BangleApps/apps/widbattpwr/widget.ts

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(() => {
const intervalLow = 60000;
const intervalHigh = 2000;
const width = 30;
const height = 24;
let showPct = false;
const powerColour = (pwr: number) =>
pwr >= 23000
? "#f00" // red, e.g. GPS ~20k
: pwr > 2000
? "#fc0" // yellow, e.g. CPU ~1k, HRM ~700
: "#0f0"; // green: ok
const drawBar = (x: number, y: number, batt: number) =>
g.fillRect(x+1, y+height-3, x+1+(width-2)*batt/100, y+height-1);
const drawString = (x: number, y: number, txt: string) =>
g.drawString(txt, x + 14, y + 10);
function draw(this: Widget) {
let x = this.x!;
let y = this.y!;
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const { usage, hrsLeft, batt } = require("power_usage").get();
const pwrColour = powerColour(usage);
g.reset()
.setBgColor(g.theme.bg)
.clearRect(x, y, x + width - 1, y + height - 1);
g.setColor(g.theme.fg);
drawBar(x, y, 100);
g.setColor(pwrColour);
drawBar(x, y, batt);
g.setFontAlign(0, 0);
g.setFont("Vector", 16);
{
let txt;
if(showPct || Bangle.isCharging()){
txt = `${batt}%`;
}else{
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const days = hrsLeft / 24;
txt = days >= 1 ? `${Math.round(Math.min(days, 99))}d` : `${Math.round(hrsLeft)}h`;
}
// draw time remaining, then shade it based on batt %
const txth = 14;
g.setColor(g.theme.fg);
g.setClipRect(x, y, x + width, y + txth);
drawString(x, y, txt);
g.setColor(pwrColour);
g.setClipRect(x, y + txth * (1 - batt / 100), x + width, y + txth);
drawString(x, y, txt);
}
}
const id = setInterval(() => {
const w = WIDGETS["battpwr"]!;
w.draw(w);
}, intervalLow);
Bangle.on("charging", charging => {
changeInterval(id, charging ? intervalHigh : intervalLow);
});
Bangle.on("touch", (_btn, xy) => {
if(WIDGETS["back"] || !xy) return;
const oversize = 5;
const w = WIDGETS["battpwr"]!;
const { x, y } = xy;
if(w.x! - oversize <= x && x < w.x! + width + oversize
&& w.y! - oversize <= y && y < w.y! + height + oversize)
{
E.stopEventPropagation && E.stopEventPropagation();
showPct = true;
setTimeout(() => (showPct = false, w.draw(w)), 1000);
w.draw(w);
}
});
WIDGETS["battpwr"] = { area: "tr", width, draw };
})();