BangleApps/modules/ClockFace.md

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ClockFace
=========
This module handles most of the tasks needed to set up a clock, so you can
concentrate on drawing the time.
Example
-------
Tthe [tutorial clock](https://www.espruino.com/Bangle.js+Clock) converted to use
this module:
```js
// Load fonts
require("Font7x11Numeric7Seg").add(Graphics);
// position on screen
const X = 160, Y = 140;
var ClockFace = require("ClockFace");
var clock = new ClockFace({
precision: 1, // update every second
draw: function(d) {
// work out how to display the current time
var h = d.getHours(), m = d.getMinutes();
var time = (" "+h).substr(-2)+":"+("0"+m).substr(-2);
// draw the current time (4x size 7 segment)
g.setFont("7x11Numeric7Seg", 4);
g.setFontAlign(1, 1); // align right bottom
g.drawString(time, X, Y, true /*clear background*/);
// draw the seconds (2x size 7 segment)
g.setFont("7x11Numeric7Seg", 2);
g.drawString(("0"+d.getSeconds()).substr(-2), X+30, Y, true /*clear background*/);
// draw the date, in a normal font
g.setFont("6x8");
g.setFontAlign(0, 1); // align center bottom
// pad the date - this clears the background if the date were to change length
var dateStr = " "+require("locale").date(d)+" ";
g.drawString(dateStr, g.getWidth()/2, Y+15, true /*clear background*/);
}
});
clock.start();
```
Complete Usage
--------------
```js
var ClockFace = require("ClockFace");
var clock = new ClockFace({
precision: 1, // optional, defaults to 60: how often to call update(), in seconds
init: function() { // optional
// called only once before starting the clock, but after setting up the
// screen/widgets, so you can use Bangle.appRect
},
draw: function(time, changed) { // at least draw or update is required
// (re)draw entire clockface, time is a Date object
// `changed` is the same format as for update() below, but always all true
// You can use `this.is12Hour` to test if the 'Time Format' setting is set to "12h" or "24h"
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},
// The difference between draw() and update() is that the screen is cleared
// before draw() is called, so it needs to always redraw the entire clock
update: function(time, changed) { // at least draw or update is required
// redraw date/time, time is a Date object
// if you want, you can only redraw the changed parts:
if (changed.d) // redraw date (changed.h/m/s will also all be true)
if (changed.h) // redraw hours
if (changed.m) // redraw minutes
if (changed.s) // redraw seconds
},
pause: function() { // optional, called when the screen turns off
// for example: turn off GPS/compass if the watch used it
},
resume: function() { // optional, called when the screen turns on
// for example: turn GPS/compass back on
},
up: function() { // optional, up handler
},
down: function() { // optional, down handler
},
upDown: function(dir) { // optional, combined up/down handler
if (dir === -1) // Up
else // (dir === 1): Down
},
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settingsFile: 'appid.settings.json', // optional, values from file will be applied to `this`
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});
clock.start();
```
Simple Usage
------------
Basic clocks can pass just a function to redraw the entire screen every minute:
```js
var ClockFace = require("ClockFace");
var clock = new ClockFace(function(time) {
// draw the current time at the center of the screen
g.setFont("Vector:50").setFontAlign(0, 0)
.drawString(
require("locale").time(time, true),
Bangle.appRect.w/2, Bangle.appRect.h/2
);
});
clock.start();
```
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SettingsFile
------------
If you use the `settingsFile` option, values from that file are loaded and set
directly on the clock.
For example:
```json
// example.settings.json:
{
"showDate": false,
"foo": 123
}
```
```js
var ClockFace = require("ClockFace");
var clock = new ClockFace({
draw: function(){/*...*/},
settingsFile: "example.settings.json",
});
// now
clock.showDate === false;
clock.foo === 123;
clock.loadWidgets === true; // default when not in settings file
clock.is12Hour === ??; // not in settings file: uses global setting
clock.start();
```
Properties
----------
The following properties are automatically set on the clock:
* `is12Hour`: `true` if the "Time Format" setting is set to "12h", `false` for "24h".
* `paused`: `true` while the clock is paused. (You don't need to check this inside your `draw()` code)
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* `showDate`: `true` (if not overridden through the settings file.)
* `loadWidgets`: `true` (if not overridden through the settings file.)
If set to `false` before calling `start()`, the clock won't call `Bangle.loadWidgets();` for you.
Best is to add a setting for this, but if you never want to load widgets, you could do this:
```js
var ClockFace = require("ClockFace");
var clock = new ClockFace({draw: function(){/*...*/}});
clock.loadWidgets = false; // prevent loading of widgets
clock.start();
```
Inside the `draw()`/`update()` function you can access these using `this`:
```js
var ClockFace = require("ClockFace");
var clock = new ClockFace({
draw: function (time) {
if (this.is12Hour) // draw 12h time
else // use 24h format
}
});
clock.start();
Bangle.on('step', function(steps) {
if (clock.paused === false) // draw step count
});
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```