mirror of https://github.com/espruino/BangleApps
193 lines
4.1 KiB
JavaScript
193 lines
4.1 KiB
JavaScript
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var aux = new Float32Array(8);
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var p_aux = E.getAddressOf(aux, true);
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aux[0] = -2;
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aux[1] = -1.5;
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aux[2] = 1;
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aux[3] = 1.5;
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var buf_height = 40;
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var frameX1=0, frameX2=239, frameY1=0, frameY2=239;
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var frameCorner = 0;
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var imbuf = Graphics.createArrayBuffer(240, buf_height, 16);
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var imbufaddr = E.getAddressOf(imbuf.buffer, true);
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var mimg = {
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width :imbuf.getWidth(),
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height:imbuf.getHeight(),
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bpp :16,
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buffer:imbuf.buffer
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};
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var c = E.compiledC(`
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// void mandel(int, int)
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union shortbytes {
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short s;
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char b[2];
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};
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void mandel(float *p, short *ib) {
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float mincx = p[0];
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float mincy = p[1];
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float maxcx = p[2];
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float maxcy = p[3];
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int minx = (int)p[4];
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int miny = (int)p[5];
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int maxx = (int)p[6];
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int maxy = (int)p[7];
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int pib = 0;
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for (int y=miny; y<maxy; ++y)
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for (int x=minx; x<maxx; ++x) {
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float cr = mincx+(maxcx-mincx)*x/240.0;
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float ci = mincy+(maxcy-mincy)*y/240.0;
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float zr=0, zi=0;
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char niter = 31;
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while (--niter && zr>-2 && zr<1 && zi>-1.5 && zi<1.5) {
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float nr = zr*zr-zi*zi + cr;
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zi = 2*zr*zi + ci;
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zr = nr;
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}
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union shortbytes c, d;
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c.s = niter | (niter << 7)&0x7ff | (niter<<13)&0xffff;
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d.b[0] = c.b[1];
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d.b[1] = c.b[0];
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ib[pib++] = d.s;
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}
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}
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`);
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function drawRectangle(x1, y1, x2, y2) {
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if (frameCorner==1) g.setColor(1, 0, 0);
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else g.setColor(1, 1, 1);
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g.drawLine(x1, y1, x2, y1).drawLine(x1, y1, x1, y2);
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if (frameCorner==2) g.setColor(1, 0, 0);
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else g.setColor(1, 1, 1);
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g.drawLine(x1, y2, x2, y2).drawLine(x2, y1, x2, y2);
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}
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function restoreRow(y) {
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mimg.width = 240;
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mimg.height = 1;
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aux[4] = 0;
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aux[5] = y;
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aux[6] = 240;
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aux[7] = y+1;
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c.mandel(p_aux, imbufaddr);
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g.drawImage(mimg, 0, y);
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}
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function restoreCol(x) {
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mimg.width = 1;
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mimg.height = 240;
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aux[4] = x;
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aux[5] = 0;
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aux[6] = x+1;
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aux[7] = 240;
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c.mandel(p_aux, imbufaddr);
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g.drawImage(mimg, x, 0);
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}
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function moveUp() {
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restoreCol(frameX1);
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restoreCol(frameX2);
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if (frameCorner==1 && frameY1>3) {
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restoreRow(frameY1);
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frameY1 -= 4;
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}
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if (frameCorner==2 && frameY2>3) {
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restoreRow(frameY2);
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frameY2 -= 4;
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}
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drawRectangle(frameX1, frameY1, frameX2, frameY2);
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}
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function moveDown() {
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restoreCol(frameX1);
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restoreCol(frameX2);
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if (frameCorner==1 && frameY1<235) {
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restoreRow(frameY1);
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frameY1 += 4;
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}
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if (frameCorner==2 && frameY2<235) {
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restoreRow(frameY2);
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frameY2 += 4;
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}
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drawRectangle(frameX1, frameY1, frameX2, frameY2);
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}
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function moveRight() {
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restoreRow(frameY1);
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restoreRow(frameY2);
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if (frameCorner==1 && frameX1<235) {
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restoreCol(frameX1);
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frameX1 += 4;
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}
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if (frameCorner==2 && frameX2<235) {
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restoreCol(frameX2);
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frameX2 += 4;
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}
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drawRectangle(frameX1, frameY1, frameX2, frameY2);
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}
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function moveLeft() {
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restoreRow(frameY1);
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restoreRow(frameY2);
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if (frameCorner==1 && frameX1>3) {
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restoreCol(frameX1);
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frameX1 -= 4;
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}
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if (frameCorner==2 && frameX2>3) {
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restoreCol(frameX2);
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frameX2 -= 4;
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}
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drawRectangle(frameX1, frameY1, frameX2, frameY2);
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}
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function toggleFrame() {
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if (frameCorner<2) {
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frameCorner++;
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drawRectangle(frameX1, frameY1, frameX2, frameY2);
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}
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else {
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frameCorner = 0;
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var mincx = aux[0] + (aux[2]-aux[0])*frameX1/240.0;
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var maxcx = aux[0] + (aux[2]-aux[0])*frameX2/240.0;
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var mincy = aux[1] + (aux[3]-aux[1])*frameY1/240.0;
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var maxcy = aux[1] + (aux[3]-aux[1])*frameY2/240.0;
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aux[0] = mincx;
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aux[1] = mincy;
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aux[2] = maxcx;
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aux[3] = maxcy;
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drawIt();
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}
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}
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setWatch(toggleFrame, BTN2, {repeat: true});
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setWatch(moveUp, BTN1, {repeat: true});
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setWatch(moveDown, BTN3, {repeat: true});
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Bangle.on('touch', function(button) {
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switch(button) {
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case 1: moveLeft(); break;
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case 2: moveRight(); break;
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}
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});
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function drawIt() {
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aux[4] = 0;
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aux[5] = 0;
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aux[6] = 240;
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aux[7] = buf_height;
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mimg.width = 240;
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mimg.height = buf_height;
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for (var y=0; y<240/buf_height; ++y) {
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c.mandel(p_aux, imbufaddr);
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aux[5] += buf_height;
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aux[7] += buf_height;
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g.drawImage(mimg, 0, y*buf_height);
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}
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}
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setTimeout(drawIt, 50);
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