BangleApps/apps/presentation_timer/presentation_timer.app.js

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const CONFIGFILE = "presentation_timer.json";
const now = Date.now();
const config = Object.assign({
state: {
total: now,
start: now,
current: now,
running: false,
}
}, require("Storage").readJSON(CONFIGFILE,1) || {});
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let w = g.getWidth();
let h = g.getHeight();
let tTotal = config.state.total;
let tStart = config.state.start;
let tCurrent = config.state.current;
let running = config.state.running;
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let timeY = 2*h/5;
let displayInterval;
let redrawButtons = true;
const iconScale = g.getWidth() / 178; // scale up/down based on Bangle 2 size
// 24 pixel images, scale to watch
// 1 bit optimal, image string, no E.toArrayBuffer()
const pause_img = atob("GBiBAf////////////////wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP/wYP////////////////w==");
const play_img = atob("GBjBAP//AAAAAAAAAAAIAAAOAAAPgAAP4AAP+AAP/AAP/wAP/8AP//AP//gP//gP//AP/8AP/wAP/AAP+AAP4AAPgAAOAAAIAAAAAAAAAAA=");
const reset_img = atob("GBiBAf////////////AAD+AAB+f/5+f/5+f/5+cA5+cA5+cA5+cA5+cA5+cA5+cA5+cA5+f/5+f/5+f/5+AAB/AAD////////////w==");
function saveState() {
config.state.total = tTotal;
config.state.start = tStart;
config.state.current = tCurrent;
config.state.running = running;
require("Storage").writeJSON(CONFIGFILE, config);
}
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const margin = 0.5; //half a minute tolerance
//dummy default values
var slides = [
[1.5, 1],
[2, 2],
[2.5, 3],
[3,4]
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];
function log_debug(o) {
//console.log(o);
}
function fillBlanks(slides) {
start = 1;
time = 0;
let arr = [];
for(let idx in slides) {
s = slides[idx];
if(s[1] != start) {
step = (s[0] - time) / (s[1] - start + 1);
for(let i=0; i<s[1]-start; ++i) {
arr.push([+(step*(i+1)+time).toFixed(2), start+i]);
}
}
arr.push([s[0],+s[1]]);
start = (+s[1]) + 1;
time = s[0];
}
return arr;
}
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//first must be a number
function readSlides() {
let csv = require("Storage").read("presentation_timer.csv");
if(!csv) return;
let lines = csv.split("\n").filter(e=>e);
log_debug("Loading "+lines.length+" slides");
slides = lines.map(line=>{let s=line.split(";");return [+s[0],s[1]];});
//all numbers and always strictly increasing
if(slides.filter(s=>isNaN(+s[1])).length == 0 &&
slides.map((p,i,a)=>p[1]-(a[i-1]?a[i-1][1]:undefined)).filter(p=>p<=0).length == 0) {
slides = fillBlanks(slides);
}
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}
function timeToText(t) {
let hrs = Math.floor(t/3600000);
let mins = Math.floor(t/60000)%60;
let secs = Math.floor(t/1000)%60;
let tnth = Math.floor(t/100)%10;
let text;
if (hrs === 0)
text = ("0"+mins).substr(-2) + ":" + ("0"+secs).substr(-2) + "." + tnth;
else
text = ("0"+hrs) + ":" + ("0"+mins).substr(-2) + ":" + ("0"+secs).substr(-2);
//log_debug(text);
return text;
}
function drawButtons() {
log_debug("drawButtons()");
if (!running && tCurrent == tTotal) {
bigPlayPauseBtn.draw();
} else if (!running && tCurrent != tTotal) {
resetBtn.draw();
smallPlayPauseBtn.draw();
} else {
bigPlayPauseBtn.draw();
}
redrawButtons = false;
}
//not efficient but damn easy
function findSlide(time) {
time /= 60000;
//change colour for the last 30 seconds
if(time > slides[slides.length-1][0] - margin && bigPlayPauseBtn.color!="#f00") {
bigPlayPauseBtn.color="#f00";
drawButtons();
}
for(let i=0; i<slides.length; i++) {
if(slides[i][0] > time)
return slides[i][1];
}
//stop automatically
if(time > slides[slides.length-1][0] + margin) {
bigPlayPauseBtn.color="#0ff"; //restore
stopTimer();
}
return /*LANG*/"end!";
}
function drawTime() {
log_debug("drawTime()");
let Tt = tCurrent-tTotal;
let Ttxt = timeToText(Tt);
Ttxt += "\n"+findSlide(Tt);
// total time
g.setFont("Vector",38); // check
g.setFontAlign(0,0);
g.clearRect(0, timeY - 42, w, timeY + 42);
g.setColor(g.theme.fg);
g.drawString(Ttxt, w/2, timeY);
}
function draw() {
if (running) tCurrent = Date.now();
g.setColor(g.theme.fg);
if (redrawButtons) drawButtons();
drawTime();
}
function startTimer() {
log_debug("startTimer()");
draw();
displayInterval = setInterval(draw, 100);
}
function stopTimer() {
log_debug("stopTimer()");
if (displayInterval) {
clearInterval(displayInterval);
displayInterval = undefined;
}
}
// BTN stop start
function stopStart() {
log_debug("stopStart()");
if (running)
stopTimer();
running = !running;
Bangle.buzz();
if (running)
tStart = Date.now() + tStart- tCurrent;
tTotal = Date.now() + tTotal - tCurrent;
tCurrent = Date.now();
setButtonImages();
redrawButtons = true;
if (running) {
startTimer();
} else {
draw();
}
saveState();
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}
function setButtonImages() {
if (running) {
bigPlayPauseBtn.setImage(pause_img);
smallPlayPauseBtn.setImage(pause_img);
resetBtn.setImage(reset_img);
} else {
bigPlayPauseBtn.setImage(play_img);
smallPlayPauseBtn.setImage(play_img);
resetBtn.setImage(reset_img);
}
}
// lap or reset
function lapReset() {
log_debug("lapReset()");
if (!running && tStart != tCurrent) {
redrawButtons = true;
Bangle.buzz();
tStart = tCurrent = tTotal = Date.now();
g.clearRect(0,24,w,h);
draw();
}
saveState();
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}
// simple on screen button class
function BUTTON(name,x,y,w,h,c,f,i) {
this.name = name;
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.color = c;
this.callback = f;
this.img = i;
}
BUTTON.prototype.setImage = function(i) {
this.img = i;
}
// if pressed the callback
BUTTON.prototype.check = function(x,y) {
//console.log(this.name + ":check() x=" + x + " y=" + y +"\n");
if (x>= this.x && x<= (this.x + this.w) && y>= this.y && y<= (this.y + this.h)) {
log_debug(this.name + ":callback\n");
this.callback();
return true;
}
return false;
};
BUTTON.prototype.draw = function() {
g.setColor(this.color);
g.fillRect(this.x, this.y, this.x + this.w, this.y + this.h);
g.setColor("#000"); // the icons and boxes are drawn black
if (this.img != undefined) {
let iw = iconScale * 24; // the images were loaded as 24 pixels, we will scale
let ix = this.x + ((this.w - iw) /2);
let iy = this.y + ((this.h - iw) /2);
log_debug("g.drawImage(" + ix + "," + iy + "{scale: " + iconScale + "})");
g.drawImage(this.img, ix, iy, {scale: iconScale});
}
g.drawRect(this.x, this.y, this.x + this.w, this.y + this.h);
};
var bigPlayPauseBtn = new BUTTON("big",0, 3*h/4 ,w, h/4, "#0ff", stopStart, play_img);
var smallPlayPauseBtn = new BUTTON("small",w/2, 3*h/4 ,w/2, h/4, "#0ff", stopStart, play_img);
var resetBtn = new BUTTON("rst",0, 3*h/4, w/2, h/4, "#ff0", lapReset, pause_img);
bigPlayPauseBtn.setImage(play_img);
smallPlayPauseBtn.setImage(play_img);
resetBtn.setImage(pause_img);
Bangle.on('touch', function(button, xy) {
var x = xy.x;
var y = xy.y;
// adjust for outside the dimension of the screen
// http://forum.espruino.com/conversations/371867/#comment16406025
if (y > h) y = h;
if (y < 0) y = 0;
if (x > w) x = w;
if (x < 0) x = 0;
// not running, and reset
if (!running && tCurrent == tTotal && bigPlayPauseBtn.check(x, y)) return;
// paused and hit play
if (!running && tCurrent != tTotal && smallPlayPauseBtn.check(x, y)) return;
// paused and press reset
if (!running && tCurrent != tTotal && resetBtn.check(x, y)) return;
// must be running
if (running && bigPlayPauseBtn.check(x, y)) return;
});
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower',on=>{
if (on) {
draw(); // draw immediately, queue redraw
} else { // stop draw timer
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
}
});
// Clear the screen once, at startup
g.setTheme({bg:"#000",fg:"#fff",dark:true}).clear();
// above not working, hence using next 2 lines
g.setColor("#000");
g.fillRect(0,0,w,h);
Bangle.loadWidgets();
Bangle.drawWidgets();
readSlides();
setButtonImages();
if (running) {
startTimer();
} else {
draw();
}
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setWatch(() => load(), BTN, { repeat: false, edge: "falling" });