BangleApps/apps/invader/app.js

111 lines
3.1 KiB
JavaScript
Raw Normal View History

2022-05-27 19:28:06 +00:00
// Brian Kumanchik
// Started 05-25-22
// My Invader Demo, for Bangle.js 2, written JavaScript - using Espruino Web IDE
// - variables -----------------------------------------
// invader variables
var inv_x = 77;
var inv_y = 20;
// turret variables
var tur_x = 77;
var tur_y = 138;
// misc variables
var score = 999;
var lives = 3;
var game_over = false;
// input(screen controller) variables
var BTNL, BTNR, BTNF;
var tap = {};
// use tapping on screen for left and right
Bangle.on('drag',e=>tap=e);
BTNL = { read : _=>tap.b && tap.x < 88 && tap.y > 88};
BTNR = { read : _=>tap.b && tap.x > 88 && tap.y > 88};
BTNF = { read : _=>tap.b && tap.x > 88 && tap.y < 88};
// - sprites -------------------------------------------
// invader sprites
var invader_a =
require("heatshrink").decompress(atob("kEgwkBiMRgACBAAQFFBJIPJBQgOKB55MGB64JCBoYQIB5yOKB+qvIA6pxHX5YPOAH4A/AH4A8A=="));
var invader_b =
require("heatshrink").decompress(atob("kEgxH+AAYJBAwgLQCaYfPB4oVHBpofnSpofvCY4HND9oAPD9IhTDpYfhd6IftN6IPtAH4A/AH4A/AH4A/AH4A9A="));
var boom =
require("heatshrink").decompress(atob("kEgxH+AH4AFJYIHND9YTFAoYJJD9YRNMLKhbX/IRBV6JvND7p//f/4RHAoYJJD9a//AH4A/AH4A/AH4A9A=="));
var inv_shot =
require("heatshrink").decompress(atob("kEgxH+AH4A/ABaRBD/pB/Hv69/IP4A/AH4A/AH4A/AH4A/AH4AzA"));
// turret sprites
var turret =
require("heatshrink").decompress(atob("kEgxH+AH4A/AH4A/AH4A/AH4A/ABcAgAf7DoIADD/4fxC4oAPD84dVEJIf/D/4f/D74="));
var tur_exp_a =
require("heatshrink").decompress(atob("kEgxH+AH4A/AH4A/AH4A/AH4A/AAcAgATdD7YbJBJYLFAoYffDKqLXD6qlVB86lHLYoFDS5offA5YbRD8YZHABLbRD7aZLD5IlJD7YA="));
var tur_exp_b =
require("heatshrink").decompress(atob("kEgxH+AH4A/AH4A/AH4A/AH4A/AAcAgATdD7YbJBJYLFAoYffDKqLXD6qlVB86lHLYoFDS5offA5YbRD8YZHABLbRD7aZLD5IlJD7YA="));
var shot =
require("heatshrink").decompress(atob("kEgxH+AH4A/AH4A/ABcAgAf/D/4f9AH4A/AH4A/AH4A/AH4A/AGY"));
// - setup stuff ---------------------------------------
function gameStart() {
setInterval(onFrame, 50);
}
// - main loop -----------------------------------------
function onFrame() {
// if not game over
if(game_over == false) {
g.clear();
// check input (screen presses)
if(BTNL.read()) {
tur_x -= 5;
}
else if(BTNR.read()) {
tur_x += 5;
}
else if(BTNF.read()) {
tur_y -= 5;
}
// - draw sprites ----------------------------------
// draw invader sprites
g.drawImage(invader_a, inv_x, inv_y);
//g.drawImage(invader_b, inv_x + 30, inv_y);
//g.drawImage(boom, inv_x + 60, inv_y);
//g.drawImage(inv_shot, inv_x - 30, inv_y);
// draw turret sprites
g.drawImage(turret, tur_x, tur_y);
//g.drawImage(tur_exp_a, tur_x + 30, tur_y);
//g.drawImage(tur_exp_b, tur_x + 60, tur_y);
//g.drawImage(shot, tur_x - 30, tur_y);
// - draw text -------------------------------------
g.setFont("4x6", 2);
g.setColor(0,0,0);
g.drawString("SCORE:" + score ,5,5); //
g.drawString("LIVES:" + lives ,117,5); //
g.flip();
}
}
gameStart();