Merge pull request #3692 from buzden/fixup-andark-on-charging

andark: Restore redraw on charging and small fixups
pull/3701/head
thyttan 2024-12-20 23:45:59 +01:00 committed by GitHub
commit 0662aa0234
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3 changed files with 39 additions and 36 deletions

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@ -6,3 +6,4 @@
add settings for widgets, order of drawing and hour hand length
0.06: Fix issue showing widgets when app is fast-loaded into from launcher with widgets disabled
0.07: Enable fast loading and queue updates to the second
0.08: Restore redraw on charging event + fixup for safer fast-loading

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@ -12,9 +12,9 @@ const zahlpos=(function() {
let z=[];
let sk=1;
for(let i=-10;i<50;i+=5){
let win=i*2*Math.PI/60;
let xsk =c.x+2+Math.cos(win)*(c.x-10),
ysk =c.y+2+Math.sin(win)*(c.x-10);
let win=i*2*Math.PI/60;
let xsk =c.x+2+Math.cos(win)*(c.x-10),
ysk =c.y+2+Math.sin(win)*(c.x-10);
if(sk==3){xsk-=10;}
if(sk==6){ysk-=10;}
if(sk==9){xsk+=10;}
@ -26,8 +26,7 @@ const zahlpos=(function() {
return z;
})();
let zeiger = function(len,dia,tim){
const zeiger = function(len,dia,tim) {
const x=c.x+ Math.cos(tim)*len/2,
y=c.y + Math.sin(tim)*len/2,
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
@ -35,7 +34,7 @@ let zeiger = function(len,dia,tim){
return pol;
};
let drawHands = function(d) {
const drawHands = function(d) {
let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
g.setColor(1,1,1);
@ -62,33 +61,50 @@ let drawHands = function(d) {
g.fillCircle(c.x,c.y,4);
};
let drawText = function(d) {
const drawText = function(d) {
g.setFont("Vector",10);
g.setBgColor(0,0,0);
g.setColor(1,1,1);
let dateStr = require("locale").date(d);
const dateStr = require("locale").date(d);
g.drawString(dateStr, c.x, c.y+20, true);
let batStr = Math.round(E.getBattery()/5)*5+"%";
const batStr = Math.round(E.getBattery()/5)*5+"%";
if (Bangle.isCharging()) {
g.setBgColor(1,0,0);
}
g.drawString(batStr, c.x, c.y+40, true);
};
let drawNumbers = function() {
const drawNumbers = function() {
//draws the numbers on the screen
g.setFont("Vector",20);
g.setColor(1,1,1);
g.setBgColor(0,0,0);
for(let i = 0;i<12;i++){
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
}
};
let drawTimeout;
let queueMillis = 1000;
let unlock = true;
let queueDraw = function() {
const updateState = function() {
if (Bangle.isLCDOn()) {
if (!Bangle.isLocked()) {
queueMillis = 1000;
unlock = true;
} else {
queueMillis = 60000;
unlock = false;
}
draw();
} else {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
}
};
const queueDraw = function() {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = setTimeout(function() {
drawTimeout = undefined;
@ -96,7 +112,7 @@ let queueDraw = function() {
}, queueMillis - (Date.now() % queueMillis));
};
let draw = function(){
const draw = function() {
// draw black rectangle in the middle to clear screen from scale and hands
g.setColor(0,0,0);
g.fillRect(10,10,2*c.x-10,2*c.x-10);
@ -114,7 +130,7 @@ let draw = function(){
};
//draws the scale once the app is startet
let drawScale = function(){
const drawScale = function() {
// clear the screen
g.setBgColor(0,0,0);
g.clear();
@ -136,40 +152,26 @@ let drawScale = function(){
Bangle.setUI({
mode: "clock",
remove: function() {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
Bangle.removeListener('lcdPower', updateState);
Bangle.removeListener('lock', updateState);
Bangle.removeListener('charging', draw);
// We clear drawTimout after removing all listeners, because they can add one again
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
require("widget_utils").show();
}});
}
});
// Load widgets if needed, and make them show swipeable
if (settings.loadWidgets) {
Bangle.loadWidgets();
require("widget_utils").swipeOn();
} else if (global.WIDGETS) require("widget_utils").hide();
let updateState = function() {
if (Bangle.isLCDOn()) {
if (!Bangle.isLocked()) {
queueMillis = 1000;
unlock = true;
} else {
queueMillis = 60000;
unlock = false;
}
draw();
} else {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
}
};
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower', updateState);
Bangle.on('lock', updateState);
Bangle.on('charging', draw); // Immediately redraw when charger (dis)connected
let unlock = true;
updateState();
drawScale();
draw();

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@ -1,7 +1,7 @@
{ "id": "andark",
"name": "Analog Dark",
"shortName":"AnDark",
"version":"0.07",
"version":"0.08",
"description": "analog clock face without disturbing widgets",
"icon": "andark_icon.png",
"type": "clock",