGETS) require("widget_utils").hide();
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let updateState = function() {
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if (Bangle.isLCDOn()) {
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if (!Bangle.isLocked()) {
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queueMillis = 1000;
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unlock = true;
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} else {
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queueMillis = 60000;
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unlock = false;
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}
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draw();
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} else {
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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}
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};
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// Stop updates when LCD is off, restart when on
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Bangle.on('lcdPower', updateState);
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Bangle.on('lock', updateState);
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Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected
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let unlock = true;
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updateState();
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drawScale();
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draw();
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@ -1,7 +1,7 @@
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{ "id": "andark",
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"name": "Analog Dark",
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"shortName":"AnDark",
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"version":"0.07",
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"version":"0.08",
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"description": "analog clock face without disturbing widgets",
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"icon": "andark_icon.png",
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"type": "clock",
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