BangleApps/apps/kineticscroll/boot.js

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(function() {
E.showScroller = function(options) {
/* options = {
h = height
c = # of items
scroll = initial scroll position
scrollMin = minimum scroll amount (can be negative)
draw = function(idx, rect)
remove = function()
select = function(idx, touch)
}
returns {
scroll: int // current scroll amount
draw: function() // draw all
drawItem : function(idx) // draw specific item
isActive : function() // is this scroller still active?
}
*/
if (!options) return Bangle.setUI(); // remove existing handlers
const MAX_VELOCITY=100;
let scheduledDraw;
let velocity = 0;
let accDy = 0;
let scheduledBrake = setInterval(()=>{velocity*=0.9;}, 50);
let lastDragStart = 0;
let R = Bangle.appRect;
let menuScrollMin = 0|options.scrollMin;
let menuScrollMax = options.h*options.c - R.h;
if (menuScrollMax<menuScrollMin) menuScrollMax=menuScrollMin;
const touchHandler = (_,e)=>{
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if (e.y<R.y-4) return;
velocity = 0;
accDy = 0;
let i = YtoIdx(e.y);
if ((menuScrollMin<0 || i>=0) && i<options.c){
let yAbs = (e.y + rScroll - R.y);
let yInElement = yAbs - i*options.h;
print("selected");
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options.select(i, {x:e.x, y:yInElement});
}
};
const uiDraw = () => {
g.reset().clearRect(R).setClipRect(R.x,R.y,R.x2,R.y2);
var a = YtoIdx(R.y);
var b = Math.min(YtoIdx(R.y2),options.c-1);
for (var i=a;i<=b;i++)
options.draw(i, {x:R.x,y:idxToY(i),w:R.w,h:options.h});
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
}
const draw = () => {
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let dy = velocity;
if (s.scroll - dy > menuScrollMax){
dy = s.scroll - menuScrollMax;
velocity = 0;
}
if (s.scroll - dy < menuScrollMin){
dy = s.scroll - menuScrollMin;
velocity = 0;
}
s.scroll -= dy;
let oldScroll = rScroll;
rScroll = s.scroll &~1;
let d = oldScroll-rScroll;
if (Math.abs(velocity) > 0.01)
scheduledDraw = setTimeout(draw,0);
else
scheduledDraw = undefined;
if (!d) {
return;
}
g.reset().setClipRect(R.x,R.y,R.x2,R.y2).scroll(0,d);
if (d < 0) {
let y = Math.max(R.y2-(1-d), R.y);
g.setClipRect(R.x,y,R.x2,R.y2);
let i = YtoIdx(y);
for (y = idxToY(i);y < R.y2;y+=options.h) {
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
i++;
}
} else { // d>0
let y = Math.min(R.y+d, R.y2);
g.setClipRect(R.x,R.y,R.x2,y);
let i = YtoIdx(y);
y = idxToY(i);
for (y = idxToY(i);y > R.y-options.h;y-=options.h) {
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
i--;
}
}
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
};
const dragHandler = e=>{
if ((velocity <0 && e.dy>0) || (velocity > 0 && e.dy<0)){
velocity *= -1;
accDy = 5 * velocity;
}
//velocity += e.dy * (Date.now() - lastDrag);
if (e.b > 0){
if (!lastDragStart){
lastDragStart = Date.now();
velocity = 0;
accDy = 0;
}
accDy += e.dy;
}
velocity = accDy / (Date.now() - lastDragStart) * MAX_VELOCITY;
if (lastDragStart && e.b == 0){
accDy = 0;
lastDragStart = 0;
}
velocity = E.clip(velocity,-MAX_VELOCITY,MAX_VELOCITY);
lastDrag=Date.now();
if (!scheduledDraw){
scheduledDraw = setTimeout(draw,0);
}
};
let uiOpts = {
mode : "custom",
back : options.back,
drag : dragHandler,
touch : touchHandler,
redraw : uiDraw
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}
if (options.remove) uiOpts.remove = () => {
if (scheduledDraw)
clearTimeout(scheduledDraw);
clearInterval(scheduledBrake);
options.remove();
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}
Bangle.setUI(uiOpts);
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function idxToY(i) {
return i*options.h + R.y - rScroll;
}
function YtoIdx(y) {
return Math.floor((y + rScroll - R.y)/options.h);
}
let s = {
scroll : E.clip(0|options.scroll,menuScrollMin,menuScrollMax),
draw : () => {
g.reset().clearRect(R).setClipRect(R.x,R.y,R.x2,R.y2);
let a = YtoIdx(R.y);
let b = Math.min(YtoIdx(R.y2),options.c-1);
for (let i=a;i<=b;i++)
options.draw(i, {x:R.x,y:idxToY(i),w:R.w,h:options.h});
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
}, drawItem : i => {
let y = idxToY(i);
g.reset().setClipRect(R.x,Math.max(y,R.y),R.x2,Math.min(y+options.h,R.y2));
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
}, isActive : () => Bangle.uiRedraw == uiDraw
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};
let rScroll = s.scroll&~1; // rendered menu scroll (we only shift by 2 because of dither)
s.draw(); // draw the full scroller
g.flip(); // force an update now to make this snappier
return s;
};
})();