mirror of https://github.com/espruino/BangleApps
Update to use Bangle.setUI instead of setWatch
parent
0abc0ae213
commit
03ee6aea83
24
apps.json
24
apps.json
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@ -4,7 +4,7 @@
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"tags": "tool,system,b2",
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"type":"bootloader",
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"icon": "bootloader.png",
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"version":"0.26",
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"version":"0.27",
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"description": "This is needed by Bangle.js to automatically load the clock, menu, widgets and settings",
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"storage": [
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{"name":".boot0","url":"boot0.js"},
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@ -1030,7 +1030,7 @@
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{ "id": "bclock",
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"name": "Binary Clock",
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"icon": "clock-binary.png",
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"version":"0.02",
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"version":"0.03",
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"description": "A simple binary clock watch face",
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"tags": "clock",
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"type":"clock",
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@ -1106,9 +1106,9 @@
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"name": "Large Digit Blob Clock",
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"shortName" : "Blob Clock",
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"icon": "clock-blob.png",
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"version":"0.05",
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"version":"0.06",
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"description": "A clock with big digits",
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"tags": "clock",
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"tags": "clock,b2",
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"type":"clock",
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"allow_emulator":true,
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"storage": [
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@ -1155,7 +1155,7 @@
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{ "id": "berlinc",
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"name": "Berlin Clock",
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"icon": "berlin-clock.png",
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"version":"0.03",
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"version":"0.04",
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"description": "Berlin Clock (see https://en.wikipedia.org/wiki/Mengenlehreuhr)",
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"tags": "clock",
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"type":"clock",
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@ -1313,7 +1313,7 @@
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{ "id": "barclock",
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"name": "Bar Clock",
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"icon": "clock-bar.png",
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"version":"0.06",
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"version":"0.07",
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"description": "A simple digital clock showing seconds as a bar",
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"tags": "clock",
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"type":"clock",
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@ -1572,7 +1572,7 @@
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"name": "Numerals Clock",
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"shortName": "Numerals Clock",
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"icon": "numerals.png",
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"version":"0.08",
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"version":"0.09",
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"description": "A simple big numerals clock",
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"tags": "numerals,clock",
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"type":"clock",
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@ -1986,7 +1986,7 @@
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"id": "beebclock",
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"name": "Beeb Clock",
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"icon": "beebclock.png",
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"version":"0.03",
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"version":"0.04",
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"description": "Clock face that may be coincidentally familiar to BBC viewers",
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"tags": "clock",
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"type": "clock",
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@ -2114,7 +2114,7 @@
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"name": "Binary Clock",
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"shortName":"Binary Clock",
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"icon": "app.png",
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"version":"0.02",
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"version":"0.03",
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"description": "A binary clock with hours and minutes. BTN1 toggles a digital clock.",
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"tags": "clock,binary",
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"type": "clock",
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@ -2755,7 +2755,7 @@
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{ "id": "astral",
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"name": "Astral Clock",
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"icon": "app-icon.png",
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"version":"0.02",
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"version":"0.03",
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"readme": "README.md",
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"description": "Clock that calculates and displays Alt Az positions of all planets, Sun as well as several other astronomy targets (customizable) and current Moon phase. Coordinates are calculated by GPS & time and onscreen compass assists orienting. See Readme before using.",
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"tags": "clock",
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@ -3223,7 +3223,7 @@
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"name": "Bat Clock",
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"shortName":"Bat Clock",
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"icon": "bat-clock.png",
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"version":"0.01",
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"version":"0.02",
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"description": "Morphing Clock, with an awesome \"The Dark Knight\" themed logo.",
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"tags": "clock",
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"type": "clock",
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@ -3278,7 +3278,7 @@
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{ "id": "mysticdock",
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"name": "Mystic Dock",
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"icon": "mystic-dock.png",
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"version":"1.0",
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"version":"1.00",
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"description": "A retro-inspired dockface that displays the current time and battery charge while plugged in, and which features an interactive mode that shows the time, date, and a rotating data display line.",
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"tags": "dock",
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"type":"dock",
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@ -1,2 +1,3 @@
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0.01: Create astral clock app
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0.02: Fixed Whirlpool galaxy RA/DA, larger compass display, fixed moonphase overlapping battery widget
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0.03: Update to use Bangle.setUI instead of setWatch
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@ -796,10 +796,11 @@ Bangle.on('lcdPower', on => {
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Bangle.setCompassPower(1);
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Bangle.setGPSPower(1);
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// Buttons
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setWatch(Bangle.showLauncher, BTN2, { repeat: false, edge: "falling" });
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// Show launcher when button pressed
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Bangle.setClockMode();
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setWatch(function () {
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Bangle.setUI("clockupdown", btn => {
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if (btn==0) {
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if (!processing) {
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if (!modeswitch) {
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modeswitch = true;
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@ -809,12 +810,11 @@ setWatch(function () {
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else
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modeswitch = false;
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}
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}, BTN3, { repeat: true });
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setWatch(function () {
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} else {
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if (!processing)
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ready_to_compute = true;
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}, BTN1, { repeat: true });
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}
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});
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setWatch(function () {
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if (!astral_settings.astral_default) {
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@ -4,3 +4,4 @@
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0.04: Small bugfix
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0.05: Clock does not start if app Languages is not installed
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0.06: Improve accuracy
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0.07: Update to use Bangle.setUI instead of setWatch
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@ -2,7 +2,6 @@
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/**
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* A simple digital clock showing seconds as a bar
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**/
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{
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// Check settings for what type our clock should be
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const is12Hour = (require('Storage').readJSON('setting.json', 1) || {})['12hour']
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let locale = require('locale')
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@ -157,8 +156,8 @@
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g.clear()
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Bangle.loadWidgets()
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Bangle.drawWidgets()
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// Show launcher when middle button pressed
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setWatch(Bangle.showLauncher, BTN2, {repeat: false, edge: 'falling'})
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// Show launcher when button pressed
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Bangle.setUI("clock");
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Bangle.on('lcdPower', function (on) {
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if (on) {
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@ -168,4 +167,3 @@
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}
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})
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start()
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}
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@ -1 +1,2 @@
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0.01: App Created!
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0.02: Update to use Bangle.setUI instead of setWatch
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@ -256,8 +256,5 @@ Bangle.drawWidgets();
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timeInterval = setInterval(showTime, 1000);
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showTime();
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// Show launcher when middle button pressed
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setWatch(Bangle.showLauncher, BTN2, {
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repeat: false,
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edge: "falling"
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});
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// Show launcher when button pressed
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Bangle.setUI("clock");
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@ -1 +1,2 @@
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0.02: Modified for use with new bootloader and firmware
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0.03: Update to use Bangle.setUI instead of setWatch
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@ -105,5 +105,5 @@ Bangle.loadWidgets();
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Bangle.drawWidgets();
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setInterval(() => { drawClock(); }, 1000);
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drawClock();
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// Show launcher when middle button pressed
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setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
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// Show launcher when button pressed
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Bangle.setUI("clock");
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@ -1,3 +1,4 @@
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0.01: Initial commit. Not very efficient, and widgets not working for some reason.
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0.02: Fixes; widget support
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0.03: Remove hardcoded hour buzz (you can install widchime if you miss it)
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0.04: Update to use Bangle.setUI instead of setWatch
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@ -51,8 +51,6 @@ Graphics.prototype.drawRotLine = function (sina, cosa, cx, cy, r1, r2) {
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);
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};
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(function(g) {
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// Display modes
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//
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// 0: full-screen
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};
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const setButtons = () => {
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const opts = { repeat: true, edge:'rising', debounce:30};
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// BTN1: enable/disable second hand
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setWatch(changeSeconds, BTN1, opts);
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// BTN2: return to launcher
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setWatch(Bangle.showLauncher, BTN2, { repeat:false, edge:'falling' });
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// BTN3: change display mode
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setWatch(function () { ++mode; setMode(); drawAll(true); }, BTN3, opts);
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// Show launcher when button pressed
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Bangle.setUI("clockupdown", btn=> {
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if (btn==0) changeSeconds();
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if (btn==1) { ++mode; setMode(); drawAll(true); }
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});
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};
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// Load display parameters based on `mode`
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clearTimeout();
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}
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});
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})(g);
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@ -1,2 +1,3 @@
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0.02: Modified for use with new bootloader and firmware
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0.03: Shrinked size to avoid cut-off edges on the physical device. BTN3: show date. BTN1: show time in decimal.
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0.04: Update to use Bangle.setUI instead of setWatch
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@ -100,9 +100,11 @@ g.clear();
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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drawBerlinClock();
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if (BTN3) {
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// Toggle date display, when BTN3 is pressed
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setWatch(toggleTime,BTN1, { repeat : true, edge: "falling"});
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// Toggle date display, when BTN3 is pressed
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setWatch(toggleDate,BTN3, { repeat : true, edge: "falling"});
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// Show launcher when middle button pressed
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setWatch(Bangle.showLauncher, BTN2, { repeat: false, edge: "falling" });
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}
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// Show launcher when button pressed
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Bangle.setUI("clock");
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@ -1,2 +1,3 @@
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0.01: New App!
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0.02: Fixed bug where screen didn't clear so incorrect time displayed.
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0.03: Update to use Bangle.setUI instead of setWatch
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@ -167,12 +167,12 @@ Bangle.on('lcdPower',on=>{
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// Load widgets
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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// Show launcher when middle button pressed
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setWatch(Bangle.showLauncher, BTN2, { repeat: false, edge: "falling" });
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setWatch(function() {
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// Show launcher when button pressed
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Bangle.setUI("clockupdown", btn=>{
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if (btn!=1) return;
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if(displayTime == 0){
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displayTime = 1;
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} else{
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displayTime = 0;
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}
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}, BTN, {edge:"rising", debounce:50, repeat:true});
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});
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@ -4,3 +4,4 @@
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0.03: Modified for use with new bootloader and firmware
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0.04: Modified to account for changes in the behavior of Graphics.fillPoly
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0.05: Slight increase to draw speed after LCD on
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0.06: Update to use Bangle.setUI instead of setWatch, allow themes and different size screens
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@ -1,4 +1,6 @@
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const buf = Graphics.createArrayBuffer(144,200,1,{msb:true});
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let big = g.getHeight() > 200;
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const buf = Graphics.createArrayBuffer(big ? 144 : 120, big ? 180 : 150,1,{msb:true});
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// TODO: convert these to Polys -> much faster and cleaner!
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const NUMBERS = [
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[1,1,1,1,3,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1],//0
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[0,1,1,1,3,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1],//1
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@ -14,8 +16,10 @@ const NUMBERS = [
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let intervalRef = null;
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let digits = [-1,-1,-1,-1,-1,-1];
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function flip() {
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g.setColor(1,1,1);
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g.drawImage({width:buf.getWidth(),height:buf.getHeight(),buffer:buf.buffer},55,26);
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g.reset();
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g.drawImage({width:buf.getWidth(),height:buf.getHeight(),buffer:buf.buffer},
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(g.getWidth() - buf.getWidth())/2,
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26 + (g.getHeight() - (buf.getHeight()+24))/2);
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}
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function drawPixel(ox,oy,x,y,r,p) {
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let x1 = ox+x*(r*2);
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@ -53,26 +57,31 @@ function redraw() {
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let newDigits = [Math.floor(hours/10),hours%10,Math.floor(mins/10),mins%10,Math.floor(secs/10),secs%10];
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let s = big?6:5; // size of main digits
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let y2 = big?72:55;
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let y3 = big?144:110;
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for (var p = 0;p<25;p++) {
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var px = p%5;
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var py = Math.floor(p/5);
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if (digits[0] === -1 || NUMBERS[newDigits[0]][p] !== NUMBERS[digits[0]][p] ) {
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drawPixel(0,20,px,py,6,NUMBERS[newDigits[0]][p]);
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drawPixel(0,0,px,py,s,NUMBERS[newDigits[0]][p]);
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}
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if (digits[1] === -1 || NUMBERS[newDigits[1]][p] !== NUMBERS[digits[1]][p] ) {
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drawPixel(78,20,px,py,6,NUMBERS[newDigits[1]][p]);
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drawPixel(13*s,0,px,py,s,NUMBERS[newDigits[1]][p]);
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}
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if (digits[2] === -1 || NUMBERS[newDigits[2]][p] !== NUMBERS[digits[2]][p] ) {
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drawPixel(0,92,px,py,6,NUMBERS[newDigits[2]][p]);
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drawPixel(0,y2,px,py,s,NUMBERS[newDigits[2]][p]);
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}
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if (digits[3] === -1 || NUMBERS[newDigits[3]][p] !== NUMBERS[digits[3]][p] ) {
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drawPixel(78,92,px,py,6,NUMBERS[newDigits[3]][p]);
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drawPixel(13*s,y2,px,py,s,NUMBERS[newDigits[3]][p]);
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}
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if (digits[4] === -1 || NUMBERS[newDigits[4]][p] !== NUMBERS[digits[4]][p] ) {
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drawPixel(69,164,px,py,3,NUMBERS[newDigits[4]][p]);
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drawPixel(17*s - 3*12,y3,px,py,3,NUMBERS[newDigits[4]][p]);
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}
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if (digits[5] === -1 || NUMBERS[newDigits[5]][p] !== NUMBERS[digits[5]][p] ) {
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drawPixel(108,164,px,py,3,NUMBERS[newDigits[5]][p]);
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drawPixel(17*s,y3,px,py,3,NUMBERS[newDigits[5]][p]);
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}
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}
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digits = newDigits;
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clearTimers();
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}
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});
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// Show launcher when middle button pressed
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setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});
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// Show launcher when button pressed
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Bangle.setUI("clock");
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@ -25,3 +25,4 @@
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0.24: Add Bangle.setUI polyfill
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0.25: Fix error in 'no clock app' message
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0.26: Remove buzz in setUI polyfill (#750)
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0.27: Update polyfill for most recent changes
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@ -3,6 +3,7 @@ recalculates, but this avoids us doing a whole bunch of reconfiguration most
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of the time. */
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E.showMessage("Updating boot0...");
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var s = require('Storage').readJSON('setting.json',1)||{};
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var isB2 = process.env.HWVERSION; // Is Bangle.js 2
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var boot = "";
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var CRC = E.CRC32(require('Storage').read('setting.json'))+E.CRC32(require('Storage').list(/\.boot\.js/));
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boot += `if (E.CRC32(require('Storage').read('setting.json'))+E.CRC32(require('Storage').list(/\.boot\.js/))!=${CRC}) { eval(require('Storage').read('bootupdate.js'));} else {\n`;
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@ -81,9 +82,9 @@ if (s.passkey!==undefined && s.passkey.length==6) boot+=`NRF.setSecurity({passke
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if (s.whitelist) boot+=`NRF.on('connect', function(addr) { if (!(require('Storage').readJSON('setting.json',1)||{}).whitelist.includes(addr)) NRF.disconnect(); });\n`;
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// Pre-2v10 firmwares without a theme/setUI
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if (!g.theme) {
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boot += `g.theme={fg:-1,bg:0,fg2:-1,bg2:7,fgH:-1,bgH:0x02F7};\n`;
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boot += `g.theme={fg:-1,bg:0,fg2:-1,bg2:7,fgH:-1,bgH:0x02F7,dark:true};\n`;
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}
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if (!Bangle.setUI) {
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if (!Bangle.setUI) { // assume this is just for F18 - Q3 should already have it
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boot += `Bangle.setUI=function(mode, cb) {
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if (Bangle.btnWatches) {
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Bangle.btnWatches.forEach(clearWatch);
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@ -114,6 +115,18 @@ else if (mode=="updown") {
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Bangle.on("swipe", Bangle.swipeHandler);
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Bangle.touchHandler = d => {cb();};
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Bangle.on("touch", Bangle.touchHandler);
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} else if (mode=="clock") {
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Bangle.CLOCK=1;
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Bangle.btnWatches = [
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setWatch(Bangle.showLauncher, BTN2, {repeat:1,edge:"falling"})
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];
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} else if (mode=="clockupdown") {
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Bangle.CLOCK=1;
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Bangle.btnWatches = [
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setWatch(function() { cb(-1); }, BTN1, {repeat:1}),
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setWatch(function() { cb(1); }, BTN3, {repeat:1}),
|
||||
setWatch(Bangle.showLauncher, BTN2, {repeat:1,edge:"falling"})
|
||||
];
|
||||
} else
|
||||
throw new Error("Unknown UI mode");
|
||||
};\n`;
|
||||
|
|
|
@ -6,3 +6,4 @@
|
|||
0.06: Improve rendering of Numeral 1, fix issue with alarms not showing up
|
||||
0.07: Add date on touch and some improvements (see settings and readme)
|
||||
0.08: Add new draw styles, tidy up draw functionality
|
||||
0.09: Tweak for faster rendering
|
||||
|
|
|
@ -22,16 +22,17 @@ var _12hour = (require("Storage").readJSON("setting.json",1)||{})["12hour"]||fal
|
|||
var _hCol = ["#ff5555","#ffff00","#FF9901","#2F00FF"];
|
||||
var _mCol = ["#55ff55","#ffffff","#00EFEF","#FFBF00"];
|
||||
var _rCol = 0;
|
||||
var scale = g.getWidth()/240;
|
||||
var interval = 0;
|
||||
const REFRESH_RATE = 10E3;
|
||||
var drawFuncs = {
|
||||
fill : function(poly,isHole){
|
||||
if (isHole) g.setColor(0);
|
||||
if (isHole) g.setColor(g.theme.bg);
|
||||
g.fillPoly(poly,true);
|
||||
},
|
||||
framefill : function(poly,isHole){
|
||||
var c = g.getColor();
|
||||
g.setColor(isHole ? 0 : ((c&0b1111011111011110)>>1)); // 16 bit half bright
|
||||
g.setColor(isHole ? g.theme.bg : ((c&0b1111011111011110)>>1)); // 16 bit half bright
|
||||
g.fillPoly(poly,true);
|
||||
g.setColor(c);
|
||||
g.drawPoly(poly,true);
|
||||
|
@ -48,7 +49,8 @@ var drawFuncs = {
|
|||
};
|
||||
|
||||
function translate(tx, ty, p){
|
||||
return p.map((x, i)=> x+((i&1)?ty:tx));
|
||||
//return p.map((x, i)=> x+((i&1)?ty:tx));
|
||||
return g.transformVertices(p, {x:tx,y:ty,scale:scale});
|
||||
}
|
||||
|
||||
|
||||
|
@ -57,15 +59,14 @@ if (!settings) {
|
|||
settings = {
|
||||
color:0,
|
||||
drawMode:"fill",
|
||||
menuButton:24,
|
||||
showDate:0
|
||||
};
|
||||
}
|
||||
|
||||
function drawNum(num,col,x,y,func,funcName){
|
||||
g.setColor(col);
|
||||
let tx = x*100+25;
|
||||
let ty = y*104+32;
|
||||
let tx = (x*100+25) * scale;
|
||||
let ty = (y*104+32) * scale;
|
||||
for (let i=0;i<numerals[num].length;i++){
|
||||
g.setColor(col);
|
||||
func(translate(tx,ty,numerals[num][i]), i>0);
|
||||
|
@ -98,9 +99,9 @@ function setUpdateInt(set){
|
|||
if (set) interval=setInterval(draw, REFRESH_RATE);
|
||||
}
|
||||
|
||||
Bangle.setLCDMode();
|
||||
g.reset().clear();
|
||||
setWatch(Bangle.showLauncher, settings.menuButton, {repeat:false,edge:"falling"});
|
||||
g.clear(1);
|
||||
// Show launcher when button pressed
|
||||
Bangle.setUI("clock");
|
||||
if (settings.color>0) _rCol=settings.color-1;
|
||||
setUpdateInt(1);
|
||||
draw();
|
||||
|
|
|
@ -6,14 +6,12 @@
|
|||
numeralsSettings = {
|
||||
color:0,
|
||||
drawMode:"fill",
|
||||
menuButton:22,
|
||||
showDate:0
|
||||
};
|
||||
updateSettings();
|
||||
}
|
||||
let numeralsSettings = storage.readJSON('numerals.json',1);
|
||||
if (!numeralsSettings) resetSettings();
|
||||
if (numeralsSettings.menuButton===undefined) numeralsSettings.menuButton=22;
|
||||
let dm = ["fill","frame","framefill","thickframe"];
|
||||
let col = ["rnd","r/g","y/w","o/c","b/y"];
|
||||
let btn = [[24,"BTN1"],[22,"BTN2"],[23,"BTN3"],[11,"BTN4"],[16,"BTN5"]];
|
||||
|
@ -31,12 +29,6 @@
|
|||
format: v=>dm[v],
|
||||
onchange: v=> { numeralsSettings.drawMode=dm[v]; updateSettings();}
|
||||
},
|
||||
"Menu button": {
|
||||
value: btn.findIndex(e=>e[0]==numeralsSettings.menuButton),
|
||||
min:0,max:btn.length-1,
|
||||
format: v=>btn[v][1],
|
||||
onchange: v=> { numeralsSettings.menuButton=btn[v][0]; updateSettings();}
|
||||
},
|
||||
"Date on touch": {
|
||||
value: 0|numeralsSettings.showDate,
|
||||
min:0,max:1,
|
||||
|
|
Loading…
Reference in New Issue