mirror of https://github.com/espruino/BangleApps
Initial import of the tinydraw application
parent
d9d5926416
commit
00fdeca185
19
apps.json
19
apps.json
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@ -4838,6 +4838,25 @@
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{"name": "flow.img", "url": "app-icon.js","evaluate": true }
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]
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},
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{ "id": "tinydraw",
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"name": "TinyDraw",
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"shortName":"TinyDraw",
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"version":"0.01",
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"type": "app",
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"description": "Draw stuff in your wrist",
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"icon": "app.png",
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"allow_emulator": true,
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"tags": "tools, keyboard, text, scribble",
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"supports" : ["BANGLEJS2"],
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"readme": "README.md",
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"storage": [
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{"name":"tinydraw.app.js","url":"app.js"},
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{"name":"tinydraw.img","url":"app-icon.js","evaluate":true}
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],
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"screenshots":[
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{ "url":"screenshot.png" }
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]
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},
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{ "id": "scribble",
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"name": "Scribble",
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"shortName":"Scribble",
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@ -0,0 +1 @@
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0.01: Initial release
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@ -0,0 +1,12 @@
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TinyDraw
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========
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This is a simple drawing application to make
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simple sketches in your watch!
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It is my first BangleJS application, I plan
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to continue improving this app over time, but
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if you want to contribute, i would be happy
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to apply any patch!
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--pancake
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@ -0,0 +1,14 @@
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{ "id": "tinydraw",
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"name": "TinyDraw",
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"shortName":"TinyDraw",
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"version":"0.01",
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"description": "Draw stuff in your wrist!",
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"icon": "app.png",
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"tags": "keyboard, text, scribble",
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"supports" : ["BANGLEJS2"],
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"readme": "README.md",
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"storage": [
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{"name":"tinydraw.app.js","url":"app.js"},
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{"name":"tinydraw.img","url":"app-icon.js","evaluate":true}
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]
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}
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@ -0,0 +1 @@
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require("heatshrink").decompress(atob("mEwwhC/ACEF7vd6oXTroXB7tQC6QWC7vQC6Xf//9C6n4xGPC4VM5nMoAXNxH/xH96EECwPM4gXNx///AXBhgXC5gXRqAXOt3u91gC4S/BC5sGCwPu8wXCuAXOhwXC9wXcR5oXJX5oXHxGIuF3DYQXRDIWHC5SPH/7yBAIN3u6/QC4JME+AXIg5WCC44CBJRN4KwQXHAgOAC5BWCC6gOCC6xUBC6cIUIQbCAAwXJvAMBQ4QXRg6fEC6SQBLQQXRJAYAJC5UIFpIXMMAQXUVIYXVGBQXLh4XKw4XKgCpCAA34F5apK/FwC5ZIJxAWLSJP4LxhhJxBGMMIeIJQX4xH3Cxz0CxAACu4WQAH4A/AAwA=="))
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@ -0,0 +1,159 @@
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(function () {
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var pen = 'circle';
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var discard = null;
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var kule = [255, 255, 255];
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var oldLock = false;
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setInterval(() => {
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if (Bangle.isLocked()) {
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if (oldLock) {
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return;
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}
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g.setColor('#fff');
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g.fillRect(0, 0, g.getWidth(), 20);
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g.setFont('6x8', 2);
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g.setColor('#000');
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g.drawString('PLEASE UNLOCK', 10, 2);
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oldLock = true;
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} else {
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oldLock = false;
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drawUtil();
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}
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}, 1000);
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function nextColor () {
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kule[0] = Math.random();
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kule[1] = Math.random();
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kule[2] = Math.random();
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}
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function nextPen () {
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switch (pen) {
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case 'circle': pen = 'pixel'; break;
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case 'pixel': pen = 'crayon'; break;
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case 'crayon': pen = 'square'; break;
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case 'square': pen = 'circle'; break;
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default: pen = 'pixel'; break;
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}
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console.log('set time');
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drawUtil();
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discard = setTimeout(function () { console.log('timeout'); discard = null; }, 500);
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}
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function drawUtil () {
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if (Bangle.isLocked()) {
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// do something to tell the user to unlock the screen
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}
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// titlebar
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g.setColor(kule[0], kule[1], kule[2]);
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g.fillRect(0, 0, g.getWidth(), 20);
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// clear button
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g.setColor('#000'); // black
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g.fillCircle(10, 10, 8, 8);
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g.setColor('#fff');
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g.drawLine(8, 8, 13, 13);
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g.drawLine(13, 8, 8, 13);
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// tool button
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g.setColor('#fff');
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g.fillCircle(g.getWidth() - 10, 10, 8);
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g.setColor('#000');
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var w = g.getWidth();
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switch (pen) {
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case 'circle':
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g.fillCircle(w - 10, 10, 5);
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break;
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case 'square':
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g.fillRect(w - 5, 5, w - 15, 15);
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break;
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case 'pixel':
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g.setPixel(10, 10);
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g.fillCircle(w - 10, 10, 2);
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break;
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case 'crayon':
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var tap = { x: 10, y: 15, dy: -5, dx: 5 };
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g.drawLine(w - tap.x, tap.y, w - tap.x + tap.dx, tap.y + tap.dy);
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g.drawLine(w - tap.x + 1, tap.y + 2, w - tap.x + tap.dx, tap.y + tap.dy - 2);
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g.drawLine(w - tap.x + 2, tap.y + 2, w - tap.x + tap.dx, tap.y + tap.dy + 2);
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break;
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}
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}
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var tapTimer = null;
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Bangle.on('drag', function (tap) {
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if (tap.b === 0) {
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if (tapTimer !== null) {
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clearTimeout(tapTimer);
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tapTimer = null;
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}
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}
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// tap and hold the clear button
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if (tap.x < 32 && tap.y < 32) {
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if (tap.b === 1) {
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if (tapTimer === null) {
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tapTimer = setTimeout(function () {
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g.clear();
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drawUtil();
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tapTimer = null;
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}, 800);
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}
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if (discard) {
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clearTimeout(discard); discard = null;
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return;
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}
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}
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return;
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}
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if (tap.x > g.getWidth() - 32 && tap.y < 32) {
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if (tap.b === 1) {
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if (tapTimer === null) {
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tapTimer = setTimeout(function () {
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g.clear();
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drawUtil();
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tapTimer = null;
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}, 800);
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}
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if (discard) {
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clearTimeout(discard);
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discard = null;
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return;
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}
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nextPen();
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}
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drawUtil();
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return;
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} else if (tap.y < 32) {
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nextColor();
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drawUtil();
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return;
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}
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g.setColor(kule[0], kule[1], kule[2]);
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switch (pen) {
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case 'pixel':
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g.setPixel(tap.x, tap.y);
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g.drawLine(tap.x, tap.y, tap.x + tap.dx, tap.y + tap.dy);
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break;
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case 'crayon':
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g.drawLine(tap.x, tap.y, tap.x + tap.dx, tap.y + tap.dy);
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g.drawLine(tap.x + 1, tap.y + 2, tap.x + tap.dx, tap.y + tap.dy - 2);
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g.drawLine(tap.x + 2, tap.y + 2, tap.x + tap.dx, tap.y + tap.dy + 2);
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break;
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case 'circle':
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var XS = tap.dx / 10;
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var YS = tap.dy / 10;
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for (i = 0; i < 10; i++) {
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g.fillCircle(tap.x + (i * XS), tap.y + (i * YS), 4, 4);
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}
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break;
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case 'square':
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g.fillRect(tap.x - 10, tap.y - 10, tap.x + 10, tap.y + 10);
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break;
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}
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drawUtil();
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});
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g.clear();
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drawUtil();
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})();
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